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Loel Scythe
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Agile Hunter

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PostPosted: Fri Feb 25, 2011 2:16 pm


Okay we have our complaints and what not of godmodding and powerplaying, which is against the rules. -_- And some battles can get downright unfair. I admit I'm still just a little wet behind the ears, since having been made leader of the rp, at such things when they become vague, and I'm also preoccupied with school even when I try to stay around for as long as I can. But here is a thread where we can discuss these issues.
Some issues is just not wanting to lose, either for one reason or another. Some because of pure ego, others because losing the fight could very well mean the death of the character, and some because winning means advancement of the plot or plan of the character.
But there's always a way to avoid these kinds of things, honestly we all need some thought on the design of our characters, their abilities, and that of others. And be able to fairly lose or win a battle. And this goes for villain characters too, just because you're the bad guy doesn't mean you get to have the complete and ultimate set! (( There are faults and restraints on villains such as Wrath and Rixasha themselves.))

So let's get to talking.
PostPosted: Fri Feb 25, 2011 3:31 pm


Okay For the fight in LOTD between Ray, and André both individualy fighting Belax clones, we're seeing some issues.
This fight has a dominant need for speed and agility, strength is an addition but from what I see it's mainly based on who can function faster.
My fight ( André against one of the clones at the camp) has been mainly on trying to even out or turn the advantage field or more precisely to slow down the clone to a point where André can manage to hit the clone with atleast half the rounds he fires. The use of gravity spells is what has been used so far to increase the weight of the assets on the clone, no real bullets as of yet as those won't cause as much damage on clones as they wouldn't have the prolonged effects of an injury on the real thing.
The disadvantage to start off for André at the beginning started off as him of him primarily being a long range type of character. Sure he has a keyblade but he's poorly skilled in fighting with swords which would still be used as a last resort either way, since there is more ease for him to utilize the twin pistols he has. But then Belax is a close range character with a lot of speed, who could probably dodge the bullets with ease if there is enough distance. It really all depends on how fast a bullet can travel and Belax's speed are, and the distance between the gun and him. The closer the gun is the less time Belax would have to dodge, so if any of the shots did make it- and it doesn't have to be the body- they were more likely from close range shots, which would have André having to keep light on his toes else he could really get wounded. His most unlikely advantage is being in mid-air where it appears the clone can't really reach.
André also has a heavy use of magic, but if only 1 out of every 10 rounds made it he's probably used a lot and is tiring out, which he would know this himself, and thus a clone is summoned to help him- yeah even bigger use of magic but probably a good investment- while he rests until he can be able to forge more bullets, this won't really take too long as Ken'nun's there, and Ken'nun being André's familiar assists in the amping of his powers and how fast he can recover.
Most of the character me an Ive designed were never really meant to go 1-on-1 with other complex characters or monsters. And Ken'nun helps in that purpose too, providing powerufl barriers and barrier-based attacks, which makes up for André's lack of strength- compared to the others he wouldn't have a whole lot and he's not designed for it because again he's a long range fighter- and a slight flaw in his defenses.
This character is supposed to be able to use his wits and think fast, there's nothing much to it. When you think about it. In fact, in the first encounter André pretty much played a supportive role against Belax while letting some of the rest be the offensive.

And now to Belax. Belax is a close-range-up-in-your-grill-type of character XD (( sorry just had to do that. )) with a lot of agility and perhaps strength, usually those kinds of characters don't have good defenses or health and usually little amounts of magic skills. With a sadastic mind that probably relies on bare instinct than wits, and a hack-and-slash type of fighting style, this would make Belax a brutal killer. But we're only fighting clones, and how well would his clones be?

Now I'm going to be informal. David, really how good is Belax's clones? They can't be complete replicas of him, because he seems like a guy who would rather do the fighting himself. Even André's clones aren't all that perfect, and he uses a different technique all together. For one thing it's not usually an imitation of him but a temporary vessel weilded by a voluntary spirit, with only a few select skills in them from André himself. The more skills he tries to apply to a clone the less likely he'll get the ones he wanted or even none at all, and it gets harder with even more clones. But I don't know of Belax's clones too well to know what kind they are, since clones are usually designed for specific purposes. In my mind André was fighting an inferior version of Belax but not the real thing- or that would be really dissappointing- so it was more of a preparation battle for when they would fight him for real.

