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Diablo en Musica 92

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PostPosted: Tue Mar 06, 2012 6:38 pm


-_-_-_-_-C u s t o m T e c h n i q u e
-_-_-_-_-C r e w

Review the rules... and then...
Fill out the code below and post your request...


___☁ R u l e s:
☆ All submitted work is susceptible to change.
☆ You cannot create combination nature techniques.
☆ When creating your techniques, please stay away from "Space/Time"manipulation.

• Members are allowed to make up to eight [8] custom techniques. ( Referred to as custom techniques slots. )
• Custom techniques- do not -count towards restriction limits.
• Custom techniques- must -be learned in order to use.
• Custom techniques- are not -affected by post reduction abilities. ( Academy. Temple, etc. )
• Custom jutsu have their own training outline, provided below.

○ After approval, post your techniques [ Here ]


___☁ T r a i n i n g:
___Rank (E) ○ 0 Posts
___Rank (D) ○ 1 Posts
___Rank (C) ○ 2 Posts
___Rank (B) ○ 3 Posts
___Rank (A) ○ 4 Posts
___Rank (S) ○ 6 Posts


[size=9]
[b]Character:[/b] (Who uses the technique)
[b]Technique Name:[/b] (What will it be called)
[b]Rank:[/b] (E/D/C/B/A/S)
[b]Type:[/b] (Force, Lightsaber, Combat)
[b]Nature:[/b] (Light, Dark, Neutral, or Unknown)
[b]Description:[/b] [i] (What it does) [/i]
[/size]
 
PostPosted: Sat May 05, 2012 6:43 pm



Character: Salik Jurrico
Technique Name: Fighting Sight
Rank: trainable E-S
Type: Force
Nature: Universal/Passive
Description: Fighting-sight was a particular form of highly accurate precognition used by the Aing-Tii, experts in the manipulation of space and time, in battle. Salik, during his time as a Jed Shadow, had spent some time with the Aing-tii and had learned just a little about their use of the Force, listening to "those who dwell beyond the veil" for their precognitive powers.

This technique is a passive technique that must be trained through the ranks individually (starting with e, then d, and so on up to S rank.) This technique increases Salik's battle precognitive abilities, allowing him to dodge and move more effectively, as well as act as a defense to surprise techniques.


Yo-ko

Hallowed Prophet


Yo-ko

Hallowed Prophet

PostPosted: Sat May 05, 2012 7:59 pm



Character: Salik Jurrico
Technique Name: The White Current
Rank: E-S
Type: Force
Nature: Universal/Passive
Description: The White Current is an aspect of the Force studied by the Fallanassi, and was often used in the creation of illusions and concealment, rather than for anger, protection, healing, aggression, or any other reason. The White Current was uniquely different from other aspects and schools of thought in that the Current was the immersion of oneself in the actual flows and ripples within the force itself, rather than the force as a whole. Practitioners of the White Current also gained the ability to sense the white current around them, which allowed them to sense sentient beings by the ripples they made in the Current, this power allowed them to detect the presence of cloaked or invisible sentient beings - through the Force or technology - as well as their approximate numbers. Salik was given the option to study this aspect when he encountered them on a Shadow mission, finding their philosophy and their techniques rather intriguing. Rather then discount them for the superiority of the Jedi, the Jedi Shadow listened and learned while obtaining knowledge of the wider aspects of the force.

This technqiue must be trained through the ranks, starting with E, then D, and so forth. This technique increases Salik's ability to use Force Illusion, and other powers affecting the mind, increasing in power, potency, size, and sophistication, as well as increase his ability to sense those concealing themselves.

