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Posted: Thu Jan 05, 2012 1:39 pm
you all have those cards that just always seem to follow you no matter how many packs you get. For me, its ulvenwald mystics. Its annoying when there are so many other DFC that I want (Garruk I'm looking at you) but when pretty much every other pack is him...
Anyway, what about you guys?
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Posted: Thu Jan 05, 2012 6:32 pm
Snapcaster mage, I've opened like... 12 of them he's a cheeky little man.
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Posted: Thu Jan 05, 2012 6:39 pm
God damn Civilized Scholar... if I see another one of those in a pack I open I'm just gonna tear it apart.
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Posted: Thu Jan 05, 2012 7:02 pm
Tagg the Terror of Death Snapcaster mage, I've opened like... 12 of them he's a cheeky little man. ...I envy your luck tagg...
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Posted: Thu Jan 05, 2012 7:14 pm
sky_rider19 Tagg the Terror of Death Snapcaster mage, I've opened like... 12 of them he's a cheeky little man. ...I envy your luck tagg... You know that Snapcaster Mage sells for over $20 right now? That's more than any of the mythic rares that came in the entire set. Edit: Okay, one Planeswalker (Liliana Vess) Sells for more. But only like 2 dollars more.
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Posted: Thu Jan 05, 2012 8:06 pm
XxBroken_And_ShatteredxX sky_rider19 Tagg the Terror of Death Snapcaster mage, I've opened like... 12 of them he's a cheeky little man. ...I envy your luck tagg... You know that Snapcaster Mage sells for over $20 right now? That's more than any of the mythic rares that came in the entire set. Edit: Okay, one Planeswalker (Liliana Vess) Sells for more. But only like 2 dollars more. Yeah I know, I got rid of the SMs for 25 during worlds. Liliana of the veil's cost would not have held up to the 80$ price for long. I got ride of my playset at worlds for a playset of Bob, willing to do that trade any time of the week. I have bad luck with packs, just this set was actually treating me good.
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Posted: Thu Jan 05, 2012 8:16 pm
Tagg the Terror of Death XxBroken_And_ShatteredxX sky_rider19 Tagg the Terror of Death Snapcaster mage, I've opened like... 12 of them he's a cheeky little man. ...I envy your luck tagg... You know that Snapcaster Mage sells for over $20 right now? That's more than any of the mythic rares that came in the entire set. Edit: Okay, one Planeswalker (Liliana Vess) Sells for more. But only like 2 dollars more. Yeah I know, I got rid of the SMs for 25 during worlds. Liliana of the veil's cost would not have held up to the 80$ price for long. I got ride of my playset at worlds for a playset of Bob, willing to do that trade any time of the week. I have bad luck with packs, just this set was actually treating me good. Considering you can F*** anyone playing Liliana with a well-timed Mindslaver, I don't even think she was that particularly great in the first place. But to be fair, I've never been a fan of any planeswalker except Nicol Bolas
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Posted: Thu Jan 05, 2012 8:26 pm
XxBroken_And_ShatteredxX Tagg the Terror of Death XxBroken_And_ShatteredxX sky_rider19 Tagg the Terror of Death Snapcaster mage, I've opened like... 12 of them he's a cheeky little man. ...I envy your luck tagg... You know that Snapcaster Mage sells for over $20 right now? That's more than any of the mythic rares that came in the entire set. Edit: Okay, one Planeswalker (Liliana Vess) Sells for more. But only like 2 dollars more. Yeah I know, I got rid of the SMs for 25 during worlds. Liliana of the veil's cost would not have held up to the 80$ price for long. I got ride of my playset at worlds for a playset of Bob, willing to do that trade any time of the week. I have bad luck with packs, just this set was actually treating me good. Considering you can F*** anyone playing Liliana with a well-timed Mindslaver, I don't even think she was that particularly great in the first place. But to be fair, I've never been a fan of any planeswalker except Nicol Bolas well yeah, but in a competitive aspect, Mindslaver has nothing on lilliana. She is very VERY good in legacy,modern , and competitive decks. but she only fits in certain decks. It is not like Jace the mindsculptor where you can put him in ANY blue deck and the deck will become better. Lilliana is the opposite, you have to play a deck that uses the graveyard to get the most out of her you can't just put her in any black deck. I am a big fan of planeswalkers in mtg now, at first i felt like it was dumb, but it is now a nice staple (although the prices on these guys when they are release are wayyyy too large). I love nicol Bolas, I remember playing him when 5 color control was "good" and used him with cruel ultimatum. As far as table top mtg or casual FNM, liliana wont be seeing too much play.
