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Eunica Chambers

Clever Detective

PostPosted: Tue Jul 10, 2012 6:15 pm


Name: Eunica Chambers
Nicknames: Nica (Reserved for family members)
Biological Age: 28
Chronological Age: 106
DOB: October 3rd
Hometown: Centralia, Pennsylvania

Personality: Do not get the wrong idea about Eunica fitting the stereotypical person--let alone woman-- who had lived in the early 20th century. While she has the capacity to be very polite, her manners tend to be absent for her first impressions.

Eunica is currently confused about her sexuality. While she does have an attraction to girls, the part of her, who always wanted a husband still lingers. Before, her response to stress was to cling to those she was close to, however recent events have made her a bit more withdrawn about her problems. Although her power is to go to other branches of a timeline, she is the only one who retains her memories of the stuff that could have happened. As a result, whenever she is upset by events that she was trying to change, she no longer shares it with anyone to avoid hurting herself more.

Eunica has two real obvious fears:

1. Growing old.
2. Flying.

Family History: In 1900, the Chambers family immigrated to America from England. Lucian Chambers, their father, supposedly had a falling out with his younger brother, after their father died. What they had disagreed upon was never spoken about. "The decision to leave came out of the blue," said Theodore Chambers, to his sisters, when they asked about England. He was 6 at the time his family left for America.

6 years later, in 1906, Eunica and Eunice are the first generation of Chambers born in America. (More will be added as I feel like it, honestly).
PostPosted: Tue Jul 10, 2012 6:16 pm


Combat Related Abilities

Eunica's title, "The Disruptor," comes from her specialty at disrupting her foes attacks through various methods. She is a very skilled marksman, an adept knife-user, and a Yellow Belt in Wing Chun.

Acceleration: Eunica's time magic has been evolving at a slow rate, but a passive skill of hers is that her body moves a little bit faster than the not-so-average human's(about .5 times faster normally). This is why Eunica's hands are so nimble and fast, when loading her revolvers. When she forces herself, she can double, triple, or even square the rate at which her body moves. However, each tier exhausts her more quickly. Right now, she can use Double Accel about 3 times before tiring herself out(and this is without her using other abilities).

Disruption--Flow: Whether you are a psychic, a magic user, or using Chi--the original energy that this was used to block-- Eunica can use a relatively harmless magic-bullet to disrupt the flow of whatever energy courses through her opponent's body. If she shoots their arm, they cannot channel energy into that arm. If she gets a headshot, they cannot utilize their energy at all. The pain from these bullets are akin to the pins and needles feeling one gets after moving a limb that had "fallen asleep." If the head is hit, it's a massive migraine. The effects of these bullets last about half an hour to an hour.

Unfortunately, synthetic creations--even magical ones-- are unaffected by these bullets.

Disruption--Concentration: The more versatile skill of hers that works, regardless of the weapon she is using. All it relies on is interrupting her opponent's concentration. While this seems like a very mundane skill, Eunica goes beyond the average distraction.

Disruption--Seal: Her handcuffs are a souveneir from IMP. Their power was revealed in her battle with Captain, when she used them to bind his hands. These handcuffs can seal magic, making whoever wears them incapable of using spells or rituals. In addition, the metal the cuffs are made from are strong enough to withstand the strength of a metal golem.

One drawback to these are that it requires the element of surprise to slip them onto her opponent, or just a good opportunity. Another is that the cuffs can only fit wrists so thick.

Mana Grenade: Something Eunica has a knack for is storing her mana in every day objects. When activated, these objects will explode upon impact. Currently, Eunica carries 2 on her--her earrings.

Servant Mode: Servants are the highest class of Familiar. Taking on a humanoid form, they are highly capable in combat and their magical power is very potent. Servants are one of seven classes--Shepard's is Saber. However, in exchange for this immense power, Eunica has to "overclock" he manapool to maintain Shepard's form. It is dangerous for Shepard to do more than just physical attacks, in this form, because of the strain it would put on Eunica. The longest he can maintain this form without using magic is 15 minutes.