Loel Scythe
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David Moonwolf

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PostPosted: Fri Feb 25, 2011 3:35 pm


Loel Scythe
Okay we have our complaints and what not of godmodding and powerplaying, which is against the rules. -_- And some battles can get downright unfair. I admit I'm still just a little wet behind the ears, since having been made leader of the rp, at such things when they become vague, and I'm also preoccupied with school even when I try to stay around for as long as I can. But here is a thread where we can discuss these issues.
Some issues is just not wanting to lose, either for one reason or another. Some because of pure ego, others because losing the fight could very well mean the death of the character, and some because winning means advancement of the plot or plan of the character.
But there's always a way to avoid these kinds of things, honestly we all need some thought on the design of our characters, their abilities, and that of others. And be able to fairly lose or win a battle. And this goes for villain characters too, just because you're the bad guy doesn't mean you get to have the complete and ultimate set! (( There are faults and restraints on villains such as Wrath and Rixasha themselves.))

So let's get to talking.

I agree with you, though when I fight with my org characters or in nobody battles, I want the beast/characters to be like the boss fights from the game, aka challenging but not impossible. Like the fight with BCA, you accidentally found his weakness of air, as he is an earth elemental. But when it came to the dragon I made it hard to battle elementally for a reason, I wanted a kind of physical fight, which you did well by getting on it and staying on, but I wanted some damage from the dive bomb and fire, instead you some how made it through unscathed and proceeded to jack into it's nervous system. Then with BC1, Belax is the fastest of my org, he will be a tough mother to hit and a battle of speed is his game. A sneak attack wouldn't work and a barrage, regardless of how fast the opponent is will be blocked or avoided for the most part. Now if you did it with any other character of the org, you would land a few blows, but Belax you will need to use something other than speed. This is of course just recently, but there is a lot of stuff like this in the past as well. Also I've noticed that none of the 'good guys' get hit by anything my baddies throw at them, regardless of the circumstances. When I fight myself, I have both Dante and who ever he's fighting take damage. As with my last post with him he managed to hit Belax and one of his clones while Alexis was over powering Solix. Basically you will get hit eventually, you can't avoid everything as well as block it (also why I've been so dodgy with Belax lately >.> just to counter you guy's dodgyness)
PostPosted: Fri Feb 25, 2011 3:49 pm


Loel Scythe


And now to Belax. Belax is a close-range-up-in-your-grill-type of character XD (( sorry just had to do that. )) with a lot of agility and perhaps strength, usually those kinds of characters don't have good defenses or health and usually little amounts of magic skills. With a sadastic mind that probably relies on bare instinct than wits, and a hack-and-slash type of fighting style, this would make Belax a brutal killer. But we're only fighting clones, and how well would his clones be?

Now I'm going to be informal. David, really how good is Belax's clones? They can't be complete replicas of him, because he seems like a guy who would rather do the fighting himself. Even André's clones aren't all that perfect, and he uses a different technique all together. For one thing it's not usually an imitation of him but a temporary vessel weilded by a voluntary spirit, with only a few select skills in them from André himself. The more skills he tries to apply to a clone the less likely he'll get the ones he wanted or even none at all, and it gets harder with even more clones. But I don't know of Belax's clones too well to know what kind they are, since clones are usually designed for specific purposes. In my mind André was fighting an inferior version of Belax but not the real thing- or that would be really dissappointing- so it was more of a preparation battle for when they would fight him for real.

You got Belax pinned pretty well. As for the clone question, yes they are imperfect. The clones are mostly fabricated from earth/sand so they're not the most durable things on the planet, but solid enough to take blows as well. Also, each clone retains the same level as speed from the original, but the strength of both the original and the clones is divided by the number of clones, so since Belax has three clones out, they all, including himself, only have 1/4th his original strength, but 100% his speed. His clones are used mostly to aid him defensively by distracting foes and to keep them away from the main battle, or to form a defensive parameter. He can make up to 5 clones at one time, any more and he wouldn't have enough strength to fight well enough for his own means. I think I had the basic info about it on his profile.

