Make a character folks! I'm the DM unless somebody else would like to because I'd love to be a player.
House rules:
Each player is allowed one quirk, it must be gone over with me and is solely in the interest of character flavor. Simple examples: A character of a specific race giving up a +2 bonus to one attribute for one that's not listed in the books. A human character gaining their third at will ability from a different class. Extreme examples: A legendary weapon that levels with you as oppossed to buying weapons. A class with different description but number wise comparable to an in book class(basically a rename of the class and it's abilities along with new made up class features.)
Character Creation:
To calculate Attributes use the secondary method listed in Players handbook 1. Attributes must be within 8-18 before racial bonuses are applied. Characters start at Lvl 1. The campaign is more geared towards young adult aged characters(19-28 ) But you are not limited to that age.
You start with no gold and no gear beyond your clothing.
Setting:
Takes place in a large kingdom that was conquered by some evil tyrant 11 years back. Most children at that time were moved to a coastal town which has become a "breeding grounds" when any humanoid living there comes of age they are required to produce offspring. those that don't are sent away and those who pass the age of 36 are sent away as well. Guards are mostly Orcs along with some trolls and giants. Since the Tyrant has taken over there have been repetitive sacrifices at the local church, usually those who don't submit to the guards or who try to make a stand against them. Characters who have been here awhile are used to helping care for young ones as there's many more children than adults.
Schedule:
Most posting will be done on Tuesday nights unless another time works better for most players.
House rules:
Each player is allowed one quirk, it must be gone over with me and is solely in the interest of character flavor. Simple examples: A character of a specific race giving up a +2 bonus to one attribute for one that's not listed in the books. A human character gaining their third at will ability from a different class. Extreme examples: A legendary weapon that levels with you as oppossed to buying weapons. A class with different description but number wise comparable to an in book class(basically a rename of the class and it's abilities along with new made up class features.)
Character Creation:
To calculate Attributes use the secondary method listed in Players handbook 1. Attributes must be within 8-18 before racial bonuses are applied. Characters start at Lvl 1. The campaign is more geared towards young adult aged characters(19-28 ) But you are not limited to that age.
You start with no gold and no gear beyond your clothing.
Setting:
Takes place in a large kingdom that was conquered by some evil tyrant 11 years back. Most children at that time were moved to a coastal town which has become a "breeding grounds" when any humanoid living there comes of age they are required to produce offspring. those that don't are sent away and those who pass the age of 36 are sent away as well. Guards are mostly Orcs along with some trolls and giants. Since the Tyrant has taken over there have been repetitive sacrifices at the local church, usually those who don't submit to the guards or who try to make a stand against them. Characters who have been here awhile are used to helping care for young ones as there's many more children than adults.
Schedule:
Most posting will be done on Tuesday nights unless another time works better for most players.
