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Roll & Post Battle System ver.2

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iLexx
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PostPosted: Mon Feb 06, 2012 9:16 pm


UNDER RECONSTRUCTION!!!


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Roll & Post Battle System


What is the RBPS?
The Role and Post Battle System (from here on referred to as RPBS) is a system I developed that allows the characters in an RP to have a more RPG-like battle style. This not only helps us enjoy the RPs in a different, fresher way but it also eliminated the possibility of Godmodding, which good RPers OH SO HATE!!!

When players RP, they usually make post after post, saying what they would like to happen with the attacks they launch. However, as is dictated by our human nature, we will try to evade the attack or come out of it unharmed. This is where the RPBS comes into play

How do you do it?
When making a post, players have the opportunity of making a post action. One of the options is the opportunity to post a dice roll with the post as well. The RPBS takes advantage of this, allowing the use of dice to decide the outcomes of battles.

An important thing to know is that, for the effects of this guild, whenever an RP will use the RPBS, the Role Play Master (RPM) of Role Play's Owner MUST write RPBS in the RP's description so others know that the system will be used.

The steps to follow are a really simple. This is how:

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First off...
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The first thing the you do is...

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Step three: Fighting
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Here is the most complicated part of the whole deal. It's mainly the most complicated part because players must be aware of certain things for the fight to flow accordingly.

First thing to be aware of:
Both players must be aware of both character's last roll.
Important because it will...

Second thing to be aware of:
When attempting an action, players MUST and I repeat MUST chose to roll 2 4-sided dice (2d4) when making their post.
Important because this is what determines whether their attack will hit or not and the damage that will be dealt. if a player forgets to roll the dice in their post, the attack automatically misses the target (unless the target was not the opponent). The first d4 says whether the attack misses or hits, while the second says the damage it will deal.

Rules of the dice:
1: When an 4 is rolled, the dealt critical damage, dealing additional damage +4.

 
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