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voidan
Vice Captain

Dangerous Seeker

PostPosted: Fri Feb 25, 2011 7:14 pm


Whenever you look into the mirror, you never think about what could be looking back at you. Never could imagine a world within the small frame of glass to exist, unbeknownst to the ordinary world you live in. But there is such a world, though it may not exist for long.

Mirall: The world beyond the mirrors. It exists as its own world now, but was once united with the other world, our world. Once upon a time, it existed in a pure, unsullied peace among all beings, races, and kingdoms. The four Neutrals held rule, their power and wisedom unsurpassed amongst Mirall. The city of Etiam was where the immortal mirrors, the Neutrals lived, and where all gathered in search of guidance. It is settled in the middle of Mirall, many kingdoms existing all around the land as well.

But one day, one of the Neutrals named Fate decided to venture from the safety of Etiam, from which they had never desired, nor dared, perhaps, to travel. He fell in love with a woman and elected to stay with her for all of her days. Eventually she died, and though he begged the Neutral who could bring souls back to life, she declined. From then, the balance that was held in part by Fate broke; Fate left Etiam to settle in regions unknown. The unbalance noticed by the folk of Mirall, her peace began to grow threatened due to the pety fears of her inhabitants. Fate coerced half of the kingdoms in Mirall against Etiam, and just as well, against any kingdom that supported them. He used the fear they had to gain their support, declaring Etiam and the other kingdoms at fault for the disruption of balance and promised he would restore it himself.

Their world of Mirall is now within the 198th year of war. It is a war that is perhaps best described as a battle between 'good and evil'; the 'good' kingdoms siding with Etiam and the Neutrals, the 'evil' led by Fate and against anyone who fights for Etiam and peace. Little do the people of Mirall know, Fate would gladly continue the war for all eternity.

The remaining three Neutrals took forms of human beings and fled to the other world through the mirrors. They hide in the human world, the only physical sign of who they are being their pure white hair. The Neutrals knew their powers could be harnessed if they were in their true form, mirror form, and either the good side or the evil side could manipulate them for their own desires. They know that an equal balance of good and evil must exist in the world, and so hide from both sides.

Yet their existance as humans in the other world may prove to unwillingly change their perspective; while in human form, they are capable of feeling, thus corrupting their powers and clouding their minds, whether for the better or worse. They could very well find themselves to turn out just like Fate.

And so the war continues.....
PostPosted: Fri Feb 25, 2011 8:25 pm


Kingdoms and Mirror Holders


The war in Mirall is faught between the Good and the Evil. Each kingdom is ruled by a King, Queen, or both, and each commands three chosen soldiers, called Mirror Holders, to weild the power of their kingdom. They are as follows:


The Good~


Wise Reflect: Relinquishes a person from brainwashing, but is ineffective against a being that does not wish to be relinquished.. This power is weilded by the Holders of the Kingdom of Lumous, a bright and noble kingdom that treasures knowledge above all else.

Essence Reflect: Heals wounds and poisons of the being it is aimed at, unless the wounds or poisons are too severe. This power is weiled by the Holders of the Kingdom of Cyan, a kingdom surrounded by water that believes in the healing powers of the earth.

Element Reflect: Absorbs an attack made to the holder, but has a limit of power it can absorb before it breaks. This power is weilded by the Holders of the Kingdom of Tetra, a kingdom built like a fortress that studies the art of defense and tactics.

~

The Badx

Malady Reflect: Shoots the individual the mirror is aimed at with a poison, but the strength of the poison shot is determined by the weilder's emotional level (i.e. the weilder is moderately happy means the poison will be weak. the weilder is in deep loathing, the poison can be leathal). This power is weilded by the Holders of the Kingdom of Mal, a kingdom set in the darkest reaches of Earth that diligently studies medicines of both good and bad variety.

Impera Reflect: Controls the mind of the victim, unless the target's will is too strong. This power is weilded by the Holders of the wealthy, mountainous Kingdom of Vayn, whose people believe themselves to be the 'superiors' among the world..

Chaos Reflect: Sends an elemental attack (earth, wind, fire, or water) to the person the mirror is aimed at, however the power is not limitless and eventually the mirror will have to 'rest' for 24hrs. This power is weilded by the Holders of the vicious Kingdom of Era, a kingdom settled in a rainforest, whose people study war from birth.

x

The Neutral-

Soul Reflect: Shows the person the mirror is aimed at their true selves. i.e. if they are good, bad, lying, etc..

Heart Reflect: Shows the person the mirror is aimed at what they truely want.

Requiem Reflect: Brings back a being from recent death.

Fate Reflect: Brings death to a being.
-

The Seeing Mirrors:

There are four, each holding the ability to look at whoever is named. One for each of the Neutrals. They have vanished from the temple of Etiam, their locations unknown. All that is known is that they are not with their masters, save for Fate's mirror. The Seeing Mirrors cannot disclose the locations of other mirrors (this includes eachother), but can show the picture of a Neutral that has turned human. Each Mirror glows as it nears its master.

