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Mr. Blackbird Lore

Dapper Codger

PostPosted: Sat Feb 11, 2012 1:00 am


Introduction:
Hello, I'm Mr. Blackbird Lore. Friends call me BB, which you are more than welcome to do. I've been on hiatus for well over a year now, and have an itch for RP that needs some serious scratching. If you've been looking for an Epic and Fantastic Quest amid a Medieval setting, look no further! Join the Prince of Dinn, and you will get all that and more! Come, set sail with us on a potentially suicidal voyage across uncharted seas to an unknown land inhabited by the deadliest force the Realm of Laon has ever encountered in hopes of vanquishing them in one swift blow. The journey will undoubtedly be fraught with dangerous foes and harrowing obstacles, but the Prince will need the support of all his people if he is to end this conflict before it destroys his beloved kingdom and its denizens.

So come! Hearken to the Quest! Embark on the Journey!

Contact me
You are welcome to do so via IRC (irc.sorcery.net, user: Blackbird), PM, or AIM/YIM, which is matriximposter14, and preferrably in that order.

Updates
A place to keep track of OOC and Plot-relevant developments as they occur. Take a peek here occasionally for summaries of events, new player announcements, and possible hiatuses.

PostPosted: Sat Feb 11, 2012 1:15 am


Guidelines:
1) Literacy is to be expected. Can't squeeze out a paragraph? Remember DOTS: Do, Observe, Think, Say. Ensuring all four are present in each post guarantees that much more quality in your roleplaying.
2) Godmoding/Godmodding will not be permitted. It is a sign of poor roleplaying and will be stricken from the roleplay immediately. And if it's a consistent problem, I will consider removing the player as well.
3) Combat: I run a very simple system. In your post, you describe your character attempting an action. ALL NPCs should be assumed to be controlled by myself unless stated otherwise- including their responses to your characters. This also extends to combat, which will look something like this:

Player & NPC
Player: Rin engaged the nearest thug, thrusting fiercely with his spear while maintaining a guard with his buckler.
NPC: Lacking any real talent for combat, he flailed wildly, knocking the thrust aside and tossing himself to the floor in the process.
Player: With a confident smirk, Rin struck again at his vulnerable target.
NPC: The thug shrieked when the spearhead slipped between ribs and sliced into his heart. In seconds he was dead.

Take note that the "Player" never said, "Rin stabbed the thug thrice, killing him instantly." An acceptable version of this mistake would be, "Rin stabbed at the thug thrice, intent on slitting his throat."
Speaking of combat, I have one other thing I like to use, called Awesome Points. Each player will be granted 3 of them at the very start of the roleplay, and can be used at any time to guarantee success of an action that would otherwise have a very have chance of failure or require a great deal of luck. You may use them by simply highlighting the action you want to succeed in
Red. I will determine the cost, and subtract the appropriate amount of points. The more awesome or more extreme the action, the higher the cost, though most will only cost 1AP. More may be earned by making me laugh, cry, or whisper, "wow." In short, excellent roleplaying. Fantastic, clever, or entertaining depictions of comedy, emotion, action, or any other element of writing will earn you more AP, which I will announce as well as indicate why. It gives me a way to thank the players for their contributions and gives them incentive to provide their very best- and hopefully improve in the process.
I look forward to seeing what sorts of awesome you all come up with!

4) Romance is not and will not be the focus of this roleplay. That said, I welcome it. So long as what belongs behind closed doors (i.e. not posted) remains that way, I have no problems with any of it.
5) Be creative with your characters! Try something you haven't done before.
6) HAVE FUN!


Profile Submission:
A) Profiles should be sent to me with your character's name as the title.
B) Characters can be from ANY background and herald from any place in Dinn so long as they are a citizen. This includes: wandering salesmen, peasants, soldiers, the royal guard, thieves, mages, and anything in between. Remember, your character is volunteering, and the reason is for you to decide. Maybe you want glory or fame; maybe combat is the only time you feel alive; perhaps you feel a strong sense of patriotism; the list is infinite, really. Be sure you know why as it is quite relevant to the plot.
C) Humans are the only sentient occupants of Laon (though I suppose you might be able to make the case for a golem).
D) I won't make an age restriction, but I will harshly judge any characters submitted under the age of seventeen. You will have to be very convincing. Again, these are humans living in medieval times. I will also cautiously consider characters beyond the age of fifty.
E) Help me expand this Universe. Your efforts will help expand this world we're going to create together, and I would gladly listen to any ideas you have for a local custom, tradition, religion, or other piece of culture. Please also understand that I still reserve the right to reject any ideas, as they may conflict with any information I have withheld for the sake of plot or have yet to add to the setting.
F) Anyone wishing to use magic must choose one and only one Hyde.
G) You will NOT be submitting a character template. Instead you will be providing me with a tableau- a frozen image of your character that manages to capture all the intricacies of who they are. It should manage to include: physical description, preferred weapons, dominant personality traits, primary interests, and anything else that flavors your character. Be imaginative and utilize the beauty of the English language to flesh out your character in this one brief glimpse. I want you to paint me a picture of your character with words. For an example, see the characters below OR check out "Cinders" in Level 3. Some GREAT tableaus over there.

