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Posted: Mon May 28, 2012 9:45 am
With my daily deck discussions i will also be holding card discussions daily, you may request cards for me to review if none are requested i will pick hyped cards from upcoming sets.
Heroic Champion - Excalibur Rank 4 Light Warrior/xyz/effect 2000/2000 2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; until your opponent's next End Phase, this card's original ATK is doubled.
Ok lets start off by saying wow....can you say i already hate this card, not in a sense that its bad no no much different more in the sense that i hate hero's who can now with this finish you off or run over anything that they cant get over. looking at its original stats obviously not the best choice against any deck that doesnt pump out big boss monsters, while this card will fall of the grid as soon as the effect goes away and veiler will hate on this to no end...However saying all the ways to counter this isnt truly giving justice to this lovely card. This card is able to be abused by rescue rabbit if one were to go into 2 "Noble Knight Artorigus" and overlay into this monstrosity, six sams can make this with ease as well to compensate for their overall issue with high attack monsters. In closing the Card on a scale of 1-10 would get a 6 in my opinion, will it be played...yes no doubt will it be a better option then something else....alot of times no.
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Posted: Mon May 28, 2012 12:00 pm
magic cylinder is at two now for a reason loll but theres plenty of easy removal cards to help get rid of big guys, its why gadgets used to be grand. And dark hole is also allowed, two torrentials, two botomless, this shouldnt be a problem since E heroes dont have much flexibility. Well now they might because of xyz.
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Posted: Mon May 28, 2012 1:50 pm
Magic Cylinder is in my opinion a bad card because it's pretty useless. Sure, it can stop one attack but unlike many cards that are better than it your opponent's monster remains safe and sound, ready to attack the next turn. It damages life points, but any duelist should know that Life points only matter when they're going to hit zero.
Overall, almost every deck should avoid Cylinder.
I've been keeping a close eye on Geargiganto X and it's archetype ever since I heard of them.
It's relatively easy to summon it and it's effects are alright.
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Posted: Mon May 28, 2012 2:33 pm
Poor Saint Jimmy Magic Cylinder is in my opinion a bad card because it's pretty useless. Sure, it can stop one attack but unlike many cards that are better than it your opponent's monster remains safe and sound, ready to attack the next turn. It damages life points, but any duelist should know that Life points only matter when they're going to hit zero. Overall, almost every deck should avoid Cylinder. I've been keeping a close eye on Geargiganto X and it's archetype ever since I heard of them. It's relatively easy to summon it and it's effects are alright. because of reflect bounder and magic cylinder in one turn i brought their lp down to 3300 or so. Then i also packed three smahsing grounds and stuff, so I could easily get by their stuff to attack directly. ranted I didnt test th edeck much, and top tier decks prolly have better options, it wasnt bad at all against decks with powerful monsters, especially since they traded destruction and trap removal for monster summoning potential. But yes itd only work against certain types of decks, but one card dealing 2800 lp and negating an attack, then you destroy it with smashing ground after, its actually very effective, especially when you save a monster you can use to synchro or xyz. But I suppose dimensional prison is more used and it could be better in instances, but dealing damage to the opponent on their turn is rarely expected and if they played solemn warning or judgement they are pretty much toast. Not to mention you coudl combo it with enemy controller tributing the mosnter they would have killed, to have their dude attack them directly, and they would be hesitant to use a trap on it because its their monster. But obviously fails against burn and stuff, but so does dimensional prison.