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Posted: Thu Jan 05, 2012 8:33 pm
I meant liliana of the veil. And Mindslaver is one of my favorite cards, just for the extra turn or the screw-over that can be given. Plus knowing all their cards and stuff. I think of it as a timewalk, overmaster, and something else on top of it most likely.
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Posted: Thu Jan 05, 2012 10:26 pm
i am talking about liliana of the veil too biggrin D first lilliana is crap and is a mediocre casual card (i remember when it was 30$ when it first came out and then dropped to 5$)
I love mindslaver as a card, it is fun to use their cards against them and tap them out mind slaver is good and all, but only as a casual card.
liliana of the veil was not worth 120 EVER. Jace is understandable at 60$ because he is just good. I expected her price to drop to 20 and 15 when it rotates out(unless there is a kick a** modern/legacy deck that owns everything).
there is a reason why cards cost a certain value, but it is always safer to buy the costly cards 3-6 months after release so it's price can stabilize. it is almost 95% of the time true that they will drop in value.
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Posted: Fri Jan 06, 2012 4:06 pm
idk. I'd like the first liliana because you could tutor a couple of times, which is always useful. Though I can see how Liliana of the Veil could have a deck built around her and be really good.
What do you think about the new Garruk? I'm not much of a green-player, so I'd like to know what you think.
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Posted: Sat Jan 07, 2012 3:39 am
Garruk the relentless is okay. the one from M12 is significantly better.
the thing with the two garruks is that both provide board advantage without really hurting themselves, such as making creatures. Look at it this way, the first garruk was considered the best plainswalker during the lorywn set (first lilliana was $20 but then dropped to 5$ soon after whereas Garruk was 8$ and went to 15$). of course the untap 2 really made him shine, but the reason why he was the best was because he could activly protect himself by making a body whereas no other walker could. that one abbility was a minus. the new garruks are Plus or zero abbilities to make a body, so not only are you working twords his ultimate, you are activly making bodies on the field without losing additional cards.
garruk relentless however is not too good because it only makes a 2/2 wolf, and it takes way too much work to get him to flip, and his abilities require you to lose board position (creature cards put into the yard by having them die), which green isn't suppose to do. (if anything they should have done -2 discard a creature card and search your deck for a creature AKA surrvival of the fittest) and there are much better things to do on turn 4 then cast relentless, like sollem simulacrum, which lets you play primeaval hunter and gains you card advantage.
Primival hunder is just so much better. his +1 makes a 3/3 body, his -3 lets you DRAW cards(with dungrow elder you are gonna draw 5 which is what people play) and his ultimate... well no walkers ultimate should ever go off because when it does you should win the game. but his ultimate is easier to get to BECAUSE his +1 actively protects him.
Playability of walkers in a competitive enviorment are based on their non-ultimate abbilities. Look at Jace the mindsculptor, it was not because his ultimate was REALLY good (-12 is a real long investment and rarely goes off). jaces first 3 powers let you 1 fateseal your opponent and let them have lands on top, brainstorm yourself and gain massive card advantege and deck manuverability, and protect himself from any creature
with garruk the relentless it justtakes too much time to get him to flip when most games end(or should be over) on turn seven.