Mr. Blackbird Lore

Dapper Codger


Mr. Blackbird Lore

Dapper Codger

PostPosted: Sat Feb 11, 2012 1:40 am


Setting
The Situation:
On the second day of this the Month of Ripening, two foreign vessels of unknown make and origin disembarked on Dinn's northwestern shore and unloaded a full legion of unknown warriors that proceeded to decimate the nearby city of Cutty Harbor. The timing could not have been less fortunate, as the city had been host to King Dumail and his entourage as he toured the country to witness firsthand its wellbeing. Dumail and his handful of elite escorts engaged these invaders alongside the Paladins of Cutty Harbor, fighting to the last man. What few citizens survived the onslaught spoke in horrified voices of tall, slender beings who commanded powerful Hydes of magic and wielded claymores singlehandedly, and effortlessly. They also spoke of a great pillar of sorcerous flame, an unimaginable inferno that obliterated all of Cutty Harbor and much of the surrounding farmland, leaving only death and ash. Lastly, they all claimed to have heard a disembodied voice as the pillar raged, a harsh rasping voice that rattled in their skulls. It swore to take revenge, it swore to purge Laon of all its inhabitants for their violence. There were no clues to the origin of the invaders save for the inhuman descriptions relayed by those few lucky souls that endured the traumatic experience.

The following week was very tense and hectic as King Dumail's first son, Prince Trimley, was declared ruler of the realm by birthright. Immediately thereafter he was deluged with a torrent of arguments and debates on how to handle the perplexing concerns that gripped the Kingdom: how do you retaliate against a foe whose homeland is hidden from you? And how do you defend against an enemy that can appear on a whim at any of your shores?

Trimley's decision was both daring and surprising. The fourteen-year old enthroned Prince will lead a counteroffensive to the enemy's homeland, which the court Mages have surmised must lie directly west of Dinn's shores at an unknowable distance. Enlistment rallies began immediately, promoting the glory, duty, and adventure of this potentially fateful voyage to the people.

It is now the Thirtieth day of Ripening, the final day of recruitment for Prince Trimley's plan. He mans the enlistment table one last time, hoping to gather enough able-bodied individuals to make a proper fighting force. The recruiters are very near to meeting the quota, but not near enough to settle the Prince's nerves. Come, ease the young enthroned Prince's mind; lend your arm's strength, your magic's might, or your mind's prowess. All are welcome- Nay! Needed! Answer the call, Brave Ones, and secure the safety of your loved ones.

Places of Importance:
Laon:
As far back as any records detail, the inhabitants of Laon have always lived there. No history indicates any other continents beyond it, although the recent invasion suggests there must be at least one other. There are seven kingdoms, Dinn being not only one of the largest, but also one of the most powerful and influential in terms of militarism and trade. Its lead competitors- in both areas- are Udon, which borders most of mideast Dinn, and Goln, which occupies most of southern and all of the southeastern corner of Laon.

Dinn:
It occupies the entire western seaboard of the continent Laon (pronounced lown for the quick-tongued northerners and capital-folk, LAY-on for the drawling southerners and mariners). The Brine Mountains define its southern end, a series of soft-edged, tooth-like formations rising out of the ocean. None live here due to the lack of flat landscapes. The mountain range gives way to gently sloping hills pocked by mining towns, the largest of which is Menk. Beyond the hills, Dinn is rich and plentiful plains stretching all the way up to its dark crown: the Black Forest. Bolin, its capital, is planted dead center of the country. On the open plains, an army could easily be spotted five miles away, making a surprise attack impossible. A small island off the southeastern corner of Dinn, aptly name Alight, is its only source of early warning against this new nameless, faceless threat.

Rokva: Dinn's largest military port and our starting place. It is a fortress by design and function with a seawall expansive enough to fence in a third of the country's military vessels.

Alight:An island noted most commonly for its great stone lighthouse and beautiful beaches. It would be a great vacation spot if it had not been militarized; it is currently used as an outpost to keep watch for any signs of more invaders.

Bolin: Bolin was built as a proper fortress, but also a place of overt health and beauty. Poverty is amazingly minimal for a city its size, and its denizens quite happy. Many people seeking to find a better life go to Bolin- and many find it. It is a place of many opportunities and few risks.

Laud: If you're looking to do business on the high seas- be it legal or otherwise- Laud is the place. Nestled between the sea and the western edge of the Brine Mountains, it is the port with easiest access to the kingdoms accompanying Dinn on Laon. Big point of trade and transaction.

