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Vinnicius
Vice Captain

PostPosted: Thu Feb 23, 2006 7:39 pm


If your an anksty Marine player who wants to blow off some steam, or just your average joe Ork player who thinks they have a good idea, share it with us here! We're all curious and would like to hear what you have to say!
PostPosted: Fri Feb 24, 2006 5:01 am


"The Emperor"
Cost: 1,500 Points
WS10 BS10 S9 T9 W10 I10 A6 L10 Sv2+/2+/2+

Special Rules
Holy Command Squad:
The Emperor can field a Command squad of Chapter Master as listed in the Space Marines codex 4th edition.
0-4 Chapter Masters

Alpha Level Pyscher:
The Emperor may choose to use any psychic power from any codex
2 times a turn. He does take perils of the warp but may reroll the test up to two times.

Emperors Powers:
Bend the Titan: The Emperor may choose one vehicle on the field that he will crush with just a thought. On a 1,2,3 the vehicle takes a Glancing hit, on a 4,5,6 the vehicle takes a penetrating hit.

Crush their will: The Emperor sends out a powerful psychic wave that effects all enemies. On a 1,2,3 the enemies are docked 1 leadership for that turn. On a 4,5,6 the enemies are docked 2 leadership and must take a moral test.

Holy Presence: The Emperor is a mighty warrior on the battlefield his presence alone will make any imperial allies fearless. If any enemy unit wish to shoot at the Emperor or his command squad they must first take a moral check. If they fail they are to scared to fire at the mighty Emperor and avert their eyes of his coming wrath.
In close combat the Emperor always strikes first.

The Mighty Emperor: The Emperor may not be killed outright, by any weapon/power/special rule.

Fearless: The Emperor is fearless

Acute Sense: As described in the Warhammer 40k Rule book

Unending will: After the Emperor losses all his wounds he may take a moral check if he passes he recovers 1 wound.

War Gear and equipment:
Sword of the Emperor:
Master crafted
This weapon counts as a power weapon.
It ignores Invulnerable and Armor saves.
Once per turn the Emperor may choose an enemy unit 12 inches and fire a fire blast from the sword. The targeted model suffers 3+d6 attacks at 6 strength 0 ap.

DartStriker
Captain


Vinnicius
Vice Captain

PostPosted: Fri Feb 24, 2006 6:54 pm


(I like that Dart, I'd problably add a little more though, I love my Emperor. 3nodding )

As stated before, I think one Marine special rule (at least) should be added.

Don't Shoot, you'll just make them angry!
All Marines are of intimidating stature, and are recongnized by those of other races as so.
Before firing upon a unit of Space Marine (including any congiget of chapters) you must take a moral check at -1 Ld. If you fail, you lose your chance to fire in your debating. This rule does not apply to fearless units, or other marine units.
PostPosted: Mon Mar 06, 2006 9:23 am


[ Message temporarily off-line ]

DartStriker
Captain


Dryfolius

PostPosted: Fri Mar 10, 2006 6:01 pm


My super HH gunship's stats!!!

330 points all in all. 3nodding sounds fair to me...

Primary=Rail gun. 50pts

Secondary weapon system-A rail rifle mounted onto the Gun Drone spots. 40pts
Secondary weapon system-A rail rifle mounted onto the Gun Drone spots. 40pts

Twin linked frontal Rail guns, Heavy 2. 50pts

Super HH body. 150Pts
Front----Side----Rear
14--------13-------10 stare

BS
4(5)

Speacil Rules.

Experimental Craft.
This craft, being experimental, creates a daft problem with its power supply being over the natrual supply of energy for its systems, If blown up, demolished or anything else that causes it to go boom, place 3 Large blast markers onto the model's area, and have one marker to the front of the craft, and the other 2 at the back. Like so.
User Image
(So sue me, i got bored with it, and i put it on paint, its a ruff verry ruff thing, but you get the idea.)
It deals a Str=7 AP=2 Barrage on a large blast marker for all 3, no scatter dice or anything...(this counts for the owner's units too!)

