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Posted: Mon Jun 04, 2012 7:11 pm
-_-_-_-_-Stores -_-_-_-_- Armor•Guns•Droids• Accessories
Review the rules... and then... Fill out the code below and post your request.
___☁ R u l e s: ☆ All submitted work is susceptible to change. ☆ If your armor,weapon, etc. is confirmed, and requires creation, it must be made in the temple or the designated area created for such. ☆ Bought items, once approved can be picked up at stores within the Roleplay. ☆Custom Gear takes the place of 3 Custom technique slots. Just use the same Modification Form and add a description of it.
• Padawans, apprentices, and Beginner ranks can only use V1 armor • Jedi Knights, Sith Sabers, and novice ranks can use up to V2 armor • Jedi Masters, Sith masters, and Skilled ranks can use up to V3 armor • High Master, Dark Lord, and advanced ranks can use up to V4 armor • Grand Master, Almighty D. Lord, and Elite ranks may use up to V5 armor •Bundled Armor stays Bundled with same accessories until last level •Bundled accessories are non-removable, no ifs ands or buts
• Accessories Ruling: Each armor level (V[x]) has a set limit of accessory slots the user may purchase from the store to customize their suit of armor. Once purchased and applied to a single suit of armor, that accessory is then bound and cannot be removed from that armor. The user is allowed to have as many accessories on their armor equal to the amount of slots their armor can hold (if the armor has 5 accessory slots, then they may purchase any combination of accessories equal to a Max of 5).
•Upgrade Ruling: After growing in rank, the user is allowed to obtain and use a higher grade of armor (ex: from V2-V3). Instead of having to purchase a new armor, and all of their accessories, the user instead may purchase the upgrade for their armor(if applicable), allowing them to keep all of their accessories they have previously obtained. This ONLY works if the user buys the exact same model armor, just at a higher version (V). If the user purchases a different armor, then they must buy all their accessories over again.
•Accessory Removal: This is pending, there will be a cost for removal this is the only thing certain at this time.
○ After approval, post your them in your profile topic in the profile storage area.
Purchase/Mod Forms Armor Image: {Link Please} Armor: {Name of Armor Here} Level: {Your Rank} Profile: {Link to your profile} Armor Level: {The V Rank of your armor} Gear Slots: {How many Gear Slots and where} Bundle: {Bundled? If yes then so, if not then simply put N/A} Price: {Amount of Credits Spent} Credits: {How Many Credits you have after armor is bought} [align=center][size=9][b]Armor Image:[/b] [i]{Link Please}[/i] [b]Armor:[/b] [i]{Name of Armor Here}[/i] [b]Level:[/b] [i]{Your Rank}[/i] [b]Profile:[/b] [i]{Link to your profile} [b]Armor Level:[/b] [i]{The V Rank of your armor}[/i] [b]Gear Slots:[/b] [i]{How many Gear Slots and where}[/i] [b]Bundle:[/b] [i]{Bundled? If yes then so, if not then simply put N/A}[/i] [b]Price:[/b] [i]{Amount of Credits Spent}[/i] [b]Credits:[/b] [i]{How Many Credits you have after armor is bought}[/i][/size][/align]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Modification Name:{Name of Mod} Cost:{How Much it Costs} Weapon type: {Ranged or Melee} Stat change:{What it adds to} [size=10][b]Modification Name:[/b] [b]Cost:[/b] [b]Weapon type: [/b]{ranged or Melee} [b]Stat change:[/b][/size]
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Posted: Mon Jun 04, 2012 8:33 pm
Armor Accessories List
"A man is more than his armor."
Device: Sirilous Radar Systems Slot cost: 1 Cost: 200 Accessory location: In helmet, added antenna Description/additions: The new addition of an antenna to the helmet of the user armor gives them a small mini radar in the bottom of their helmets HUD. max effective range is 50m. Gives blue blips marking an "object." Restrictions: Requires a helmet, requires Improved Helmet HUD
Device: Refracor Target Managing System Slot cost: 1 Cost: 300 Accessory location: Helmet software Description/additions: Gives the users armor the ability to mark, tag, and differentiate between "Friend," "Foe," "Neutral," "Target," and "Unknown." Friend is shown as a green blip (circle), Foe is red (circle), neutral is white (circle), target is a yellow star , and unknown is a blue diamond. Restrictions: Requires a helmet, "Sirilous Radar Systems"
Device: Hiflyer Grappling Hook Slot cost: 1 Cost: 50 Accessory location: wrist/forearm Description/additions: A simple addition of a liquid vial that when ejected turns solid and strong with a hook that can stay the size of a quarter or expand to the size of a basketball. The "teeth" are not sharp, but are hooked at the optimal angle to grab buildings and ledges. Max range is 100 feet. Restrictions: Armor must allow forearm accessories.