Magic Cannon: Eunica activates one of the sigils enscribed on her revolvers to conjure an orb of magic in front of her. Firing a bullet into it reduces its range, but makes it home in on her opponents with a blast of magic. It is not portable and lasts just long enough for her to fire off one round (9 shots)

Out of Combat:

Deja Vu: Eunica's manipulation over time is a loophole in the law of time that states that it is impossible to go back in time. When she uses it, Time manifests itself in a forrm Eunica can easily comprehend. for her, she is in a tree that she cannot see the bottom of with a great many branches that are all spread out. Eunica can only jump to the branches that are close by and adjacent to her area. Meaning, if it was midnight at the time she used her power, it will still be midnight in the new timeline she is inhabiting. Another rule is that the changes are all effects of the incident changed.

This is the ability that has given Eunica many problems, because relative to other people, nothing has changed. However, she has noticed that some immortals and spirits notice the temporal shifts just as easily as she does.

Confirmed to remember:
Eunica Chambers
Freya
Annabell Lee Harlow
Captain

Possible:
Eunice Chambers
Ted Chambers
Visher


Second Sight: After her first near-death experience, Eunica started being able to see ghosts without her glasses. After her time in the time loop, she is now able to see any ghost.

Malevolence Magnet: As a result of her soul experiencing death so many times, in the Time Loop, Eunica has a very appealing "scent" to evil spirits and demons. This is a problem, because it means Eunica is more or less "bad luck." Depending on the demons or spirits attracted, paranormal activity may increase to extents that a whole town experiences it. This has since been mitigated by bathing in a purifying hot spring.

Transportation Sigils: Initially, the only sigil Eunica knew how to created was one to the residence of her friend Denti. After visiting a library and making friends with the librarian there, Eunica was able to find a book on sigils.

These sigils are more advanced than what she used before, but the leap was not too great from what she knew. The biggest difference is that the portal comes in the form of a door. This is prefferable to her, especially, because she does not like barging in on friends, if she uses her sigils.

Eunica Chambers

Clever Detective


Eunica Chambers

Clever Detective

PostPosted: Tue Jul 10, 2012 6:19 pm


Relationships


Eunice Darwin (née Chambers)

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"Don't ask who is older between the two of us. Nobody told us who was older. Ever since the whole IMP/Captain fiasco, the two of us are back to being the dynamic twin duo we were known for being as girls. I do wish she would stop worrying about me, though. I don't visit her so often, because of my knack for getting into trouble. I don't want to hurt her family."

Miles Darwin
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"After getting to know him, he's quite the catch. He's honorable, kind, and smart. He is also incredibly loyal; he stayed faithful to my sister even when he went decades without her. I'm happy to call him my brother-in-law."

Theodore, "Ted," Chambers

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"My nephew is named after our older brother, who was killed in the Great War, so long ago. He's not living with my sister anymore; he's 30 years old, now. He's not too fond of me, because my sister sacrificed raising him to look for me. I'd rather him not like me too much, as opposed to his mother. He has no idea just how much he means to her--to both of us."

Lin Darwin
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"My biggest fan. She scares me with how much she wants to be like me, but I enjoy her company, whenever I visit my sister. She's really cute too."

Aura

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"I met Aura, when I moved into Littlewood. I don't have the heart to kick her out of her home, after finding out she's been here for the past fifteen years, all alone. Hopefully she and I can become friends."

PostPosted: Tue Jul 10, 2012 6:21 pm


Experiences in Other World Lines
*Some are hidden until further storyline developments.
** Created due to a Timeloop.



A Line: Eunica is thrown to the year 2010 and is picked up by IMP. In 1940, Eunice realizes her sister got separated and begins to search for her, spending a year in each decade up to 2012. In this World Line, Rhea Byrne becomes part of a gambit to force Eunica to activate her powers without authorization and allow the Cross Branch to actively hunt her. Byrne is killed and Eunica takes the bait.

B-α Line:** An ancient creature that was last seen 1000 years ago finally eats through the seal that had kept it at bay. It's first appearance, while there are no witnesses, is believed to have been shortly after Eunica prevented Byrne's death--the battle she got into resulted in a stab wound. The blood she lost during that fight could have been the creature's first meal and made it assume her form, along with a defective form of her power that creates time loops.

