Warforged Male personality type
Lvl 4 fighter
STR: 16 +3
DEX: 15 +2
CON: 18 +4
INT: 14 +2
WIS: 12 +1
CHA: 12 +1
HP: 70
Warforged abilities:
---- Living Construct Subtype,
—Immunity to poison, sleep effects, paralysis, disease,
nausea, fatigue, exhaustion, effects that cause
the sickened condition, and energy drain.
Composite Plating: The platinng used to build a
warforged provides a +2 armor bonus
Light Fortification (Ex): When a critical hit or sneak
attack is scored on a warforged, there is a 25% chance
that the critical hit or sneak attack is negated and
damage is instead rolled normally.
A warforged has a natural weapon in the form of a
slam attack that deals 1d4 points of damage.
Feats:
Adamantine Body-- damage reduction 2/adamantine
Dodge
Power attack
Improved Bull rush
Skills:
Balance: 5
Climb: 5
Jump: 9
Intimidate: 4
Listen: 4
Search: 5
Spot: 4
Craft (armorsmithing): 7(for warforged repair)
Eqiupment:
Battle Fist +1 1d8 slam piercing&bludgeoning
(Attached to right arm)
Wand Sheath: allows use of any wand by inserting it into the sheath. it cannot be removed until all charges have been used at which point it is ejected out. allows for use by simply pointing a finger at the target and a thought. (embedded in Left arm)
Warforged repair kit: +2 circumstance bonus to repaire warforged
Money:
50 Gp
Lvl 4 fighter
STR: 16 +3
DEX: 15 +2
CON: 18 +4
INT: 14 +2
WIS: 12 +1
CHA: 12 +1
HP: 70
Warforged abilities:
---- Living Construct Subtype,
—Immunity to poison, sleep effects, paralysis, disease,
nausea, fatigue, exhaustion, effects that cause
the sickened condition, and energy drain.
Composite Plating: The platinng used to build a
warforged provides a +2 armor bonus
Light Fortification (Ex): When a critical hit or sneak
attack is scored on a warforged, there is a 25% chance
that the critical hit or sneak attack is negated and
damage is instead rolled normally.
A warforged has a natural weapon in the form of a
slam attack that deals 1d4 points of damage.
Feats:
Adamantine Body-- damage reduction 2/adamantine
Dodge
Power attack
Improved Bull rush
Skills:
Balance: 5
Climb: 5
Jump: 9
Intimidate: 4
Listen: 4
Search: 5
Spot: 4
Craft (armorsmithing): 7(for warforged repair)
Eqiupment:
Battle Fist +1 1d8 slam piercing&bludgeoning
(Attached to right arm)
Wand Sheath: allows use of any wand by inserting it into the sheath. it cannot be removed until all charges have been used at which point it is ejected out. allows for use by simply pointing a finger at the target and a thought. (embedded in Left arm)
Warforged repair kit: +2 circumstance bonus to repaire warforged
Money:
50 Gp