Glint: The largest city of trade on Dinn's eastern border. Nine out of ten foreigners will venture through its gates before following its road west to the capital.

Hunter's Enclave: The commonly held thought is that the Enclave is folk legend, a convenient home for many a tale and folk hero, as well as rogues and charlatans trying to make quick coin. The stories are bold enough to claim the residents of this secretive village cut their homes out of the base of the forest's massive trees while others more daring live up among the branches, easy as robins.

PostPosted: Sun Feb 12, 2012 1:24 am


Characters:
The characters involved, including the lead NPC: Trimley.
Trimley, Prince of Dinn
A boy stands on the western beach, just outside a massive fortress wall that stretches hundreds of yards into the ocean. His gaze is set on the horizon and melancholy defines his muddy hazel eyes. The sun is low, coloring the typically crystal blue water a hazy ripple of red, orange, and yellow; sunset is the perfect time for melancholy, the boy thinks. He has a great voyage ahead of him, and the weight of the country on his broad shoulders; melancholy seems appropriate for the situation. Men will heed his every word, and it is very likely those men will go to their deaths because of him. He detests the idea that his commands will send great men-- and women, he reminds himseIf-- to die. If only... If only he had the wisdom of his father... But he can't dwell on that. It will only lead to more tears. Kings don't cry.

Though he is only fourteen, the boy stands at five and a half feet-- tall for his age, but still short in a world of men. His shorts and tunic are green silk, but only sleeves of the latter are visible beneath his leather armor. From the wet sands plated leather boots rise to his knees; his thighs are hidden beneath leather trousers. The backhands of his elbow-length leather gauntlets are plated with iron, and the left arm sports a junction for attaching a bracer. His waist is girdled with a thick belt. At his right hip hangs both a short sword and a small knife, suggesting he is left-handed. The chestpiece and pauldrons of his attire seem almost too small. Puberty rests for no one's convenience, not even the Prince's.

The breeze kicks up again, tousling his dark brown hair and caressing his face with cold hands. He flinches, chilled, but ignores the discomfort. His left hand forms a fist, his eyes fix upon the sun. If he could only take hold of that great ball of light and throw it upon his enemies, life would be much simpler. But then, what would the realm of mortals mean to him, a sun-slinging god? An interesting dilemma; he would have to speak to his philosopher if there was time before departure.

Trimley decides it is time to return to the fortress; his people will be arriving soon and the King cannot be seen as rueful by his soldiers nor citizens. They need to see determination, courage, and strength: traits he comes by naturally, displays gracefully like a man of the court aught.

A smile breaks out on his face as Trimley strides into Rokva, and it is mostly sincere. It is the smile of a gallant King in the making, assuming he survives the trial by fire.


Venom3001
"Sir" Selene Argyris exploded.

The discharge of raw force from her body schorched her skin, the furious heat the energy converted into failing to disintegrate her eyebrows and hair solely on account of having done so many castings of this ago. Her short-sleeved white robe was curiously unburnt, the silver trimming unmelted. Her opponents, who were thrown clear off of their feet, noticed none of this. They did notice, to some degree, as the female knight followed right behind them, her battle axe - a weapon as strong and sharp as it was slow and heavy - raised at her side.

"On your feet, dog!" she called out, beckoning to the middle of the three bandits with a hand the shade of chocolate imported from a nation across the sea - imported much like she had been, perhaps. "It's more than you deserve for trying to start a fight of three against one, but I'll permit you to die on your feet instead of on your back! Now rise, if you have any honor!" The bandit tried to scramble away. He and his band had started this because he'd seen what he'd thought was a particularly feminine-looking foreign man with an axe "he" couldn't possibly use in a silver-trimmed robe with a bag that must surely have more valuables. An unusually masculine-looking bald woman with an axe she could very much use and with more power than control in regards to her casting was in absolutely no way what he'd bargained for.

Arygris took two long strides forward and her slammed her axe down, burying it between his legs. He soiled himself for obvous reasons as he stared up into the dark eyes of a woman who, though not native to Dinn, was more of a patriot than most of its home-grown inhabitants. "Where's your bravado, now!? Come on. Don't be shy, not after you tried to start this." She ripped her axe from the earth. "Grab your blade! Split your lungs with blood and thunder! Have some damned pride, worm!" He failed to obey. "That's it, then? Fah. You'll get what you deserve, then: a slow, painful, and ignoble end followed by a shallow grave." She brought her axe in a headsman's arc and slammed the axe through his shin. Leather, cloth, skin, fat, muscle, and bone all parted in turn, then again on the way out, with the bloody blade finally resting in the soft soil. Then, footsteps from her right and left-

With a deafening thundercrack, Argyris exploded again, the wave of force pressurizing the air around her to create a sonic boom. The two remaining bandits, who had just attempting to jump her again, stumbled back, smoke trailing from their skin and armor.