This imposter tries to kill a police officer, supposedly to try and eat him, and ruins Eunica's repuation even further. Determined to prove her innocence, Eunica begins a new investigation. However, three days into her investigation, and after 2 murders related to her case(the first of which was unknown until later), a riot and witch-hunt of the likes never seen before consumes the city, until the stroke of midnight, when Time resets itself.

B-β Line: Eunica continues her investigation, unaware of the Time Loop(she believes the riot had been quelled). She has her first encounter with the imposter and tries to stop it. However, she is overwhelmed and eaten alive--the first of several Deaths Eunica experiences. It is assumed the riot and witch-hunt occurs in this timeline as well.

B-γ Line: Waking up on the morning of the first day of the new cycle, Eunica is now aware of the Time Loop. She continues her investigation, albeit more cautiously to avoid experiencing the pain of death again. In the end, she was only able to save the second of the people murdered. In this World Line, the similarity between Eunica and the monster pretending to be her puts the city on high alert.

Unable to continue her investigation, due to having to hide, Eunica is forced to watch the witch-hunt begin once more.

B-δ Line: Donning a different outfit, Eunica saves the second person murdered again and finds out that they were related to the first murder victim. This time, Eunica and the victim escape her imposter. Unfortunately, this leads the monster right into the city, where it begins to eat people. The Witch Hunts start again.

Eunica found herself pursued by the police again, and this time she was cornered in her apartment. She was shot through the shoulder, whie she was right by the window. The shock had her stagger back, breaking through and falling to her death.

B-ε Line: Repeating the process of the above, but leading the imposter into the Sewers, where it got lost, Eunica tried to get more information from the victim regarding the death of their friend.

This cycle ends with unrest in the city from the discovery of the first murder scene, which was just dried blood.

B-ζ Line: Eunica saves the second person again, this time much more efficiently than the last. The skirmish with the imposter is becoming much easier to deal with, as she learns how it fights. Leading the monster back into the sewers, she and the victim escape topside.

This time, Eunica goes to visit Rhea to try and explain things--thinking she would recieve help. She cannot recall what happened after visiting her; it is possible Eunica is repressing the memory.

B-η Line

B-θLine

B-ι Line

B-κ Line

B-λ Line

B-μ Line

B-μ Line

B-ν Line

B Line: Using the information she gathered, in what felt like a month to her, Eunica tracks her imposter down and stops it, before the first murder of the timeloop occurs. The battle that took place greatly exhausted Eunica. However, when she went to prove her innocence, everything fell to shambles. And in the end, an exhausted Eunica was about to face down an unkillable foe that ate magic, when the Leader of the Cross Branch used most of his energy to seal the monster away (according to him, the thing would go against his personal goals) , but was too weak to escape battle with Eunica.

In the end, Eunica had none of her questions answered and is without friends. She refuses to use her power to change world lines, fearing it would cheapen her decisions later on. She also is plagued with memories of the pain she felt from all of the deaths she experienced in the Time Loop.

Two months of training later, Eunica leaves the Deathsayers--the organization that protected her from the Cross Branch-- to go live out her life. Before leaving she was given a badge and made an honorary operative.

Not very long after she had set off, Eunica was approached by the head of a small town at the base of a mountain with a castle at the top. Young people from the ages of 10-20 years old were going missing, but everyone was too afraid to investigate the castle. The head of the town was tuned into news of the supernatural world and knew of IMP--mistaking Eunica for an agents due to the cap she still wears (mostly out of feeling weird without it). During her investigation, Eunica met the Shinigami Freya Caelum and the two found themselves trapped inside the castle.

As they looked for the cause of both a haunting that brought Freya to the castle, and the missing people, they began to sense a powerful presence. Following it, the two went to the basement, where Eunica found the corpses of all the missing people piled up in a corner. Their blood, and the blood of the kidnapper had been used to make a sigil to open a portal to another world, calling forth a terrible beast-- a Beholder. In the short battle that followed, the castle suffered severe damage, but Eunica was able to distract it long enough for Freya to send the aberration back from whence it came.

