Name: Dreavin Malokin
Username: Deavo
Occupation:Knight Guild Captain.
Species: Drow/ Dark Elf
Age: About 150 (but he looks like he is in his mid to late 20's)
Personality: Chaotic/Neutral: Dreavin is kind to his friends and anyone who gives him a level of respect. But in battle Dreavin is a fierce warrior, due to his nature, but has been known to show mercy on foes he deems "weak" or "pitiful".
Weapons: Dreavin has 3 main weapons, one dual bladed staff that he wields with outstanding skill. One elegant scimitar, and one matching dagger. He also has two small throwing knives hidden in each of his boot's and a small concealed wrist crossbow with poison tipped darts.
Weaknesses: Naturally because of his race, he becomes disoriented and his eye sight becomes weak when directly exposed to sunlight for prolonged periods of time. Besides that he has all the same weaknesses as any of the other Elf races.
Status: Single
Children: None
Biography: From birth Drow are raised to be expert killers and to have a deep understanding of the many dark arts of magic and the Underworld. Dreavin, like many other Drow children, was no exception. Taking his first life at 14, an infant in Drow standards, and soon surpassing the other children in combat and magic. Before his 30th birthday he was appointed to the High Guard of one of the Royal families. During his time as a High Guard, he was part of many surface raids on outlying villages near his cavern home. And when a rival family would threaten the position of his masters, he alone was sent in to..."negotiate" Life was going well in the Underworld, until one day. Upon returning to the Underworld from his latest surface raid, Dreavin was attacked, By his own comrades. It seems that the latest threat to his master was Dreavin's own family, and in turn Dreavin himself.
After killing his entire squad and fighting his way out of his homeland, he escaped to the surface. More then 50 years has passed, and since that day Dreavin was an outcast on the surface world, until he found Veridian. Dreavin joined the ranks of the Knights Guild. For over 40 years he was a loyal servant for good to the people of Veridian, rising through the ranks, and soon he was Guild Captain, the first non Human to be head of the Knights Guild. Some people are still wary of him, but the previous Guild Captain had faith in Dreavin and considered him to be an honorable person fit for the title.
Likes: Dreavin Likes the night sky, and cloudy/rainy days (no sun light) Dreavin, though now disgusted with his heritage, sill finds great joy in battle and the thrill of fighting. But has tried to learn how to use his skills not only for death and pure destruction.
Dislikes: Dreavin dislikes, pure power, for he believes it is the root of everything wrong in the world (underworld and surface world alike). Also since living on the surface Dreavin has found what some would call a conscience, and overly discourages preying on the weak. also his major dislike is over exposure to sunlight, it "Makes me feel like I spent a whole night drinking, with out the pleasant effects of the drinking part."
Other: Like any Drow Dreavin is a practical magic user. He can, read magic runes, and spell books of any race, preform Summoning Rituals(for demons and the like) he can also sense the magical aura of people and spiritual beings. But his most adept skills are in battle, he is considered a master assassin of his people. He can summon magical black flames, that do not burn, but drain anyone touched by the flames of their life energy, he can also use this spell to surround objects and people with these flames( ex: his sword/staff blades, monsters and people). Also he can summon regular Fire Balls, Healing spells and Warding and Protection spells. The remainder of his magical knowledge Dreavin only uses when faced with extreme measures, for most of his magic is meant to torture and kill enemies very efficiently.
Username: Deavo
Occupation:Knight Guild Captain.
Species: Drow/ Dark Elf
Age: About 150 (but he looks like he is in his mid to late 20's)
Personality: Chaotic/Neutral: Dreavin is kind to his friends and anyone who gives him a level of respect. But in battle Dreavin is a fierce warrior, due to his nature, but has been known to show mercy on foes he deems "weak" or "pitiful".
Weapons: Dreavin has 3 main weapons, one dual bladed staff that he wields with outstanding skill. One elegant scimitar, and one matching dagger. He also has two small throwing knives hidden in each of his boot's and a small concealed wrist crossbow with poison tipped darts.
Weaknesses: Naturally because of his race, he becomes disoriented and his eye sight becomes weak when directly exposed to sunlight for prolonged periods of time. Besides that he has all the same weaknesses as any of the other Elf races.
Status: Single
Children: None
Biography: From birth Drow are raised to be expert killers and to have a deep understanding of the many dark arts of magic and the Underworld. Dreavin, like many other Drow children, was no exception. Taking his first life at 14, an infant in Drow standards, and soon surpassing the other children in combat and magic. Before his 30th birthday he was appointed to the High Guard of one of the Royal families. During his time as a High Guard, he was part of many surface raids on outlying villages near his cavern home. And when a rival family would threaten the position of his masters, he alone was sent in to..."negotiate" Life was going well in the Underworld, until one day. Upon returning to the Underworld from his latest surface raid, Dreavin was attacked, By his own comrades. It seems that the latest threat to his master was Dreavin's own family, and in turn Dreavin himself.
After killing his entire squad and fighting his way out of his homeland, he escaped to the surface. More then 50 years has passed, and since that day Dreavin was an outcast on the surface world, until he found Veridian. Dreavin joined the ranks of the Knights Guild. For over 40 years he was a loyal servant for good to the people of Veridian, rising through the ranks, and soon he was Guild Captain, the first non Human to be head of the Knights Guild. Some people are still wary of him, but the previous Guild Captain had faith in Dreavin and considered him to be an honorable person fit for the title.
Likes: Dreavin Likes the night sky, and cloudy/rainy days (no sun light) Dreavin, though now disgusted with his heritage, sill finds great joy in battle and the thrill of fighting. But has tried to learn how to use his skills not only for death and pure destruction.
Dislikes: Dreavin dislikes, pure power, for he believes it is the root of everything wrong in the world (underworld and surface world alike). Also since living on the surface Dreavin has found what some would call a conscience, and overly discourages preying on the weak. also his major dislike is over exposure to sunlight, it "Makes me feel like I spent a whole night drinking, with out the pleasant effects of the drinking part."
Other: Like any Drow Dreavin is a practical magic user. He can, read magic runes, and spell books of any race, preform Summoning Rituals(for demons and the like) he can also sense the magical aura of people and spiritual beings. But his most adept skills are in battle, he is considered a master assassin of his people. He can summon magical black flames, that do not burn, but drain anyone touched by the flames of their life energy, he can also use this spell to surround objects and people with these flames( ex: his sword/staff blades, monsters and people). Also he can summon regular Fire Balls, Healing spells and Warding and Protection spells. The remainder of his magical knowledge Dreavin only uses when faced with extreme measures, for most of his magic is meant to torture and kill enemies very efficiently.