"One at a time, scum. We're going to fight by the traditions of your forefathers, and may your ancestors help you if you try that again."

Shade264
The young man smiles in satisfaction as the last row of wheat falls before his scythe; His emerald eyes sparkle with pride as he inspects his work. The scythe had been his first major success in the art of enchantment and had proved invalueable, both as a source of work and a means of defense. He has since then recieved the title of Master. As the gentle breeze blows back his raven black hair from a clean shaven face, and dries the sweat from his tall, lean and deeply tanned frame.

Simon Anion lights his pipe and puffs at is as he considers his decision to join the young prince in his war efforts. He had no use for the spoils of war, nor did one in his position much care who ruled the kingdom, but he knows full well that an invading army wasn't likely to leave the farming class alone for long; Soldiers need to eat after all. Besides nothing provides a better chance for advancement in enchanting or casting than the art of war, and as only an apprentice caster, if he ever wanted to become a true sage his casting could use a little work.

He frowns slightly as he considers further. The enchanted scarecrows were already beginning to collect and bundle the hay that was cut the week before and had been thouroughly dried. Though the farmers would have to work harder without him there, there would be no lack of workers, and golems worked cheap.

Reluctantly he gathers up his pack and the tools of his craft, straps them to his back, and carries the scythe over his right shoulder. He nods grimly to the few farmers in the field as he starts down the road to Rokva and a new, vastly different kind of harvest.

Ivaylo_Sai
The sea breeze was sharp and a little cold as Otter anchored in Rokva's public port, outside the massive seawall. He stood a moment watching the docks around him from the prow of his little ship, an odd vessel in a port of three masted galleys. But the old catamaran had served him well through many scrapes and he would much rather sail his Quetzalcoatl to the ends of the world than take even the new king's finest warship. Though he seriously doubted that would be allowed. So he just hoped he wouldn't be telling her a long good-bye as he jumped from deck to dock and tied her heavy rope to the post. "Good times, old girl," he muttered patting the dragon carved prow and frowning at the flake of green paint that fell from the touch. "Paste due for dry-dock work anyway," he grumbled under his breath before turning away with a fixed smile.

Forced optimism was a difficult expression to pull off and it looked a bit threatening on the young man's copper tanned face as he walked up the dock toward the fortress. Long dark dreads tangled in beads and ribbons, feathers and shells framed the expression with a wild look. Topped with a coin-bead trimmed, bright red silk bandanna and covered in a worn captain's coat the young man didn't need the cutlass at his side to look like a pirate. The large knife strapped to one of his knee high boots and several more hidden in the lining of his coat only served to augment the look. Brightly colored scarves and bits of fabric, beads, bones, even a few bells that jingled with every step drove the look home so well that most gave him a wide berth as he passed.

But Otter would have only laughed had any of them chanced to call him such. Laughed and pulled a worn bit of parchment from the breast pocket of his finely embroidered vest. Every time he did was with a wry grin as he flicked open the folded letter, showed the title and old king's seal to any that questioned legitimacy. A "Privateer of the Sovereign King of Dinn" the paper called him and Otter was more than proud of the title, even if the scribe had misspelled his name.

The privateer was so proud he'd come to port that day to get the new king's signature added to his father's, though the weather had been perfect for pearl diving off the reefs. The oysters could wait, he'd thought as he pulled into the harbor but news from the ships he passed there nearly sent Otter turning rudder back to sea.

The new king was calling a Quest. A quest to the Western Sea no less. Just what he needed, landlubbers splashing about in his waters. They were sure to muck it up and scare the fish. For a futile venture to top it off. Otter had personally sailed weeks to the west and never found anything but trouble, usually in the form of storms and sea monsters. At least that was the story he stuck to as for how he lost Mallory's schooner out there. The old sea dog deserved it for making him run contraband in that piece of junk anyway.

Otter wasn't the only one who told tales of monsters in those waters either. It was common to hear travelers regaling any that would listen with stories of great serpents, giant squids, and bloodthirsty mermaids in the western seas. From the dockside taverns of Laud to the inns of Glint, wherever sailors and traders could be found, there was sure to be at least one ranting over a frothy mug about some dark night on an evil calm where the seas themselves spat up monsters from a watery hell.

As entertaining as those stories may be, Otter had no intention of living them - not when he could just tell them as if he had. So he started to shift sails and leave the harbor. He could always come back later for his signature. The child left to the throne once this new king was dead might even be an easier one to ask for it. And then the privateer heard rumors of a bounty.

The specifics varied of course depending who Otter asked but the word in the harbor was that the king would pay handsomely to join him in his quest. It was enough to give Otter pause. A king's bounty. Otter could only wonder what that would be like: gold, jewels, title, maybe one of those fancy swords the knights were so proud of. It would probably be land, the privateer sneered. He had no use for dirt; though, he could probably sell it.

