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Colonel-Commissar Gaunt

PostPosted: Thu Feb 02, 2006 2:47 pm


Planet's

This is the Planet Sheet, free to use by anyone as long as they give credit to me and ask.
Name of Planet:
Type of World:
Major Cities:
Military Bases:
Current Land Marks:
Northern Climate:
Southern Climate:
Current Status: (Chaos held? Xenos held? Imperial World? Being Liberated?)


Special Thanks to......
GT_Popogeejo, Mat, Ophiuchus and billsabob for providing planets! You guys are the best!


Planet's
Gereon
Type of World: Agri World
Major Cities: Ineuron Town, Renyen City, Heartland Community, Sheneia, "Emperor City" also known as Fuschiazen, Klenton and Verun.
Military Bases: Fort Ontabi, Fort Seesaw, Fort Angels, Fort Death
Current Land Marks: The Untill (Marshland's)
Northern Climate: Quite Hot, Mexican Climates
Southern Climates: Very cool, more of a Canada Climate
Current Status: Ork Held in the process of Liberation


Tartarus
Type of World: Forge World!
Major Cities: Etenca Hive, Ferrozoica Hive, Forderin Hive, Monroe Hive, Verunhive, and Chass Hive.
Military Bases: Unknown, Each Hive has at least two militar bases sometimes even more.
Current Land Marks:Klenstine Chapel
The Klenstine Chapel at Etenca Hive, considered a holy spot too most, thousands come each day here for worship.

The Sacred Springs
Located in an isolated area the Sacred Springs are considered another holy ground in Tartarus, guarded by dozens of Guardsmen and PDF its water is used for various inquistors and other high figures.
Northern Climate: Warm, more of a Florida Climate
Southern Climate: Medium like Illinois
Current Status: Imperial Held


Nareus
Type of World: Civilized World
Major Cities: Neareus, Jeneyes, Feudeality, Pluto, Anko City, Anbu, Imhotep, Sethen and Pegasus
Military Bases: Fort Knox, Fort Death, Fort Grace, Fort Redemption, Purge Fortress Military Base
Current Land Marks: The Famous Imperial Academy guarded by the Purge Base it is where some of the most famous tacticians come to and compare strategies. People are basically trained here.
Northern Climate: More of a Mexican Climate
Southern Climate: Very cold.
Current Status: Imperial Held

Baalili
Type of World: Civilized World
Major Cities: Avlerron, Mordia, Bellis XIV, Ark, Desenda, Zhoros, Atilla
Military Bases: Fort Day-O, Fort Ymgarl, Fort Tyran, Fort Griffon, Fort Priest.
Current Land Marks: The abandoned city of Valhalla
The City of Valhalla was abandoned in the age of strife after dozens of rebels destroyed and pillaged it. Eventually after the Emperor reunited mandkind Valhalla was repopulated again. This was not made to last however as again it was destroyed by countless battles that saved the entire planet from enemy planetfall. Valhalla is now nothing more then a battlefield.
Northern Climate: Very Cold
Southern Climate: Very hot
Current Status: Imperial Held

Kechar IV
Type of World: Forge World
Major Cities: Gryphone IVW Hive, Lucan Hive, Vanheim Hive, Ichar I Hive, Kado Hive and Istavaan Hive
Military Bases: Each hive has at least two military bases
Current Land Marks: The Unex (Translates to Forest of Death)
Northern Climate: Russian Climate
Southern Climate: Mexican Climate
Current Status: Tau Held

Chiros
Type of World: Civlized
Major Cities: Major Kan, Kaball, Silvanos, Verdan III, Espandor, Quandor, Ryza, Phall
Military Bases: Fort K, Fort Richmond, Fort Ayes, Fort Deus, Fort Gtaz
Current Land Marks: Fort Gtaz is a renowned Military base that serves as a base for the elite Uredeshi Storm Troopers after the Urdeshi liberated Chrios from enemy control.
Northern Climate: Russian Climate
Southern Climate: Russian Climate
Current Status: Held by the Imperium

