Mankind.
WereWalkers
Half animal, half human beasts driven into a blood frenzy by their cunning leader Nashoba. Each Packmember is constantly shifting between their animal and human forms, and are driven mad by both sets of instincts. Urged on by Nashoba they attack hikers and campers indiscriminately.
So enters Cashesegra (Cash) a young man with the ability to shift into a Cougar as long as he had the pelt over his skin. He hunts Nashoba with the ferocity of a cat honing in on its' prey. Cash is a SkinWalker, the sane version of a WereWalker and in control of his shifting. Now he needs help, his Pack is gone, and so is his reason for keeping himself alive.
Will you help him get his revenge?
Character Skeleton
Character Name:
Appearance:
Personality:
Mini-Bio:
Abilities:
Other:
Character Name: Cashesegra
Appearance: 6" with tanned skin and long black hair under a hat, wears loose black jeans and a loose black shirt with a silver cat on it and always has a bag with him that holds his Cougar skin
Personality: Noble, patient, a leader and self assured, slow to panic and always plotting, he's got a heart of gold and tries his hardest to protect anyone weaker than him
Mini-Bio: Taught the art of SkinWalking from a young age Cash is the only biological son of his parents and struck out on his own to form his own Pack when he turned 16, he's lived alone ever since Nashoba destroyed his Pack
Abilities: The natural ability to shift into a Cougar and can force himself into the forms of other animals as long as he has their pelt
Other: Nashoba was his adopted brother
Character Name: Nashoba
Appearance: 5' 11" with shoulder length black hair streaked with silver, his human form has lightly tanned skin and a pair of denim shorts that are cut off at the knee and a red shirt that had the sleeves ripped off. He is constantly gaining and losing his wolf's silvery white pelt, tail and muzzle
Personality: Sly, plotting and with a honeyed tongue, Nash can persuade almost anyone to do almost anything
Mini-Bio: The product of a traumatic childhood in which he was abused, Nashoba snapped after watching Cashs' mother get torn to shreds by the wolf he now is at constant war with over his body
Abilities: He's able to contain the mad wolf beneath his skin long enough to pass for human for an hour, and can force himself into the skin of another animal, but they always are the same colour as his Wolf pelt
Other: Nashoba's Pack will share his colour whenever they come into play.
Character Name: Kaluer
Appearance: 5.11, Long flowing white hair to his knees with one part that falls over his right eye, white skin, white eyes, calm mature face, slender, well built, white clothes.
Personality: Calm, collected, focused, dutiful, experienced, understanding, mature, passionate, stubborn at times, straight forward, calculating
Mini-Bio: He is a the guardian of colour, meaning that it is his job to watch over the world and make sure that the colours within it are in order, and safe from the destruction that comes with technology and 'progress'. However, because of this, he does not possess any colour of his own, and is entirely white, even his clothing. This depresses him, so he often colours himself each morning with dyes, even though the dye washes away come night time.
Abilities: The ability to change the colours of things with a single touch. He also sees colours very vividly, and can pick up small details from great distances. He can also transport himself and others into his domain (which is basically just a mess of colours and a hovering white floor). If he's killed, he can come back to life, but only in 73 years. He has no fighting abilities.
Other: He often carries dyes with him in a satchel. His major weakness is a lack of colour. If he is blinded, or locked in a room void of colour, he loses power over a long length of time, and can become weak to the point of death.
Character Name: Dustin
Appearance: Dark purple hair that ends just above his jaw line, and falls over his left eye. Red eyes that glow when his instincts kick in. Large fangs. Eight spider legs protruding from his back that can grow and shrink, and are incredibly sharp. 5.9 (or 10 feet with his legs full size). Well built, decent muscle structure. Wears a grey shirt with a blue hood and two red belts along the front. Red leather wrapped all along his left arm. Blue sneakers. Grey cargo pants. Two black triangle/fang shaped markings on each cheek under his eyes.
Personality: Kind, friendly, reserved, modest, calm, can act shy, unsure, insecure, jumpy
Mini-Bio: From birth, he only ever knew his mother of his species, but she tried to eat him, and he somehow teleported to escape. From then on, he's been trying to find out what he is, and how it is he transported, wondering if he's the only one left of his species.
Abilities: Mild acid that comes from both his hands, and his mouth. The ability to drain creatures of their insides (like a spider), and he can suck out the insides of smaller creatures through his hands. The power to jump incredibly high with his spider legs, pierce things through with them, and climb along things with them. He's agile, somewhat strong, and has the ability to dimension-hop (though he has no clue how to do it)
Other: He's defective, so he's not born with the natural instincts of his species, therefore being kind. However, when they kick in, he gains strength, and a mad blood lust. He worries that someday his instincts will take over, and he'll never change back.
Character Name: Kermode
Appearance: 5'7, shoulder legth platinum(sp?) blond hair. Her skin is very pale and the left side of her face is marred with scars. She wears a tuque and sometimes sunglasses. Her clothes consists of tanktops and sweat pants with a hoodie or a jacket tied around her waiste, she has no care for looking good with clothes due to her badly scarred body. Her eyes are a light brownish green.