Whatever the reward he would have to survive the journey first. A challenge. An adventure. The thought put a smile on his lips. It had been too long since he'd last had a real adventure. Far too long he'd missed the wild wind in his sails taking him into the unknown. Maybe it was time to put off the safety of shallow waters and return to the deep. Bounty or no another trip into the western sea would be interesting at the least. Maybe he wouldn't have to pay the boy for his signature as he had the last king. That would be a bounty in itself.

So Otter tied his ship to dock and made his way to the meeting of heroes where he would cast his lot for inclusion in the boy king's doomed quest. No doubt they would need an experienced seafarer and, he hoped, a fast ship to take them to the edge of the world and back.


Storm Aether
"Failure!" A young, grimacing enlistee thought to himself as he leaned against a tree by the road to Rokva.

"Shoulda just stayed in Laud. Perfectly good job, that was. Payed the rent and what not. Damn your ambition!" Despite his harsh self-criticism, Erick's former job at a warehouse in a village on the outskirts of Laud, organizing shipments bound for export by destination, paid for more than the rent. He had managed to save up enough to purchase the small round shield, spear, and skirted leather cuirass that accompanied the undyed boots, trousers and tunic he had also purchased specifically to join the new king's quest.

"What now? Off to pledge your life to some spoilt noble's revenge? Mother won't sleep a wink while you're off lookin' for some island that probably don't even exist, y'know that! Damn your heedlessness!" Only a month before, young Erick Williamson had been incomparably proud of having fought tooth and nail to earn his independence at the age of 19, even after having failed the education at the trade school, which his mother had fought equally hard to give him. Only a week before had he decided that his job was a dead-end, he was going nowhere, he would never be the man he wanted to be.

The sounds of cattle drew his harsh gaze away from the ground, to the young farm girl grazing a single healthy cow in the pasture across the road. Realizing the severity of his expression, he smiled at her. Her innocent giggle brought a moment's peace to his bright green eyes. He was a handsome, slightly tanned young man, if somewhat unkempt.

He stroked his sparse, ungroomed beard thoughtfully, his mind wandering to the future. "It's not so bad. I'll make a lot more money this way... then I can go back to school, and--" He realized his hand was resting on the war axe at his side. Unlike the spear, shield, and armor, this was not a recent acquisition. Along with a few less-than-flattering anecdotes pried from his mother's memory, this axe was all he knew of his father. A rustic, but well-made axe. The curved edge and the spike on the opposite side left no doubt that it was a weapon of war. He had never meant to use it for the purpose it was designed, but this axe was all that he had to remind him of his passion.

Erick Williamson was brilliant, truly a gifted intellect. No-one could understand why he had done so poorly in trade school. What they did not know was that he stayed up late at night, studying the science and magic of enchanting and suffusion. With no formal training, albeit with no small effort, he had placed an enchantment on the axe--a keyword, which, when spoken, made it slippery to the touch. He had chosen such an enchantment only to prevent it from being stolen. He had also experimented with healing injured birds and rodents over a period of weeks. All of this, however, was more difficult than he would care to admit. By his estimate, he was only barely a novice of enchanting, and at best an apprentice of suffusion.

He grasped the axe suddenly, drawing it from the loop of his belt, and gazed upon it intently. "Why, father? Why did you have such a thing? Why... did you leave this to me?"


SirBayer
Blood on his robes, pooling around his ankles. Soaking up into black fabric, into the bandages upon his feet and legs. It was all he could do to force himself to remember how it got there. Why he was standing in a puddle of blood. The nearest skeleton shifted its bones across its bloodied axe. It waited on him, expecting orders. They all did. They had all done exactly what they were told, as they always had to. Why had he chosen now to wake up?

Of course, it was the survivor. She was huddled in the corner, not crying but clearly petrified with fear. She was similar to him, Fyrin noted. In a lot of ways. She, too, had the X-shaped brand of a murderer, but hers was upon her throat, rather than the left cheek. She, too, seemed too tall for her own size, just like Fyrin’s own fragile, skyscraping build. Her face was narrow and her cheeks recessed ever so slightly, just as his. And even in her fear, he could see that same hatred, the same fury that had brought him to this. And in that moment, he had woken from a years-long slumber, intending for the first time to rescue a soul instead of enslaving it.

Bending down, unwrapping the sand-covered bandages encircling his face and head with bandaged, sand-encrusted fingers, Fyrin Mal’Reist held his hand out, trying to pacify the terrified girl. He must have seemed awfully pale, especially with dark hair and unshaven stubble to frame his face. She didn’t seem to be paying attention, though - her eyes were focused instead on the undead warrior behind him.

“Master,” the bones snarled, the title full of hatred, “shall this one be massacred too? Or will your all-mighty hand see fit to spare her the fate of her friends?” The soul trapped within the bones longed for freedom. Fought for it every second. Fyrin Conatined him through magic and nothing else. If he slipped up, the bones would kill him for what he’d done. As they should. The girl shrunk further back in terror, curled into herself for protection. There was a twinge of anger in Fyrin’s heart. They always thought him a monster. He had proved them right.