-

voidan
Vice Captain

Dangerous Seeker


voidan
Vice Captain

Dangerous Seeker

PostPosted: Thu Mar 03, 2011 10:43 pm


The Masters:


These beings are soldiers for each kingdom. They are thrown into the other world to find the Neutrals and to deliver them to their kingdom of origin. Their class is lower than the Mirror Holders, and they have no powers of their own. Though it is possible for their numbers to be large, the Royals are likely to send only their most trusted soldiers to get the job done.

Unlike the Neutrals, the Masters are not outed by a head of white hair; they blend in to match their surroundings, and so are unable to be differentiated between the ordinary people of the other world, and the soldiers of Mirall. They may be found out, however, by showing their kingdom's mark: a tatoo brandished somewhere either visible or partially visible.

When the Masters set out to the other world, they leave behind a mirror marker. This marker allows for passage to and from Mirall, and are set in the form of an ordinary mirror. The way to tell the difference between a marker and an ordinary mirror is that no one from Mirall holds a reflection in the marker. Those from the other world would still have a reflection in these, however. If the marker breaks, the passage is closed, and the marker then becomes an ordinary, broken mirror on both sides. It can only be repaired by one of the Neutrals.
PostPosted: Tue Mar 08, 2011 9:43 pm


The Setting

Mirall is a fantasy-type world that has suffered visible scars and hardships of war. Its technology is modest, relying mainly on swords, bows and arrows, and catapults in battle, along with steam punk inventions. The world they cross-over into is the modern world; a vast metropolis filled with devices and mannerisms absolutely unheard of and almost unimaginable to the natives of Mirall.

Nightfall. Fate has issued a command to invade Lumous. They are camped at the base of Heaven's Arc, a long mountain range five miles from the boarder of Lumous, the people of which consider the mountains to be sacred. The King of Lumous has taken this camp of Fate's as a personal and grievous insult, as have the people.

Lumous' army camps at the edge of a forest. It is joined by a few soldiers from Tetra and Cyan as they prepare for tomorrow's battle. Some rogues set out farther ahead to either gather information or to lay traps for Fate's army.

Soldiers of each side led by Holders march towards the valley where the battle is to take place. They continue to ride even at night, resting later in the night when they have covered considerable ground.

Mythical beasts inhabit this world, as well, from centaurs to dragons, and they have been gathered to fight in the wars, as well.

Primarily, Fate's army rides with a hoard of Aurochs--massively giant bulls that walked with fire at their hooves--used either for riding or pulling.

The army of good is aided by the Sphinx, the clever beasts allowing the Holders to ride them, as well as march along the soldiers to attack the evil Fate's army.

voidan
Vice Captain

Dangerous Seeker


voidan
Vice Captain

Dangerous Seeker

PostPosted: Fri Mar 11, 2011 10:37 pm


Available Characters


Available/Taken/Reserved

-

King of Lumous[holds a seeing mirror]-
Queen of Lumous-
Prince of Lumous-

Wise Holder Captain-
Wise Holer #2-
Wise Holder #3-

Masters-

-

King of Cyan-
Princess of Cyan-
[Queen: deceased-child birth]

Essence Holder Captain-
Essence Holder #2-
Essence Holder #3-

Masters-

-

Prince of Tetra-
[King: deceased. in battle]
[Queen: deceased. illness]

Element Holder Captain-
Element Holder #2-
Element Holder #3-

Masters-

-

King of Mal-
Princess of Mal-
[Queen: deceased]

Malady Holder Captain-
Malady Holder #2-
Malady Holder #3-

Masters-

-

King of Vayn-
Queen of Vayn-
Prince of Vayn-

Impera Holder Captain-
Impera Holder #2-
Impera Holder #3-

Masters-

-

King of Era [holds one seeing mirror]-
Princess of Era-
[Queen: vanished]

Chaos Holder Captain-
Chaos Holder #2-
Chaos Holder #3-

Masters-

-

Soul-
Heart-
Requiem-
Fate
PostPosted: Sat Mar 12, 2011 10:08 pm


Rules-

~Obey TOS-

~Be Active- Don't join, make a post, and then disappear. That is not awesome. If you need to leave due to life for a period of time please let me know. If you just vanish, I'll erase your character and give it to someone who will be active.

~Be Literate- This is a semi-lit to literate rp. If you don't know what that means, or if you know you don't qualify, feel free to still send in profiles as I enjoy reading and sharing them for the lulz. But you won't be able to join, I'm afraid. I don't mind spelling and minor gramatical errors, if you need help I suggest a dictionary. Please make them at least 3 sentances long with some sort of detail in them. No 'txt tlk', *actions*, or mary-sues.

~Romance- It's allowed, but please don't get gross or overly-mushy with it. You can be straight/bi/gay/in love with a potato, but if you must insist something happened, use a fade-away or time skip.

~Profiles- PM them to me. Entitle them with the character you are applying for.

~Pictures- No real pics please.

~Posts- You can have them prettied up, but if there is a mess of random pictures/quotes/song lyrics/poems/etc that you gotta scroll through just to get to your post, you'll be asked to clean it up.

~Setting- Mirall is a fantasy-medieval setting. The other world, aka 'our' world, is set in today in New York City.

voidan
Vice Captain

Dangerous Seeker

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