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(Gen V) Wheres The Raid?!?!? An All Bug Team

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L05t 50ul

PostPosted: Wed Mar 16, 2011 6:47 pm


Before i start, i'd like to ask people to hold the comments about your team is incredibly weak to fire, or "Rock will own you", i'm aware of that, and thought of as many possiblities to counter them as possible, but having a monotype team makes things difficult, especially since it's a bug team, other than that any help you can offer will be much appreciated

Without Further Ado:

Lead
User Image
Butterfree@Focus Sash
Timid
Compound Eyes
4Def/252Sp Atk/252Speed
Sleep Powder
Stun Spore/HP Water
Bug Buzz/Energy Ball
Quiver dance

I have to be completely honest here, when i battled Royal Infinity's NU team and he came out with a Butterfree I thought it was Pure Bad Assery, and wanted to make one of my own, so I freely admit that i borrowed his idea. This one is a double powder lead, the basic idea is to Sleep Powder the first turn and the majority of the time the opponent will switch right into Stun spore, effectively crippling two of the opponents 6 pokemon, i can use protect to scout the opponents next move, whether it's a switch or an attack, if it's a switch and there isn't a rule in effect to prohibit me from multiple paralysis(sese??) i can use stun spore on the the next pokemon, if i can outspeed it, i've used this a couple of times and i can see why Roy likes using it.
EDIT:
revised moveset, EV Spread and Nature with thanks to bunny's suggestions (read bunny's comment as to the point of the moveset)

Shell Smash Sweeper/Stealth Rocks
User Image
Crustle@White Herb
Jolly
6HP/252Atk/252Speed
Shell Smash
Stone Edge
Earthquake
Stealth Rock

We're starting to go into unknown territory for me, i'm coming up with most of these movesets and EV spreads on the fly, and I'm not so good at the Maths xp there were a few different sets that i was thinking of for this, one being an iron defense wall, and be used primarily to set up stealth rock, or a shell smash sweeper, which i don't really need

EV Spread:
The Ev Spread and Nature is used to maximize survivability as much as possible a Careful Nature is also a possibility. Max HP is a given to give it overall bulk, 152 Ev's go into Sp Def, since both attack and Defense will (hopefully) get boosted by Curse, and the rest split into Def & Attack for a little more bite

Moveset:
Curse is used to bulk up defense and attack while lowering speed
X-scissor and Rock Slide are the obligatory stab moves, while rock slide will hit fire types for SE, Stealth Rocks are to help with the sweep

(Optional Moveset)
Careful 252HP/6Atk/252Sp Def
Iron Defense/Spikes/RockSlide/Stealth Rocks
I'd need to breed a forretress in Gen IV, to pass the egg moves down, but this set would be used to set up entry hazards as much as possible with maximum bulk


EDIT:
After running this team a few times, with some not so good results, this is one of the edits i'm going to try a shell smash set, again bunny gave a helpful suggestion & reminded me of white herb, which i totally forgot about xp stone edge is there for more power though rockslide can work also, i also swapped out x-scissor for earthquake, since i have an overabundance of bug attacks, having another EQ'er would probably be more useful



Toxic Spiker/Secondary Physical Sweeper

User Image
Scolipede@life Orb/Focus Sash
Jolly
252Atk/4Def/252Speed
Swords Dance
Megahorn
Earthquake
Toxic Spikes

EV Spread And Nature:
Standard Physical Sweeper set, with an adamant nature to get as much out of it's Base 90 attack as possible though jolly is a possibility to ensure at least one layer of toxic spikes or one swords dance

Moveset:
Swords Dance is to boost it's Mediocre Base 90 Attack, Megahorn gets stab, and Earthquake has good Coverage, Toxic Spikes to further help the sweep, Scolipedes movepool is rather shallow, and if anyone can come up with better movesets, i'm all ears blaugh


EDIT:

Changed the nature, and possibly the hold item, setting up at least one layer of toxic spikes is important for the special sweeper that's listed next
otherwise everything is the same


Veno Shock Sweeper
User Image
Accelgor@Life Orb
Modest
4Def/252Sp Atk/252 Spe
Veno Shock
Focus Blast
Energy Ball/HP Electric, Rock
Bug Buzz


Ev Spread & Nature:

Ev's are set to maximize Special Attack and Speed while the Nature is to give a Special Attack boost Accelgor is the second fastest OU pokemon and will outspeed anything not holding a scarf and some that are

Moveset:
Veno Shock and Focus Blast are the core of this set, Veno Shock gets a base 130 with a pokemon thats poisoned, with T-Spikes hopefully still on the field, focus blast is there to hit the Steels that are immune to poison, energy ball is there for rock types who attempt to switch in, HP electric covers water and flying, though rock gets a thought with it's coverage of flying and fire


