When an enemy with a high bounty is defeated by bounty hunter's or the marine's, they are sent to Impel Down, and placed on a floor by their bounty. Impel Down is known for its impenetrable walls, and its grusome torture. But, If your crew comes for you, and or other members, then they have to face the Warden. Each loss equals imprisonment. If somebody in the crew wins, then the whole crew, and the person/people they came for can go with them. Marines and Shichibukai can also appear, which will increase the difficulty. Each floor has its weakness though that last through the whole prison break, and wear off when you leave the prison.
Level 1 - Crimson Hell: Strength -10%
Level 2 - Wild Beast Hell: Defense -10%
Level 3 - Starvation Hell: Stamina -10%
Level 4 - Blazing Hell: Accuracy -10%
Level 5 - Freezing Hell: Speed -10%
Level 5.5 - Newkama Land: Spirit +5%
Level 6 - Eternal Hell: Everything -10%
Level 1 - Crimson Hell: Strength -10%
Level 2 - Wild Beast Hell: Defense -10%
Level 3 - Starvation Hell: Stamina -10%
Level 4 - Blazing Hell: Accuracy -10%
Level 5 - Freezing Hell: Speed -10%
Level 5.5 - Newkama Land: Spirit +5%
Level 6 - Eternal Hell: Everything -10%