Lost Hope
Type of World: Civilized World
Major Cities: Miral Hive, Triplex Hive, Boras Hive, Molov Hive
Military Bases:
Current Land Marks: Molov Hive
The Molov Hive is no doubt the biggest one in the Klenstine System, stretching for dozens of miles it is a good and bad place to live in.
Northern Climate: Russian Climate
Southern Climate: Warm Climate
Current Status: Held by the Imperium

Vanaheim
Type of World: Civilized World
Major Cities: The planet itself is considered one very large military base due to the fact it has no cities that doesnt have a majority of the population or so training for combat, this is why it has no cities.
Military Bases: Fort Vanheim, Fort Phall, Fort Mars, Fort Esteban, Fort Solstice, Fort Naogeddon, Fort Prandium, Fort Thruan, Fort Korks.
Current Land Marks: The North
All Fortresses are in the South, nothing can survive in the north. NOTHING!! NOTHING!!!! NOT EVEN MASTER CHIEF!!!!!
Northern Climate: Russian Climate
Southern Climate: More of a New York Type of Climate
Current Status: It's Almost Liberated, just a few pocket's of resistance left.

Inexia
Type of World: Civilized World
Major Cities: Morlon, Herina, Crane, Grace, Sigmar, Azerath, Oregon, Paladin
Military Bases: Fort Cleanse, Fort Adamantium, Fort Faith, Fort Inexia
Current Land Marks: The Battle of Inexia Statue
The Statue is well known throughout the entire System for its beatuifully crafted features of the First Imperial Heroes that liberated Inexia. The thing that was truly meant to the people was that these heroes were not the Astarte, these were ordinary guardsmen that destroyed hundreds of the foe even though they were outnumbered and outgunned.
Northern Climate: Florida Climate
Southern Climate: Florida Climate

Pious
Type of World: Hive World
Major Cities: Jeneia Hive, Sabbat Hive, Praire Hive, Aoyena Hive, Mechanicus Hive, Austria Hive
Military Bases: Fort Annalia, Fort Sabbat, Fort Purity, Fort Halo
Current Land Marks: Fort Sabbat
Fort Sabbat is a part of the PDF that houses an all female's division within the PDF. Renowned for their agility and lightning raids this Fort is considered a land mark due to it being an entire women regiment.
Northern Climate: Canada Climate
Southern Climate: Antarcitca Climate

Winona
Type of World: Civilized World
Major Cities: Lemheart City, Granica City, Tyraniza City, Ivayden City, Hope City
Military Bases: Each city has it's own camp and base
Current Land Marks: None
Northern Climate: Florida Climate
Southern Climate: Hawaiian Climate

Juzea
Type of World: Forge World
Major Cities: Myth Hive, Lenoa Hive, Harvest Agri Crop Farm City, Southern Collectives Hive, Metal and Steel Hive (that's it's nickname the original one is MS (Mass Production) Cell Hive)
Military Bases: Each Hive and City has it's own military base
Current Land Marks: MS Cell Hive
The MS Cell Hive is nothing more then a gigantic city used for housing dozens of scientist, workers, tech-priest, scholars and soldiers that is used for new projects that will help the Klenstine Force against other Star Nation's.
Northern Climate: Cold Climate
Southern Climate: Hot Climate

Name of Planet: Stalingrad VI
Type of World: Ice
Major Cities: Stalingrad, Leningrad, Bulgar, Moskva, Novgorod, Preslav
Military Bases: CLassified
Current Land Marks: The abandoned Titan Armoury
Northern Climate: Cold, Almost solid Ice. The air is dry and hard to breathe.
Southern Climate: Cold, Mostly icebergs in slushy freezing water. The wind feels as if it cuts when it hits you.
Current Status: Imperial Owned

Name of Planet: trintine 5
Type of World: civilised world
Major Cities: tangor, tirnium, jarsin, barnon
Military Bases: not quite sure what u mean....please clarify whith me if possible
Current Land Marks: large ocean along equator seperating north and south continents, large mountain range seperating the north continent
Northern Climate: humid
Southern Climate: cold and dry during winter, hot and dry during summer....all year dessert
Current Status:north: half run by chaos, the other half run by tyrinads, then the south is run by orks


