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Ultimate Robot Wars

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A conflict between various forces. Using newly invented mobile weapons 

Tags: role-play, Super Robot Wars, Robot, Wars, Gundam 

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Space Federation Mass Produced Mobile Weapons

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Darthwin
Captain

Powerhungry Hunter

14,175 Points
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PostPosted: Fri Apr 08, 2011 2:45 am


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Name: Gespenst T-Link
Weapons: Split Missile - Standard missiles used for long range attacks.
Neo Plasma Cutter - An improved version of the Plasma Cutter.
Mega Beam Rifle - A high powered medium-to-long range beam rifle. Though not as powerful as the earlier Neutron Beam rifle, the Mega Beam Rifle is more versatile.
Slash Ripper - A mid-range remote weapon, consisting of 3 pods with spinning blades, used to cut through the enemy's armor. The pods explode for further damage after cutting into the target.

Equipment: basic flight unit

Strengths: The Gespenst T-Link is the of the Space Federations well equipped for their elite psychics. They made to be used by B and A rank psychics. The armor allows it to have a great defense making that it's main aspect.
Weakness: While it is a strong mobile weapon it can usually only be properly operated by a skilled pilot without any serious problems occurring. It is not the most maneuverable machine that the Space Federation has in it's arsenal.

Stats
Strength: 15
Defense: 17
Speed: 14
Maneuverability: 13
PostPosted: Fri Apr 08, 2011 3:18 pm


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Name: Gespenst
Weapons: Split Missile - Standard missiles used for long range attacks. The Split Missile is a pod mounted on the back of the Gespenst which when fired, splits open to reveal a number of submunitions that strike the target.
Plasma Cutter - A standard energy blade used for melee combat. The Gespenst carries three in the buckler on its left forearm.
Neutron Beam - A handheld rifle that shoots powerful neutron blasts long-range engagements.

Equipment: basic flight unit

Strengths: The Gespenst is the basic unit of the Space Federation. It is used in most combat situations. It has a decent range of weapons and is a well rounded mobile weapon. It's main strength is that it is a rather agile mobile weapon. It can hold it's own when grouped together with more then one Gespenst.
Weakness: While being a well rounded mobile weapon it's defense is lower then most mobile weapons used by the Space Federation.

Stats
Strength: 13
Defense: 14
Speed: 15
Maneuverability: 14

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100
PostPosted: Fri Apr 08, 2011 5:58 pm


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Name: Schutzwald
Weapons: 60 mm Vulcan Guns - Mounted inside the head of the Schutzwald are a pair of small-calibur guns.
Plasma Sword - A beam sword stored on the Schutzwald, in case its pilot needs to engage in melee combat.
Autocannons - A pair of wrist-mounted tri-barrel automatic cannons.
Twin Beam Cannon - A back-mounted system of twin-linked beam cannons.

Equipment:

Strengths: The Schutzwald is the heavy attack unit. It has one of the highest attack rating for a mass produced mobile weapon. It is known for being a high powered long ranged mobile weapon because of it's Twin Beam Cannons
Weakness: With thw weight of the armor and weapons the Schutzwald lacks speed and maneuverability. This makes avoiding attacks more difficult.

Stats
Strength: 19
Defense: 16
Speed: 5
Maneuverability: 5
PostPosted: Mon Apr 18, 2011 12:11 am


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Name: Gespenst Flight
Weapons: Plasma Stake x 3 - Like the other models in the series, the Phantom has three plasma swords/stakes mounted on it's left arm. The central stake is shown to create a large-bladed sword, while the other two are commonly used to form smaller sickles which can be thrown at the enemy.
Grand Slash Ripper x 2 - The weapon racks on the Phantom's back are a pair of large folding blades which are thrown at the enemy.
Beam Cannon - A cannon mounted in the Phantom's chest. The color is similar to the Vampire Laser of the RV, but the overall effect is unknown.
Ultimate Gespenst Kick - A combination attack with Haken Browning. Haken and the Phantom attacks the enemy with a combination of gun and blade attacks, and the Phantom finishes with a powerful diving kick and a beam cannon blast.

Equipment: Advance Flight Unit

Strengths: The Gespenst Flight Unit is the best mass produced mobile weapon of The Space Federation Forces has available to it. It is made to be the elite fighting force of the Space Federation and is usually given to their best pilots.
Weakness: While it is a very versatile mobile weapon it is hard for those without the correct amount of ability to use properly. It is well balanced with the only defense being that it's defense is lower then the rest of it's stats. Though it is not that much lower. The weapons take time to prepare having the overall number of this mobile weapon rather low.

Stats
Strength: 19
Defense: 15
Speed: 16
Maneuverability: 17

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100
PostPosted: Mon Apr 18, 2011 12:44 am


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Name: Gespenst II
Weapons: Split Missile - Standard missiles used for long range attacks.
Neo Plasma Cutter - A standard energy blade for melee combat. An improved version of the Plasma Cutter.
Jet Magnum - The three "Plasma Stakes" mounted on the left arm are energized. The Gespenst MK II M charges at the enemy and delivers a hard tackle, knocking the enemy back. It grabs a hold on the enemy and discharges its stored energy against the target for high-end damage. The Gespenst accelerates away, as the enemy explodes from the attack.

Equipment: Basic Flight Unit

Strengths: After a bit of time was spent working on the Gespenst the mark II has been made into a close range weapon. The Jet Magnum is one of the more versicle weapons it has.
Weakness: While it is better equipped then the Gespenst it lacks long ranged weapons other then the split missiles. This makes attacking long ranged mobile weapons more dangerous.

Stats
Strength: 14
Defense: 14
Speed: 15
Maneuverability: 15
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