~ Character Races ~
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*Note
If you want to use a race that is not listed here please contact a mod and ask permission.
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Humanoids - Your two legged two armed, one headed human or human like sentient creatures that roam the world in vast civilizations
Elemental
This is the vast majority of a single species located in Semesta. Elementals have the appearance of a human, though they posses the power to wield one of the four elements. Their morals, traditions, and social norms vary just as much as their appearances do.
Human
Humans are your most common namesake of humanoid species. They are the most adaptable flexible and diverse of the common sentient species. Their morals, traditions, and social norms vary just as much as their appearances do.
Dwarf
Dwarves are a stout and compact species generally forming their homes within the mountains. Toward other species they are proud, pragmatic, and aloof. Dwarves are generally tough and resilient, known for their dedication to their pursuits.
Elf
Elves are a gracile and frail species of the world. They are known for their art, literature, dance, song, poetry, and magic. Elves value nature and simple beauty.
Gnome
Gnomes are a small species known for their inquisitive minds. Amongst other species they are generally known for their technicians, alchemists, inventors. Gnomes are also known for their sense of humor in jokes, tricks, and pranks.
Goblin
Goblins are a small mischievous species known for trouble. In small numbers they can be a nuisance, in greater numbers a conquering horde. They tend to function in social groups and don't get along well with other species except for Orcs and Ogres. Goblins are opportunistic and utilize any advantages they can get. The concept of a fair fight means nothing to them.
Orc
Orcs are an aggressive breed that raids pillages and fights other humanoid species. Their styles include colors and clothing that most other humanoid species find repugnant. Orc tribes often follow a warrior code valuing strength, determination, and brutality to enemies above all else.
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Monstrous Humanoids - Monstrous humanoids are often animal like with humanoid characteristics, such as having goat legs, or cat like features.
Centaur
Centaur are a hybrid of a creature with the upper body of a humanoid, but the lower body of a horse. When their legs are hidden, they are often mistaken for tall powerful elves. Centaur live in tribal nomadic communities in the wilderness as excellent hunters and horticultural masters.
Merfolk
Merfolk are a sea fearing species with the upper body of a human but the scaly tail of a fish. They commonly live in societies made underwater with their own construction or sometimes inhabiting sunken ships and ruins. They usually avoid surface dwellers and only travel to the surface to sunbathe.
Neko
Nekos are a hybrid creatures exhibiting cat traits, such as cat ears, a cat tail, or other feline characteristics on an otherwise human body. They typically display cat-like behaviors, such as playfulness, mischievousness and deviousness. Sometimes this may include cat gestures or sounds in written or verbal communications.
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Fey - Faeries, Dryads, nymphs, brownies, basically a large group of wilderness dwelling magical creatures often beautiful but capable of deadly power. They have some spiritual nature to them and their individual species represents some aspect of nature. Many have wings on which they can take a magical flight.
Brownie
Brownies, urisks, or house elves are tiny chubby creatures with pointy ears resembling elves. They often live within walls of houses or castles and take care of cleaning and housework in exchange for gifts of food. They prefer not to be seen and often are nocturnal.
Dryad
Dryads are generally thought of as tree spirits. They travel in and out of trees, frequently living within forests full of them where they may travel freely and live amongst them. Because of this unique lifestyle Dryads avoid contact with "civilization" at all costs.
Pixie
Pixies are your most commonly recognized fairy. They are the diminutive butterfly winged people that most think of when they hear the name. Pixies are reclusive and live in secluded areas where they relish in playing tricks on larger sentient creatures.
Nymph
Nymphs or most commonly Naiads are nature's embodiment of physical beauty. They live within the wilderness and spend their lives protecting it from those who would take too much or cause harm to it. Though commonly mistaken for elves they are much more diligent in protecting nature from hostility.
Satyr
Satyrs are actually the male counterpart to Nymphs. They are best described as horned men with the legs of a goat. Satyr are rather hedonistic and more prone to carrying musical instruments and wine rather than arming themselves. They live within forests and leave travelers alone when they don't feel like crafting a good prank.
Siren
Though Sirens are aquatic they are not to be confused with mermaids. Unlike mermaids, sirens appear human and are usually very seductive visually and vocally. They were born out of sea-foam and are immortal in the sense that they will live forever unless killed. Very vane creatures, they traditionally live out at sea and lure sailors into the water with their voices. Drowning and eating the victim.
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Special conditions - These traits may not apply to a specific species but unless listed below generally only apply to humanoids and monstrous humanoids.
Celestial
A celestial creature is one touched by the hand of a holy deity and imparted with holy power. They are often marked by an aura of holy light, a halo, and/or immaculate beauty. Depending on birth or blessing, any creature can become celestial.
Fiendish
A fiendish creature is one enhanced by the powers of an archdevil or evil deity. They are often marked by horns, gnarled claws, and/or a corrupted ugliness.
Hybrid
Hybrids are the offspring produced by breeding plants or animals of different varieties, species, or races.
Lycanthrope
Lycanthropes are shape shifters gifted or cursed with the ability to become some sort of animal. They are in tune with these animal species behavioral habits and over time their humanoid state begins to reflect some of those animalistic traits.
Vampire
The cursed children of the night. Pale with death and tormented with the thirst of blood, these creatures who once were are plagued to prey upon those of their former species for sustenance as they lurk within the darkness of night.
Intelligent Undead
They are as their name suggests, dead creatures that have been brought back from beyond the grave. Their bodies are reanimated by a magical means subsiding off of negative energy. These are more intelligent than the typical "zombie", which are used as tools by necromancers or warlocks who use dark magic. They are fully returned to their state of being as they were when living, though they now have the disadvantage of needing a surplus of dark magic to stay that way, though they of course, are much harder to kill than any other living creature.
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