David Moonwolf

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Loel Scythe
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PostPosted: Fri Feb 25, 2011 4:10 pm


David Moonwolf
Loel Scythe
Okay we have our complaints and what not of godmodding and powerplaying, which is against the rules. -_- And some battles can get downright unfair. I admit I'm still just a little wet behind the ears, since having been made leader of the rp, at such things when they become vague, and I'm also preoccupied with school even when I try to stay around for as long as I can. But here is a thread where we can discuss these issues.
Some issues is just not wanting to lose, either for one reason or another. Some because of pure ego, others because losing the fight could very well mean the death of the character, and some because winning means advancement of the plot or plan of the character.
But there's always a way to avoid these kinds of things, honestly we all need some thought on the design of our characters, their abilities, and that of others. And be able to fairly lose or win a battle. And this goes for villain characters too, just because you're the bad guy doesn't mean you get to have the complete and ultimate set! (( There are faults and restraints on villains such as Wrath and Rixasha themselves.))

So let's get to talking.

I agree with you, though when I fight with my org characters or in nobody battles, I want the beast/characters to be like the boss fights from the game, aka challenging but not impossible. Like the fight with BCA, you accidentally found his weakness of air, as he is an earth elemental. But when it came to the dragon I made it hard to battle elementally for a reason, I wanted a kind of physical fight, which you did well by getting on it and staying on, but I wanted some damage from the dive bomb and fire, instead you some how made it through unscathed and proceeded to jack into it's nervous system. Then with BC1, Belax is the fastest of my org, he will be a tough mother to hit and a battle of speed is his game. A sneak attack wouldn't work and a barrage, regardless of how fast the opponent is will be blocked or avoided for the most part. Now if you did it with any other character of the org, you would land a few blows, but Belax you will need to use something other than speed. This is of course just recently, but there is a lot of stuff like this in the past as well. Also I've noticed that none of the 'good guys' get hit by anything my baddies throw at them, regardless of the circumstances. When I fight myself, I have both Dante and who ever he's fighting take damage. As with my last post with him he managed to hit Belax and one of his clones while Alexis was over powering Solix. Basically you will get hit eventually, you can't avoid everything as well as block it (also why I've been so dodgy with Belax lately >.> just to counter you guy's dodgyness)


Well Roy is a character with elemental bases of Fire and Earth. So fire doens't really doesn't affect him all that much since he can rearrange it's Aura structure to become that of his own. I thought you would have noticed to try and change elemental attacks. And the mages will pretty join forces to make sure they're all safe- they are the support group in there, but it's pretty much Roy in the front doing the fighting the rest of the non-mages will pretty much just sit tight. And the hihg-jacking of the nervous system was mainly a joke for when I wanted to draw that, after Roy flies to the palace, you can make it go aggro again.
Yes you have been dodgy, but so have I and you just have to figure a way around it, because it's there but not as obvious. I've figured the best way to deal with Belax is to slow him down or make his assets weigh more to slow him down. André is also a speed-based character. There's actually a lot of them. I think the only one who doesn't focus highly on speed is Roy, he will have some speed, but only a little more than moderate/average for fighting purposes most of it will be his knack for strength, and def, there will be magic but it's in a pretty narrow range.
Some good guys can get hit, but the fast ones will be complicated to get. One of them who will be especially difficult because if not really for speed but guile and style.
Rixasha would probably not mind getting hit, and she does have a habit of using "Sheathing the sword" type of fighting, but that's for high-class bosses.

I also like to put a bit of science in these characters, for example Belax would be screwed if he wanted to fight Night. There is a lot of science when it comes to Night's skills (( And also in André's alchemy. )), along with the mysterious rogue in Agraba (( Of which you forgot! >.< )) but I won't be revealing that.
PostPosted: Fri Feb 25, 2011 4:54 pm


Loel Scythe
David Moonwolf
Loel Scythe
Okay we have our complaints and what not of godmodding and powerplaying, which is against the rules. -_- And some battles can get downright unfair. I admit I'm still just a little wet behind the ears, since having been made leader of the rp, at such things when they become vague, and I'm also preoccupied with school even when I try to stay around for as long as I can. But here is a thread where we can discuss these issues.
Some issues is just not wanting to lose, either for one reason or another. Some because of pure ego, others because losing the fight could very well mean the death of the character, and some because winning means advancement of the plot or plan of the character.
But there's always a way to avoid these kinds of things, honestly we all need some thought on the design of our characters, their abilities, and that of others. And be able to fairly lose or win a battle. And this goes for villain characters too, just because you're the bad guy doesn't mean you get to have the complete and ultimate set! (( There are faults and restraints on villains such as Wrath and Rixasha themselves.))

So let's get to talking.