“No.” He couldn’t blame them anymore. “You are released. All of you. May your souls find rest in the Beyond.” There was a splashing as bones and steel collapsed to the blood-soaked ground. The girl remained silent, clearly in shock. She would need help he could not provide her. Still, he could take her there. He reached out and gently grasped her hand, slowly pulling her to her feet. Fyrin lead her to the door, pushing it open and squinting as the brilliant sun hit his face for the first time in what seemed like years. The next village would be a few miles, and they’d kill him on sight. He could only take her so far, but he had to do what he could.

What a time to wake up.


Clockwork Tribble
Twyla struggled for the fifth time today to affix a very large wooden chest to the back of her pack mule. She was not very good with knots and the ropes that kept it there had come untied again. She hefted it back into place with a great amount of effort, tied the knots again, and grumbled in annoyance. Both the mule and her little grey gelding were taking the opportunity to munch on the surrounding grass, oblivious to her attempts. She had been trying for nearly half an hour. Twyla stepped back, crossed her arms, and studied the arrangement.

Piled under chests of bottled oils, crates of dried herbs, and bundles of cloth, the mule looked like a mountain on legs. In comparison, the young woman looked like half a twig. She was just under five feet tall, with a wispy cloud of long blonde hair, pale grey eyes, and slightly tanned skin. She was very thin - even the bones in her hands showed through - but that was no uncommon thing in her village, and anyway she made up for her size by being stubborn; everyone said so. And if they were wrong, that didn't much matter because she had something else to make up for it too: she could heal.

She hadn't been to a fancy school to study suffusion, though the local hedge witch, Old Sallis, had taught her all she knew of it. Twyla's real specialty was herbs. Sallis always told her, "If'n ye got the choice betwixt usin' yer own energy an' usin' a plant, go fer the plant." Twyla had quickly become so proficient with herbal medicine that the villagers often couldn't tell if she was using magic or not. She was only nineteen now, and if she kept up her studies she could soon surpass the hedge witch. She'd had a promising future there. Not anymore.

Twyla could not have turned back if she wanted to, and as much as she was leaving behind, she almost didn't. The entrance to Rokva was barely a mile away and beyond it were adventure, a challenge, prestige, and the king. Remembering the latter, she looked down at her clothing: a faded green rough spun dress with the skirt split to allow ease of riding, over a loose shirt of undyed wool. Not at all fit for meeting royalty. She looked around and rested her gaze on a patch of bright yellow flowers - tansy, she recognized. She picked one of the blossoms and tucked it behind her ear. Pretty enough. After a quick check to be sure that her belongings were still secure, Twyla hopped back into her gelding's saddle and guided the horse back onto the road to Rokva.


Mr. Blackbird Lore

Dapper Codger


Mr. Blackbird Lore

Dapper Codger

PostPosted: Sun Feb 26, 2012 8:29 pm


The King is dead- died, two weeks ago. Unless you're a complete hermit you heard the news from one of the many Voices- men and women through whom the words of Royal Decree are magically channeled. They spoke of many things, but mostly of the death of one King and installment of his successor: Prince Trimley. Even more riveting, perhaps, was his call-to-arms. The invaders were the greatest threat Dinn had ever seen, a point made all the more clear by the risky decision to sail uncharted seas west in search of lands unknown.

One week ago the fateful message was repeated: "Come to Rokva. Sail west with Prince Trimley to strike down those would threaten Dinn and your loved ones. The Prince needs you- the people need you."

And now, today, you find yourself in Rokva for reasons that are your own. To newcomers, its expansive stone walls must be impressive: they rival those of Bolin, and encompass not only the city proper, but many acres of the ocean. It is difficult to judge just how far they go for the many grandiose ships in the harbor block much of the view. They are wooden behemoths, many armed with weapons of war, others designed to deliver people by the hundreds if not thousands.

Three of these stand apart in distance and design. The first is practically shining, its paint is so white- and undoubtedly applied by magic. The name is clearly and boldly printed upon the port side of the prow in black: Dawn Reckoning. Its sisters- Cerulean Sojourner and Valiance- are azure blue and emerald green, respectively. They are undoubtedly the largest three ships, and look well enough armed to each wage their own war. That is, to the trained eye, weapon emplacements are easily identified even if no actual weapons are visible from below.

Standing at the pier before the trio of warships are three men, a term very loosely applied to the youngest one standing in the middle. He is easily identified as Prince Trimley, and his expression is friendly and inviting even if he is geared for battle. Dark brown hair is cut short and proper. His eyes are a startlingly mild, muddy hazel- very different from one might expect from someone leading a kingdom.