Augmented BS skill.
Due to the scanners being enhanced by the oncoming power and the other things required to make it work better, the BS is raised by one from the natural HH.

Targeting array. as described in the codex.

Energy realease.
Due to the overwhelming power source, not yet toned down, the Gun ship must eather fire its primary each turn, or move, and with the energy being fed to the engines, enables the Gunship to travel faster, as a normal Fast attack skimmer.


You like?
PostPosted: Fri Mar 10, 2006 9:26 pm


Dart, trust me I am all for those special marines you created, I love the 6 Ws, and the 2 Wounds and such. However, for actual gameing as GamesWorkshop has unforunantly set it up so far, they would differ from normal Marines almost too much.

I think, those should be our normal Marine stats, that is that. 3nodding

As for the super HH Dryfolius, that definitely sounds cool. However, you should knock off a few points and give it a 4 Bs. I say this because a normal Tau vehicle has a 3, and the only reason the HH has the 5 is because of IT'S extra targeting systems and such. I doubt yours is going to have even more on top of that to get it a 5. Sorry.

Vinnicius
Vice Captain


ScratchyBollix

PostPosted: Sat Mar 11, 2006 1:57 am


Your space marine chaplains are screwed!

our new snipers drones can move out of cover in movement phase, shoot in shooting phase, and move back into cover in the assault phase with their jet packs! Your suits wont save you now!!!

lethal_bullet
PostPosted: Sat Mar 11, 2006 8:24 am


Lethal... your kinda head strong.... and uhh, to you Red, the 4, is it's standard BS, and with a add on, Targetting array, bumps it up to 5

Dryfolius


Vinnicius
Vice Captain

PostPosted: Sat Mar 11, 2006 9:22 pm


Dryfolius
Lethal... your kinda head strong.... and uhh, to you Red, the 4, is it's standard BS, and with a add on, Targetting array, bumps it up to 5


No, if you take a look in the codex, it clearly has the Bs as 3, with a (4) next to it because of the built in targetting array. I'm almost positive of that.
PostPosted: Sat Mar 11, 2006 9:59 pm


Durr , i know that, im saying, that it has a BS of 4, becuase its mine, super, not yours, btfo, HAHAHA!!!... ninja What, mad becuase it is a near equal to the imperium's godlyness!?!?

Dryfolius


Isis47470
Vice Captain

PostPosted: Mon Apr 03, 2006 11:07 pm


My friend and I are going to work on makeing our own armies/races for the 40k universe. Where going to make codexes and all the cool stuff, I can wait to start on this. 4laugh
PostPosted: Wed Apr 05, 2006 7:11 pm


Sounds cool, can't wait to hear it.

DartStriker
Captain


Isis47470
Vice Captain

PostPosted: Wed Apr 19, 2006 11:40 pm


[ Message temporarily off-line ]
PostPosted: Fri Apr 21, 2006 3:02 am


Looking good Isis. Although it seems a little (read a lot) cheaper than it probably should be.

I designed a Land Raider that had v. limited transport capability but replaced the TL HB with TW lascannons from the Razorback kit! (It looks cool and makes your opponent wet themselves!)

Just to let you know Dry, The Tau already have a twin railgunned Hammerhead known as the Swordfish.

It carries a twin railgun turret, missile pods, 2 seeker missiles and a burst cannon as standart armamment!

Aurelius 12


Isis47470
Vice Captain

PostPosted: Fri Apr 21, 2006 1:59 pm


Crap gonk I have two different versions of this tank I posted the wrong special rule, It supose to be the power of the machine sprit not Deus ex machina. It's fixed now. sweatdrop

I did cut the point cost because of the 2 ton test special rule, If you upgrade it to have TL LC it looses all transport capeability so I cut the cost to even out the loss of that feature. You also cant take extra amrmor as an upgrade. You should see the Prometheus's rules it has two pages wort and it's entier history ! Both of those Land Raiders are also Very cheep for the Upgrades given. Check them out in the Space Marine forum.
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40k Race Discussion - All Army Topics are here.

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