I agree with you, though when I fight with my org characters or in nobody battles, I want the beast/characters to be like the boss fights from the game, aka challenging but not impossible. Like the fight with BCA, you accidentally found his weakness of air, as he is an earth elemental. But when it came to the dragon I made it hard to battle elementally for a reason, I wanted a kind of physical fight, which you did well by getting on it and staying on, but I wanted some damage from the dive bomb and fire, instead you some how made it through unscathed and proceeded to jack into it's nervous system. Then with BC1, Belax is the fastest of my org, he will be a tough mother to hit and a battle of speed is his game. A sneak attack wouldn't work and a barrage, regardless of how fast the opponent is will be blocked or avoided for the most part. Now if you did it with any other character of the org, you would land a few blows, but Belax you will need to use something other than speed. This is of course just recently, but there is a lot of stuff like this in the past as well. Also I've noticed that none of the 'good guys' get hit by anything my baddies throw at them, regardless of the circumstances. When I fight myself, I have both Dante and who ever he's fighting take damage. As with my last post with him he managed to hit Belax and one of his clones while Alexis was over powering Solix. Basically you will get hit eventually, you can't avoid everything as well as block it (also why I've been so dodgy with Belax lately >.> just to counter you guy's dodgyness)


Well Roy is a character with elemental bases of Fire and Earth. So fire doens't really doesn't affect him all that much since he can rearrange it's Aura structure to become that of his own. I thought you would have noticed to try and change elemental attacks. And the mages will pretty join forces to make sure they're all safe- they are the support group in there, but it's pretty much Roy in the front doing the fighting the rest of the non-mages will pretty much just sit tight. And the hihg-jacking of the nervous system was mainly a joke for when I wanted to draw that, after Roy flies to the palace, you can make it go aggro again.
Yes you have been dodgy, but so have I and you just have to figure a way around it, because it's there but not as obvious. I've figured the best way to deal with Belax is to slow him down or make his assets weigh more to slow him down. André is also a speed-based character. There's actually a lot of them. I think the only one who doesn't focus highly on speed is Roy, he will have some speed, but only a little more than moderate/average for fighting purposes most of it will be his knack for strength, and def, there will be magic but it's in a pretty narrow range.
Some good guys can get hit, but the fast ones will be complicated to get. One of them who will be especially difficult because if not really for speed but guile and style.
Rixasha would probably not mind getting hit, and she does have a habit of using "Sheathing the sword" type of fighting, but that's for high-class bosses.

I also like to put a bit of science in these characters, for example Belax would be screwed if he wanted to fight Night. There is a lot of science when it comes to Night's skills (( And also in André's alchemy. )), along with the mysterious rogue in Agraba (( Of which you forgot! >.< )) but I won't be revealing that.

But you just gave rise to another problem, a lot of your characters have a lot of different skills and abilities, all of mine are fairly limited with the exception of Dante, but even he has limits. With so many skills, most of which seem to be made up on the fly, make battles lop sided, especially for me since I don't claim to hit all the time and often don't fully evade. As a result my characters get beat down far quicker, if not the only ones to be beaten down.

David Moonwolf

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Loel Scythe
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PostPosted: Fri Feb 25, 2011 5:25 pm


David Moonwolf
But you just gave rise to another problem, a lot of your characters have a lot of different skills and abilities, all of mine are fairly limited with the exception of Dante, but even he has limits. With so many skills, most of which seem to be made up on the fly, make battles lop sided, especially for me since I don't claim to hit all the time and often don't fully evade. As a result my characters get beat down far quicker, if not the only ones to be beaten down.

The characters' skills are mainly developed from their root skills. And some are designed to fight specific types of characters with certain builds or have a style designed for that, but still there are ways to evade and counter them. It just takes some observation. But you did well in isolating your opponents in these fights, for the most part like in Halloween Town I was using something like Spartan-like (( Only in the shields sense.)) style fighting where everyone was defending one another from attacks from the enemy. Most of the characters me and Ive have made weren't meant to fight completely on their own. Some are but not all of them.
It was like in the last rp where they were to say their faults and team up with people who could cover them during the war.
Individually it's obvious to see their strengths and weaknesses, but as a group it's one big giant mass that could equal the perfect soldier. Honestly I've thought of some battles and who would win against who, or who would have difficulty when against certain individuals or tag teams.
PostPosted: Fri Feb 25, 2011 7:01 pm


Ok Ray is a speed type character. All of his powers stem from the elements he uses, which are air/wind, lightning, metal. I do let my characters get hit but I make it hard because in an "actual fight" they would be able to dodge the smaller or simpler of attacks and the more complicated ones are harder to dodge. As limiting his power, I am limiting his power a lot due to his amnesia and when I make him push his limit I make him exhausted afterwards.

