Soldiers Can use only 12 spells none above the level of Low.
♦They can only use a low level spell 4 times in a fight.
Officers can use 18 none above the level of medium.
♦They can only use the same low level spell 6 times in a fight.
♦They can only use the same medium level spell 4 times in a fight.
Lieutenants can use 24 none above the level of high.
♦They can only use the same low level spell 8 times in a fight.
♦They can only use the same medium level spell 6 times in a fight.
♦They can only use the same high level spell 4 times in a fight.
Captains can use 32 All levels Maximum through low.
♦They can only use the same low level spell 12 times in a fight.
♦They can only use the same medium level spell 10 times in a fight.
♦They can only use the same high level spell 8 times in a fight.
♦They can only use the same maximum level spell 6 times in a fight.
Hado:
Sho (Thrust) – pushes the target away from the caster. = Low
Byakurai (Pale Lightning) - The user fires a concentrated, powerful lightning bolt from their finger. = Low
Shimoku (Purple Tree) The user creates a poisonous smoke that affects the opponent's nervous system. = Low
Hekikimi (Piercing Flesh) - The user conjures a spear made of dense spiritual energy and hurls it at the target. = Low
Tsuzuri Raiden (Bound Lightning) – Channels an electric current through a suitably conductive object, shocking anyone in contact with it. = Low
Fushibi (Ambush Flare) – Creates an invisible web that detonates into flames at the user’s command. = Low
Sabakuho (Desert Cannon) - Launches a cloud of sand at the enemy, blinding them and temporarily disabling their Flash Step (or equivalent). The cloud can be moved by the user. = Low
Benisakura (Crimson Blossom) - The user's palms glow red, when they press their palms upon the ground red energy erupts from underneath the target. = Medium
Tsuchikamu / Mizukiba (Earth Bite / Water Fang) - The user slams their fist into the ground causing several spikes to come from underneath the ground. If used while on water then a plume of water erupts instead. = Medium
Shakkaho (Shot of Red Fire) - Fires an explosive ball of red energy at the target. Has a good range but is inaccurate. = Medium
Okasen (Yellow Fire Flash) – Launches a wide arc of yellow energy at the target. = Medium
Sokatsui (Blue Fire, Crash Down) – Fires a short range but powerful blast of blue energy at the target. = Medium
Hanabirahou (Petal Cannon) - Fires a pink energy beam surrounded by what appear to be petals. = Medium
Inryokuseisen (Gravity Well) - Fires a ball of yellow spiritual energy, which drags the target down to the ground at extremely high speed. = Medium
Shougekihou (Shock Cannon) - Fires a wide electric pulse at the enemy. May cause paralysis. = High
Haien (Abolishing Flames) – Flings a small but concentrated wave of purple fire that completely incinerates whatever it touches. = High
Tenran (Orchid Sky) – Fires a vortex of wind at the enemy, thrusting them away. = High
Rokuamatsuheika (Six Imperial Swords) - Six swords made of light energy appear in the sky and crash down on the opponent. = High
Kongobaku (Adamantine Blast) – Launches a huge fireball at the target. = High
Raikoho (Thunder Roar Cannon) - Fires a massive wave of yellow energy at a target. = High
Gaki Rekko (Raging Light Fang) – Summons a circle of green energy, then fires bars of light from its centre in a cage-like pattern, bombarding the enemy. = High
Soren Sokatsui (Twin Lotus Blue Fire, Crash Down) – Combines two Sokatsui blasts for double the power. = Maximum
Garandonojunan (Void of Agony) - The user slams their palms on the ground causing a portal to open. A demonic white hand rises from the portal and strangles the target as spiritual energy is drained from them. = Maximum
Hiryugekizokushintenraiho (Flying Dragon-Striking Heaven-Shaking Thunder Cannon) – Fires a gigantic blast of electricity at the enemy, resulting in an enormous explosion. = Maximum
Hyoga Seiran (Glacier Vapor Storm) – Fires a massive wave of ice that freezes everything in its path. It is strong enough to break through Danku (Splitting Void), if applied for long enough. = Maximum
Kurohitsugi (Black Coffin) – Surrounds the target in an immensely powerful cube of black gravitic energy then pierces it with dark spears, lacerating the target from head to toe. = Maximum
Senjo Koten Taiho (Thousand-Handed Bright Heaven Slaying Cannon) – The caster generates ten spears of pink energy that fly into the enemy and explode on contact in one huge blast. = Maximum
Itto Kaso (Single Blade Cremation) – Manifests a skyscraper sized, up-thrusting blade of incredible flame. The cost of using this spell is sacrificing one’s own flesh. = Maximum
Bakudo:
Sai (Restrain): Locks the target's arms stiffly behind their back, rendering them incapable of using them. = Low
Hanaiwa (Crawling Rope): The user generates an energy rope that they can then use to entrap their opponent. It is usually used to tangle up the targets hands so that they cannot reach their weapon to cut the rope. = Low