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Posted: Mon Jan 16, 2012 2:36 am
Tagg the Terror of Death Garruk the relentless is okay. the one from M12 is significantly better. the thing with the two garruks is that both provide board advantage without really hurting themselves, such as making creatures. Look at it this way, the first garruk was considered the best plainswalker during the lorywn set (first lilliana was $20 but then dropped to 5$ soon after whereas Garruk was 8$ and went to 15$). of course the untap 2 really made him shine, but the reason why he was the best was because he could actively protect himself by making a body whereas no other walker could. that one ability was a minus. the new garruks are Plus or zero abilities to make a body, so not only are you working towards his ultimate, you are actively making bodies on the field without losing additional cards. garruk relentless however is not too good because it only makes a 2/2 wolf, and it takes way too much work to get him to flip, and his abilities require you to lose board position (creature cards put into the yard by having them die), which green isn't suppose to do. (if anything they should have done -2 discard a creature card and search your deck for a creature AKA survival of the fittest) and there are much better things to do on turn 4 then cast relentless, like sollem simulacrum, which lets you play primeaval hunter and gains you card advantage. Primival hunter is just so much better. his +1 makes a 3/3 body, his -3 lets you DRAW cards(with dungrow elder you are gonna draw 5 which is what people play) and his ultimate... well no walkers ultimate should ever go off because when it does you should win the game. but his ultimate is easier to get to BECAUSE his +1 actively protects him. Playability of walkers in a competitive environment are based on their non-ultimate abilities. Look at Jace the mindsculptor, it was not because his ultimate was REALLY good (-12 is a real long investment and rarely goes off). jaces first 3 powers let you 1 fateseal your opponent and let them have lands on top, brainstorm yourself and gain massive card advantage and deck maneuverability, and protect himself from any creature with garruk the relentless it justtakes too much time to get him to flip when most games end(or should be over) on turn seven. Okay, so let me reply to this without sounding like a total idiot...okay so....the two Garruks. I'm was never a big fan of Green in MTG, thinking it was a whole lot of nothing but Mana Whore's, but I took a liking to it a few years back, but I never liked Garruk until those two plainswalkers. Now...most games I play tend to drag out abit longer than seven turns, so I'm not the best to analyze their abilities I guess? (so let's look at their abilities stand alone for the most part), but I don't see anything necessarily bad with Garruk Relentless's abilities when compared to Primal Hunter. The only issue which you brought up that I fully agree on is the flipping. Using a 2/2 token he generates is a derpy idea since it drops him to 1 loyalty, but that doesn't mean you can't put out a sacrificial lamb that has a power of 1 or less, like a wall or 1/3 or less creature, now then you gotta look at his Veil-Cursed side. He puts a 1/1 wolf with deathtouch (which can be boosted to at least 2/2 if you run a werewolf deck like mwah), so compare Primal Hunter with his 3/3 beast, when in combat the beast would die as well, so in the long run, yeah, not the most amazing compared to primal hunter's beasts, but you get the same potency in combat (not including possibility of trample or first strike). Also being not a green wolf but a black wolf token, it's no longer susceptible to noob traps like doom blade (well mostly doom blade). Also you could easily put down a moonmist and make it so the poor thing isn't obliterated by bigger creature while still killing it. Now to second ability, Relentless (-1) needs you to sac a beastie, go ahead, you got tokens, you got other s**t hopefully, it fuels his last ability which ain't always a showstopper, but manages to devastate when used properly, plus if u really don't want ur wolfie token you can sac it and cut your losses for a better creature (reminds me of Birthing Pod). Primal (-3) gives draw power.....well....alright, for -3? kinda stupid considering you can get the same out of 2 of the 3 Jace's (technically 3, but Jace the mind scultor's ability is a 0 and is abit trickier and more interesting) after 3 turns and get +6 all the while and considering ur piggy backing off of your beast tokens and not a creature you summoned. Also that effect seems to lose all meaning when you have hunter's insight and know what your doing with it. you can easily use it on your token or a more powerful creature, do