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Silvo
Captain

PostPosted: Wed May 30, 2012 3:17 pm


Kido

Hado

#1 Thrust- Pushes the opponent/object away from the caster. Physical contact is needed for this spell

#4 White Lightning- Shoots a bolt of lightning from the casters finger

Note: Can be shot from multiple fingers

#11 Bound Lightning- Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through

#31 Red Flame Cannon- launches a ball of red energy reminiscent of a fireball

Incantation: "Oh ye Lord, mask of flesh and blood, all creations of the universe, fluttering of the wings, ye who bears the name of man! Inferno and pandemonium, the sea barrier surges, march on to the south!."

#33 Blue Fire Crash- Fires a wave of blue energy at the target similar to blue fire with an electric flow.

Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."

#54 Abolishing Flame- Shoots a blast of purple energy at the target devouring it in flames and completely destroying it.

#58 Orchid Sky- A widening tornado-like blast is fired towards the target.

#63 Roaring Thunder Cannon- Fires a large wave of yellow energy at the opponent

Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"

#73 Twin Lotus, Blue Fire Crash- Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.

Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."

#88 Flying Dragon Striking, Heaven-Shaking, Lightning Cannon- Fires a gigantic electricity blast of spiritual energy resulting in an truly enormous explosion.

#90 Black Coffin- Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe.

#96 Single Blade Cremation- Causes a huge pillar of fire to erupt from the ground in the shape of the tip of a katana.
PostPosted: Wed May 30, 2012 3:18 pm


Bakudo

#1 Restrain- Locks a target's arms in place behind their back.

#4 Crawling Rope- An energy rope entangles the target's arms.

#8 Repulse- Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.

#9 Strike- Engulfs the target in red light, completely paralyzing them for a short amount of time.

Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"

#9 Disintegrating Circle- Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.

"Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"

#21 Red Smoke Escape- Creates a blast upon activation and is used like a ninja's smoke bomb.

#26 Curved Light- Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.

#30 Beak Piercing Triple Beam- Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of a perfect triangle.

#37 Suspending Star- Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.

#39 Arc Shield- Summons a shield of condensed reiatsu to block opponents' attacks.

#58 Summoning of the Tracking Sparrows- Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.

Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."

#61 Six Bars of Light- Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.

Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"

#62 Hundred Steps Fence- A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.

#63 Locking Chains- Similar to #4 it binds the arms together. Physical strength alone can't break free of the chains.

#73 Inverse Mountain Crystal- Creates an inverted pyramid-shaped barrier around the caster.

#75 Quintet of 1 Kan Iron Pillars- Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.

Incantation: "Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end."

#77 Heavenly Rickshaws in Silken Air- Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.

Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."

#81 Splitting Void- Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89.

#99 Part 1: Seal- Binds the arms of a target to their back like Bakudō #1, but with spiritual fabric and iron shafts.[27] Hachigen has displayed a far stronger version that ties the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with the spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape.

#99 Part 2: Great Seal- This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song).

Incantation: First Song, Halting Fabric. Second Song, Hundred Linked Bolts. Final Song: Great Seal of 10,000 Forbiddings.

Silvo
Captain


Silvo
Captain

PostPosted: Wed May 30, 2012 3:20 pm


Chyudo
PostPosted: Thu Jun 21, 2012 6:22 pm


Hollow Powers

[Zero]Cero[Hollow Flash]
A highly powerful and relatively swift energy blast that can be fired from various body parts, such as mouth, tongue, hand or fingers. Only Menos, Arrancar, and Visored have so far been shown to use Cero attacks, and it appears that stronger entities can use it more efficiently and forcefully. Cero also requires some time to be used effectively, so the enemy must be either not moving or busy with something else, or too badly wounded to even simply dodge it, with the exception of a few Cero techniques and users. Additionally, there exists quite a number of variations of Cero, which are usually unique to the Arrancar using it.


[Grand King Zero]Gran Rey Cero[Royal Hollow Flash]: To perform this potent variation of the Cero, the Arrancar first draws blood from the Cero-generating appendage using their Zanpakutō, then charges the Cero while mixing the blood with it. The result is a Cero with a much greater attack power and speed, as well as a change of color unique to the Espada.

[Bullet]Bala[Hollow Bullet]
Bala is an Arrancar alternative to Cero. The technique hardens the user's Spiritual Pressure and fires it like a bullet. Although it is weaker than a normal Cero, it moves about twenty times faster and can be fired at a much higher rate but the damage is much the same. Stronger Arrancar can also fire a more powerful Bala, while retaining its twenty-fold speed.