Eunica and Freya exchanged a few words before parting ways and became allies. Eunica did not have an easy time explaining to the townspeople what had happened. She did not accept their payment for her investigation; she felt as if she had failed so many people that it was not right. Leaving the town, Eunica continued on her aimless journey to find out what to do with herself. It was not long, before she was drawn into another case; one she felt was related to the previous one. She had no idea that a demon called "The Great Beast" was dangerously close to being released. She wanted to prevent more innocent deaths by doing all she could to help.

It was in meeting these new allies, she befriended Visher--an immortal and a friend of Freya. They learned that the Beholder was truly not finished off and made plans for finishing it off in Plana Terraru , a section of hell that is relatively flat with prison cells they could use to trap it. Unfortunately, the final battle before the Great Beast's awakening was beginning. Confident they would be able to defeat the army and stop The Great Beast, Eunica put finishing the Beholder off, until after the battle. Unfortunately, despite defeating the army, the Paladins and their allies (Eunica being one of many) were unable to prevent The Great Beast's awakening. Overwhelmed by his power, the group was beaten. Eunica was actually on the verge of death from the wounds she had recieved. When Freya saved her life, Eunica felt it was best to recover under the safety of her friend, Denti.

The bruises may heal, but what is worrying Eunica now is that so much of the battle is a blur. She remembers Rhea hitting her with the shovel though; that blow to the head was not quite healed.

During the time she was resting from her concussion, Eunica reinvestigated the manor where she and Freya had met. She not only learned that the Beholder was summoned from a plain other than Hell, but that the cult was planning on rescuing their "god" from Hell. Eunica and Freya went off the fight the Beholder themselves, figuring that Visher was not coming with them. When they arrived, Freya and Eunica did not find the Beholder they had once sent to Hell. It was corrupted into an undead beholder--a Death Tyrant. With only two of its eye-stalks left, Freya cleaved off the most dangerous one, only to be enthralled by its remaining one. With no control over her body, Freya began to attack Eunica, who was running to the prison tower, where she had planned on fighting the Death Tyrant. She did not know when Visher arrived, but she was relieved when he began to try breaking through to Freya. Eunica locked herself in a cell with the Death Tyrant and the final showdown began.

Out of bullets and unable to hit it with magic, Eunica was out of options. In a last ditch effort, she transformed Shepard into a Servant class familiar. By the time Visher and Freya arrived, Shepard had already severely injured the Death Tyrant. Freya took Eunica to safety, leaving Visher and Shepard with 10 minutes to finish the fight. Their combined might was more than enough and the Death Tyrant fell.

Now, exhausted from her battle, Eunica is trying to rest and regain the energy she had lost.

After a close encounter with a demon, Eunica spent a brief vacation in Japan. There, she had a small case, in which she investigated a curse over a Japanese residence. In exchange for fixing the problem, she would be granted access to the purifying waters of a specific spring. Nobody is sure how she broke through the language barrier between she and the Onryo that haunted the home, but she broke the curse.

Not long after returning to America, Eunica was approached by a represenative of a group called The Vigil Against the Dark with a job within the realm of both of their interests. Captain, the Leader of the Cross Branch had a tome with all of his secrets hidden somewhere within IMP's headquarters, which are believed to have been abandonned since their unknown goals had been achieved.

The large payment, in advance, was only a perk of accepting the job. Eunica felt she would finally have the answers she sought. To get those answers, however, meant sneaking into IMP HQ undetected. Much to her surprise, the facility was still in use and although most of IMP's personnel was gone, there were still enough to keep the organization running. She was not able to get far without getting caught, but luck was on her side for once. The one who caught her was an agent who went under the nickname of Spotter--more specifically, her former spotter when she was with them. Spotter told her that the founder had mentioned she expected her to return with questions and for something else.

Caught off guard by this information, Eunica pushed on with caution and found herself in the conference hall for the Five Heads of IMP. Waiting for her was a girl about the age of sixteen. Garbed in white with a matching IMP cap, she introduced herself as Alabasta--having discarded her human name a long time ago. She was the founder of IMP and a vampiric witch. She founded IMP, when witch hunts became a problem, due to problematic magic users and she sought to create a world separate from this one for all magic users to live.

