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iLexx
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PostPosted: Fri Mar 18, 2011 7:31 pm


.
Roll & Post Battle System


What is the RBPS?
The Role and Post Battle System (from here on referred to as RPBS) is a system I developed that allows the characters in an RP to have a more RPG-like battle style. This not only helps us enjoy the RPs in a different, fresher way but it also eliminated the possibility of Godmodding, which good RPers OH SO HATE!!!

When players RP, they usually make post after post, saying what they would like to happen with the attacks they launch. However, as is dictated by our human nature, we will try to evade the attack or come out of it unharmed. This is where the RPBS comes into play

How do you do it?
When making a post, players have the opportunity of making a post action. One of the options is the opportunity to post a dice roll with the post as well. The RPBS takes advantage of this, allowing the use of dice to decide the outcomes of battles.

An important thing to know is that, for the effects of this guild, whenever an RP will use the RPBS, the Role Play Master (RPM) of Role Play's Owner MUST write RPBS in the RP's description so others know that the system will be used.

The steps to follow are a little tricky so I'll go by them as detailed as I can make them.

------------------------
First off...
------------------------

Because now dice will be used to determine the outcome of the battle, scores will be kept to ensure that things are going how they should (in other words: that players don't perform one hit killers). Because of this, a :Stats: system needs to also be implemented in all RPs with the RPBS.

The Stats (and their explanations) are the following:

HP:
The character's health. If the character's health falls to 0, it loses consciousness.

Attack:
The character's damage power. If the character lands an attack (be it magical or physical) the character's Attack Score will be deducted from the opponent's Max HP.

Defense:
Sets the number that the opponent needs to reach in a Hit Roll (explained later) to be able to land an attack on the character.

These are the main stats that are used in the RPBS.

Quote:
RPMs may choose to modify certain things as long as they make it known that the RPBS has been modified for that RP. (Do this by adding RPBS+ in the description of the RP)


------------------------
Step one: Choosing Traits
------------------------

The first step begins at character creation. Here, at this time (when posting the character info) characters must distribute points among their HP, Attack and Defense stats.

Players have 8 points to distribute between hp, attack and defense. Players may chose to not give points to a stat but no stat may raise above 4.
Which means: that characters may have:

HP:[1] / ATT: [3] / DEF: [4]
or
HP:[4] / ATT: [2] / DEF: [2]
or
HP:[0] / ATT: [4] / DEF: [4]
Because none of the stats go above 4.

However they MAY NOT have.

HP: [0] / ATT: [2] / DEF: [6]
or
HP:[6] / ATT: [1] / DEF: [1]
or
HP:[2] / ATT: [6] / DEF: [0]
Because one of the stats is above 4.

Quote:
You may copy this for your posts.
HP: [/] Att: [] Def: []



------------------------
Step two: Writing Traits
------------------------

Once you've distributed your points, you need to score your stats. You do this by following the rules below:

Max HP = 25 (+5 for each point given to HP when distributing points)
Base Attack = +1(the number of points given at point distribution)
Base Defense = +1(the number of points given at point distribution)

So... An Example:

Quote:
If at point distribution you chose this:
HP: 3
Attack: 4
Def: 1

Then your stats will be
HP: 35/35
Attack: 5
Defense: 2


Post this inside the character's info post and that should be it for the stats.


------------------------
Step three: Fighting
------------------------

Here is the most complicated part of the whole deal. It's mainly the most complicated part because players must be aware of certain things for the fight to flow accordingly.

First thing to be aware of:
Both players must be aware of both character's stats.
Important because it will save you the trouble of saying "Hey... why'd you hit me so hard?" and then having the opponent say... um... duh! look at my attack."

Second thing to be aware of:
When attempting an action, players MUST and I repeat MUST chose to roll 1 8-sided dice (1d cool when making their post.
Important because this is what determines whether their attack will hit or not. if a player forgets to roll the dice in their post, the attack automatically misses the target (unless the target was not the opponent).

Rules of the dice:
1: When an 8 is rolled, the attacks hits automatically, regardless of the opponent's Defense. Also, the damage dealt is doubled.


And now to try and explain the steps to battle.  
PostPosted: Fri Mar 18, 2011 7:41 pm


The Fighting Grounds

User Image



The Characters

Quote:
Squall Leonheart
User Image
HP: [30/30] Att: [5] Def: [4]


Quote:
Forbidden
User Image
HP: [20/20] Att: [4] Def: [2]


The Order


First: Squall
Second: Forbidden  

iLexx
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iLexx rolled 1 8-sided dice: 8 Total: 8 (1-8)

iLexx
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PostPosted: Fri Mar 18, 2011 7:56 pm


First things first Comments for the battle examples will be in color green.
Now the rest. It is Squall's turn because he is the fist in line in the turn order so he makes his move.