damage, and get draw power at the same time, good deal right? better than Primal Hunter cause ur not wasting loyalty counters . Then we have ability 3. So now that they both have climbed to being able to use their final powers (if they lived that long cause you know your enemy isn't a total idiot) you have your devastating final abilities. So Primal Hunter (-6) puts out all these wurm tokens...cool, definitely powerful, but how will they hold up? how are you going to use them? not to mention you can't use them on the first turn their summoned unless you magically give them haste(sword of vengance? only works on one :<....don't know any greens that give haste). So with that in mind, it leaves the poor things susceptible to a bunch of kill cards....or an all out assault that may or may not be unblockable (I could list, but it'd be cumbersome) slowly send them to your hand which will aptly kill them, and so on and so forth, depends on the opponent, but I digress. Anyway someone could easily make the tokens less of an issue and end the game given the right circumstances. Now lets take in Relentless, it takes less turns to get him up considering if each used their - abilities once (still when done right it only takes 3 turns with relentless). It's final ability gives trample +X/+X where X is the creatures in ur grave, given that Relentless is a Green and Black, I saw this coming. So just ensure your weak monsters have a foot in the grave and flood em' with damage, not a showstopper, but if you wait and put up tokens until about the time Primal would get his Wurms (if - is used), you'd most likely have amassed enough creatures in the grave and have enough pups on the field to flood them, even if they defend against the brunt of the damage, odds are you'd have some semblance of field dominance and could easily finish them off. This is just one bronies point of view, and taking in the fact that it's five in the morning and I've had no sleep, this argument may have some holes. In any case though, I perfer Relentless, but I figure them both to be epic green cards when used properly, and have no hate towards people who use either or. Cheers~!
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Posted: Mon Jan 16, 2012 3:49 pm
Mcemosama Tagg the Terror of Death Garruk the relentless is okay. the one from M12 is significantly better. the thing with the two garruks is that both provide board advantage without really hurting themselves, such as making creatures. Look at it this way, the first garruk was considered the best plainswalker during the lorywn set (first lilliana was $20 but then dropped to 5$ soon after whereas Garruk was 8$ and went to 15$). of course the untap 2 really made him shine, but the reason why he was the best was because he could actively protect himself by making a body whereas no other walker could. that one ability was a minus. the new garruks are Plus or zero abilities to make a body, so not only are you working towards his ultimate, you are actively making bodies on the field without losing additional cards. garruk relentless however is not too good because it only makes a 2/2 wolf, and it takes way too much work to get him to flip, and his abilities require you to lose board position (creature cards put into the yard by having them die), which green isn't suppose to do. (if anything they should have done -2 discard a creature card and search your deck for a creature AKA survival of the fittest) and there are much better things to do on turn 4 then cast relentless, like sollem simulacrum, which lets you play primeaval hunter and gains you card advantage. Primival hunter is just so much better. his +1 makes a 3/3 body, his -3 lets you DRAW cards(with dungrow elder you are gonna draw 5 which is what people play) and his ultimate... well no walkers ultimate should ever go off because when it does you should win the game. but his ultimate is easier to get to BECAUSE his +1 actively protects him. Playability of walkers in a competitive environment are based on their non-ultimate abilities. Look at Jace the mindsculptor, it was not because his ultimate was REALLY good (-12 is a real long investment and rarely goes off). jaces first 3 powers let you 1 fateseal your opponent and let them have lands on top, brainstorm yourself and gain massive card advantage and deck maneuverability, and protect himself from any creature with garruk the relentless it justtakes too much time to get him to flip when most games end(or should be over) on turn seven. Okay, so let me reply to this without sounding like a total idiot...okay so....the two Garruks. I'm was never a big fan of Green in MTG, thinking it was a whole lot of nothing but Mana Whore's, but I took a liking to it a few years back, but I never liked Garruk until those two