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Posted: Mon May 28, 2012 3:57 pm
Ryu Kei Shou Kawazu Poor Saint Jimmy Magic Cylinder is in my opinion a bad card because it's pretty useless. Sure, it can stop one attack but unlike many cards that are better than it your opponent's monster remains safe and sound, ready to attack the next turn. It damages life points, but any duelist should know that Life points only matter when they're going to hit zero. Overall, almost every deck should avoid Cylinder. I've been keeping a close eye on Geargiganto X and it's archetype ever since I heard of them. It's relatively easy to summon it and it's effects are alright. because of reflect bounder and magic cylinder in one turn i brought their lp down to 3300 or so. Then i also packed three smahsing grounds and stuff, so I could easily get by their stuff to attack directly. ranted I didnt test th edeck much, and top tier decks prolly have better options, it wasnt bad at all against decks with powerful monsters, especially since they traded destruction and trap removal for monster summoning potential. But yes itd only work against certain types of decks, but one card dealing 2800 lp and negating an attack, then you destroy it with smashing ground after, its actually very effective, especially when you save a monster you can use to synchro or xyz. But I suppose dimensional prison is more used and it could be better in instances, but dealing damage to the opponent on their turn is rarely expected and if they played solemn warning or judgement they are pretty much toast. Not to mention you coudl combo it with enemy controller tributing the mosnter they would have killed, to have their dude attack them directly, and they would be hesitant to use a trap on it because its their monster. But obviously fails against burn and stuff, but so does dimensional prison. You can still use Judgment, even with only two life points. And if you ask me, why waste valuable deck space with 5 cards (2 Cylinders, 3 Smashing grounds) when 3 Dimensional Prison or Bottomless Trap Hole get rid of the monster and leaves it in a place where it's relatively harder to bring back in than the grave. You don't even need 3 Dimensional Prison. Common Staples get the job done just as well. In the end, what may work better for me may not be the case for you and vice-versa. I've seen this happen a lot with other people. I usually just spawn Blackwing Armor Master and make high attack monsters pretty much useless.
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Posted: Mon May 28, 2012 4:03 pm
Poor Saint Jimmy Ryu Kei Shou Kawazu Poor Saint Jimmy Magic Cylinder is in my opinion a bad card because it's pretty useless. Sure, it can stop one attack but unlike many cards that are better than it your opponent's monster remains safe and sound, ready to attack the next turn. It damages life points, but any duelist should know that Life points only matter when they're going to hit zero. Overall, almost every deck should avoid Cylinder. I've been keeping a close eye on Geargiganto X and it's archetype ever since I heard of them. It's relatively easy to summon it and it's effects are alright. because of reflect bounder and magic cylinder in one turn i brought their lp down to 3300 or so. Then i also packed three smahsing grounds and stuff, so I could easily get by their stuff to attack directly. ranted I didnt test th edeck much, and top tier decks prolly have better options, it wasnt bad at all against decks with powerful monsters, especially since they traded destruction and trap removal for monster summoning potential. But yes itd only work against certain types of decks, but one card dealing 2800 lp and negating an attack, then you destroy it with smashing ground after, its actually very effective, especially when you save a monster you can use to synchro or xyz. But I suppose dimensional prison is more used and it could be better in instances, but dealing damage to the opponent on their turn is rarely expected and if they played solemn warning or judgement they are pretty much toast. Not to mention you coudl combo it with enemy controller tributing the mosnter they would have killed, to have their dude attack them directly, and they would be hesitant to use a trap on it because its their monster. But obviously fails against burn and stuff, but so does dimensional prison. You can still use Judgment, even with only two life points. And if you ask me, why waste valuable deck space with 5 cards (2 Cylinders, 3 Smashing grounds) when 3 Dimensional Prison or Bottomless Trap Hole get rid of the monster and leaves it in a place where it's relatively harder to bring back in than the grave. You don't even need 3 Dimensional Prison. Common Staples get the job done just as well. In the end, what may work better for me may not be the case for you and vice-versa. I usually just spawn Blackwing Armor Master and make high attack monsters pretty much useless. i mean if they used judgement already then you use magic cylinder they are pretty much doomed. and true about deck space, but the extra cards are worth it if you win faster, and this way if they stop magic cylinder you can still remove their monster on your turn, its like a back up plan. But yeah to each their own, but that deck I didnt test too much yet either, but all the monsters are annoying like reflect bounder dd assailant thunder king raioh.
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Posted: Sat Oct 27, 2012 6:08 pm
I just went out the other day and bought a legendary collections 3 pack, and got the seal of ori :3 its not what i expected, but its still pretty good. 500 extra attack to my monsters, once per turn it cant be destroyed by a card effect, and my opponent cant attack the monster with the lowest attack on my side of the field as long as i have 2 or more monsters~ but i cant special summon from my extra deck and i can only use one seal per duel
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