Quote:
Squall
User Image
HP: [30/30] Att: [5] Def: [4]
The character's stats and portrait have been placed inside a quote box to make it easier to see. This doesn't NEED to be this way but it helps the readers have a better idea of what's going on. However, the portrait/ character name and the stats HAVE to be the first things in the post.


Squall slashes the wind twice and grasps his sword with all his might. He considered every fight the most important fight of his life... mainly... because it could just be his last. "I'm holding nothing back." With this said he launched forward in a relentless attack against the undead warrior. As he stepped a meter away from his enemy, he stopped in his tracks and used the generated momentum to release a powerful, upward slash against the bony knight. "Take this!" He said as he pulled his sword hard.

Notice that, in his post, Squall made the post action to roll 1 8-sided dice.
iLexx rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Fri Mar 18, 2011 8:16 pm


Forbidden's turn.
First thing the player has to notice, the total of his opponent's roll. It is an 8. Which means two things. 1: The attack hits automatically and 2: It deals double the damage. Now that the player knows this, he must make the corresponding actions, mainly, decreasing the character's HP.


Quote:
Forbidden
User Image
HP: [10/20] Att: [4] Def: [2]
Note that 10 HP were taken off the character's max HP. This has to be done by the character who received the damage.


The slash hit, running across the its body, leaving a trail of dented bones and splinters. The impact launched it back wards, and so, it fell to the floor. Quickly, it recovered and pushed itself back on its feet.

Note that the start of the post was a reaction to the previous attack.

"I see..." It said in a raspy,poly-toned, high pitched voice as it looked at its opponent. "It looks like the SeeD are well trained." The evil skeleton readied itself for an attack. "Now it's my TUUUURN" With its last words, it launched itself forward with its swords extended backwards.

Nearing its opponent, it engaged in a quick foot play that allowed it to spin in a devastating bladed tornado that would slice its opponent in two.

Note that both last sentences leave an opening for the action to either miss or hit the opponent.

iLexx
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iLexx rolled 1 8-sided dice: 2 Total: 2 (1-8)

iLexx
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PostPosted: Fri Mar 18, 2011 8:37 pm


The opponent's Hit roll was a 7, which is higher than the character's 4 in defense. This means the damage must be calculated.
Quote:
Squall Leonheart
User Image
HP: [26/30] Att: [5] Def: [4]
The player deducted the opponent's Att Score (4) from his current HP


His enemy's foot play was too unpredictable. He wasn't expecting the dashing skeleton to suddenly transform into a deadly tornado of blades. "Dammit!" He said in frustration. Squall tried to cover his body with his sword but the spinning swords hit too hard against his defender.

A white flash blinded any spectator and the sound of clashing metal echoed across the dark plains.

The force of the clash pushed Squall about seven meters back. His chest was pulsating in slight pain caused by his sword slamming against his it. "Grr..." He grunted. He pulled himself together and regained his posture. "You're not too bad your self. I guess being dead for so long has given you the advantage of knowledge. But knowing is not always what saves you... Not against a SEED." He ran towards his enemy and jumped into the air. "It's time you DIED." He came down like a bolting arrow about to slice his opponent in two.
iLexx rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Fri Mar 18, 2011 8:50 pm


Since Squall's Hit Roll was a 2 and Forbidden's Defense is 2, the attack misses. The Hit roll MUST be higher than the Defense score in order to land the attack.

Quote:
Forbidden
User Image
HP: [10/20] Att: [4] Def: [2]


It had stopped spinning when it felt its attack slashing its opponent's sword. The sparks released from the clashing metals bathed it as his opponent flew backwards. After hearing what its opponent had said it readied itself to slash at the charging warrior. But all of a sudden, its opponent disappeared into the air and was now coming down to slash it. If it hit, it was definitively going to cut it in half... of course, it couldn't let that happen. It raised one of its swords to intercept the attack, and it did. Another blinding flash, another shower of sparks, another thundering clash. but this time it had the advantage.

Note that the player took the liberty of saying that his block worked. This is because his opponent's Hit Roll was a 2 and his character's defense is also a 2.