PostPosted: Sat May 05, 2012 8:12 pm


Yo-ko


Hmm, I am a little if-y on all of this; what are the reduction aspects? Or, what isn't a good effect on these? Does it take energy, make you slower, vulnerable, what? ^~^

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Yo-ko

Hallowed Prophet

PostPosted: Sat May 05, 2012 8:23 pm


B i o N i g h t
Yo-ko


Hmm, I am a little if-y on all of this; what are the reduction aspects? Or, what isn't a good effect on these? Does it take energy, make you slower, vulnerable, what? ^~^
then training aspect, as i must train each rank individually, as well as taking up a custom technique slot of mine. if there are changes you want me to make, let me know
PostPosted: Sun May 06, 2012 10:09 am


B i o N i g h t
Yo-ko


Hmm, I am a little if-y on all of this; what are the reduction aspects? Or, what isn't a good effect on these? Does it take energy, make you slower, vulnerable, what? ^~^
So?......

i mean these two are supposed to be an increase in techniques that already exist (danger sense through the force < fighting sight and force illusion < White Current) o can add on a cost increase to these if i use them i guess, but i figured them eating up one of my custom techniques for something that already exists, and making training for the as an absolute pain in the a** would be not only applicable, but fair and realistic

Yo-ko

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B i o N i g h t

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PostPosted: Sun May 06, 2012 10:24 am


Yo-ko
B i o N i g h t
Yo-ko


Hmm, I am a little if-y on all of this; what are the reduction aspects? Or, what isn't a good effect on these? Does it take energy, make you slower, vulnerable, what? ^~^
So?......

i mean these two are supposed to be an increase in techniques that already exist (danger sense through the force < fighting sight and force illusion < White Current) o can add on a cost increase to these if i use them i guess, but i figured them eating up one of my custom techniques for something that already exists, and making training for the as an absolute pain in the a** would be not only applicable, but fair and realistic

Alright then, Both Approved
Make sure to include that in your Combat description ^~^
PostPosted: Sun May 06, 2012 11:59 am


B i o N i g h t
Yo-ko
B i o N i g h t
Yo-ko


Hmm, I am a little if-y on all of this; what are the reduction aspects? Or, what isn't a good effect on these? Does it take energy, make you slower, vulnerable, what? ^~^
So?......

i mean these two are supposed to be an increase in techniques that already exist (danger sense through the force < fighting sight and force illusion < White Current) o can add on a cost increase to these if i use them i guess, but i figured them eating up one of my custom techniques for something that already exists, and making training for the as an absolute pain in the a** would be not only applicable, but fair and realistic

Alright then, Both Approved
Make sure to include that in your Combat description ^~^
This i can do smile thank you

Yo-ko

Hallowed Prophet


Yo-ko

Hallowed Prophet

PostPosted: Thu May 17, 2012 11:01 am



Character: Salik Jurrico
Technique Name: Force Debilitate
Rank: C-A
Type: Force
Nature: Neutral
Description: Salik has ran into several instances in which he needs to take out guards or people, but who are good simple people just doing their job. With this said, Salik devised a versatil technique that could fulfill the job description Salik was looking for. By using the force to control the pressure gradient of air around a being, Salik could stop all air flow into the being thus starting to suffocate them. The best part about this discreet technique is that the victim still feels like they are breathing. The unfortunate part is that it requires a small amount of continued use for the desired effect to occur. the first post, the victim victim will feel slight bit of fatigue, especially if they are in action. by the third post, they will be suffering hypoxia, meaning they will have confusion, dizziness, light headiness, delirium, and disorientation. Buy the fifth post, the victim is out cold on the ground. This is base time line for C rank. B rank cuts it to 4 posts, A rank cuts it to 3 posts. Each post the user must pay the continued amount.

If the user continues the A rank technique for 8 continued posts, then the victim will suffer irreversible brain damage usually resulting in death.




Character: Salik Jurrico
Technique Name: Force Serenity
Rank: E-B (Passive), B rank combative
Type: Force
Nature: Light
Description: The user full submits themselves to the will of the Unifying Force. In combat the user ceases to exist as a distinct entity and becomes the embodiment of pure combative motion. The user must pay a B rank for this skill, and it lasts for 5 posts.

Passively, the higher the user trains this skill (up to B rank) the more resistant they will become to fear, panic, and darkside influence.