Lil Marshall
Crew


David Moonwolf

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PostPosted: Fri Feb 25, 2011 8:50 pm


Loel Scythe
David Moonwolf
But you just gave rise to another problem, a lot of your characters have a lot of different skills and abilities, all of mine are fairly limited with the exception of Dante, but even he has limits. With so many skills, most of which seem to be made up on the fly, make battles lop sided, especially for me since I don't claim to hit all the time and often don't fully evade. As a result my characters get beat down far quicker, if not the only ones to be beaten down.

The characters' skills are mainly developed from their root skills. And some are designed to fight specific types of characters with certain builds or have a style designed for that, but still there are ways to evade and counter them. It just takes some observation. But you did well in isolating your opponents in these fights, for the most part like in Halloween Town I was using something like Spartan-like (( Only in the shields sense.)) style fighting where everyone was defending one another from attacks from the enemy. Most of the characters me and Ive have made weren't meant to fight completely on their own. Some are but not all of them.
It was like in the last rp where they were to say their faults and team up with people who could cover them during the war.
Individually it's obvious to see their strengths and weaknesses, but as a group it's one big giant mass that could equal the perfect soldier. Honestly I've thought of some battles and who would win against who, or who would have difficulty when against certain individuals or tag teams.

Even if they are root skills, if you don't think that the current characters could take them you bring in a new person with "root skills" that would heavily shift the tides in your favor, and other people seem to just create new skills that don't really tie into their roots. Either I will have to start doing the same or all my nobodies will die off because they get treated as if they're weak as hell.
PostPosted: Sat Feb 26, 2011 8:29 am


David Moonwolf
Loel Scythe
David Moonwolf
But you just gave rise to another problem, a lot of your characters have a lot of different skills and abilities, all of mine are fairly limited with the exception of Dante, but even he has limits. With so many skills, most of which seem to be made up on the fly, make battles lop sided, especially for me since I don't claim to hit all the time and often don't fully evade. As a result my characters get beat down far quicker, if not the only ones to be beaten down.

The characters' skills are mainly developed from their root skills. And some are designed to fight specific types of characters with certain builds or have a style designed for that, but still there are ways to evade and counter them. It just takes some observation. But you did well in isolating your opponents in these fights, for the most part like in Halloween Town I was using something like Spartan-like (( Only in the shields sense.)) style fighting where everyone was defending one another from attacks from the enemy. Most of the characters me and Ive have made weren't meant to fight completely on their own. Some are but not all of them.
It was like in the last rp where they were to say their faults and team up with people who could cover them during the war.
Individually it's obvious to see their strengths and weaknesses, but as a group it's one big giant mass that could equal the perfect soldier. Honestly I've thought of some battles and who would win against who, or who would have difficulty when against certain individuals or tag teams.

Even if they are root skills, if you don't think that the current characters could take them you bring in a new person with "root skills" that would heavily shift the tides in your favor, and other people seem to just create new skills that don't really tie into their roots. Either I will have to start doing the same or all my nobodies will die off because they get treated as if they're weak as hell.

Again I was only figuring Andre to fight an inferior form. And some characters are still present yet not really introduced. The body guard for the duchess for example which would be the character I would have brought in, though they'd only intervene if the fights got in the way of their work. And they wouldn't be fighting the clones but rather Belax himself to rid of the problem from the root itself, which he is still in Agrabah right?

Characters from other WS's have a certain time limit to use up their powers before the WS can restrain them. The body guard will already have restraints and would probably be the equal of Belax because of their speed. But they won't be in the way much save for any coincidential encounters.
You also have Rixasha to worry about, and if not her then Serei, because both of them switch jobs in patrolling the worlds, due to abnormal activities going on which will tie into the plot later on. You already know that for all her powers, Rixasha can't fight for long times due to the fact it takes up enough power just to keep herself there out of the real her.

Luckily for you I decided not to use members of the Eraqus Knight Academy, which would usually hold those roles of surveying the worlds or being called upon for assaults, more than those of the Keyblade Academy, the design being rather militarial to some extents. These fights are mainly to introduce the new classes of Keyweilders.

