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Posted: Sun Feb 27, 2011 4:41 am
15 posts = +1 HP 10 posts = +1 Skill point
Start: 2 attacks based on primary power Unlock: Secondary power attack @ 50 posts Tertiary power attack OR S2 attack @ 150 and 250 posts Quaternary attack OR T2 attack @ 350 and 500 posts Q2 attack @ 650 posts
Available attacks to unlock after secondary: Secondary 2 Tertiary 1 Tertiary 2 (cannot be learnt without T1) Quaternary 1 (cannot be learnt without T1) Quaternary 2 (cannot be learnt without Q1)
New P's are given 5 skill points to start, and 10 HP
Weekly checks to determine HPs/SPs given.
Multiple characters: For established characters, assume all posts, new characters, note how many posts at first post. Posts = no. of posts in memberlist - no. of posts in first 3 weeks
Attacks based on a) powers, or b) combat class (up to 4 powers based on this)
Combat powers: Sucker-punch, flip, roundhouse kick, punch (multiple punches to the abdomen)
Skeleton: HP: Attacks: 1a: [_] Damage: 1b: [_] Damage: 2a: [_] Damage: 2b: [_] Damage: 3a: [_] Damage: 3b: [_] Damage: 4a: [_] Damage: 4b: [_] Damage: No. of posts:
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Posted: Sun Feb 27, 2011 8:20 am
Java HP: 70 Attacks: 1a: [Hail - large hailstones fall from the sky] Damage: 30 1b: [Gust - the opponent is blown onto the ground] Damage: 30 2a: [Freeze - the temperature drops to below 10 degrees] Damage: 30 2b: [Heatwave - the temperature rises to above 50 degrees] Damage: 30 No. of posts: 1200
Jon HP: 35 Attacks: 1a: [Flying Kick - delivers a mid-air kick] Damage: 15 1b: [Swoop - flies up high, then plummets down, knocking the opponent to the ground] Damage: 15 2a: [Flip - flips the opponent onto their back] Damage: 10 2b: [Sucker-punch - the opponent is punched in the jaw] Damage: 10 No. of posts: 500
Liette HP: 12 Attacks: 1a: [Screech - a painfully high, loud, noise] Damage: 3 1b: [Hyposis - the opponent is hypnotised into hurting themselves] Damage: 3 No. of posts: 50
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Posted: Sun Feb 27, 2011 8:45 am
Blocks: Used after opponent's attack to reduce damage. Halve the damage your next attack does and reduce damage done by opponent by that amount (round up, eg. Opponent's attack: 12, Your next attack: 11 -> with block => Opponent's attack: 12-6= 6, your next attack: 6
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Posted: Sun Feb 27, 2011 8:58 am
Post skeleton:
Block: +[damage reduced by, if any] [Description of block and attack, in character.] Attack: [name of attack], -[damage done to opponent]
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