Name of Planet: Fensilar
Type of World: Ice World
Major Cities: Fensilar Faste, Odins Gate, Jordhiem, Thors Reach, Aegirs Landing
Military Bases: Space Wolves Recruiting Outpost, Fensilar Guard Regiments home base
Current Land Marks: Odins Tear
Northern Climate: Frozen
Southern Climate: Frozen
Current Status: Imperial Held

Name of Planet: Trogdor
Type of World: Unstable,formerly an argi world
Major Cities: Rift Staions 1,2,3,5,6,8, Avingano.
Military Bases: rift Station 1,3,6.
Current Land Marks: Oceans are boiling away and the land is covred in a web of massive Lava rents.
Northern Climate: hot
Southern Climate: Hotter
Current Status: Imperial minning world.(Also trains Gaurd in death world combat and houses a SM chapter on it's main moon)

Name of Planet: Makkobai IV
Type of World: Abandon
Major Cities: None
Military Bases: Inquisitorial Training world
Current Land Marks: Vast concerte plains
Northern Climate: constant temp of 70 degrees
Southern Climate: as above
Current Status: =][= INQUISTION =][=

Name of Planet: Groth(soon to renamed "Exterminatus Alpha Gamma Gamma")
Type: cavernous
Major Cities: Sub city Farrow,Mining colony 5a(Abandon)
Military Bases razz DF(Abandon )
Current land marks: 8 great Ork monoliths to Gork and Mork
Northern Climate: Very warm
Southern:Frozern surface(caves are fairly comftable)
Current Status: 78% of the Planet is under Ork control.Due to the vast surface area of the caves there are far more Orks than one would expect for a small world.Aid will arrive whenever we remember.

Name of Planet: Talinth
Type of World: Foresty (not jungle, just lots of trees) Cities are large and industrial.
Major Cities: Androth, Khallas, Mandallia
Military Bases: Talinthian "Gravedigger's" Home base.
Current Land Marks: Mt. Bareth
Northern Climate: Cold
Southern Climate: Cold
Current Status: Imperial Held

Name of Planet: Viridian 3
Type of World: Uncivilized, wild
Major Cities: N/A
Military Bases: Small Imperial outpost, numerous Ork and Tyrannid camps
Current Land Marks: Vast jungles and canopy, large unidentified plant organism near the Imperial outpost nicknamed "The Tower Tree"
Northern Climate: humid and rainy
Southern Climate: less humid, more wind
Current Status: Contested. Attempts to expand the outpost or establish new bases are met with resistance across the planet. Tyrannid forces seem to have infested the majority of the forces, but are too scattered and unorganized to be deemed an occupation. Ork troops have also been spotted and skirmished with, but their presence on the planet has not been determined. They seem to be in conflict with the Tyrannids as well, ruling out the possiblity of a joint venture.

Name of Planet: renaris
Type of World: civilized world
Major Cities: Cear Renaris, hadrians wall, camelot, lyonesse,isle of glass
Military Bases: castle sauvage, snowdonia fortress
Current Land Marks: prydwen keep bridge, barrows, black mountains
Northern Climate:warm
Southern Climate: humid
Current Status: imperial held

Name of Planet: Kavoh Tonish
Type of World: Y class
Major Cities: None only some Mining colonys
Military Bases: 4 Tau military bases. Armed with 6 Anti-Air Ion Cannons and 3 Anti-Air Rail guns
Current Land Marks:Large Barren Rocks
Northern Climate: Barren
Southern Climate: Barren
Current Status: Populated by the Earth & the Fire Caste this rock is a piviotal point to the Tau empire by supplying it with a abundance of minerals

Name of Planet: Zion Prime
Type of World: Civilized World
Major Cities: Zion
Military Bases: The Arch Angel Fortress and The Zion Royal Guard Fortress Hive.
Current Land Marks: The Citadel, the Zion Royal Palace and the Battlefield of a Thousand Knights.
Northern Climate: Generally normal climate, hot in summer, cold in winter.
Southern Climate: Prone to random lightning storms of varrying sizes. At peace, the climate is the opposite to the North, cold in summer, hot in winter.

