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Lady Bern

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PostPosted: Fri May 04, 2012 3:13 pm


You’ve made it through the rules, you’ve read them and decided to join the guild or RP. The next step is one of the fun parts.

Character-Creation!

I am not going to tell you how to create your own character. There are many guides around and they all vary. Some tells you to develop the character before giving them a name and a physical appearance; some go in the complete opposite direction.

My advice to you would be to go with what you are most comfortable with.
With this portion of the guide I can only give you a bit of advice and help you to round out your character so that they won’t be flat and as one dimensional as the characters of Twilight. burning_eyes Yes another burn. twisted

If you want to skip all of the things I'm about to say or would rather rely on someone else
Yukari Clepsydra
Also these are my notes, and I want everyone to at least take a glance at them. They will help you dramatically.


Building a Character - Exactly what you need to know
Basic - Character Creation
Development- Character Creation
Having Multiple Characters
Faces & Heels
PostPosted: Fri May 04, 2012 3:15 pm


Creating a character seems easy with just coming up with a name and maybe in some cases it is, but for some of the serious RPers it’s not that simple.

If you have played the video games where you could create a character you simply get to alter their looks, gender, put them into the clothes you’d like, give them a name and chose how they would fight. Most of the time when people do this they are creating themselves and how they would imagine how it would be like if they were in that game setting; other times it is an original character that they like. Whatever the case may be in the game we aren’t giving the opinion to extend beyond those settings and we don’t give them a set personality.

But that is in the game.

Despite the game never allowing us to flesh out the characters with a personality some people come up with something for them anyhow, forming something of an attachment for the character that they’ve created. But in a RP you are given that option and I encourage you to take full advantage of it.

Lady Bern

Aekea Pirate

11,900 Points
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Lady Bern

Aekea Pirate

11,900 Points
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PostPosted: Fri May 04, 2012 3:32 pm


Honestly as fun as it is to create a character it was a bit difficult putting together this part of the guide so I put together parts that I know and looked to some help from others. But I'm giving you the best that I could come up with.

Creating your original character: The basics

Most roleplays that you will join will have a profile skeleton for you to follow. These skeletons range from simple to very detailed and complex, whatever the case this is information that the RP's captain and everyone else is expecting from you.

This is an example of a very simplistic profile skeleton that is a bit common in RPs.
Quote:
Name::
Username::
Age::
Gender::
Bio::



I am going to contradict myself a bit in a moment. Before you fill out a profile be sure to have a general idea of the character you want to create based upon what the RP is that you're taking part in. But at the same time do not over-think your character either. The profile skeleton is just that. A skeleton it is the bones of your character, you'll put on the meat later on as you continue to RP.
PostPosted: Fri May 04, 2012 3:46 pm


Let us create one for an example using our John Smith Evryman.
User Image - Blocked by "Display Image" Settings. Click to show.

For the first try we’re going to use a somewhat common and simple skeleton
Quote:
Gaia Name:
Name:
Nickname:
Age:
Gender:
Alignment:
Height & Weight:
Hometown:
Entrance Music
Gimmick:
Common Moves:
Signature Moves:
Finishers (max 3):
Image: (Use TekTek Avi If You can)


Now let's fill that out.
Quote:

Gaia Name: Newbie
Name: John S. Evryman
Nickname: Johnny Boy
Age: 30
Gender: Male
Alignment: Good
Height & Weight: 6’2 210lb (you can use metric too)
Hometown: Nowhere, Kansas
Entrance Music: The Last Professional (This is a shameless plug to an acquaintance's, Neo-Blade8, music)
Gimmick: None
Common Moves: Drop kicks, slams, etc.
Signature Moves: Butterfly DDT
Finishers (max 3): Northern lights bomb
Image: User Image - Blocked by "Display Image" Settings. Click to show.


There we have it, our basic profile skeleton for John.
Keep in mind that these tend to vary but don’t be intimidated by the size and the questions in a profile. It’s okay to take your time and think about it even if it takes you two days of careful thought and research.

The LWL profile skeleton can be found here. I'm not using it for the simple fact I am lazy and I'm not putting that much effort into making a profile for an example character.