Seki (Repulse): The user, upon activation of this spell, generates a sphere of spiritual energy. Upon triggering this bakudo, the sphere will explode, violently deflecting a wide variety of threats, include kido based abilities. = Low
Geki (Strike): While stating the incantation, the user begins tracing intricate symbols with their hands etched in red light. Upon completion of the symbols and incantation, the opponent is immediately engulfed in red light, and their entire body will be paralyzed. Due to the time it takes to draw the symbols, and the distinctive nature of this particular spell, there is an opening which the opponent can use to stop the user from casting the spell. However, should they miss this opening there is no way to dodge this kido. = Low
Sekienton (Red Smoke Escape): This Kido creates a large blast of smoke that is used to distract and escape. Due to the size of the cloud, the user is able to use Shunpo to travel a great distance in an unpredictable direction to the opponent. = Low
Kyokko (Curved Light): Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object. = Medium
Shisotsu Sansen (Piercing Triple Beam): Forming a golden triangle with one's finger, this Kido shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle. = Medium
Tsuriboshi (Suspending Star): Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net. It can also be used to stop the forward motion of an object, or provide an obstacle to a pursuing opponent. However, it needs buildings to anchor itself to. = Medium
Enkosen (Arc Shield): Creates a round shield that can block fairly powerful attacks if used correctly. = Medium
Sekisho (Barrier): Creates a fast-forming wall against fairly powerful attacks. = Medium
Kakushitsuijaku (Summoning of the Tracking Sparrows): Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude. = High
Rikujoukourou (Six Rods Prison Light): A rod formed of energy is formed and thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile. Due to the number of projectiles, this Kido is difficult to dodge, however it is easily blocked, by a Kido or countered. = High
Sajo Sabaku (Locking Bondage Strips): The user generates an powerful energy rope that they can then use to entrap their opponent. The rope is almost impossible to break, but it can be done by a very strong victim. = High
Tozansho (Inverse Mountain Crystal): Creates an inverted pyramid-shaped barrier around the caster. = High
Kuyo Shibari (Nine Sunlight Traps): This powerful binding spell creates eight black holes that emit spiritual energy in the space surrounding the target, with a ninth black hole manifesting in the center of the targets chest. Once the ninth black hole has appeared the target is incapable of moving at all. = High
Gochutekken (Quintet of 1 Ton Iron Pillars): This spell summons five incredibly tall and thick iron pillars above the opponent which subsequently fall down and pin the target against the ground. Usually used when the foe is already subdued as an added reinforcement. Otherwise the spell is fairly easy to avoid. = Maximum
Tenteikura (Heavenly Rickshaws in Silken Air): Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster. = Maximum
Hexagonal Barrier: This spell creates a powerful proximity-activation barrier which can be placed upon any part of the body. It activates when an attack reaches the point where it is cast. When the attack hits the barrier, a hexagonal shape appears which can stand up to extremely powerful attacks. = Maximum
Danku (Splitting Void): Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to High level, as well as many other sorts of attacks. = Maximum
Kin (Seal): As the user calls out the name of this spell the create a unique sign with both hands and put them together. This is when the target must act to stop the user from completing the spell. If they do not, they will immediately be ensnared. This powerful Bakudo ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape. = Maximum
Bankin (Great Seal): This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song). = Maximum
Healing Kido
Iyashi no te (Healing Hands): Using their own reaistu the user can press their hands to a small wound and heal it within 3-4 posts. = Low
Ishi mesu (Doctors Scalpel): This allows the user to focus their reaistu to their fingers to make it sharp as a doctors scalpel. This is used to fix inner problems that cant be healed from the outside. = Medium
Doku no gedoku-zai (Poison Antidote): If the user places a hand over the victims mouth they can draw the poison out throguh the mouth. Drawing the poison out it will coat the users hand. When the user stops using the spell the poison will dissolve into the air as the spell dissolves away as well. = High
Kaikaku (Reformation): This spell is only available to captain level Shinigami. This spell allows the user to place a hand to any stump or such that is missing their limb if they have just lost the limb the user can reform the limb fully working good as new. = Maximum
♦They can only use a low level spell 4 times in a fight.