Name of Planet: Zion V
Type of World: Forge World
Major Cities: None
Military Bases: None
Current Land Marks: The Arch Angel Armoury
Northern Climate: Unhabitable, weak atmosphere
Southern Climate: Unhabitable, dense atmosphere[/quote]
PostPosted: Wed Feb 08, 2006 5:04 pm


Special Ops Weapons

Special Thanks to the Deathwatch White Dwarf Magazine Article on Special Weapons and Weapon Options
Special Forces.....
As their name possibly suggests the Deathwatch are a very special force of elite Space Marines, because of this they can access very special weapons and equipment.


Special Heavy Bolter
The heavy bolter is potentially a very versatile weapon if equipped with an additional suspensor unit that provides just enough stability to allow it to be fired on the move. The effective range is reduced, but the weapon gains the ability to pvodie suppressive fire while advancing. Kill Teams often operate alone, a fact that justifies the use of the increasingly rare suspensor units.


The Kraken Bolt Round
A bolter loaded with the Kraken round are capable of piercing the toughtest of hides thanks to its adamantium core and improved propellant, an example would be piercing through fire warrior armor (which is quite thick) with relative ease.


HotShot Rounds
Commonly used by Imperial Guard Sniper's the hotshot is a 'juiced' up power cell with a few words that can make anyone understand it. Bigger but fewer hits.


Hellfire Round
The heavy bolter is capable of firing the hellfire round, a ceramic sheath that shatters into thousands of needle-like shards on contact, penetrates the hide of the target and carries a mutagenic acid into the enemy's blood stream. The acid is so powerful that even the most enormous creatures are vulnerable. A hellfire round is usually a limited string's worth of bullet's used against much more heavier target's such as Hive Tyrants and such.


M.40 Targeter
A normal bolter equipped with an M.40 targeter with an auto sense link with a Stalker Silence Shell that acts as a satisfactory sniper weapon.


Stalker Silenced Shell
Commonly used in tandem with the M.40 targeter it is basically a silenced bolt shell, perfect for any kind of sniper work.


Metal Storm Ammunition
A bolter loaded with metal storm ammunition may be fired from the hip with remarkable accurracy. The Metal Storm Explodes in the proximity of the enemy, their fragmentation casing pinpointing accurracy unnecessary. The penetrative and destructive qualties of the round suffers as a consequence.


Inferno Bolts
A bolter loaded with Inferno rounds can cause far more horrific wounds then a conventionally loaded bolter. The bolt is loaded with an oxy-phosphor gel that can horrifically wound any target that it hits.


Kraken Bolts
A bolter loaded with a Kraken Penetrator round is capable of piercing the toughtest hide thanks to its adamantine core and improved propellant.

Colonel-Commissar Gaunt


Colonel-Commissar Gaunt

PostPosted: Thu Feb 16, 2006 6:25 am


Extra Base Descriptions



Planetary Defences
Most Planets have their own kind of defence especially in the Klentine system where war is imminent. ALL Klentine Planets have 100 Antilles Defence Lasers Around Them


Curtain Walls
Almost every Hive City known has some kind of wall which we will commonly refer to as the curtain wall. The Curtain Wall of every hive does not cover the outer habs, usually just the inner which is still a large portion. In times of war many will run to the Curtain wall Gates and go inside for protection usually because every hive has a shield. The Curtain Wall is well manned and has various earth shaker platforms, turrets, pill boxes, bunkers and guntowers. The Curtain Wall of a hive is very hard to breach, no matter how many the number. The Earth Shaker guns are usually modified to shoot beyond the outerhabs into the enemies before they even reach the hive. In some very rare cases most hives have been known to have missile silos. The Curtain Wall of every hive is very large and titatanic and is as tall as warhound titans. The Curtain Walls of hives are quite wide and can have two leman russes drive along each other in a way its like the great wall of china only much more protected. Special Bunkers for tanks are also being constructed so that tanks can add their weight in a siege as well before the main gates are destroyed.


