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Posted: Fri Mar 18, 2011 5:12 pm
In this topic, I intend on trying a few things for the Guild. Some of those things include game play systematics, as well as other cool stuff that I could implement.
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iLexx rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Fri Mar 18, 2011 5:15 pm
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iLexx rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Fri Mar 18, 2011 5:18 pm
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iLexx rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Fri Mar 18, 2011 5:26 pm
Testing Stats: VS. Dice
Stats Character 1 HP: 30 Attack: 4(Deals damage to HP) Defense: 4 (Sets limit for evading)
Stats Character 2 HP: 30 Attack: 4(Deals damage to HP) Defense: 4 (Sets limit for evading) -------------------------------------------------------------------------- Character 1's action
Testing Stats: VS. Dice
Stats Character 1 HP: 30 Attack: 4(Deals damage to HP) Defense: 4 (Sets limit for evading)
Throws punch
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iLexx rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Fri Mar 18, 2011 5:28 pm
Testing Stats: VS. Dice
Stats Character 2 HP: 30 Attack: 4(Deals damage to HP) Defense: 4 (Sets limit for evading)
Since Character 2's defense was 4 and the roll was 2... the attack missed. -----------------------------------------------
Character 2's action
Kick in nuts. twisted
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Posted: Fri Mar 18, 2011 5:33 pm
Stats Character 1 HP: 26/30 Attack: 4(Deals damage to HP) Defense: 4 (Sets limit for evading)
Since character 1's defense is 4 and character 2's roll was 6, the attack hit. Now... Since it hit, Character 2 deals damage to character 2 = to its attack. Which in this case is 4.
So that means that in character 1's next post, 4 HP must be deducted.
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Posted: Fri Mar 18, 2011 5:35 pm
Let's see.... Hit roll: Either 6 sided die or 8 sided die....
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iLexx rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Fri Mar 18, 2011 5:36 pm
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iLexx rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Fri Mar 18, 2011 5:41 pm
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iLexx rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Fri Mar 18, 2011 5:49 pm
1d8 Testing
*Note: When rolling for hit, the score obtained must be > the opponent's defense to be able to hit.
Which means:
If Hit rolls a 3, but the Def is a 4... attack misses. If Hit rolls a 4 and the Def is a 4... attack misses. If Hit rolls a any number above the opponent's Def Score (5,6,7, cool ... attack hits. If Hit rolls the dice's maximum number, then the damage is x2.
Which means that in last post, since 1d6 was rolled and the total rolled was 6, instead of inflicting 4 damage (character 2's attack score) it inflicts 8 damage.
Which would mean that Character 1 has now 22/30 HP instead of 26/30.
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Posted: Fri Mar 18, 2011 5:53 pm
Dice rolled for Hit will be 8.
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