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Ultimate Robot Wars

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A conflict between various forces. Using newly invented mobile weapons 

Tags: role-play, Super Robot Wars, Robot, Wars, Gundam 

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Earth Coalition Advanced Mobile Weapons

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Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100
PostPosted: Sun Jun 05, 2011 1:21 pm


User Image
Name: Gundam
Weapons: 2 x 60mm Vulcan Cannon
2 x Beam Saber
Beam Javelin
BLASH-XHB-L-03/N-STD 380mm Hyper Bazooka
BOWA-XBR-M-79-07G Beam Rifle
Gundam Hammer

Equipment: Rocket Thrusters: 2 x
"Learning computer" system
Shield


Strengths: The ultimate weapon of the Earth Coalition is known simply as gundam. After the prototype was completed this was made with more equipment. Some of the original bugs have been worked out.
Weakness: The learning system does have it limits, but it can help the pilot when faced against high odds. The defense is is lower then the rest of the stats though, but the speed makes up for it.

Stats
Strength: 37
Defense: 30
Speed: 35
Maneuverability: 34
PostPosted: Tue Jun 07, 2011 5:27 pm


User Image
Name: Noble Gundam
Pilot: Nia Templin
Weapons: beam ribbon and beam hoop
Equipment: vulcan x 2
Gundarium alloy super ceramic composite, rare metal hybrid multilayered materials



Strengths: her speed and at time Berserker system
Weakness: Berserk system A unique technology developed by the military forces installed in noble gundam. When the Berserker System is triggered by an external induction signal, it brings out 120% of Nia latent fighting ability, while at the same time transforming her into a raging beast—a literal berserker,will make her lose energy and tired out

Stats
Strength: 26
Defense: 24
Speed: 35
Maneuverability: 23

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100
PostPosted: Thu Jun 09, 2011 2:59 am


User Image
Name: Prototype Gundam
Weapons: 60mm Vulcan Gun
Beam Saber
Beam Rifle

Equipment: Rocket Thrusters

Strengths: Being an advance model it can handle the mass produced models despite only being a proto-type. Overall it is a well rounded mobile weapon.
Weakness: Being a prototype places it's overall power limited since it was only for minor testing. The number of weapons equipped are also limited compared to other mobile suits of this caliber.

Stats
Strength: 32
Defense: 28
Speed: 30
Maneuverability: 30
PostPosted: Thu Jun 09, 2011 3:44 am


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Name: GM Cannon II
Weapons: 2 x 60mm vulcan gun, fire-linked, mounted in head
beam saber
2 x beam cannon, mounted in backpack over shoulders
90mm GM rifle

Equipment: rocket thrusters: 4 x
Shield


Strengths: THe GM Cannon II has a high attack and great defense . It is the Earth Coalitions heavy artillery and succeeds where the original test model failed. With the equipped thrusters it is able to move effectively while having both cannons. It has the advantage of being semi mass produced on a limited basis.
Weakness: The heavy armor and cannons still weigh it down making speed an issue compared to to other more advance models. It's large bulky size makes maneuverability difficult.

Stats
Strength: 38
Defense: 35
Speed: 25
Maneuverability: 26

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100

Darthwin
Captain

Powerhungry Hunter

14,175 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Invisibility 100
PostPosted: Thu Jun 09, 2011 3:54 am


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Name: GM Striker
Weapons: Beam Saber - The GM Striker mounts two beam sabers on a backpack- mounted recharge rack.
Vulcan Gun - Standard head mounted vulcan gun used by Earth Coalition Mobile Suits.
Twin Beam Spear - A pole-arm weapon derived from the RX-78-2 Gundam's beam javelin, that mounts a pair of beam sabers at its head. The long reach of the weapon gives the GM Striker a considerable advantage in melee combat.
100mm Machine Gun - The 100mm machine gun was one of several optional ranged armaments that the Earth Federation regularly equipped their early GM mobile suits with. Though not as powerful as the GM's beam spray gun the 100mm machine gun has greater range. And unlike the beam spray gun which has a very limited number of shots and must be recharged using special facilities, the fact that the machine gun can be reloaded in the field and has a greater ammo capacity allows a pilot to be less conservative with ammunition. Also the 100mm machine gun is cheaper to produce, making it a cost effective weapon.

Equipment:
Combat Visor - Adds extra protection to the head mounted sensor. Whether it affects the performance of the head vulcans is still unknown.

Spike Shield - A spike shield is a type of defensive armament composed of a thick shaped sheet of metal with several spike protrusions with the primary purpose of blocking attacks that the mobile suit cannot dodge. Any shield can be used as a bludgeon in melee combat but the addition of thick metal spikes increases the damage the enemy mobile suit will receive.

Heavy Armor


Strengths: The Gm Striker is a well balanced weapon that can be used for both long and close range combat. It has the advantage of being semi mass produced on a limited basis.
Weakness: Being a balanced mobile makes it vulnerable against mobile weapons that are designed to be strong in one area of combat. It is weaker in long range then short range. It's main weakness is that it's defense is a bit low.

Stats
Strength: 30
Defense: 25
Speed: 30
Maneuverability: 32
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