As for other characters.... ._. Which do we start with first? I suppose after this the only characters who won't really be tired will be Zeon and Ive's character.

Loel Scythe
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David Moonwolf

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PostPosted: Sat Feb 26, 2011 12:33 pm


Loel Scythe
David Moonwolf
Loel Scythe
David Moonwolf
But you just gave rise to another problem, a lot of your characters have a lot of different skills and abilities, all of mine are fairly limited with the exception of Dante, but even he has limits. With so many skills, most of which seem to be made up on the fly, make battles lop sided, especially for me since I don't claim to hit all the time and often don't fully evade. As a result my characters get beat down far quicker, if not the only ones to be beaten down.

The characters' skills are mainly developed from their root skills. And some are designed to fight specific types of characters with certain builds or have a style designed for that, but still there are ways to evade and counter them. It just takes some observation. But you did well in isolating your opponents in these fights, for the most part like in Halloween Town I was using something like Spartan-like (( Only in the shields sense.)) style fighting where everyone was defending one another from attacks from the enemy. Most of the characters me and Ive have made weren't meant to fight completely on their own. Some are but not all of them.
It was like in the last rp where they were to say their faults and team up with people who could cover them during the war.
Individually it's obvious to see their strengths and weaknesses, but as a group it's one big giant mass that could equal the perfect soldier. Honestly I've thought of some battles and who would win against who, or who would have difficulty when against certain individuals or tag teams.

Even if they are root skills, if you don't think that the current characters could take them you bring in a new person with "root skills" that would heavily shift the tides in your favor, and other people seem to just create new skills that don't really tie into their roots. Either I will have to start doing the same or all my nobodies will die off because they get treated as if they're weak as hell.

Again I was only figuring Andre to fight an inferior form. And some characters are still present yet not really introduced. The body guard for the duchess for example which would be the character I would have brought in, though they'd only intervene if the fights got in the way of their work. And they wouldn't be fighting the clones but rather Belax himself to rid of the problem from the root itself, which he is still in Agrabah right?

Characters from other WS's have a certain time limit to use up their powers before the WS can restrain them. The body guard will already have restraints and would probably be the equal of Belax because of their speed. But they won't be in the way much save for any coincidential encounters.
You also have Rixasha to worry about, and if not her then Serei, because both of them switch jobs in patrolling the worlds, due to abnormal activities going on which will tie into the plot later on. You already know that for all her powers, Rixasha can't fight for long times due to the fact it takes up enough power just to keep herself there out of the real her.

Luckily for you I decided not to use members of the Eraqus Knight Academy, which would usually hold those roles of surveying the worlds or being called upon for assaults, more than those of the Keyblade Academy, the design being rather militarial to some extents. These fights are mainly to introduce the new classes of Keyweilders.

As for other characters.... ._. Which do we start with first? I suppose after this the only characters who won't really be tired will be Zeon and Ive's character.

*sigh* I don't think you're getting my complaint. Its just that, I want the player characters, those who were already in, to be the ones I'm fighting, not some random guard dude of some person I don't know or the Eraqus Knight Academy. I created my org to present a problem and to have one on one fights that would of been on par with fighting a boss fight in the game on proud mode, three level under what is recommended. But every time there is an encounter, you bring in some random group to fight back.
PostPosted: Sat Feb 26, 2011 5:38 pm


David Moonwolf
*sigh* I don't think you're getting my complaint. Its just that, I want the player characters, those who were already in, to be the ones I'm fighting, not some random guard dude of some person I don't know or the Eraqus Knight Academy. I created my org to present a problem and to have one on one fights that would of been on par with fighting a boss fight in the game on proud mode, three level under what is recommended. But every time there is an encounter, you bring in some random group to fight back.

I do understand the problem, and I apologize, I was wrong to have given such trouble.
Well why don't we try to get through with the problem of this current fight with the clones and the Strelles brothers? Where we can avoid the god-modding and whatnot? As for groups not all characters are loners, most aren't. They work in teams from most of to all the time.
Fret not Faery won't be in LOTD, and the knights were called off from taking action- the king himself made the order- to give the new keywarriors a chance.
But after this there might be a chance more groups and teams will show up so there'll be less chances for one on ones, as I am planning a Team System, which is sort of like a club or guild amomg the students so that they can take on missions from worlds all around, this of which I have told you.