EDIT:

Swapped Out CS Galvantula for this set, and i'm not exactly sure how well it'll do in it's place, but i guess i'll see
Quiver Dance Special Sweeper
User Image
Volcarona@Life Orb
Modest
Flame Body
4Def/252Sp Atk/252Speed
Quiver Dance
Fire Blast
Bug Buzz
HP Grass/Ground

EV Spread & Nature:
With Quiver Dance, Ev's could be spread out a little more, giving it a little more bulk, I'm not sure about it so i just went with the standard Sp Sweeper spread, Modest just because i bred a good one with that nature xd otherwise timid or calm would work also

Moveset:
Quiver Dance is the whole basis of this set, and with all the fire that i'll probably be seeing have a good chance to switch and set up, Fire Blast and Bug Buzz are the obligatory stab, and have great coverage, and with Quiver Dance can still hit hard resisted HP Grass or Ground is for coverage, Grass being the preferable choice since it hits, ground, rock and water, though ground gets notable mention to cover rock and fire, which i'll see a lot of most likely


Physical Tank

User Image
Escavalier@Life Orb/Leftovers
Adamant
252HP/6Atk/126Def/126Sp Def
Swords Dance
Megahorn/X-Scissor
Pursuit/Faint Attack
Reversal/Poison Jab/Aerial Ace

Ev Spread @ Nature:
Nature boosts attack so thats a given, Ev spread allows it to survive physical and special threats, giving it balance bulk, though focusing on one stat is also possible

Moveset:Wow, it's movepool is as bad as it's base speed, so not many options here, megahorn or x-scissor, basic power over accuracy dilemma
pursuit, is the preference since i'm hoping to force a switch or two, though faint attack and knock off are other options available, since the base power of all three arent great, at least with knock off i can get rid of hold items barring sticky hold, the last move gah, i just put what i thought would be the best options on there, the reason i picked Reversal over Counter is that with the LO Recoil, Swords Dance, and horrible speed, by the 3rd or fourth turn (if it survives that long emo ) Reversal will have more consistent damage IMO, Poison Jab is there for lack of a better option, Aerial Ace, is noted only because fighting types completely wall it other wise...


EDIT:

Changed EV spread....that's all
there we go, an all bug type team, I know the weaknesses, and i hope i've covered them well

Any Help would Be Much Appreciated

Revisions Noted
PostPosted: Wed Mar 16, 2011 7:24 pm


I like how the only non fifth gen poke is Butterfree.
Anywho, 2 of them are x4 weak to Rock while everyone else is x2 weak with the exception of Escavalier. Fire will RAPE everything except Crustle and Volcarona so yeah. All the others have a couple extra weaknesses with them being duel types too. Like both Volcarona and Crustle are weak to water. Earthquake will own Crustle and Scolipede and Galvantula and Escavalier and Volcarona. This screws your team majorly since every team I've seen has an Earthquake somewhere on their team. Overall, the idea was good but it's riddled with weaknesses. You do have some help in the amount of entry hazards like toxic spikes and stealth rock. Eh, this team is both predictable but dangerous in my opinion. For other options you could swap Scizor out for Escavalier but you lose some defense and attack for speed and more moves. Armaldo could be swapped for Crustle for more attack too.

DragnGuy7

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L05t 50ul

PostPosted: Wed Mar 16, 2011 8:06 pm


DragnGuy7
I like how the only non fifth gen poke is Butterfree.
Anywho, 2 of them are x4 weak to Rock while everyone else is x2 weak with the exception of Escavalier. Fire will RAPE everything except Crustle and Volcarona so yeah. All the others have a couple extra weaknesses with them being duel types too. Like both Volcarona and Crustle are weak to water. Earthquake will own Crustle and Scolipede and Galvantula and Escavalier and Volcarona. This screws your team majorly since every team I've seen has an Earthquake somewhere on their team. Overall, the idea was good but it's riddled with weaknesses. You do have some help in the amount of entry hazards like toxic spikes and stealth rock. Eh, this team is both predictable but dangerous in my opinion. For other options you could swap Scizor out for Escavalier but you lose some defense and attack for speed and more moves. Armaldo could be swapped for Crustle for more attack too.


err, thanks for the critique, but as i said at the beginning i'm well aware of the weaknesses, when monotype teams are made all the weaknesses become redundant and magnified, which is why i like making them, for the challenge of it

