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Reply Dark Arts Laboratory (medical/tech, psychology, science, conspiracies)
Games vs Reality: the Media's "Concern" About Violent Games

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Ace of Death
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PostPosted: Thu Jun 07, 2012 12:27 pm


http://abcnews.go.com/Blotter/prosecutors-norway-killer-anders-breivik-played-world-warcraft/story?id=16511213&nwltr=blotter_subfeatureHed#.T9DbAJLCz8A



ABC
Anders Breivik, the right-wing extremist who has confessed to killing 77 people during a murder spree in Norway last summer, played the violent computer game World of Warcraft nearly seven hours a day for several consecutive months before his attack, prosecutors say.

Breivik, 33, already known to have a long history with the online role-playing game, was particularly absorbed by it between November 2010 and February 2011, when he played for an average of 6 hours and 50 minutes per day, according to prosecutors.

The new evidence in Breivik's ongoing trial was presented in an Oslo court on Wednesday. When asked about his interest in the game by a prosecutor, Breivik angrily dismissed the idea that playing World of Warcraft had any connection to his attacks, according to media reports.

"It is not relevant to this case whatsoever," Breivik said, getting so upset that he threatened to turn off his microphone, according to Norwegian newspaper Verdens Gang.

On July 22, 2011, Breivik detonated a bomb in central Oslo that killed eight people, and then shot and killed 69 people attending a youth summer camp on the nearby island of Utoya. Breivik admitted mounting the attacks after his arrest, and used weapons named after Norse gods to massacre his victims.

He has previously stated that he played Warcraft, as well as another "first-person shooter" game called Modern Warfare, for hours daily.

In Warcraft, players assume the identity of an online character to use magic and weapons to battle monsters and other characters and go on quests.

According to prosecutors, Breivik played Warcraft under the aliases "Andersnordic" and "Conservatism."

Norwegian anthropologist Thomas Hylland Eriksen, who was brought in as an expert witness for Breivik's defense earlier this year, said in an interview with the British network ITN that Breivik was apparently unable to separate games from reality.

"He does not seem to be very successful at distinguishing between the virtual reality of 'World of Warcraft' and other video games and reality," Eriksen said.

In a March 2008 post on a web forum devoted to the game, user "Andersnordic" posted that the game had been responsible for making him "300kg, bald and pale," and told the game's developer Blizzard Entertainment, "You'll hear from my lawyer!"

The Associated Press contributed to this report.
PostPosted: Thu Jun 07, 2012 12:35 pm


Quote:
"He does not seem to be very successful at distinguishing between the virtual reality of 'World of Warcraft' and other video games and reality"


Here we go again. We've heard this argument a thousand times before: violent games create violent people! Kids who play violent games will be brainwashed and not able to tell the difference between a game controller and XBox, and a .45 auto and a school cafeteria. This case looks no different.

While the media is quick to point out when the killers played video games, it strangely neglects to notice when killers DIDN'T play video games. The media also doesn't acknowledge the millions of law abiding, contributing members of society who enjoy video games. And let's face it, most people under the age of 35 have played some video games in their times. Only a small percentage of those people have committed violent crimes.

The media wants to blame game developers alone. It never points the finger at parents who don't help their kids adjust to the difficulties of life or show their kids love and acceptance. It never realizes the pressures peers put on kids and the pain those kids feel when they can't live up to expectations. Finally, the media also never blames our society, which has virtually no morals, no absolute truths, and no values.



So, what do you think?
Do games and entertainment play a role in violence?
If so, how big of a role?
Who's to blame here?

Ace of Death
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Sir_Catherine
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PostPosted: Thu Jun 07, 2012 8:21 pm


Children in unstable environments or who are born prone to violence (psychopaths) will be drawn to violent pursuits. Sometimes such pursuits might be a first person shooter. Other times such might be knife fights or torturing neighborhood pets.

Rarely, if ever, do I think a video game turns an otherwise non-violent child violent. A game might give a child an idea, whether for a prank or for a new fighting stance next time they wrestle their brother, but playing on a football team could do that, too.

A child does not live and grow in a vacuum. Neither do adults. Our understanding and decisions can not be placed upon a game but only upon ourselves. Even a traumatized and horrifically scarred child does not act from a game. If they act violently it is because they have reverted to the survival instinct, to "fight or flight". Such is not a game to them, nor is the reason for such a child's state ever due to a game.

I find it interesting that Breivik himself says the games are not relevant. If we take the paranoia over them at face value, then his playing them would absolve him of wrongdoing! The games made him unable to differentiate right from wrong and thus it is the game's fault, not Breivik's. Good grief; even the killer himself doesn't take this route, so why does any part of the media even veer towards it?
PostPosted: Thu Jun 07, 2012 8:29 pm


Having placed that rant against laying blame on violent games and shows, I do want to add a post saying I don't think exposing children to such things at a young age is a good idea, either. While I do not believe an otherwise stable and healthy child will turn murderous due to games and shows, I do think it can desensitize them to the feelings of others. They might be more inclined to laugh off the bullying and harm of another child by their peers, or to shrug and walk away from an abused animal if the only role models they are given are such characters and people who glorify violence.

I do, also, believe that no matter what games and shows a child is exposed to, their parents have the opportunity, and responsibility!, to ensure the right message is found, to provide good role models and to do what they can to raise their child right. To point at a show and say "what that person did is wrong" to their six year old. To not allow a four year old to play a first person shooter until the child is mature enough to fully grasp what a game is. To not take their eight year old to an 'R' rated movie. To balance whatever their child might encounter by chance with deliberate exposure to things and people that represent the values they wish to impart to their offspring.

So, despite my thinking there should be limits to the violence a child is exposed to through media, I do not think it is the responsibility of media to account for how a child turns out as an adult. Such belongs to the parents and guardians of the child.

Sir_Catherine
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Dark Arts Laboratory (medical/tech, psychology, science, conspiracies)

 
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