To his left is a man barely six inches his superior with a stout frame and prominent belly. He wears robes like an ascetic but smokes a pipe, suggesting he's a mage or lowly servant. Making it all the more difficult to discern, he lets his thick brown hair flail as it wishes. The more one looks, the easier it is to just dismiss him as a tramp or vagabond.

In stark contrast is a hulking, musclebound warrior to Trimley's right. While his smile is sincere and even warm, the two-bit battleaxe strapped to his shoulders displays a sinister, glinting grin. His armor is clearly his own and custom, proof positive that he has displayed grand valor and skill on the battlefield. He is bald, but his chin is occupied by a short black beard evidently well-kept. Most obtrusive are his steely blue-gray eyes and their weaponized stare; the meek and combat-ignorant shy away from it.

Before these three is a simple wooden table with two piles of parchment and a dozen inkwells with half as many quills. One pile is parchment already covered in various styles of writing: names and hometowns. The other stack is topped by a sheet with just two names and one town: Jilly Goodall and Orin Diln, both citizens of Laud. The blank space below simply begs to be filled- preferably with your name.

Despite this, people still go about their day's work with little distraction. After all, the Prince has been here for two weeks, patiently building up an army he deems sufficient for the upcoming campaign to distant lands in uncharted territory. Many, if not most, still stare, though. Trimley is quick to greet everyone he locks eyes with, trying to encourage them through his friendly behavior. It is all he can do to keep up their spirits before he departs. It is perhaps a couple hours past high noon. They will continue to recruit until the sun disappears behind the sea wall and they no longer have the light to identify their prospects.

The time has come! Commit to the Quest! Embark on the Journey!
PostPosted: Sun Feb 26, 2012 9:51 pm


A vagrant mage, a muscle-head warrior, and a boy king Otter struggled to keep the sneer off his face as he studied the trio from across the pier. He'd been pretending to peruse the wares of the dockside merchants for the better part of an hour now, watching the people pass and stare, some walk up but none sign the page. It did not bode well.

Nor did the sight of the flashy ships. Otter couldn't help but wonder how much coin they'd wasted on the magic paint-job. Money that could have been better spent in the sails or rigging, much more important things than making them a blaring target. Every pirate and brigand on the high seas will know that's a rich ship, not to mention whatever enemy they're out to fight. But that's the way of kings, take stupid risks to look good while dying. At least the size and arms would keep away most trouble though they also made them sitting ducks to a fast ship. Quetzalcoatl could run circles 'round those pompous ladies all day an' they'd never get a shot in at least Otter's ego said so.

Still, he'd come all this way, might as well have a chat. With a shrug of his shoulders the Privateer put down the shiny bauble he'd been pretending to inspect and gave the merchant a tip of a hat that wasn't there then stepped away from the table. He didn't walk straight for the recruiters, he rarely went straight anywhere. Instead he curved around the shop stalls then ambled along the pier before ending up at the unassuming table as if by accident.

The somewhat scraggly young man, looking every bit a pirate, gave the three a crooked grin and curious look then studied the names on the papers as he idly scratched the dark stubble on his chin. "So. A quest, eh?" the man drawled in a back country accent glancing up to look the young king directly in the eye.

Ivaylo_Sai


Mr. Blackbird Lore

Dapper Codger

PostPosted: Mon Feb 27, 2012 1:27 am


Trimley had been watching this man patiently, and with some curiosity. He'd rarely dealt with anyone with Otter's... livelihood. He was a point of interest and a distraction in this otherwise anxiety-ridden day.

And what boy didn't have a few daydreams about pirates anyways? So when Otter finally worked his way around to the enlistment stand, it took all his years of royal training to suppress Trimley's excitement. He still had a very friendly smile, though, with the enthusiasm only found in energetic boys his age.

"Yes. We'll be here 'til sundown if you'd like to spend a few more hours perusing the trinkets and novelties." His response was a tactic he'd learned from his father. When others underestimate you, disarming with a little insight quickly changed the political playing field. He delivered it with a winning smile. Quietly he hoped there was a chance to impress this sea dog, convince him the Prince wasn't a lost cause- because he wasn't. Everyone always measured him to be of little worth, and while that was normally an advantage in a diplomatic situation, it's nothing but a hindrance when you're trying to win people over to your cause.
PostPosted: Mon Feb 27, 2012 2:47 am


Selene strode down the docks, her dark skin contrasting mercilessly with her silver-trimmed white robe, which in the midday sun was quite blinding. A week on the road, perhaps, might fix that. Her heavy axe was on her back.

Speaking of axes, she really did need to axe for directions. This city was larger than she'd expected. She spotted another robed who seemed to have stopped, barely registering that this person might also not know the layout of the city (what with the campaign assembling here) but decided IT'S TOO LATE TO TURN BACK NOW.

"Excuse me, do you know the way to the docks? I must confess this city more sizable than hearsay had led me to believe."