Bug is also one of the hardest monotype teams to make, with alot of not so good pokemon and abilities which is why i started with that,

i know there are a lot of weaknesses, and i've tried to cover them as much as possible, the biggest key is entry hazards, and IMO the only way i can get a possible victory,

while there are a lot of weaknesses, only a couple pokemon can carry the majority of those moves, the key are the pivot pokemon, making them switch to get to a suitable counter and taking more damage will help a lot, getting rid of threats is still the point of the battle, so unless i run into a monotype rock team, or a monotype fire team, it's still possible

and the only reason i chose escavalier over scizor is because i'm not a big fan of scizor though i know it would help a bit, i was tempted,

EQ is a big worry, but what bug out there can take an eq and isn't another 4 weak, so it's really pick your poison, HP grass on Volcarona and energy ball on galvantula covers ground type and water with thunder in there also

EQ on Scoli, and HP Ground on Galvantula takes care of Rock type,

i've covered my weaknesses the best that i can, the rest is upto a little luck and strategy
PostPosted: Wed Mar 16, 2011 8:18 pm


L05t 50ul
DragnGuy7
I like how the only non fifth gen poke is Butterfree.
Anywho, 2 of them are x4 weak to Rock while everyone else is x2 weak with the exception of Escavalier. Fire will RAPE everything except Crustle and Volcarona so yeah. All the others have a couple extra weaknesses with them being duel types too. Like both Volcarona and Crustle are weak to water. Earthquake will own Crustle and Scolipede and Galvantula and Escavalier and Volcarona. This screws your team majorly since every team I've seen has an Earthquake somewhere on their team. Overall, the idea was good but it's riddled with weaknesses. You do have some help in the amount of entry hazards like toxic spikes and stealth rock. Eh, this team is both predictable but dangerous in my opinion. For other options you could swap Scizor out for Escavalier but you lose some defense and attack for speed and more moves. Armaldo could be swapped for Crustle for more attack too.


err, thanks for the critique, but as i said at the beginning i'm well aware of the weaknesses, when monotype teams are made all the weaknesses become redundant and magnified, which is why i like making them, for the challenge of it

Bug is also one of the hardest monotype teams to make, with alot of not so good pokemon and abilities which is why i started with that,

i know there are a lot of weaknesses, and i've tried to cover them as much as possible, the biggest key is entry hazards, and IMO the only way i can get a possible victory,

while there are a lot of weaknesses, only a couple pokemon can carry the majority of those moves, the key are the pivot pokemon, making them switch to get to a suitable counter and taking more damage will help a lot, getting rid of threats is still the point of the battle, so unless i run into a monotype rock team, or a monotype fire team, it's still possible

and the only reason i chose escavalier over scizor is because i'm not a big fan of scizor

EQ is a big worry, but what bug out there can take an eq and isn't another 4 weak, so it's really pick your poison, HP grass on Volcarona and energy ball on galvantula covers ground type and water with thunder in there also

EQ on Scoli, and HP Ground on Galvantula takes care of Rock type,

i've covered my weaknesses the best that i can, the rest is upto a little luck and strategy


Cool beans then. 3nodding

DragnGuy7

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L05t 50ul

PostPosted: Wed Mar 16, 2011 8:22 pm


thanks for the incite though
PostPosted: Wed Mar 16, 2011 8:24 pm


No problem! I love looking through other people's competitive team ideas, especially interesting ones like yours because they take a risk and go for the gold with a main singular type. It's gutsy and takes some planning.

DragnGuy7

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L05t 50ul

PostPosted: Thu Mar 17, 2011 8:52 am


DragnGuy7
No problem! I love looking through other people's competitive team ideas, especially interesting ones like yours because they take a risk and go for the gold with a main singular type. It's gutsy and takes some planning.


yeah, i enjoy making themed teams,and team bulding in general, the challenge of it and trying to make it work (though most of mine fail miserably sweatdrop ) is half the fun, i could make a team with a nato-bliss combo, or SD scizor and other common things but it takes the fun out of battling, why not make a team revolving around pokemon that you enjoy using,

after i redo my ground team, i'll be making a godzilla themed team which should be fun, i'll post it up for everyone to check out
PostPosted: Thu Mar 17, 2011 11:56 am


how about for the butterfree.... you could give it quiver dance?

with a focus sash, you get a free sleep powder, regardelss of wheteher they hit you or not... then after thaat you either have a couple turns to set up quiver dances, or 1 free one free one on the switch...

now you'll be faster, as if you had a choice scarf, and can use stun spore on what comes out next.

depending on how many QDs you got you could even possible deal some damage with a bug buzz, or with a well typed Hidden power.

would be an interesting mixed status annoyer/sweeper... obviously those are 5 moves... so you'd have to pick exactly what you want to do.... but could prove interesting.

for crustle, you could alway try a shell break set, they can be pretty devestating. just give it a white herb to ignore the defense drops, then with EQ, stone edge and x-scissor is can sweep pretty well. you could attempt to use rock slide for the increased acc though.

as for the centepede... I'd probably go for a joll nature for the extra speed, sinc eyou already have swordsdance to boost your attack, and not sure about toxic spikes on a sweeper, not really gonna get to use them, and if your planning on using it on a switch, wouldn't you be better off using the swords dance on the switch? not sure of his move pool though, so don't knwo what to replace it with...

the galvantual's set seems pretty solid, I ran a very similar set...expect I used a choice specs instead, spec'd modest thunder was devestating, and he was fast, so as long as I knew what I could outspeed he was to be feared!