plainswalkers. Now...most games I play tend to drag out abit longer than seven turns, so I'm not the best to analyze their abilities I guess? (so let's look at their abilities stand alone for the most part), but I don't see anything necessarily bad with Garruk Relentless's abilities when compared to Primal Hunter. The only issue which you brought up that I fully agree on is the flipping. Using a 2/2 token he generates is a derpy idea since it drops him to 1 loyalty, but that doesn't mean you can't put out a sacrificial lamb that has a power of 1 or less, like a wall or 1/3 or less creature, now then you gotta look at his Veil-Cursed side. He puts a 1/1 wolf with deathtouch (which can be boosted to at least 2/2 if you run a werewolf deck like mwah), so compare Primal Hunter with his 3/3 beast, when in combat the beast would die as well, so in the long run, yeah, not the most amazing compared to primal hunter's beasts, but you get the same potency in combat (not including possibility of trample or first strike). Also being not a green wolf but a black wolf token, it's no longer susceptible to noob traps like doom blade (well mostly doom blade). Also you could easily put down a moonmist and make it so the poor thing isn't obliterated by bigger creature while still killing it. Now to second ability, Relentless (-1) needs you to sac a beastie, go ahead, you got tokens, you got other s**t hopefully, it fuels his last ability which ain't always a showstopper, but manages to devastate when used properly, plus if u really don't want ur wolfie token you can sac it and cut your losses for a better creature (reminds me of Birthing Pod). Primal (-3) gives draw power.....well....alright, for -3? kinda stupid considering you can get the same out of 2 of the 3 Jace's (technically 3, but Jace the mind scultor's ability is a 0 and is abit trickier and more interesting) after 3 turns and get +6 all the while and considering ur piggy backing off of your beast tokens and not a creature you summoned. Also that effect seems to lose all meaning when you have hunter's insight and know what your doing with it. you can easily use it on your token or a more powerful creature, do damage, and get draw power at the same time, good deal right? better than Primal Hunter cause ur not wasting loyalty counters . Then we have ability 3. So now that they both have climbed to being able to use their final powers (if they lived that long cause you know your enemy isn't a total idiot) you have your devastating final abilities. So Primal Hunter (-6) puts out all these wurm tokens...cool, definitely powerful, but how will they hold up? how are you going to use them? not to mention you can't use them on the first turn their summoned unless you magically give them haste(sword of vengance? only works on one :<....don't know any greens that give haste). So with that in mind, it leaves the poor things susceptible to a bunch of kill cards....or an all out assault that may or may not be unblockable (I could list, but it'd be cumbersome) slowly send them to your hand which will aptly kill them, and so on and so forth, depends on the opponent, but I digress. Anyway someone could easily make the tokens less of an issue and end the game given the right circumstances. Now lets take in Relentless, it takes less turns to get him up considering if each used their - abilities once (still when done right it only takes 3 turns with relentless). It's final ability gives trample +X/+X where X is the creatures in ur grave, given that Relentless is a Green and Black, I saw this coming. So just ensure your weak monsters have a foot in the grave and flood em' with damage, not a showstopper, but if you wait and put up tokens until about the time Primal would get his Wurms (if - is used), you'd most likely have amassed enough creatures in the grave and have enough pups on the field to flood them, even if they defend against the brunt of the damage, odds are you'd have some semblance of field dominance and could easily finish them off. This is just one bronies point of view, and taking in the fact that it's five in the morning and I've had no sleep, this argument may have some holes. In any case though, I perfer Relentless, but I figure them both to be epic green cards when used properly, and have no hate towards people who use either or. Cheers~! I welcome all conversations ^^ anyways my view on the two garruks are in standard/modern/legacy MTG, not casual, so here's a different way for me to express my view. HOWEVER I am not saying that mine is the whole set in stone "I'm right your wrong" deal. both are essentially good, but my preference is Primeval hunter. First off with the ultimate we'll just naturally assume that no ultimate should ever go off, so his 6/6 and the trample thing should be thrown