Imperial Exits
Sometimes in war you lose your hive and there is but one option. RUN! HIDE! Most Imperial Hives have some kind of entrance into an underground bunker with food supplies and weapons during a siege if shields ever break. When a hive is breached and the bunkers are filled there are a few control panels that can bring down the entrance, somtimes people have been known to stay there at months at a time, supplies coudl last for up to three years total.
User Image
PostPosted: Thu Feb 16, 2006 7:03 am


War Gear and Extra Weapons Listing


Chain Fist
A Chain Fist is simply a powerfist fitted with an attachment desgined to carve through armoured bulkheads or armoured vehicles. Chain Fists are so strong that they can pierce through the ship of a warship hull with ease.


Combat Shield
A Combat shield is a lighter more manoeruable version of the storm shield.


Combi Weapons
This is a bolter joined together with another eapon. A space marine armed with a combi weapon is a deadly combo being able to take out tanks and infantry alike.


Cronzius Arcanum
The Cronzius Arcanum is both a Space Marine Chaplains badge of office and a lethal close combat weapon, it is like a power sword but specialist for a chaplain


Cyclone Missile Launcher
The Cyclone Missile Launcher is speically designed for terminator use. The Terminator is equipped with a special targeting device that allows him to fire the missiles and his storm bolter at the same time.


Familiar
Librarians are usually accompanied into the battlefield by familiars, cherubs, psyeber creatures or servo-skulls attuned to their mental signature. These strange constructs boosts the Librarians metal awarness of danger and is mentally linked to the Librarian allowing him to see and hear with their senses and even attack with them should the situation become desperate.
Abilities: It can Blow up and Fire off las weaponry


Master Crafted weapons
A Master Crafted Weapon is one forged by a great artisan and is superior in almost every way to a normal weapon of its type.


Narthecium/Reductor
These devices are employed by Marine Apocthecaries (Medics) both to heal wounded space marines and if this is impossible to remove the progenoid glands the biological repositories of Space Marines gene-seed for future use.


Psychic Hood
Psychic hoods are an arcane contructions of pyshically attuned crystals that llow a Space Marine Librarian to nullify an opposing psykers powers


Servo Arm
Many Tech Marines are equipped with powerful augumentic servo arms that can be used to carry out hasty battlefield repairs


Signium
The Signium is a special form of communication device that allows Techmarines to access a myriad of useful battlefield targeting information.


Storm Shield
A storm shield is a small metal shield that has an energy field generator built into it. The field is too small to be of much use against ranged attacks however it is very userful in close combat


Teleport Homer
Teleport Homers produce a signal that can be locked onto by teleporting troops.


Thunder Hammers
Thunder Hammers are ancient and mighty weapons that can release a terrific blast of energy when they strike an opponent


Close Combat Weapons
There are soo many close combat weapons I'm not in the mood for this kind of crap


Power Weapons
A power weapon (typically a mace or sword but sometimes a glave or halbred or mace) is sheathed in a lethal haze of disruptive energy field eating through armor flesh and bone with ease.


Lighting Claws
Lightining Claws are commonly used in matched piars as only a second lightning claw can provide an additional close combat weapon. They consist of a number of blades each a mini power weapon extending from the weapon


Force Weapons
Force weapons are potent psychic weapons only used by trained Psykers. They are like power weapons but can unleash a psychic attack that can kill opponents out right.


Power Claw/Fist
A power fist or claw is a powered armoured gauntlet surronded by an even bigger disruptive energy field.


Combat Knives
All Space MArines have a combat knife. These knives are more then mere blades, however, and have multiple layers of composite carbon that gives them edges that could saw through concrete

Colonel-Commissar Gaunt


Colonel-Commissar Gaunt

PostPosted: Thu Apr 13, 2006 3:32 pm


More Weapons

Iron Halo
Personal shield, I'd say a stronger version of Master Chief's shield, but only a teensy weensy bit stronger.
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