Device: Hiflyer Jetpack and flight control system Slot cost: 2 Capacity: 6 post of continuous flight, 5 post recharge Cost: 1500, Accessory location: on back Description/additions: A simple, compact, maneuverable jet pack allows the user to fly for a set amount of time per fuel cell they use while giving them flight controls integrated into their armor. On the users helmet HUD, when they activate the flight system they get a climbing ladder, altitude, airspeed, and fuel gauge. Restrictions: Must be a V3 armor or higher
Device: Presonus Investigative Directional Mic Slot cost: 1 Cost: 200 Accessory location: anywhere on the armor, usually a forearm or finger Description/additions: A simple device that when equipped to armor allows the user to hear more clearly in a certain direction, making it a great eavesdropping or reconnaissance tool. Restrictions:
Device: Volpnix Improved Heads Up Display [HUD] Slot cost: Passive Cost: 250 Accessory location: In Helmet (software and hardware) Description/additions: This improvement is a rather simple one, but one that many find useful and very worth while to purchase. After some small modifications to the users helmet, they are now able to interact with their HUD, turning on/off accessories, armor weapons, and other devices with simple eye movements or thoughts, freeing their hands to be used for combat. Also allows for more optimal performance of other HUD or software based accessories. Restrictions: Must be a V2 armor or higher
Device: Chameleon 360 Degree vision upgrade Slot cost: Passive Cost: 250 Accessory location: Helmet Description/additions: This improvement is a simple one, but adds to the users imaging system inside the helmet. The user now has a full 360 degree field of vision around him that is also in stunning High Definition! Restrictions:
Device: Presonus Helmet commlink and communications management Slot cost: passive Cost: 150 Accessory location: Inside helmet by mouth (software) Description/additions: This accessory is integrated right intfront of the user's mouth while having a piece in one of their ears, allowing them to directly start communications, as well as manage who they are talking to (single person, groups, team speak, ect.) Restrictions: Improved HUD
Device: Pretator Subvocal Mic Slot cost: .5 Cost: 300 Accessory location: around throat/vocal chords Description/additions: This microphone is extremely well tuned as well as dampened to only pic up the users vocal chord vibrations. This way, the user can "speak" while remaining absolutely silent, perfect for covert or stealth missions. Restrictions: Helmet Commlink and communications Management
Device: Eagle Eye Magnification/telescopic Lenses Slot cost: 1 Cost: 500 Accessory location: in helmet Description/additions: These lenses allow the user to magnify their vision up to x20, using it for either telescopic (far viewing/sniper) or magnified vision (precise/investigative work) Restrictions:
Device: Sartorious Laser Range Finder 6 Slot cost: .5 Cost: 50 Accessory location: helmet Description/additions: the laser range finder is a simple device where the user aims their laser pointer at a object and is able to instantly know the distance from them to that location. Used for planning escapes, sniping, and golf (just kiding) Restrictions:
Device: Spiker Security Terminal Interface and on board computer Slot cost: 1 Cost: 1100 Accessory location: Helmter (software) and security spiker (wrist) Description/additions: The addition of this allows the user to spike and hack into security terminals with the user being free to stay alert and aware while the onboard computer hacks the security system. Can only hack to medium level security, and must manually hack into high security terminals. Restrictions:
Device: Pretator Weapons targeting and management system Slot cost: 1 Cost: 400 Accessory location: in helmet [HUD] (software) Description/additions: This accessory allow the user to have a small targeting icon for any active weapon that they have on their person (hand held or armor integrated) as well as have a visual on their HUD for ammo. They are also able to manage their ammo, being able to eject the power cell using their HUD, making reloading smoother and easier. This accessory is required to use any armor integrated weapon (weapon in weapon slots) Restrictions:
Device: Chameleon Extended Spectrum Display Lenses Slot cost: 1 Cost: 1250 Accessory location: On/in helmet Description/additions: A simple upgrade that enables the user's visual display and HUD to see in an extended spectrum in the Electromagnetic radiation spectrum. The user can activate these lenses to see in either Ultraviolet or Infared. Restrictions: V2 armor and above