That world, Mana, was ready not too long ago. The conflict with Captain was IMP's final big case as a whole, before they left this world. Alabasta stayed behind, because she decreed that vampires are a risk. As much as she would have loved to live in the world she and the other Five Heads (Captain included) created, she could not go against her own beliefs.

Alabasta then explained that Captain had been part of the Vigil and that what they sent her to find--the tome-- was too dangerous for anyone to use. Eunica's place in this all was that she would be Captain's replacement.

"I am sure you will due fine among their ranks," Alabasta told her, "but I am afraid I cannot allow you to have the tome."

Eunica knew Alabasta knew where it was, but also knew that she would not get an answer without a fight. Thus, Eunica's next battle began. Eunica could not accept that Alabasta felt qualified to keep something so dangerous, when she was trying to appease Captain the whole time he was with them. Alabasta lost, thanks to Eunica employing some of her new tricks which got her in a position to corner the vampire. Alabasta showed Eunica the way to the tome and before she left, she warned her once again about the dangers of using it.

When she returned, Eunica was paid even more money, making her wealthy enough to buy her own house. Instead, she stowed it away for her savings and opted out for living in the Vigil's headquarters. There, she met her partner, Kanon Katsuragi, who was assigned to make sure she truly was not as incompetant as the stories about her exploits in Central told.

Whether by coincidence or not, a cult that was believed to have been disbanded, during Prohibition, was showing signs of activity. It was her first time hearing of the Esoteric Order of Dagon, and the story of Innsmouth disturbed her. A couple weeks later, similar began show signs of activity. The Vigil mobilized their agents in two groups: Investigation and Combat. Eunica's partner, Kanon, was sent to join Eunica in investigating activity that had occured along the Massachusetts coast.

Eunica was captured by the cult for several weeks, until David Tracer and Kanon rescued her, according to the report. The real story was she was able to escape herself, but there were too many people watching her movements to do anything. She had told Kanon before that if something like that happened to get Tracer.

After being taken off the Massachusetts Case, for her own protection and at her request, Eunica found herself lazing around. That was until her superiors called her in for some questioning.

"Agent Chambers, according to the report we got from IMP, regarding your case in Central..."

Those last words were enough to make her tense up. That case--her first case ever was a disaster. She braced herself for the questions, because this was not a questioning of her competance, it seemed. She was asked about various things missing from her report:

1. Why IMP was so slow to react to a branch leader going rogue.
2. Her sister's previous history with Captain.

She will be sent alone, because this was her case originally. She should handle it.


When she arrived in Central, Eunica got in touch with her contacts in Deathsayers Inc. for a place to stay. While she was there, she notified them of another reason she was sent to Central--to ask for their cooperation in something in the near future. The Devourer, which she had fought almost a year ago was going to break free soon. Captain was severely weakened from his fight with Deathsayer operatives Scalpel and Stryker.

All she knows is that in June, she is going to be fighting her strongest opponent again. This time, however, she will not be alone. To help keep the anti-supernatural police off their backs, while the Vigil is doing the ritual Russell Peters has agreed to serve as a distraction. None of this is sitting well with Eunica, but she found a silver lining in that she's mending at least one bridge she had burned the year before. And so she spent the next six months working on preparing for the inevitable battle to come. In addition to mending relations with Russell Peters, Eunica found new friends within the Deathsayers.

On the eve of the re-emergence of the Devourer, a meeting between the Vigil and the Deathsayers resulted in Eunica being dismissed from her position within the Vigil. After adjusting the plans to be more permanent, the Deathsayers charged Russell and Eunica with distracting the Anti-Supernatural Police (the ASPD) from what the Vigil and they were doing. The operation was a success and the ASPD suffered many losses in resources, which aided the Supernatural agenda of returning Central to it's old self.

Eunica stayed for debriefing and dinner with one of her Deathsayer friends, but in the end she had to leave Central once more. She and Russell were now on the 'Most Wanted' list, in the city. When Eunica left, all she said was she was going on vacation.

After spending a week on vacation, Eunica settled down in the small town of Littlewood. When she bought her home, she did not realize that the deed was enchanted to reveal the presence of a woman named Aura. When she went to confront the man who sold her the home, she almost had her memory wiped, after he told her that he had mistaken her as somebody Aura's father sent to kill Aura. After escaping, Eunica decided not to tell Aura and to live as long as they could with a normal life.