Lady Bern

Aekea Pirate

11,900 Points
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Lady Bern

Aekea Pirate

11,900 Points
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PostPosted: Fri May 04, 2012 4:16 pm


Well as you can see Johnny Boy is very plain and painfully lacking. Technically there is nothing wrong with his profile, although I could work on it some more it doesn't really need any work at all.

This is where you build your character and provide the meat for the bones. This is where personal tastes conflicts. One guide will tell you to beware of character cliches like the jerk with parent issues or the super sweet good girl who can do no wrong. At the same time another guide will tell you that it's okay to embrace those cliches. Personally I agree with both.

I hate to admit it but take a look at Twilight. I will to this day think that it was some sort of Faustian deal with the devil that made it so popular but still that is the most cliched story but it was pulled off with a minor twist and written out in a way that appeals to the targeted audience.

Cliches can work.

I say you can embrace the cliche and twist it around to make it a bit fresher.
Let us take John for example. Since he is new I'll give him this sort of bio

Quote:
Johnny is a rookie fresh out of wrestling school who always enjoyed watching pro-wresting on TV then after attending his first Wrestlemania show decided that he was going to join and one day become the greatest champion ever.


The rookie thing is a bit cliched so I'm going to twist it slightly by adding some flaws.
Quote:
Johnny Boy is enthusiastic but quick tempered and has watched way too much pro-wrestling on TV. So he is quick to throw insults and taunts and do rather unprofessional things in the ring that gets him DQed or costing him a match.


You see, you can help to develop your character by giving them a small back story (don't do novels of some tragic past we don't need all of that and really no one cares) you can consider what their life was like before joining, how has it effected their personality and fuel their actions.
PostPosted: Fri May 04, 2012 4:29 pm


I wish to take a moment to address the ideas of gimmicks.

Professional wrestlers have gone through a number of gimmicks that fell short and nowadays there are fewer wrestlers with gimmicks and more with specialties.

If you think you can fix a character and make them more interesting by giving them a gimmick then you’re slightly wrong. In real professional wrestling a lot of people were actually made better by getting rid of a gimmick ie John Cena dropping the rapping nonsense.

Before you decide on a character and a possible gimmick take more consideration as a wrestler is not defined by his gimmick but the gimmick is defined by the wrestler.

If a gimmick defined a wrestler then that means that such a person is the forgettable, replaceable, dime a dozen type who can come and go without anyone taking any notice.

Before the flaws and quirks John had a 90% chance of ending up like one of those types. But John is still a bit dull.

I can fix that with more character development and also give him a wrestling gimmick. But keep in mind a gimmick doesn't always equal instant success. Crap is crap, you can wrap it in silk and sprinkle glitter over it but it's still crap.

In the wrestling world gimmicks are mainly used to get over with the crowd, but it's useless if you aren't entertaining to them. Understand?

Lady Bern

Aekea Pirate

11,900 Points
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Lady Bern

Aekea Pirate

11,900 Points
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  • Nerd 50
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PostPosted: Fri May 04, 2012 5:09 pm


Okay back to Johnny and character development.

As you RP your character will grow and change with the events that happen. A happy and bubbly character can be drastically changed by losing a loved one or having a sudden change in their point of view. In a wrestling RP such as this this makes for the heel and face changes.

Let's bring back Johnny.
User Image - Blocked by "Display Image" Settings. Click to show.


As time goes on and the RP advances John’s character will develop. With this character flaw his development can go in different directions. He can become disillusioned in his dreams thinking that he is this wonderful guy when he continues to make the same mistakes such as trash talk and taunting allowing him to slip from face to heel.

User Image - Blocked by "Display Image" Settings. Click to show.
Heel Johnny now wears black and at times a suit, he cheats and he's insulting to others but in his mind he is the greatest wrestler of all time and the boos the audience gives are cheers of support.