Device: Verpine Thermal dampening layer Slot cost: 1 Cost: 700 Accessory location: Layer of armor Description/additions: A accessory that is a simple layer added to the suit on the inside of the armor, usually above the body suit, that dampens the users and the armors thermal signature, allowing for more stealth capabilities as well as a low almost non-existant Infared signature. Restrictions: V2 armor
Device: Owilish Sound Dampeners Slot cost: 1 Cost: 600 Accessory location: on armor (usually joints and plates) Description/additions: A simple layer of sound absorbing material is placed underneath and on the edges of the plates of armor as well as around the joints to minimize any sounds the user's armor may create. Allows the user to move more silently, but does not replace formal stealth training. Restrictions:
Device: Nagiri Gas mask/Biosuit upgrade Slot cost: 2 Cost: 1500 Accessory location: inside armor Description/additions: This upgrade is a rather complicated one, but is really really helpful for any and all situations. The users suit is negatively pressurized to keep any and all toxins from breaching any "breaches" in the users armor, as well as comes with a gas mask to allow the user to breath the outside air freely without any worry of poison gas, knock out gas, or other poison based weapons from making it into the users system. Restrictions: V3 armor and higher
Device: Felix Flash Suppression System Slot cost: 1 Cost: 500 Accessory location: Suit visual system Description/additions: A simple suit upgrade that attaches polarized lenses to the users visual display that activate when light reaches a certain threshold that would normally blind the user in their helmet. This way, even when people use high powered spotlights, flashbang grenades, or even force techniques designed to blind, the user is very resistant to them. Restrictions:
Device: Protartarus Onboard Translator and Vocal pattern changer Slot cost: 1 Cost: 300 Accessory location: in helmet (hardware and software) Description/additions: A simple addition to the armor, this allows the user to basically act as a protocol droid, hearing and speaking nearly an language they need. This system was designed for the military, as they would occupy and be stationed on planets where they needed to talk with locals, with this allowing them to do so unhindered. As another addition, it allowed the user to change their vocal patterns and voice, as to hide either gender, race, or age. The user can activate this system by via their HUD, being quick and effective with it. Restrictions: Requires Improved HUD, V3 armor and higher
Device: Ajaxsis Impact site upgrade Slot cost: 1 Cost: 150 Accessory location: varied Description/additions: This accessory is not listed under weaponry as it simply is just protrusions in the armor, and without formal training they are rather useless. However, those with training actually helped design and create this accessory, making it rather useful in the right hands. This accessory are simple studs, rails, or reinforcement in the armor at certain places that the user would use to impact a physical target with. In many instances, these additions is to help the kenetic energy from a hand to hand fight breach into the opponents armor, or surely cripple an unarmored victim. per application of this, the user may choose 8 locations to reinforce (example: right fist, left forearm, ect) Restrictions: Although the type of reinforcement is up to the buyer, none may be bladed or sharp, or exceeding anything bigger then 1 cm in height, or more then 5 in a single location
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Posted: Mon Jun 04, 2012 8:41 pm
Armor Weapons List
"Nothing says awesome quite like a wrist rocket."
Device: Blastech Shoulder Mounted Blaster Slot cost: 1 Cost: 1000 Capacity: 100 rounds/ 2 cells, 3 post reload time Range: 30m optimal/ 60m max Stats: +6 vs armor Weapon location: Shoulder Description/additions: A simple blaster that is stored on the back shoulder blade of the user that when activated comes up and over the shoulder of the user, aiming using their weapon HUD. It has a medium rate of fire, with decent armor penetration but is restricted due to weight and recoil. Restrictions: V3 armor and higher
Device: Covanent Shoulder Mounted Hi-plasma launcher Slot cost: 1 Cost: 3000, 1000 per cell Capacity: 10 rounds per cell, max of 5 cells can be carried at one time Range: 30m max Stats: +8 vs armor Weapon location: Shoulder Description/additions: A very low capacity armament, but one that is rather effective in any and all situations. Shooting a round of plasma, this energy is very effective at penetrating armor and armored doors and vehicles. A major down side to this weapon is a very slow rate of fire (only 2 per post) and a slow projectile velocity. Restrictions: V3 armor and higher