If it would've had lips, a grin would've been decorating it's demonic face. its enemy was still mid air and it would not wast time. With its other free sword it pulled hard and attempted to slash at its opponent's ribs.

iLexx
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iLexx rolled 1 8-sided dice: 7 Total: 7 (1-8)

iLexx
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PostPosted: Fri Mar 18, 2011 8:57 pm


Quote:
Squall Leonheart
User Image
HP: [26/30] Att: [5] Def: [4]


His sword stopped, hitting nothing but metal. He has closed his eyes before striking but the sound of the clash let him know his attack had failed. He, however knew that his opponent would try to use this opportunity to counter attack.

"Huh!?" He was right. His enemy had attacked him again. But he was able to move quickly enough. Swiftly, he used his right boot to stop the blade directed at his right flank and used the force of the swing to push himself upward and try the attack again. This time however, when he jumped using the sword's force as leverage, he positioned himself behind his opponent and was now attempting to slash at the skeleton's back. "Take THIS"
iLexx rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Fri Mar 18, 2011 9:07 pm


Quote:
Forbidden
User Image
HP: [5/20] Att: [4] Def: [2]


"What the hell?" It said as the black clothed warrior stepped on its sword and jumped over it. And then its questions were answered. The sword slashed down along the ebony spine dealing devastating damage to the undead adventurer. "ARGH" The slash pushed it forward and made it kiss the earth, had it lips. Dust from the sandy ground flew into the air.

It tried to move but it was too hurt. It may not have felt physical pain, but the magical strands that bound its soul and bones to unlife were quickly snapping apart. and that he did feel.

It knelt facing its opponent but it looked and the swords in its hands. "You will not kill me, SeeD. You WILL NOT KILL ME!!!" In a desperate last attempt to kill its opponent, it took one of its swords and swung it towards the SeeD, in hopes it would kill him.

iLexx
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iLexx rolled 1 8-sided dice: 7 Total: 7 (1-8)

iLexx
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PostPosted: Fri Mar 18, 2011 9:18 pm


Quote:
Squall Leonheart
User Image
HP: [26/30] Att: [5] Def: [4]


The skeleton threw one of its weapons at him but he managed to act in time. With a flick of his wrist, he deflected the projectile sword, sending it spinning away. Because of the speed of the spinning, it pierced through one of the rocky pillars and it stayed there like a strange handlebar of purposes unknown. "Nice try... but not good enough." Squall ran towards his enemy and slashed diagonally at it, hoping it would be his last slash. "rrrRRAAAAGH!!!" He squeezed the trigger of his gunblade.
PostPosted: Fri Mar 18, 2011 9:27 pm


Quote:
Forbidden
User Image
HP: [0/20] Att: [4] Def: [2]
Squall's last attack took away the rest of Forbidden's life. This post should be the last of the battle.


The slash hit. And as it did, a blast of fire was released from the sword's chamber.

The blast blew the skeleton away. It rolled as it did, leaving its remaining sword and a trail of shuffled sand in its wake. "Hmph... It looks like... this... is the end.... Thank you, SeeD. You've removed this curse from me." It Knelt to see its opponent one last time. "Tell me, young warrior, what is your name?" It said as its soul slowly slipped away.

iLexx
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iLexx
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PostPosted: Fri Mar 18, 2011 9:34 pm


Quote:
Squall Leonheart
User Image
HP: [26/30] Att: [5] Def: [4]


"Heh..." He grinned, slashed twice, rested his sword on his right shoulder and turned away. "The name is Squall Leonheart...." He closed his eyes, thought for a few seconds and smiled. "...... and I am a lion." He started walking and eventually disappeared into the dusty plain, leaving his fading enemy behind.
PostPosted: Fri Mar 18, 2011 9:38 pm


And that is how a fight using the RPBS should flow like. As you can see, it is not so complicated to get used to and you only have to be constantly conscious of a few details. Once you get that cleared out, the rest is fun anf games. Literally.  

iLexx
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iLexx
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PostPosted: Fri Mar 18, 2011 9:46 pm


And well that's it for the RPBS tutorial. I hope you enjoy it and learn to use it and have fun with it as well. As we keep using it more things could be developed so we could have different things applied to it, making each RP different.

Any questions about the system? Just post it here and I'll make sure to answer it as soon as I can.
Any comments? leave them here as well and I will surely read them and take notes.

Well... that's it. Take care and good gaming! blaugh  
PostPosted: Fri Mar 18, 2011 10:53 pm


Where's my achievement for reading this thread? blaugh

Good work, actually well made and flexible but controlled so nobody abuses it. I'd still probably be confused by the numbers and stuff, but that's just a passive skill for me, takes forever so that I count points in Magic when attacking, blocking, etc. xp

Kero Beah

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