out. In competitive MTG it is widely accepted that if an ultimate goes off, the player who has the ultimate going off should already have enough of an advantage to win. if we compare both ultimate yes relentless is a lower cost however it does not win you games unless you sac your cards in hand(creatures) to fuel your ultimate, if you look at Chandra ablaze which has a similar effect, she was significantly bad because you had to waste your hand to use an ability, relenteless's ultimate has that kind of effect if you get what I mean, which is why I feel that have 6/6's fill the board and spending an overrun(1 card) is more potent then relentlesses ultimate, regardless, ultimates should never go off. Now next ability, we will talk about garruks token generation. Yes the 1/1 deathtouch wolf is significantly better than a 3/3 beast hands down vsing other cretures. however the 2/2 is nothing verses a 3/3 so we will compare the 1/1 black wolf to the 3/3 beast. Although your argument with doom blade is correct (in terms of the wolf can not be killed by the blade), I would happily trade a card in my opponents hand for a token (I will touch base on this with the card draw). In terms of which can hurt what, both would kill each other if combat is dealt, however the 1/1 can kill all things verses the beast. but most people would deal with the wolf before further attacking and losing a card. also a 3/3 is essentially a wild nactle, which is significantly better than a Typhoid Rats which is the 1/1 deathtouch wolf. that is a reason why Typhoid Rats is not played in modern or legacy but wild nactle is (but the 3/3 cat did get banned in modern recently XD) Now lets look at the second abbility we'll compare the search ability on relentless to the card draw on hunter. we will assume that relentless's ability to fight is to get him to flip, just for arguments sak. anyways the ability to search for any card is very potent and lets you search for any creature, you will still have to sac your Typhoid Rats for it though which again reflects Ablazes negatice part. Hunter though lets you draw cards without the need to sac the wild nactle. Although you do not know what card you will get, you do not loose the board presence, which is key. I believe that Card draw in green is VERY powerful and although the two jaces can also do it too, those were the reasons WHY jace has always been a star (not memory adept because drawing 1 card for 5 mana is lame). as far as hunter's insight, it does not see any play in competitive magic because it requires combat dmg to be dealt, whereas draw cards for hunter does not need to do dmg, which does make a difference. also losing 2 cards (if you sac a creature card) for 1 card loses card advantage verses drawing cards which gains you card advantage. Furthermore your opponent knows one card in your hand, whereas drawing 2-4 cards are all unknown to your opponent which gives them less information to work with. We can both agree that information for opponents = bad. The next part is the difficulty to transform garruk and wastes turns, ideally you want to use garruks fight ability on their guy so you don't lose board presence. If you use it on your own wolf or even your own guy, then you essentially wasted a turn of his abilities by resetting what you just did in order to flip him (hope that makes sense ><). You never want to be put into a situation where you wasted a turn. If you do not have any board presence and you do that, Gut shot is also such a major powerhouse in standard (almost in every deck mainboard/sideboard and running 3-4$ on channel fireball) for an uncommon that cost zero, if you are put into the situation of casting garruk, flipping him with 1 loyalty Lastly card advantage (with spells you can actually play) is the number ONE reason why people win in games 95 percent of the time. I hope that this explains my point of view and hopefully I have persuaded you, if not then that is completely fine because everyone in this guild is always entitled to their views and I am NEVER right 100% of the time. I do see relentless being played after rotation in standard because mtg is lowering their power creep by a LOT, when scars is out of roation standard will probubly slow to 8-10 turn games I also DO see relentless seeing SOME play in standard, however hunter see's more play. They are BOTH the same price range with hunter only 3-4$ more, but also take into consideration that M12 has been around a lot longer then innistrad and innistrads cards are still stabilizing in price.
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Posted: Thu Jun 14, 2012 5:04 am
Well I ordered a Japanese besieged box a little while ago. I got 10 Go for the Throats. I was just like. "Wat."
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