Character: Salik Jurrico
Technique Name: Force Yank
Rank: E-S Trained at a C rank
Type: Force
Nature: Neutral
Description: Salik has grown capable of powerful force technqiues in his training, but still prefers to look for more versital small technqiues that he can utilize in a multitude of situations. Salik grasps a body part or object on the victim, and quickly pulls it away from them. Although simple, the effects can be devistating. Whiplash, dislocated and broken bones, disarmament, loss of footing, ect.
PostPosted: Fri Jun 08, 2012 8:32 am


Yo-ko


Technique Name: Force Debilitate
Denied
Reason:
What you are describing sounds more like surrounding their head with the force and slowly suffocating them. From my understanding this is not the pressure gradient as it has nothing to do with how much oxygen you taken in.
The pressure gradient of air is a weather and atmospheric pressure thing, not breathing unless it was around their entire body then the pressure would affect lungs. PM me to clarrify





Technique Name: Force Serenity

Technique Name: Force Yank
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Gilamanjaro
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Yo-ko

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PostPosted: Fri Jun 08, 2012 8:47 am


EpicHero Kai
Yo-ko


Technique Name: Force Debilitate
Denied
Reason:
What you are describing sounds more like surrounding their head with the force and slowly suffocating them. From my understanding this is not the pressure gradient as it has nothing to do with how much oxygen you taken in.
The pressure gradient of air is a weather and atmospheric pressure thing, not breathing unless it was around their entire body then the pressure would affect lungs. PM me to clarrify





Technique Name: Force Serenity

Technique Name: Force Yank
User Image
the pressure gradient has to deal with the diaphram rising and falling, chanign the pressure in the lungs to allow air to actually flow through the trachea into them. By stopping and ceasing the movement in front of the nose/mouth, it would not allow the pressure to change and breath could not be taking in or out
PostPosted: Fri Jun 08, 2012 9:35 am


Yo-ko


Final Verdict

Denied

Reason:

Even though a Jedi or Sith could easily use Breath Control, a non-Force sensitive IPC or NPC could be killed without knowing who was doing it, why it was happening, or where you were due to your character's stealthiness and Force Stealth abilities.

Gilamanjaro
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Yo-ko

Hallowed Prophet

PostPosted: Fri Jun 08, 2012 9:56 am


EpicHero Kai
Yo-ko


Final Verdict

Denied

Reason:

Even though a Jedi or Sith could easily use Breath Control, a non-Force sensitive IPC or NPC could be killed without knowing who was doing it, why it was happening, or where you were due to your character's stealthiness and Force Stealth abilities.
Thank you for the well thought out reasons my friend. You have passed the test smile
PostPosted: Tue Jun 12, 2012 7:21 pm



Character: Axl Aran Tra
Technique Name: Nature of the Green
Rank: C-A
Type: Force
Nature: Light
Description: Similar in nature to Plant Surge, this force power instead of pumping life into a plant to grow, it uses the plant's own energy or borrowed energy from other plants to force a plant to grow rapidly. Because of the way it uses energy and the Force at higher levels it can take a heavy toll on the body, however at lower levels it is much more convenient to use than Plant Surge as the user merely has to direct the flow of other's energy. This often kills or blackens the plant that was grown or the plants around it after being used until higher levels.

Gilamanjaro
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Yo-ko

Hallowed Prophet

PostPosted: Sat Jun 16, 2012 12:48 pm



Character: Dezyi the Mando
Technique Name: Combat conditioning
Rank: E-S
Type: Combat
Nature: Neutral
Description: Dezyi is the product of 2 cultures that hold combative proficiency above all other attributes, and this trains his body to be ready for any and all forms of combat, no matter the scenario or situation. Using his intense conditioning, Dezyi is then able to recover much faster, even in combat, to allow himself to the a One Man Army, finishing the fight no matter the circumstances. For each rank of training, Dezyi will be able to recover 5 additional energy points (up to his energy max) for every 2 posts he does not use a complex tecnique. for every 2 ranks (E-C, B-S) Dezyi recovers 10 additional energy per post if he does not perform a combative action.
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