Venom3001


SirBayer

PostPosted: Mon Feb 27, 2012 3:08 am


It had been years since he'd been in a city alone, Fyrin had realized as he leaned on his quarterstaff, and he felt remarkably fragile; the crowds pushed him to and fro, though he stood above the average citizen. Perhaps it was because he hadn't eaten today. Or drank. It would've helped if he had any money. He paused, gathering his bearings - he knew the docks were... and the sun was... so he needed to go...

It took a moment for him to register Selene's voice, muffling as the bandages on his head were. When he did, he turned, took a moment to understand what he was looking at. She (he thought, it was in the voice) certainly didn't help him feel any less like an upright twig.

"I believe so," he replied. "I'm heading that way myself. I can lead you there." Of course, it didn't hurt that she'd fill the muscle gap. He might actually be able to cross the street without nearly getting knocked off his feet.
PostPosted: Mon Feb 27, 2012 3:27 am


"That would be most excellent," Selene replied, trying not to think too hard about the uncertainty of one "believing so." She smiled in as normal-looking a manner as she could (or at least that's what she thought she did).

The lack of eyebrows made this difficult.

Venom3001


Ivaylo_Sai

PostPosted: Mon Feb 27, 2012 7:47 am


The young 'pirate' smiled wider at the hint of boyish enthusiasm in the king's smile as he wandered up to the stand. He'd thought Trimley may have been watching him but it was good to see the boy had the stones to admit it. Most just dropped their eyes and shied away when caught at such. Of course it could just be royal arrogance. Not that Otter had a wealth of experience with nobility but the upper class was known for that sort of thing. Otter did have some experience with this boy's father though and he had been a good king, kind and brave and not overly stuck up. For the boy's sake Otter hoped Trimley was the same. The Western Sea was no place for a stuffed-shirt, powder-headed noble.

At the boy's words Otter's smile turned coy. Politicking with a ratty sailor are we he recognized Trimley's tactic and liked the boy for it. Never one to shy away for getting caught, the ratty sailor huffed a laugh at the king's jab. "Think we both know the only trinkets I was really lookin' at is standin' behind this table," he gave the heavily armed warrior a wink just to rub it in, guessing he would be the least appreciative of the gesture. Best to let them know what they're getting into with him before setting foot on deck and getting stuck with each other.
PostPosted: Mon Feb 27, 2012 9:11 am


As the dust settled around his boots, Simon swung down his scythe and leaned on it for a moment while he caught his breath and examined the gate to the walled city. The speed enchantment he laid upon the boots helped save time, but the walk was still tiring. Once his breathing returned to a more or less even rythm, he stands straight and puts the scythe back over his shoulder.

"No sense going to a recruitment looking like a feeble and sickly individual." He chuckles to himself as he filled his pipe and brought it to his lips. Simon then casually leans against the gates archway and puffs at the pipe for a while, before asking one of the guards for directions to the docks.

Finally, he enters the city and heads west towards the docks as directed, to sign his name in service to a boy who would be king.

Shade264


Mr. Blackbird Lore

Dapper Codger

PostPosted: Mon Feb 27, 2012 10:59 am


Trimley only chuckled. Clearly this sailor knew nothing about General Dullahan, because Dullahan also laughed. "Smart words coming from a sea rat," the larger man retorted in his deep, hearty voice, "Let's hope you can handle that sword better than that mouth of yours." There was no malice in the large warrior's tone; in fact it was congenial, perhaps even chummy- like two friends having a friendly rivalry. The pipe-smoking third seems bemused, smiling while he continues to puff away.

"Dullahan." Trimley shot a look up at the General.

"Prince?"

"Behave yourself."

"I was only replying in kind, sir."

"Reply kindly- not 'in kind.' These are still our people."

Dullahan just smirked at Otter and muttered, "Yes sir."
PostPosted: Mon Feb 27, 2012 11:08 am


The young Erick stood leaning on his spear at the entrance the dockyard, gazing across the distance at the forming party of heroes. He was no hero, he knew this, but he was resolute to join them. He stood contemplating approaching them with a somber, motionless stare. He would come. He would be a part of this voyage. That much was sure. Yet, if he was to go to war, there was one last he had to do while he was still in his own country.

...Minutes later:

"Suzie!" The young man shouted eagerly, jogging through the marketplace.
"Hey, Suzie, remember me?" He continued, placing his hand on well-dressed young lady's shoulder.
As she turned to face him, shocked by the sudden contact, he feigned surprise upon meeting her eyes.
"Oh, I'm sorry, I thought you was someone else-" As he spoke, she looked him over with a half-shocked, half-irritated glance. Before he could finish she turned on her heels and marched away with her head upturned.
Erick released a defeated sigh, followed by a shrug, and raised his head to look around the marketplace.

"Jane! Hey, Jane!"

Storm Aether

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08 Level 0 - The Red Zone (archive)

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