Or we can go the route where Johnny instead chooses to learn from his mistakes and learns from a vet and becomes a respectable hardworking man or the developing underdog.
User Image - Blocked by "Display Image" Settings. Click to show.
Meet developed face John

Let's say that he comes to learn that there is more to the wrestling world than he originally knew and it made him rebellious and take on a whole new attitude.
User Image - Blocked by "Display Image" Settings. Click to show.
Anti-face Johnny.
PostPosted: Fri May 04, 2012 5:12 pm


Okay this last bit isn't mine but something taken from a friend in a different guild, Marie the Fallen. These are some questions to ask yourself while you try to round out your character.

Quote:
A round character is a major character in a work of fiction who encounters conflict and is changed by it. Round characters tend to be more fully developed and described than flat, or static, characters. If you think of the characters you most love in fiction, they probably seem as real to you as people you know in real life. This is a good sign that they are round characters.

A writer employs a number of tools or elements to develop a character, making him or her round, including descriptions and dialogue. A character's responses to conflict and his or her thoughts are also revelatory.

How do you go about creating round characters rather than flat ones? Creating truly believable characters takes time and thought, of course; you can start by answering these questions:

1. Where does your character live?
Michael Adams ("Anniversaries in the Blood"), the novelist and writing professor, believes that setting is the most important element of any story. It's definitely true that character, if not story, in many ways grows out of a sense of place. What country does your character live in? What region? Does he live alone or with a family? In a trailer park or an estate? How did he end up living there? How does he feel about it?

2. Where is your character from?
In a similar vein, where did your character's life begin? Did she grow up running around the woods in a small Southern town, or learning to conjugate Latin verbs in a London boarding school? Obviously this influences things like the kinds of people your character knows, the words she uses to communicate with them, and the way she feels about a host of things in her external world.

3. How old is your character?
Though this might seem like an obvious question, it's important to make a clear decision about this before you begin writing -- otherwise, it's impossible to get the details right. For instance, would your character have a cell phone, a land line, or both? Does your character drink martinis or cheap beer? Still get money from his parents, or worry about what will happen to his parents as they get old?

4. What is your character called?
Would a rose by any other name smell as sweet? According to novelist Elinor Lipman, absolutely not: "Names have subtext and identity. If your main characters are Kaplans, you've got yourself a Jewish novel, and if your hero is Smedley Winthrop III, you've given him a trust fund. Nomenclature done right contributes to characterization." Your character's name provides a lot of information -- not only about ethnicity -- but about your character's age, background, and social class.

5. What does your character look like?
Is your character tall enough to see over the heads of a crowd at a bar or to notice the dust on the top of his girlfriend's refrigerator? Does she deal with weight issues and avoid looking at herself in the mirror? Though you need not have a crystal clear picture of your character in mind, physical details help your readers believe in the character, and help you imagine how your character moves through the world.

6. What kind of childhood did he or she have?
As with real people, many things about your character's personality will be determined by his background. Did his parents have a good marriage? Was she raised by a single mom? How your character interacts with other people -- whether he's defensive or confident, stable or rootless -- may be influenced by his past.

7. What does your character do for a living?
As with all of these questions, how much information you need depends in some part on the plot, but you'll need some idea of how your character makes money. A dancer will look at the world very differently from an accountant, for instance, and a construction worker will use very different language from either one. How they feel about a host of issues, from money to family, will be in some part dependent on their choice of careers.

8. How does your character deal with conflict and change?
Most stories involve some element of conflict and change -- they're part of what makes a story a story. Is your character passive or active? If someone confronts her, does she change the subject, head for the minibar, stalk off, or do a deep-breathing exercise? When someone insults him, is he more likely to take it, come up with a retort, or excuse himself to find someone else to talk to?

9. Who else is in your character's life?
Relationships -- how people interact with others -- reveal character. They're also excuses for dialogue, which break up exposition, offering another way of providing necessary information. Think about who will best help you convey this information, and what kinds of people would realistically be in your character's world in the first place.

10. What is your character's goal or motivation in this story or scene?
In longer stories or novels, you will have to ask this question repeatedly. Many of your character's actions will result from the intersection of what she's trying to achieve and her personality, which is composed of everything you've invented in answering the above questions. When in doubt about how your character should behave, ask yourself what your character wants from the situation, and think about the answers you've given to all of the above.


With this the character creation guide (and I use that term loosely) is done.

Lady Bern

Aekea Pirate

11,900 Points
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