I highly recomend you replace fireblast with fiery dance on volcarona... while 120 power seems much better than 80 power... fiery dance is perfect acc, and has a very high chance of raisng your sp atk further, I have swept entire teams with fiery dance, bug buzz, HP water and quiver dance

really not sur ewhat to say about the final guy, never used him, and have only seen him used once on a rain team... seems like a bulkier scizor, but without the tech bullet punch... I'd probably go with x-scissor for the reliability, pursuit to take out psychic/darks that try to switch, and reversal for the steel/ice/rock types.

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L05t 50ul

PostPosted: Thu Mar 17, 2011 3:17 pm


Bunny_Man_OC
how about for the butterfree.... you could give it quiver dance?

with a focus sash, you get a free sleep powder, regardelss of wheteher they hit you or not... then after thaat you either have a couple turns to set up quiver dances, or 1 free one free one on the switch...

now you'll be faster, as if you had a choice scarf, and can use stun spore on what comes out next.

depending on how many QDs you got you could even possible deal some damage with a bug buzz, or with a well typed Hidden power.

would be an interesting mixed status annoyer/sweeper... obviously those are 5 moves... so you'd have to pick exactly what you want to do.... but could prove interesting.

for crustle, you could alway try a shell break set, they can be pretty devestating. just give it a white herb to ignore the defense drops, then with EQ, stone edge and x-scissor is can sweep pretty well. you could attempt to use rock slide for the increased acc though.

as for the centepede... I'd probably go for a joll nature for the extra speed, sinc eyou already have swordsdance to boost your attack, and not sure about toxic spikes on a sweeper, not really gonna get to use them, and if your planning on using it on a switch, wouldn't you be better off using the swords dance on the switch? not sure of his move pool though, so don't knwo what to replace it with...

the galvantual's set seems pretty solid, I ran a very similar set...expect I used a choice specs instead, spec'd modest thunder was devestating, and he was fast, so as long as I knew what I could outspeed he was to be feared!

I highly recomend you replace fireblast with fiery dance on volcarona... while 120 power seems much better than 80 power... fiery dance is perfect acc, and has a very high chance of raisng your sp atk further, I have swept entire teams with fiery dance, bug buzz, HP water and quiver dance

really not sur ewhat to say about the final guy, never used him, and have only seen him used once on a rain team... seems like a bulkier scizor, but without the tech bullet punch... I'd probably go with x-scissor for the reliability, pursuit to take out psychic/darks that try to switch, and reversal for the steel/ice/rock types.


i was thinking of that for the butterfree, i shifted this one from my 4th gen which is why the set is still what it is, though i can see a slightly more offensive set being more effective, i'll have to check it's hp type hopefully it's either grass or water, since it would make a good pivot for ground type's eqs, otherwise i would need to rebreed, solid idea though, i'll add that to the list of things i need to do lol

I wanted Crustle to stay bulky to help set up switches, and force a switch from something that isn't threatened by it to something that can threaten it, causing more residual damage, i do have a shell smash sweeper set that's similar, though i forgot about white herb xd

For Scoli that's what i was worrying about myself, but i figure it's primary role is going to set up toxic spikes and maybe getting out to do damage later, i'm thinking about replacing swords dance for Rock slide for better coverage, though i'm still iffy on that

haven't had a chance to use volcarona competitively i'm just used to using fire blast over flamethrower whenever i have the opportunity lol, but i'll give your suggestion a try

i was going to put accelgor for the last spot, but i would be heavy on special sweepers, but my accelgor set was this:

Accelgor@Life Orb
Modest
4HP/252 Sp Atk/252 Speed
Venoshock
HP Fire
Bug Buzz/Focus Blast
Energy Ball/Recover/Focus Blast

my biggest worry is Rapid Spin, since this team relies heavily on entry hazards, and the only bug counter for Rapid Spin Is Shedinja, which i don't really want to use if i don't have to

Thanks for the Suggestions Bunny biggrin
PostPosted: Mon Mar 21, 2011 12:12 pm


Revised team after losing with it a few times lol, changes are noted in the original post

L05t 50ul

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PokeAthlon Dome: Get Your Teams Rated

 
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