Name: Fajra Race: Redguard (one of the human races of Tamriel); infected with beast blood/lycanthropy; Dragonborn. Gender: Female Occupation: Dragonslayer, battle-mage, former assassin, former... goatherd?
Likes: Dislikes:
Personality: Fajra's life used to be so uncomplicated... right before it became the most intensely complicated thing in the world. After discovering her Grand and Glorious Destiny, Fajra went along with things for a while - just long enough for Destiny to break her. She fled, wounded, and here we are.
Fajra is practiced at putting up a bold front, but internally she's skittish and wary, with a great dislike for any who would use her, be they god, daedra, mortal, or anything in between. She is weary, wanting nothing more than to be left alone, in charge of her own life once more, without whispers in her mind and distant demands Shouted from mountaintops. Beneath that prickly exterior there lies a warm and earnest heart, but that heart has been broken a few too many times. Earning Fajra's trust is a difficult thing indeed. She doesn't even feel she can trust herself, given how far she has strayed from the path of heroes...
History: Fajra was born to a small family of goatherds in the northeastern mountains of Hammerfell, a few days' walk from the border with Skyrim. Her father, a retired warrior, loved her mother dearly, and the two of them had five children. Fajra was the youngest, and the only girl. She grew up as one of the boys, while also being somewhat protected - and trained fully in all the arts her father knew. Which weren't many, or at a very high level, but he knew more than enough to keep his family safe.
Fajra never went far from the small village where her family lived, though she did eventually establish her own small home. She continue to work on the family holdings, until one fateful trip when she (along with a small caravan) headed along the road that led to Skyrim, intent on finding some hardy Nordic goats to bring back home, to improve the breeding stock.
The blizzard struck the caravan unawares; snow-blind, Fajra was lost, ending up crossing the border to Skyrim without knowing it. In her addled state, she was picked up by a patrol of Imperial guards... and the rest was history.
Fajra, apparently, was Dovahkiin - Dragonborn. And suddenly everything was very, very complicated indeed. And, for a while, things were good. She adapted to the changing circumstances, securing a home in Whiterun and a place among the Companions, undergoing their secret ritual and becoming a sister in beast blood within the Companions' inner circle. She traveled all across Skyrim, seeking to uncover truth and justice, living the life of a hero from a tale. Daedra and gods alike sought her, to say nothing of mortals. Fajra did her best, seeking to be worthy of the destiny that had been thrust upon her - a hero worthy of legend, performing good deeds and righting wrongs wherever she found them.
((Continues below, with spoilers for Skyrim's Dark Brotherhood questline.))
And then, one day, in the city of Winterhold, she heard tell of a young boy, despised by those who knew him. A young boy who had shut himself up, desperately performing a dark rite to a dead goddess. It was a mysterious enough circumstance to attract Fajra's interest... and, having judged the boy's situation, decided the best thing to do would be to quietly remove the person he sought vengeance on, a woman who ran an orphanage and treated the children in her care with great cruelty.
So she did. And the Dark Brotherhood, who swore fealty to the goddess the boy had been praying to, found her. Fajra had encroached on their territory, taken their kill, but their leader Astrid was intrigued... and in that moment, Fajra was lost.
Utterly smitten with Astrid, even though the other woman was married and not at all available, Fajra was drawn into the Dark Brotherhood, seeking to remain in Astrid's company and her good graces. At first, the work seemed fine, not much different from that of the Companions, to be honest. And then the Night Mother arrived - a corpse in a casket, that was said to whisper orders to her Listener. The 'goddess' the child had been praying to. She had not spoken in decades... until she spoke to Fajra.
In the end, driven by both the Night Mother's whispers in her mind and her unrequited adoration for Astrid, Fajra found herself taking part in a plot to assassinate the very Emperor of Tamriel himself. But the Emperor was wary, and a trap had been laid, one which the Dark Brotherhood fell for hook, line, and sinker. Fajra narrowly escaped at the 'assassination' scene itself, only to return and find the Sanctuary of the Dark Brotherhood utterly destroyed. Astrid herself had been tortured and was nothing but a bloody pile of meat, twisted and broken and flayed into a parody of that same rite performed to speak with the Night Mother. With her last words, as Fajra crouched over her, Astrid begged for her own death.
Fajra gave her the gift she requested.
Maddened by grief, barely aware of the world around her, Fajra traveled to Solitude and found the Emperor's ship. Before he could flee, she took her vengeance upon him, for Astrid's sake. And, as Fajra leapt into the water, making a clean escape, her world came crashing down upon her. What she'd done. What she'd lost - not just Astrid, but her own moral compass. Her own honor. All of it, lost for the sake of... what?
Fajra wandered Skyrim, a shadow of her former self, staying away from civilization and taking up any little tasks she could find in a fruitless effort to purge her own guilt. The Night Mother's hissing in her mind was ignored as best as she could, and she never returned to the Brotherhood despite that corpse's pleas. Eventually, Fajra found herself in the vast cavern of the Blackreach, a huge cave system located far below Skyrim, populated only by Falmer and the animunculi the long-dead Dwemer had created to protect their cities. It was silent, far from any who might trouble her, and vast enough to explore for years.
It was a perfect place in which to self-flagellate, and served as such for months... until an odd, upward-turning tunnel led her not to Skyrim, but to another realm entirely...
Sosiqui
Enduring Muse
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Sosiqui
Enduring Muse
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Posted: Tue Feb 21, 2012 3:27 pm
Fajra is well-acquainted with battle; as such, she has a variety of combat skills both magical and mundane. As Dragonborn, she can also use the Thu'um, or Dragon Shouts... and, as a werewolf, she can shapeshift. (Being Dovahkiin makes you a bit of a special snowflake, okay?)
Fighting Abilities: Highly skilled at marksmanship (longbow), preferring to sneak quietly and take out threats from a distance with her longbow. When she must fight in close quarters, she carries a sword in one hand and a spell in the other.
Spells: Flames (minor, constant gout of flames from palm); Frostbite (ditto, except ice); Candlelight (summon orb of light that hovers over her head); Healing/Fast Healing (fairly obvious).
Shapeshifting: As a werewolf, Fajra can shift into her beast form (and because she carries the blessing of Hircine, she can do it as much as she likes). In her beast form her ability to reason through consequences as she usually would is seriously hampered.
Thu'um/Dragon Shouts: Fajra knows the following Shouts. - Unrelenting Force (fus ro dah):