Device: SoroSuub Shoulder Concealed Repeater Slot cost: 1 Cost: 1500 Capacity: 100 rounds/ 3 cells 2 post reload Range: 50m max Stats: +6 vs armor Weapon location: Shoulder Description/additions: A favored weapon of any military and bounty hunter groups, the Shoulder mounted repeated is a very concealable weapon, and when activated allows for an instant increase in fire power. Has a very fast fire rate (minimum of 5 bolts per "trigger pull") and decent armor penetration. Restrictions: V3 armor or higher
Device: Stoker Shoulder Mounted Concussion Rifle Slot cost: 1 Cost: 2500 Capacity: 25 rounds a cell, 2 cells Range: 60m max Stats: +7 vs armor Weapon location: Shoulder Description/additions: A very interesting and powerful weapon made by Stoker, this concussion rifle is the largest of the shoulder mounted weaponry, comming in at 12 inches in length. Despite a lower armor penetration, this rifle has a very high projectile velocity, and hits with high kenetic energy that even releases a kenetic blast that can throw an armored enemy, or cluster of enemies, several feet away. Restrictions: V3 armor or higher
Device: MandalMotors Flame Projector Slot cost: 1 Cost: 1200 Capacity: 3 uses, then a 5 post recharge Range: 25 feet Stats: +2 vs armor, incinerates cloths Weapon location: wrist Description/additions: A simple and concealable flame projector that is hidden on the wrist of the users armor, and connected to their HUD. With a simple activation, the user has a powerful and effective flame thrower like weapon aiming to keep close range people away. Only effective agaisnt armor if continually used at close range. Restrictions:
Device: Blastech Dur-24 wrist laser Slot cost: 1 Cost: 1750 Capacity: 50 rounds/ 2 cells Range: 50m Stats: +5 vs armor, medium rate of fire, single shot Weapon location: wrist Description/additions: This weapon basically acts much like a normal blaster, except that it doesnt look like a blaster at all, thus making it a rather easily concealable weapon. It has a medium rate of fire, and a decent armor penetration with little recoil, making this an all around even weapon. Restrictions:
Device: MM9 Wrist Rocket System Slot cost: 1 Cost: 1500 Capacity: 4 (only 1 with initial purchase) Range: 200m Stats: varies Weapon location: wrist Description/additions: The damage varies from round to round, but the launcher can only carry one in the tube, and the rockets must be manually reloaded. Fires the Type-12A antipersonnel rocket, Type-12B stun rocket, and the Merr-sonn 1126 rocket. Restrictions:
Device: Ker'da Forearm Blades Slot cost: .5 Cost: 250 Capacity: n/a Range: arm distance Stats:+4 vs armor Weapon location: forearms Description/additions: A simple weapon addition to any suit or armor. These forearm blades are spring loaded, fully serrated, triple curve blades that are designed to rip, tear, cut, and saw things apart, including armor. Per purchase, the user gets this on one forearm. Restrictions:
Device: Pretator Forearm Claw Slot cost: 1 Cost: 750 Capacity: N/a Range: 18 inches Stats: +6 vs armor Weapon location: on forearm Description/additions: A weapon simple in design and application, but ferociously effective at its purpose. Two serrated and wavy 18 inch blades form a "claw" that come from the users forearm that is aimed to cut, pierce, maim, and kill. It can be used in thrusting motion, or in sweeping motions. Unfortunately, the spring system and blades are rather long, thus making this weapon obvious on the user's arm, alerting well seasoned veterans to the danger on their enemy. Restrictions: V2 armor
Device: Guarderder Hidden Energy Shield Slot cost: 1 Cost: 950 Capacity: 10 posts of use/ 5 posts of recharge Size: Variable (full body cover) Stats: armor 8 vs energy weapons, armor 5 vs physical weapons Weapon location: Extends from forearm Description/additions: Once activated, rods extend from the users forearm, creating a oval shaped energy shield that is designed to fully cover the user in a crouched position. Is designed to cover the user mainly against energy weapon fire, and can more easily be defeated by physical attacks. Restrictions: The user may only have one shield to an armor
