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Kiranu the Unknown

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PostPosted: Sun Jul 03, 2011 10:58 am



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Name: Kiranu
------Stage: Dalharuk------Gender: Male

Rank: Legendary
---Class: Battle Trickster--- Religion: Somedeityhere

Height: 4' 3"
Weight: 87lbs
Personality Traits:

Parents: Deseased and Unknown
House: Unknown/ Unaffiliated
Place of Birth: Ched Nasad


PostPosted: Sun Jul 03, 2011 11:03 am



Class Description
The battle trickster engages in combat not only to defeat enemies but to impress them with martial and acrobatic prowess. He amazes onlookers with daring and death-defying stunts, making a spectacle of war.

Whereas magical tricksters and uncanny tricksters can be show-offs, you never use your tricks to get attention, no matter how flashy they are. You might not be quiet about your abilities, but you don’t flaunt them. When combat begins, they speak for themselves. You work well with both combat specialists and other kinds of tricksters. Becoming a skill trick expert instantly affiliates you with a very loose fellowship of tricksters (magical, uncanny, and battle). You don’t get along with every trickster you meet, though: Some jealously guard their secrets and view others of their kind as rivals.

Whereas other tricksters might flit about the battlefield, looking for just the right opportunity to perform a spectacular combat-ending strike, you stand near the front lines. Your fighting experience, solid hit points, and repertoire of feats and skill tricks offer you the flexibility to serve as a front-line battler or in a supporting role. You don’t see your tricks as ways to impress onlookers or intimidate foes, but rather as additional weapons in your arsenal.

You don’t become a battle trickster in a vacuum. You probably had a mentor at some point, someone who sensed your boredom with traditional fighting techniques. Or you might be self-taught, watching other unconventional combatants and endlessly repeating the movements you saw. Once you learned the basics, you decided to move on to more advanced battle techniques. Through self-sacrifice and hard work, you managed to learn enough basic skill tricks that picking up more has become easy. You know some skills, perhaps a wider array than most who pursue your profession, but you are not necessarily a master of any one of them.

Just as you spent so much time learning basic skill tricks, you must continue to practice the more advanced techniques.The battle trickster makes an excellent irregular soldier operating in a small group of specialists, such as an adventuring party. Whether scrumming toe to toe in the front line or engaging a distant foe, the battle trickster holds his own in any combat situation.

Battle tricksters congregate only on an occasional basis, usually along with magical tricksters and uncanny tricksters (although they make up the smallest number in such a mixed group). They swap techniques, introduce newly developed tricks and trick-supporting equipment and magic, and share experiences. Outside observers might assume such a meeting is part of a circus or carnival, with tricksters springing about performing for the enjoyment and education of onlookers.

These gatherings, though enjoyable, do not represent a structured organization. Battle tricksters looking to become part of something more permanent usually join groups that appreciate both their abilities and their moral choices: police forces, thieves’ guilds, and military or guard units.

Battle tricksters are impressive and terrifying in combat. People who have witnessed them in action treat them with respect, even awe. Most strangers have a friendly attitude, or at least a false warmth brought on by intimidation (whether intended or not). Some are jealous of battle tricksters and their abilities, or covet such prowess for themselves. They treat battle tricksters with calculated indifference, and the most petty of such people are unfriendly.

Because tricksters run the entire gamut of morality, some use their abilities to take advantage of less talented folk. A victim of such exploitation has a negative view of all tricksters and is unfriendly at best.



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PostPosted: Sun Jul 03, 2011 11:06 am



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PostPosted: Sun Jul 03, 2011 11:27 am



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PostPosted: Sun Jul 03, 2011 11:33 am



Growth Reqs

Dalharuk ->

0/10 Journal Posts
0/3 RP's (15 posts in each)

Ilharn ->
0/15 Journal Posts
0/3 RP's (15 posts in each)

Jabbuk -+
Learn secondary Skills.

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