Loel Scythe
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David Moonwolf

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PostPosted: Sat Feb 26, 2011 6:43 pm


Loel Scythe
David Moonwolf
*sigh* I don't think you're getting my complaint. Its just that, I want the player characters, those who were already in, to be the ones I'm fighting, not some random guard dude of some person I don't know or the Eraqus Knight Academy. I created my org to present a problem and to have one on one fights that would of been on par with fighting a boss fight in the game on proud mode, three level under what is recommended. But every time there is an encounter, you bring in some random group to fight back.

I do understand the problem, and I apologize, I was wrong to have given such trouble.
Well why don't we try to get through with the problem of this current fight with the clones and the Strelles brothers? Where we can avoid the god-modding and whatnot? As for groups not all characters are loners, most aren't. They work in teams from most of to all the time.
Fret not Faery won't be in LOTD, and the knights were called off from taking action- the king himself made the order- to give the new keywarriors a chance.
But after this there might be a chance more groups and teams will show up so there'll be less chances for one on ones, as I am planning a Team System, which is sort of like a club or guild amomg the students so that they can take on missions from worlds all around, this of which I have told you.

Then I'm out. My nobodies would be far too out numbered, and honestly the rp has long lost the Kingdom Hearts feel because of all these groups. There should only be a few select chosen by the keyblade, not armies.
PostPosted: Sun Feb 27, 2011 8:26 am


David Moonwolf
Loel Scythe
David Moonwolf
*sigh* I don't think you're getting my complaint. Its just that, I want the player characters, those who were already in, to be the ones I'm fighting, not some random guard dude of some person I don't know or the Eraqus Knight Academy. I created my org to present a problem and to have one on one fights that would of been on par with fighting a boss fight in the game on proud mode, three level under what is recommended. But every time there is an encounter, you bring in some random group to fight back.

I do understand the problem, and I apologize, I was wrong to have given such trouble.
Well why don't we try to get through with the problem of this current fight with the clones and the Strelles brothers? Where we can avoid the god-modding and whatnot? As for groups not all characters are loners, most aren't. They work in teams from most of to all the time.
Fret not Faery won't be in LOTD, and the knights were called off from taking action- the king himself made the order- to give the new keywarriors a chance.
But after this there might be a chance more groups and teams will show up so there'll be less chances for one on ones, as I am planning a Team System, which is sort of like a club or guild amomg the students so that they can take on missions from worlds all around, this of which I have told you.

Then I'm out. My nobodies would be far too out numbered, and honestly the rp has long lost the Kingdom Hearts feel because of all these groups. There should only be a few select chosen by the keyblade, not armies.

Well they're not in the thousands. The max number of Keyweilders the Academy can hold is 120. And a good percent of keyweilders lose their keyblades through the years, so with the grades there are less and less students. Dividing the up you could probably have 60 "freshmen" about 30 sophomores, 20 juniors and ten seniors. With perhaps only 15- or less- of them going into the Knight Academy. So problrems can and will arise with the students and their keyblades.
And theories and som explaination will come up as to why KH is having a growth in keyweilders, and why tere are new classes all of a sudden.

Loel Scythe
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Lil Marshall
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PostPosted: Sun Feb 27, 2011 9:39 am


Okay David I have a question for you, why don't you give your characters new powers that will help them. Villains shouldn't be all powerful but at the same time, they are not immune to growth either. I don't see, why you can't. One time bosses I understand, but the organization characters can, but even one time bosses have different attacks as the fight goes on. Also, most of your characters can fight groups from what I've seen. Belax is a good example, he is hard to hit, can easily get around defenses. In an enclosed space like at the academy he would be near impossible to attack and the only was to defend is to back up to the wall. As for the group thing, didn't Sora fight in a group in both games. Even in BbS you fight with the other two occasionally. The Keywielders, which are different from the Keyblade wielders are not as powerful. From what I have seen, they have one thing a keyblade wielder might have, they may be a mage and use magic, may be a defender and have a shield, etc. So they work best in groups, smallest group I could think of is a defender, a lancer and a mage.

I'm not trying to yell at you or anything, but it seems to me you are just replying using your frustration and not actually thinking about what you can. The god-modding was here day-one, before LSII even took over the rp, I've gotten used to it, but it does need to be taken care which can be easily done with watching how you phrase things. I'd hate to see you go over something as stupid as this
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