Device: Sparto Hidden Physical Shield Slot cost: 1 Cost: 1000 Capacity: n/a Size: variable (partial body cover) Stats:armor 6 vs energy, armor 7 vs physical Weapon location: forearm Description/additions: Once the shield is activated, a single fan shaped protrusion the size of the users forearm moves around like a helicopter top, revealing several more pieces until the protrusion makes it full circle to form a complete solid shield. It is heavier then the energy shield, and doesnt cover as much area on the user because it is designed to be more mobile for melee combat instead of range combat. Restrictions: The user may only have one shield to an armor
Device: Trapitech Net Gun Slot cost: 1 Cost: 1000, 500 Capacity: 1 net in the chamber, and one addition cartridge can be carried Range: 15 feet Stats: 3 armor Weapon location: waist Description/additions: A simple weapon, the device fires a net that is used to ensnare and trap a target, pinning them down or to a certain location. Unfortunately, the compromise of the size of the catridge it could not be made of a tougher material. Restrictions:
Device: Sharpers Hidden Forearm Bow Slot cost: 1 Cost: 1200, 50 per arrow Capacity: Comes with 6 arrows, can carry a max of 12 Range: variable to training Stats: +7 vs armor (counts as physical Weapon location: forearm Description/additions: Sharpers created a bow that would allow the user to carry a bow that is effective and concealable. Due to high technology, the pull strength on the string feels really relaxed but in reality is really high (usually from 400lbs to 600lbs of draw) enabling an old archaic weapon to be applied to the more "blaster" oriented galaxy. Only effective when well trained. Restrictions:
Device: Pretator Cloaking Device Slot cost: 1 Cost: 3000 Capacity: 6 posts of activation, 3 posts of recovery per post used Range: N/a Stats: N/a Weapon location: armor Description/additions: A layer of material is added to the outside of the armor, allowing for light refraction and reflection to occur, thus allowing the user to effectively become invisible. Although effective at standing still, the faster the user moves (like running) the less effective the cloaking becomes. Cannot be used in combat, and cannot strike while cloaked. Restrictions: V4 armor and higher
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Posted: Sat Jun 09, 2012 10:21 pm
Blaster Type Weapon Mods
Telgorn Corporation Power Cell: Description: Telgorn Corporation's military grade Power Cell for use in blaster type weapons. Effect: Increase .5 of original capacity (if held 50, 50/2=25. 50+25=75) 500 credits
Telgorn Corporation Energy Sink: Description: One of Telgorn Corporation's advanced power cells, the Energy Sink increases performance of the power cell and negates energy used by some shots. Effect: 2x original capacity (if held 50, now holds 100) 1000 credits
Telgorn Corporation Extended Power Pack: Description: An extended Power Pack. It triples the capacity of blaster based weapons Effect: 3x original capacity( if held 50, now holds 150) 1500 credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Heavy Barrel: Description:Military grade barrel mod. Effect: +1 from original vs armor value (if at +4, now at +5) 1000 credits
MandalMotors "Mythosaur Tusk" Barrel: Description: Named for the creature that used to roam Mandalore's grasslands, the Mythosaur Tusk Barrel is a crude but effect design, made to increase the stopping power of blasters. Effect: +2 Original vs armor value (if at +4, now at +6) 2000 credits
Verpine Shatter Barrel: Description: A blaster variant of the barrel used on the Verpine Shatter Rifle, this marvel of Verpine engineering energizes the blaster bolts as they travel through the barrel, enhancing their stopping power. Effect:+3 original Vs armor value (if at +4 now at +7) 3000 Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Verpine Range Finder: A simple scope that resembles a red dot. at 1.5x magnification 700 credits
Inspiron Scope: A more advanced scope that can have its magnification altered from a simple red dot (1x) to a rifle scope (4x). Requires user to zero the scope at each distance used. (3 posts of training per magnification. ex: 3 posts at 1x, 3 posts at 2x, 3 posts at 3x, and 3 posts at 4x. This only must be done once) 1400 credits
Jai'galaar "Shriek-Hawk" Scope: The most advanced scope on the market. Self zeroing computer that displays changes in trajectory, including any bolt drop if shot over any distance. magnification can be altered from 1 to 12x (max weapon distance) 2100 credits
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Posted: Sat Jun 09, 2012 10:31 pm
Vibro Weapon Upgrades
Sythnetic Cortosis Weave: Description: Because of a lack of naturual cortosis and the sheer amount of credits it costs to even purchase the mineral, many companies have created a synthetic Cortosis weave, though not strong enough to use for armors it is still quite efficient to use within vibro weaponry. {Can parry and impact lightsabers} Effect: +1 vs Armor 200 credits