[Throat]Garganta[Black Cavity]
This is how Arrancar and Menos-class Hollows move to and from Hueco Mundo. Kaname Tosen and Kisuke Urahara have also demonstrated the ability to use the technique. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway.

[Iron]Hierro[Steel Skin]
Refers to the hardened skin of the Arrancar, which is a result of their compressed spiritual power. While their skin is strong enough to block even released Zanpakuto bare-handed, it is by no means impenetrable. Stronger Arrancar have proportionally stronger skin than usual.

[Inquiry]Pesquisa[Probe Circuit]
The Arrancar equivalent of the Shinigami ability to sense Spiritual Pressure. It functions very-similarly to sonar.

[Sound]Sonído[Sound Ceremony]
The Arrancar equivalent of the Shinigami Flash Steps and the Quincy Hirenkyaku; it allows the user to travel at incredibly high speeds for short distances. Use of Sonído is punctuated by a brief static sound, in contrast to the "swish" sound caused by Flash Steps.


[Negation]Negación[Anti-Membrane]
Energy fields are used to rescue fellow Hollows. Only the Gillian-class Menos have shown the ability to use it. Negación fields surround a target in a square beam of light that isolates the target from the dimension they are currently in, making it impossible to harm them. The field then pulls the target towards the Menos that created the field. This technique is not usable in battle as it takes to long to perform and maintain.


Soul-Body Separation: This technique allows a Hollow to forcibly extract a living spirit from his/her body. It is usually not used because Hollows tend to go after Pluses, who have no physical or living body to speak of.

Acidic Touch: Many Hollows have displayed that, when a Hollow grabs a Human with their hands, the spot where the person was grabbed is shown to get burned as if acid were poured onto it. These wounds seem to allow the Hollow's reiatsu to seep into the person, causing great pain to the victim. The wounds can heal if given enough time though, and it is unknown if this ability works on Shinigami or other spiritually powerful beings. As well it does not appear to exist in Arrancar as they have changed to become more like a shinigami.

Silvo
Captain


Silvo
Captain

PostPosted: Thu Jun 21, 2012 6:23 pm


Quincy Techniques

Ransōtengai }{ Puppet:
This is a high level technique that allows the user to control their body parts using strings of spirit energy controlled by their brain, forming lines or strings out of countless reishi. By using this technique, the user can control their body as one would a puppet, allowing them to move freely despite paralysis, broken limbs, or any other force that would impede normal movement.



Quincy Gear

Hollow Bait:
This item is a small, coin-shaped disk that attracts Hollows when crushed. Hollows of a level lower than Menos are often attracted towards such an item, though several would need to be used to pull out a Menos.

Quincy Bangle:
The Quincy Bangle is an artifact designed to mimic a Quincy's natural powers. It works by drawing in spirit particles from the environment, much like a Quincy does regularly. It can only be used properly by those who are already adept at forming and directing spirit particles.

Seele Schneider }{ Soul Cutter
The Seele Schneider is a thin sword that can be fired similarly to an arrow. It's much longer than a standard arrow and functions something like a chainsaw: the spirit particles of its blade vibrate at ultra-high frequencies, loosening the molecular bonds between any spirit matter it cuts so that the Quincy user may easily absorb the freed spirit particles.

Ripping Grass Formation }{ Sprenger
This technique uses five Seele Schneider to create a pentagon-shaped seal which, when activated, causes a massive explosion within its borders. The Seele Schneider function as accumulators, gathering the necessary amount of spirit particles to create the explosion with the liquid inside a Gintō acting as the trigger.

Gintō }{ Silver tubes
Gintō are small liquid-filled capsules that store spiritual energy, and are used by the Quincy for spell casting in the same way that Shinigami use Kidō. Like Kidō, they are activated by calling out various commands.

Sacred Bite }{ Heizen
Heizen instantly gouges and purges whatever is enclosed in the space within the four tossed gintōs. It is tremendously effective even against Menos Grandes. This technique creates a transparent, rectangular beam of energy from the silver tubes which then slices through the opponent. It is activated by the command: "Feel the wrath of battle and accept this sacred chalice - Heizen!"

Five Rack Ties }{ Gritz
A film of Reishi emitted from a thrown Ginto surrounds the enemy. This technique forms a man-sized pentagonal Quincy cross which envelops its target. It is activated by the command: "A silver rod strikes the five-fingered stone bed - Gritz!"

Wolke
Cushioning the impact of a fall with Reiryoku contained inside a Ginto. This technique uses a silver tube to create a large blast. It is activated by the command: "Tilt the goblet to the west - Wolke!"
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