Officers can use 18 none above the level of medium.
♦They can only use the same low level spell 6 times in a fight.
♦They can only use the same medium level spell 4 times in a fight.
Lieutenants can use 24 none above the level of high.
♦They can only use the same low level spell 8 times in a fight.
♦They can only use the same medium level spell 6 times in a fight.
♦They can only use the same high level spell 4 times in a fight.
Captains can use 32 All levels Maximum through low.
♦They can only use the same low level spell 12 times in a fight.
♦They can only use the same medium level spell 10 times in a fight.
♦They can only use the same high level spell 8 times in a fight.
♦They can only use the same maximum level spell 6 times in a fight.
Hado:
Sho (Thrust) – pushes the target away from the caster. = Low
Byakurai (Pale Lightning) - The user fires a concentrated, powerful lightning bolt from their finger. = Low
Shimoku (Purple Tree) The user creates a poisonous smoke that affects the opponent's nervous system. = Low
Hekikimi (Piercing Flesh) - The user conjures a spear made of dense spiritual energy and hurls it at the target. = Low
Tsuzuri Raiden (Bound Lightning) – Channels an electric current through a suitably conductive object, shocking anyone in contact with it. = Low
Fushibi (Ambush Flare) – Creates an invisible web that detonates into flames at the user’s command. = Low
Sabakuho (Desert Cannon) - Launches a cloud of sand at the enemy, blinding them and temporarily disabling their Flash Step (or equivalent). The cloud can be moved by the user. = Low
Benisakura (Crimson Blossom) - The user's palms glow red, when they press their palms upon the ground red energy erupts from underneath the target. = Medium
Tsuchikamu / Mizukiba (Earth Bite / Water Fang) - The user slams their fist into the ground causing several spikes to come from underneath the ground. If used while on water then a plume of water erupts instead. = Medium
Shakkaho (Shot of Red Fire) - Fires an explosive ball of red energy at the target. Has a good range but is inaccurate. = Medium
Okasen (Yellow Fire Flash) – Launches a wide arc of yellow energy at the target. = Medium
Sokatsui (Blue Fire, Crash Down) – Fires a short range but powerful blast of blue energy at the target. = Medium
Hanabirahou (Petal Cannon) - Fires a pink energy beam surrounded by what appear to be petals. = Medium
Inryokuseisen (Gravity Well) - Fires a ball of yellow spiritual energy, which drags the target down to the ground at extremely high speed. = Medium
Shougekihou (Shock Cannon) - Fires a wide electric pulse at the enemy. May cause paralysis. = High
Haien (Abolishing Flames) – Flings a small but concentrated wave of purple fire that completely incinerates whatever it touches. = High
Tenran (Orchid Sky) – Fires a vortex of wind at the enemy, thrusting them away. = High
Rokuamatsuheika (Six Imperial Swords) - Six swords made of light energy appear in the sky and crash down on the opponent. = High
Kongobaku (Adamantine Blast) – Launches a huge fireball at the target. = High
Raikoho (Thunder Roar Cannon) - Fires a massive wave of yellow energy at a target. = High
Gaki Rekko (Raging Light Fang) – Summons a circle of green energy, then fires bars of light from its centre in a cage-like pattern, bombarding the enemy. = High
Soren Sokatsui (Twin Lotus Blue Fire, Crash Down) – Combines two Sokatsui blasts for double the power. = Maximum
Garandonojunan (Void of Agony) - The user slams their palms on the ground causing a portal to open. A demonic white hand rises from the portal and strangles the target as spiritual energy is drained from them. = Maximum
Hiryugekizokushintenraiho (Flying Dragon-Striking Heaven-Shaking Thunder Cannon) – Fires a gigantic blast of electricity at the enemy, resulting in an enormous explosion. = Maximum
Hyoga Seiran (Glacier Vapor Storm) – Fires a massive wave of ice that freezes everything in its path. It is strong enough to break through Danku (Splitting Void), if applied for long enough. = Maximum
Kurohitsugi (Black Coffin) – Surrounds the target in an immensely powerful cube of black gravitic energy then pierces it with dark spears, lacerating the target from head to toe. = Maximum
Senjo Koten Taiho (Thousand-Handed Bright Heaven Slaying Cannon) – The caster generates ten spears of pink energy that fly into the enemy and explode on contact in one huge blast. = Maximum
Itto Kaso (Single Blade Cremation) – Manifests a skyscraper sized, up-thrusting blade of incredible flame. The cost of using this spell is sacrificing one’s own flesh. = Maximum
Bakudo:
Sai (Restrain): Locks the target's arms stiffly behind their back, rendering them incapable of using them. = Low
Hanaiwa (Crawling Rope): The user generates an energy rope that they can then use to entrap their opponent. It is usually used to tangle up the targets hands so that they cannot reach their weapon to cut the rope. = Low