Energy Edge: Description: An thin energy blade is fixed to the actual blade of the weapon, reducing the wear and tear of the weapon as well as adding extra cutting power. The energy blade however is so thing that it is not able to parry a lightsaber. Effect:+2 vs Armor 700 credits
Synthetic Beskar Edge: Description: Created by the Verpine, this Synthetic Beskar was highly experimental and held most of the same properties as Beskar. It was however heavier. {Able to parry lightsabers} Effect: +3 vs Armor 2000 credits
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Posted: Mon Jun 11, 2012 5:05 pm
Armor Image: Link Armor: ARC - V2 (Clone Armor Phase 2) Level: Novice Profile: Link Armor Level: V2 Gear Slots: 1 / 7 (Volpnix Heads up Display (HUD) Bundle: N/A Price: 1250Cr. + Helmet Mod 250Cr. = 1450 Credits: 240Cr. Modification Name: Synthetic Cortosis Weave Cost: 200 ( 240 - 200 = 40 Cr. left ) Weapon type: Melee Stat change: +1 ( 6+1 = 7)
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Posted: Mon Jun 11, 2012 5:40 pm
Armor Image: Here Armor: Jedi Armor V1 Level: Padawan Profile: Here Armor Level: V1 Gear Slots: 1/5 Gear Slots Open Bundle: N/A Price: 0 Creds + 50 (Hiflyer Grappling Hook) = 50 Creds Credits: 2620 Creds Modification Name: Hiflyer Grappling Hook Cost: 50 Creds Weapon type: Ranged Stat change:
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Posted: Mon Jun 11, 2012 6:27 pm
Modification Name: scope 3, cells 3, barrel 3 Cost: 1500, 3000, 2100=6600 Weapon type: {Ranged for a DC-15A Stat change:+3 vs armor, 3x capacity
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Posted: Tue Jun 12, 2012 6:33 am
Armor Image: [X] Armor: Sith Battle Suit Level: Sith Master Profile: [X] Armor Level: V3 Gear Slots: 3/5 Bundle: N/A Price: 1750 Credits: 740
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Posted: Tue Jun 12, 2012 5:57 pm
You will receive your armors during your Specific Mini Arcs so you don't have to pay for them.
BUT ALL
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Posted: Thu Jun 14, 2012 11:04 am
Modification Name: Hiflyer Grappling Hook Cost: 50 Credits Weapon type: Gadget Stat change: 1 Slot
Modification Name: Sparto Hidden Physical Shield Cost: 1000 Weapon type: Defensive/ Melee Stat change: Armor 6 vs energy, Armor 7 vs physical; 1 Slot; Left Forearm
Modification Name:Talon{Custom} Cost: 3 Custom Technique Slots Weapon type: Melee Stat change: 2 Slots; Right Forearm Description: Spring loaded, this beskad deploys from her right for arm in an arcing motion, similar to a giant switch blade. It is a quick solution to an enemy that gets to close. The blade is shaped like a talon and makes a loud screech that sounds similar to the Native Screech-Hawk.
Modification Name: Presonus Helmet commlink and communications management Cost: 150 Weapon type: Gadget Stat change: passive slot cost
Modification Name: Volpnix Improved Heads Up Display [HUD] Cost: 250 Weapon type: HUD Stat change: Passive Slot Cost
Total 1450-9390=7940
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Posted: Thu Jun 14, 2012 3:21 pm
Armor Image: Armor: Beska'gam Level: Advanced Profile: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=22877889#334931621 Armor Level: V4 Gear Slots: 15 Bundle: nope Price: mini arc bonus Credits: 5580 Modification Name: Radar System Cost: 200 Weapon type: armor mod 1 slot Stat change: n/a Modification Name: Target Managing system Cost: 300 Weapon type: armor mod 1 slot Stat change:Modification Name: Improved Heads up display Cost: 250 Weapon type: passive armor mod Stat change:Modification Name: 360 vision Cost: 250 Weapon type: Passive armor mod Stat change:Modification Name: subvocal mic Cost: 300 Weapon type: .5 armor mod Stat change:Modification Name: Range finder Cost: 50 Weapon type: .5 armor mod Stat change:Modification Name: Weapons targeting and managing system Cost: 400 Weapon type: armor mod 1 Stat change:Modification Name:Impact sight upgrade Cost: 150 Weapon type: melee Stat change:Modification Name: extended spectrum display lenses Cost: 1250 Weapon type: armor mod Stat change:Modification Name: ON board vocal changer Cost: 300 Weapon type: 1 armor mod Stat change:Modification Name: sound supressors Cost: 600 Weapon type: 1 armor mod Stat change:Modification Name: Thermal dampener Cost: 700 Weapon type: 1 armor mod Stat change:Modification Name:Telescopic lens Cost: 500 Weapon type: armor mod 1 slot Stat change:5250 spent
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Posted: Thu Jun 14, 2012 3:26 pm
 Armor is received free of charge
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