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Posted: Wed Mar 16, 2011 4:58 pm
The Abandoned TownTo the north, buried in a thick layer of fog, lies the ominous-sounding abandoned town. If the town is abandoned, then where exactly do the hostile residents of the island live?
The treck to the abandoned town itself is both treacherous and confusing, though marked inaccurately on the map, even the path that branches towards the north looks even more desolate. However, one of the signals is clearly marked at the abandoned town: perhaps those with great courage would be willing to start their journey here.
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Posted: Sat Mar 19, 2011 8:37 am
General Rules:
- Please make sure to check in here EVERY 24 hours to see the newest changes in the travels towards the lighthouse. This post will describe the current settings as the students move closer towards the lighthouse in their group.
- IF YOU ARE KO'ed you will return to base camp! It will take you 12 OOC hours to "catch up" with everyone else at a much faster pace! Simply rp your dissipating, and then coming back to join the group.
- You CANNOT change paths once you have made your choice, so please choose the path carefully!
- On can continue your PRPS and simply change the setting to reflect your destination OR begin new prps! If you are not comfortable with prps, you may simply post int he ORP. Both the ORP and the PRPS have an equal chance of enemy encounters.
- Please mark all lighthouse prps with the tag [Abandoned Town][PRP] thank you!
Battle Rules:
- For some reason, the fog has slightly lessened and students may now imbue the most minimal of their Fears into their weapons! This will give their weapon an added bonus attack. Make sure your weapon's appearance reflects a little bit of your character's Fear. Ie: a mummy would have bandages around their weapon perhaps when invoked with their Fear, or a ghost character carry an ethereal-looking blade.
To attack: Roll 2 EIGHT-sided dice. Subtract 6 from the result To evade: Roll ONE eight-sided dice. If odd, you miss, if even, add the total evaded damage to your HP. You can only evade once per battle.
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Posted: Sat Mar 19, 2011 8:42 am
The journey: Day two
The Abandoned Town: what an ominous place to start a journey. The fork on the path leading north to the town is riddled with crevices and blemishes: it looks as if a large group of something unpleasant passed through this area, perhaps recently, perhaps a long time ago. Strange scarecrow-like figures and broken weapons protrude from both sides of the path, though the fog is not as thick or permeating, the absolute lack of any background noise is almost stifling.
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Posted: Mon Mar 21, 2011 11:16 am
EVENT LOG DAY 3: The Insanity
The thick fog is almost unbearable now, enough that not only have students begun to see reapers and semi-solid apparitions, they are now hearing voices all the time, some crying, some calling to them in familiar voices, and others all demanding the same thing. Dying, being released, yearning for company.
Insecurity is very high for students, and they are hitting a point where they don't even know if the people around them are in fact, real? Were these the actual friends they traveled with, or perhaps just apparitions of their own? It is hard to stay on the road, the pinpointed destination is roughly only a day's travel away, but with the onslaught of reapers and the voices, so many voices that echo through each students heads, it looks like the Insanity will claim the students first.
((OOC: Your student is beginning to see things in their post! Along with any posts your students make, you are free to post any sort of "apparitions" or "voices" that talk and cajole the students, making them paranoid, nervous, insecure, or worse. They might not even recognize their friends! All currently ongoing battles and random NPC GM'ed events will be considered happening BEFORE this current turn of events.
Good luck in surviving the day of Insanity, will your student have the mental strength to pull through or will they simply get lost in the fog forever - if they are not already lost in it. ))
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Posted: Tue Mar 22, 2011 10:36 am
EVENT LOG DAY 4: Turning and turning...
A sudden moment of clarity hits all the students, some earlier, some later on during the day, but seems as if the action of the first student has heralded the rest: their bag is missing.
At first, it does not seem like a huge issue, but their backs seem lighter or arms, and the fog seems thicker without a flashlight, the road seems more lost without the pieces of the clues they had spent so long gathering. Yet it makes no sense, some of them just had the flashlights in their hands, where could it have gone...?
As they walk around searching, they finally find, scattered in the fog, pieces of their bag. The flashlight. The note. The pieces.. wait a second... why are there so many pieces. In fact, the further your student walks, the more map pieces there are around them. This CAN'T be right, your student can't even pick up so many pieces, they seem to vanish if the students linger to long in one area.
Even as they struggle to get their belongings back, the fog still stifles them. Something seems odd: are their friends really their friends? Have their friends always had dull, glowing yellow eyes, or was that just a trick of the light? The voices around the students tell them that what they see is indeed true: they can't trust anyone.
((OOC: Please post AT LEAST ONE POST in any location thread with your student losing and then regaining their items. Have them 'seek out' the scattered pieces. In addition, throughout the rps of the day, make sure to maintain the "Insanity" part of the rp. Are the voices real? They seem to be getting louder...
exclaim PLEASE ALSO ROLL THREE SIX SIDED DICE in your RP post. This is mandatory if you would like the next three map clues exclaim The ones you get will be RANDOMised, but hopefully someone in your area has the ones you need and is willing to share... ) !
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Posted: Wed Mar 23, 2011 4:52 pm
EVENT LOG DAY 5: A final destination...?
The end of the path you've chosen is now in sight, and as it grows nearer, the insanity begins to recede. Little by little your mind becomes clearer, though the fog remains. The madness that took you doesn't go away completely, though, and perhaps it never will.
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