With the help of Arma Toulon, Eunica began to translate Mordio's texts. It was a slow process, but with Aura's help, they were able to find the most recent of Mordio's writings. Inside the front cover was a letter, written in plain English. Mordio seemed to have left to save Aura, which contradicts what Calhoun claimed. A mercy killing, perhaps? If so, then why did it take so long? And who is Diane, whom Mordio addresses each entry and the letter to?

Eunica Chambers

Clever Detective


Eunica Chambers

Clever Detective

PostPosted: Tue Jul 10, 2012 6:38 pm


PostPosted: Tue Jul 10, 2012 7:40 pm


Glossary


This will just be a list of terms that are frequently used by Eunica and stuff pertaining to her.

The Burial Society: An elite organization of exorcists, headquartered in Vatican City, who work closely with the Pope. However, the pope does not command them. Instead, he merely offers guidance and occassionally has audiences with the most distinguished. In 1978, Miles Darwin was initiated. Although he no longer works for them, his old partner has become one of the high brass and calls upon him, just for old time's sake. Whenever a new pope is declared, a meeting is called to discuss policy.

Devourer: Ancient monsters with no known way to be killed. They are highly dangerous with their favored food being anything magical--even spells cast against them. The only known method of dealing with them is that of sealing them and letting it buy time as they eat their way through it. The previous seals have lasted 1000 years. To seal them away for at least another milennia, it is advised to have at least have a team of very powerful magic users conduct the ritual.

Merlin's Law of Magical Attraction: In short, it is very likely that those with some form of supernatural affinity about them are drawn to the presence of another supernatural entity. In the most basic form, this is entirely passive.

The Tesseract: This is an area in space that connects to all dimensions and time. The form of this area is confusing and often those who enter it by other means (such as scientifically) find themselves lost and exiting to a destination they did not intend at the slightest disturbance. Eunica's magic subconsciously turns the Tesseract into a form Eunica can comprehend--a tree-- when she uses her powers.

World Line: To describe a World Line in simple means is impossible. In fact, if she were to go to a scientist to explain her powers, they would tell her that it is impossible for a World Line to be as one-dimensional as she and John Titor (a legendary time traveler from 2036) have proclaimed, when it's 4-dimensional.

It is possible that Eunica has a unique form of teleportation, however. She is in different places, at the same time, in other world lines. This is supported by the fact that even Eunice, who does not shift World Lines, never reappeared in the same spot when she used her power. That is because the earth is at a different spatial position, upon arrival. The larger the gap Eunice travels, the farther she "teleports."

As of right now, the mechanics of their magic is still murky.






Eunica Chambers

Clever Detective


Eunica Chambers

Clever Detective

PostPosted: Tue Jul 10, 2012 7:41 pm


Well, um... I guess I could do a Q/A session. Eunica's going through a bit of a transition period, so this'll be a benefit for me too, in addition to fun.
PostPosted: Thu Jul 12, 2012 7:59 pm


Whoa.

That's a pretty interesting time looping story line thing you have going on. o.o

As for Q and A...

What is IMP and what does it stand for?

Also, bit confused on one part. Is it a law of the universe in Eunica's universe that you can't go backwards in time or a limitation of their temporal magic? And where does that leave timeloops?

As for hopping to alternate timelines does Eunica have any ability to perceive the differences before she changes timelines or can she only find out once she's there?

Brian_The_Elementalist

Dangerous Sage

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Eunica Chambers

Clever Detective

PostPosted: Thu Jul 12, 2012 8:12 pm


"Well, before they dropped off the face of the earth, they were the International Magic Police. I have no idea where they are now. I just wear the cap, because it just feels natural, now.

As for your second question, well... Have you heard of John Titor? I did some research on him, with all this free time I have now. I get the feeling using science for Time Travel can allow one to go back in time... granted, Titor's time machine was not perfect. It could only go back about 60 years without going to the wrong world line.