Seki (Repulse): The user, upon activation of this spell, generates a sphere of spiritual energy. Upon triggering this bakudo, the sphere will explode, violently deflecting a wide variety of threats, include kido based abilities. = Low
Geki (Strike): While stating the incantation, the user begins tracing intricate symbols with their hands etched in red light. Upon completion of the symbols and incantation, the opponent is immediately engulfed in red light, and their entire body will be paralyzed. Due to the time it takes to draw the symbols, and the distinctive nature of this particular spell, there is an opening which the opponent can use to stop the user from casting the spell. However, should they miss this opening there is no way to dodge this kido. = Low
Sekienton (Red Smoke Escape): This Kido creates a large blast of smoke that is used to distract and escape. Due to the size of the cloud, the user is able to use Shunpo to travel a great distance in an unpredictable direction to the opponent. = Low
Kyokko (Curved Light): Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object. = Medium
Shisotsu Sansen (Piercing Triple Beam): Forming a golden triangle with one's finger, this Kido shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle. = Medium
Tsuriboshi (Suspending Star): Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net. It can also be used to stop the forward motion of an object, or provide an obstacle to a pursuing opponent. However, it needs buildings to anchor itself to. = Medium
Enkosen (Arc Shield): Creates a round shield that can block fairly powerful attacks if used correctly. = Medium
Sekisho (Barrier): Creates a fast-forming wall against fairly powerful attacks. = Medium
Kakushitsuijaku (Summoning of the Tracking Sparrows): Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude. = High
Rikujoukourou (Six Rods Prison Light): A rod formed of energy is formed and thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile. Due to the number of projectiles, this Kido is difficult to dodge, however it is easily blocked, by a Kido or countered. = High
Sajo Sabaku (Locking Bondage Strips): The user generates an powerful energy rope that they can then use to entrap their opponent. The rope is almost impossible to break, but it can be done by a very strong victim. = High
Tozansho (Inverse Mountain Crystal): Creates an inverted pyramid-shaped barrier around the caster. = High
Kuyo Shibari (Nine Sunlight Traps): This powerful binding spell creates eight black holes that emit spiritual energy in the space surrounding the target, with a ninth black hole manifesting in the center of the targets chest. Once the ninth black hole has appeared the target is incapable of moving at all. = High
Gochutekken (Quintet of 1 Ton Iron Pillars): This spell summons five incredibly tall and thick iron pillars above the opponent which subsequently fall down and pin the target against the ground. Usually used when the foe is already subdued as an added reinforcement. Otherwise the spell is fairly easy to avoid. = Maximum
Tenteikura (Heavenly Rickshaws in Silken Air): Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster. = Maximum
Hexagonal Barrier: This spell creates a powerful proximity-activation barrier which can be placed upon any part of the body. It activates when an attack reaches the point where it is cast. When the attack hits the barrier, a hexagonal shape appears which can stand up to extremely powerful attacks. = Maximum
Danku (Splitting Void): Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to High level, as well as many other sorts of attacks. = Maximum
Kin (Seal): As the user calls out the name of this spell the create a unique sign with both hands and put them together. This is when the target must act to stop the user from completing the spell. If they do not, they will immediately be ensnared. This powerful Bakudo ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape. = Maximum
Bankin (Great Seal): This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song). = Maximum
Healing Kido
Iyashi no te (Healing Hands): Using their own reaistu the user can press their hands to a small wound and heal it within 3-4 posts. = Low
Ishi mesu (Doctors Scalpel): This allows the user to focus their reaistu to their fingers to make it sharp as a doctors scalpel. This is used to fix inner problems that cant be healed from the outside. = Medium
Doku no gedoku-zai (Poison Antidote): If the user places a hand over the victims mouth they can draw the poison out throguh the mouth. Drawing the poison out it will coat the users hand. When the user stops using the spell the poison will dissolve into the air as the spell dissolves away as well. = High
Kaikaku (Reformation): This spell is only available to captain level Shinigami. This spell allows the user to place a hand to any stump or such that is missing their limb if they have just lost the limb the user can reform the limb fully working good as new. = Maximum