Personality: Quiet, observant, understanding, mysterious, curious, aloof, patient.
Mini-Bio: Her parents are forest rangers and she always finds herself hiking in the forest. One day she finds poachers attacking a spirit bear for its pelt. She shot flares that she always kept in case she got lost to scare away poachers. It worked but she ultimately scares the bear as well, and got terribly mauled by it. As she lay there broken she realized that it was not the bears fault and proudly bears her scars not thinking them as scars, but a mark of heroism of saving a life. When she was healed enough to go back into the forest she went back to the same spot and found large patches of bear fur on the ground. She grabbed them and made a necklace out of the fur to remember the bear she tried to rescue and hoped that the bear was ok.
Abilities: The fur on the necklace allows her to turn into a spirit bear, although she has never tried any other animal fur. She thinks of it as a blessing from the wild.
Other: Shes very clever if she gets lost in the woods, but she gets to warm and always has to removes her jacket. If anyone asks about her scars she will not speak about them and immediately shuts down the conversation.
Character Name: Cheshire Sidhe
Appearance: 5'3". Small and lithe. Short, wavy jet black hair commonly kept under a black fedora. Pale skin and yellow eyes. He wears a black sweater and baggy jeans. Talks with a Scottish accent. 19 years old. He is a Witch Cat, or felis magicus. A cunning, magical species of cat that hides by disguising themselves as humans.
Personality: Quiet and used to being ignored, but also quite emotional and loyal. A bit of a hopeless romantic. Used to depending on family.
Mini-Bio: Cheshire moved from Scotland as soon as he turned 18. He found himself in Canada before he knew what he was doing. Without any real friends or family he has been feeling a bit lost.
Abilities: To transform into his true form. A large black cat with a white mark on his chest.
Other: N/A
Character Name + Vadim [Slavik - possibly related to slavik volod meaning 'rule'] Viduata [latin - deprived, widowed, bereft]
Appearance + Giant of a woman, easily 7 feet tall but slim, toned, with thick, silky hair the colour of obsidian, dreadlock styled. Wears a black slip-on, loop headband to keep fringes of hair back. Dresses in blacks, grays and whites almost solely. Simple, baggy clothing, nondescript except for a hoody with a giant wolf pelt sewn in, built so the hood is the head of the wolf and can be pulled down over the top half of the wearer's face. Wears a hemp thread necklace, with yellow-white wolfs teeth hanging from it.
Personality + Strong willed and opinionated, takes what they what and bullocks to the consequence however has a strong sense of justice and won't cause unduly damage, but hates corporations and is almost violently anarchistic.
Mini-Bios + Knows very little about past after roughly eleven years of age. Taught herself survival skills, hunting techniques and freehand sewing, built off what seemed to be unconscious memory of before memory blank. Stayed with 'relatives' until about 15 and then ran away from them. Discovered ability to 'shift' roughly half a year after leaving, after sleeping under a deer pelt that she had cut from her meal earlier to keep warm. Woke up as the deer, in body, and after a short freak-out, found out how to shuck the skin and become human again. Taught herself how to treat hides to preserve them, and start making clothing from for Skin-Walking. After killing a feral wolf, unnaturally large, she used it's pelt and found her most natural shift form. Wanders around now, doing as she wants and then slinking off as different beasts to avoid notice.
Abilities + Natural SkinWalker, most comfortable in her Wolf Pelt but can shift between any large animal, almost freakishly strong
Other + A thief, she takes from the corps that hardly deserve it and stocks up several different hideouts through-out her traveling grounds.
Appearance + Giant of a woman, easily 7 feet tall but slim, toned, with thick, silky hair the colour of obsidian, dreadlock styled. Wears a black slip-on, loop headband to keep fringes of hair back. Dresses in blacks, grays and whites almost solely. Simple, baggy clothing, nondescript except for a hoody with a giant wolf pelt sewn in, built so the hood is the head of the wolf and can be pulled down over the top half of the wearer's face. Wears a hemp thread necklace, with yellow-white wolfs teeth hanging from it.
Personality + Strong willed and opinionated, takes what they what and bullocks to the consequence however has a strong sense of justice and won't cause unduly damage, but hates corporations and is almost violently anarchistic.
Mini-Bios + Knows very little about past after roughly eleven years of age. Taught herself survival skills, hunting techniques and freehand sewing, built off what seemed to be unconscious memory of before memory blank. Stayed with 'relatives' until about 15 and then ran away from them. Discovered ability to 'shift' roughly half a year after leaving, after sleeping under a deer pelt that she had cut from her meal earlier to keep warm. Woke up as the deer, in body, and after a short freak-out, found out how to shuck the skin and become human again. Taught herself how to treat hides to preserve them, and start making clothing from for Skin-Walking. After killing a feral wolf, unnaturally large, she used it's pelt and found her most natural shift form. Wanders around now, doing as she wants and then slinking off as different beasts to avoid notice.
Abilities + Natural SkinWalker, most comfortable in her Wolf Pelt but can shift between any large animal, almost freakishly strong
Other + A thief, she takes from the corps that hardly deserve it and stocks up several different hideouts through-out her traveling grounds.