Lastly, that is a bit hard to answer. Yes, I do retain the memories of the other World Lines, but many times the changes have me in different places at that time. It's a bit confusing for me as to what I was doing BEFORE I arrived in the new world line. The same is what happens to me in the world lines I leave behind--like the one where..." She stops short, not wanting to brush that healing wound. "I honestly am still trying to understand my abilities. So, maybe in the future, I can answer better."

__________________

Though from an RPing perespective... Eunica was just an experiment--one that failed grandly, if you read the posts with Achriya, Cabal, and Russell. I'm always working on her powers, because of this phobia RPers have with ******** with Time. It's an understandable one, as even I have trouble explaining her abilities.
PostPosted: Thu Jul 12, 2012 8:41 pm


I did not read said posts. But yeah. Time powers are one of those things that can very easily be really really OP. Which, in my opinion is fine in a mostly story based RP or the like. But in more competitive settings not so much.

I've got a couple of time manipulators myself but due to that they don't actually get all that much use. That and dealing with time paradoxs can be annoying.

And from what I've read I wouldn't say Eunica is a failed experiment. She seems to be a pretty interesting characters and her times powers don't make her OP.

Brian_The_Elementalist

Dangerous Sage

9,975 Points
  • Millionaire 200
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  • Brandisher 100

Eunica Chambers

Clever Detective

PostPosted: Thu Jul 12, 2012 8:53 pm


I use John Titor's posts for most of her Time Travel logic.

The Grandfather Paradox is impossible, because that would simply create a world line, where you did not exist. But I did not even want to bother with traveling to the past, because of how overdone the concept was. XD

And I chose that power because of how OP time manipulation is in competitive RP(Though, I love Dio Brando to death). Even then, people have this conception of it being a reset button. Well, yeah, it is... But then there are the moral implications behind abusing this power: You make a mistake, but never learn from it. You make a bad choice, and you don't have the consequences.

On top of that, saying one timeline is bad implies there is nothing good about it. Eunica never gave the one where Rhea died a chance (RP wise, it would really piss her off more than Eunica going off and preventing it did). For all we know, that Timeline would have been better in the long run.

Lastly, probably the biggest problem I think people may have with RPing with Eunica(before getting into how shoddy I RP sometimes): I focus on how insignificant your characters are in the grand scheme of things. I really hate the concept of "the chosen one" or "you can change the world." Eunica is a character, who's ratio of a**-kicking to a**-kicked is waaay off.

EDIT: >_>;; Still trying to decide whether I should RP out Eunica acquiring her next form of disruption or just write it into the interlude plot that will take place between the end of her training and the start of her new plot.

We do have a few other Necromancers besides Rhea, but... I doubt any would want to teach someone basic necromancy for the sake of them using it against necromancers--Seize essentially is her firing a bullet filled with her blood and taking control of a fleshy undead that was previously under the control of someone else, until the mana in her blood runs out.

Eunica's going to be a jack of all trades, master of none.
PostPosted: Fri Jul 13, 2012 10:09 am


The Disruption - Seal handcuffs, by the comment about metal golems I'm going to figure that my automaton Puppet couldn't break them, and I can see that they can't grow larger to fit thicker wrists, but can they get smaller?

Grim Fable

Distinct Elder

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Eunica Chambers

Clever Detective

PostPosted: Fri Jul 13, 2012 2:22 pm


They work like regular handcuffs. So, as long as both sides of each cuff can meet each other, then it will fit. As for the key... well, it's kind of impossible to cuff Eunica with her own cuffs. XD Her hands are the key... which leads to some gruesome ideas as to how someone would uncuff themselves.

But yes, most likely Puppet would not be able to break free. But considering his knack for adapting, most likely it'd be able to fight with its feet.
PostPosted: Fri Jul 13, 2012 2:56 pm


Would the cuffs work on a person with enough power to basically vaporize entire planets? Or would such a being just be able to overpower them?

Brian_The_Elementalist

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Visher Leonidas Wulfgar


Apocalyptic Power

PostPosted: Fri Jul 13, 2012 3:08 pm


Since we're talking about 'Powerful Beings'.

Deja Vu - What kind of affects would that have with/against an Immortal, Someone not touched by Time itself?
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