Hado 1-20: Entry Level
Kido Number: #1
Kido Class: Hado
Kido Name: Sho
Kido Chant: Unknown
Effects Rudimentary Hadō. Inflicts impact instead of damage. The practitioner points at the target with his/her index finger and generates a small force that thrusts the target back a few feet away from the caster.
Kido Number: 2
Kido Class: Hado
Kido Name: Sharpening
Kido Chant: My soul entrusted to my sword. Stand hand in hand and receive one another.
Appearance: The Kido has little visual appearance save for a silver lining around the blade or weapon of the Shinigami casting it that is virtually invisible.
Effects The Kido reinforces the sharpness of the user's weapon when cast. This Kido technically only works on bladed weapons though in theory it could be cast on blunt weapons though it is unlikely to increase the damage caused as this Kido intends.
Flavour Text: This Kido was created by a member of the first division while out on a mission where their sword had become almost completely blunt. Using this he was able to escape along with the new Kido. It is required learning for most Shinigami as it can save their lives when their sword is not given time for regeneration.
Credited to: Pad Chief
Kido Number: 3
Kido Class: Hado
Kido Name: Static Grip
Kido Chant: With each step, with each move, grow.
Appearance: The Kido appears as electricity crackling contained within the hands of the users. When cast they must rapidly rub their hands together while either saying the name of the Kido or the chant for the electricity to begin appearing.
Effects Once cast the Kido contains itself in the hands of who ever cast it. It will stay there until the caster puts their hands to another spiritual being and allows the Kido to go into the enemy. The Kido doesn't do extremely heavy damage to the outside of the body however it does small damage to the inside and scrambles the nervous system for a time. Thus though it is not powerful it is still potent.
Flavour Text: This Kido was made by a 5th Squad member who had been researching the acidic touch of hollows. Deciding that she wanted also to be able to touch and harm enemies like the hollows she devised a Kido for this very purpose. Originally it was supposed to be poison but as Kido in that area was extremely difficult that idea was put aside. Instead this Kido arose. It is rumoured that the original creator is now a vaizard.
Credited to: Pad Chief
Kido Number: #4
Kido Class: Hado
Kido Name: Byakurai
Kido Chant: Unknown
Effects Gathers high-density spiritual energy and discharges it from both hands. The practitioner points at the intended target with their index finger and generates a concentrated lightning bolt.
Kido Number: 5
Kido Class: Hado
Kido Name: Ignite
Kido Chant: Rise to the heavens, rise to the heavens and then fall down.
Appearance: The Kido manifests as a small red shot of flame which travels quickly towards a target. It is cast by pointing a finger at the enemy and reciting the chant or the Kido name.
Effects Ignite is not a particularly useful Kido for sheer power. Where its' power lies is in the fact it can cause virtually any spiritual material to ignite with a small fire and on materials that would spread flame and ignite usually causes the fire to grow and spread. For example if fired at skin it would cause light burns on that part of the body as well as a persistent flame until put out but if fired at the robes of a Shinigami it will burn the robes up and likely take the Shinigami with it.
Flavour Text: The Kido was originally created as a method of executions by fire. Since then it has passed down into main use but may still be used to execute rogue Shinigami or large bands of rogues. This version is still a modified version as the original was considerably slower whereas the version used by Shinigami manifests almost like a bullet.
Credited to: Pad Chief.
Kido Number: 6
Kido Class: Hado
Kido Name: Aoi Umi Sutoraiku
Kido Chant: "Let the tempest rise, the oceans ascend as the farmers pray, the casting of heavens rain down, let their prayers be called"
Appearance: The Kido appears through a vortex of air and water pulled in from their surroundings into the palm of the caster.
Effects A swirling orb of water is formed in the caster's hand and is propelled from the hand by a pulse of reishi, or for a new shinigami, can be used in conjunction with Hado #1 Sho for the propulsion. The attack was not intentionally meant for battle as it was meant to put out fires. However, in battle it's capabilities using the pressure of the condensed orb of water can knock a person back with sufficient power when colliding, or create a diversion.
Flavour Text: A fourth seat was documented to have created the hado. There was recorded fire set in Junrinan district, nearby where the shinigami was posted on a mission and had said in the spur of the moment created the kido to put out flames without harming anyone caught in the blazing inferno. He then immediately taught it to others in case fires were let loose once more.
Credited to: Khaost Kasen
Kido Number: 7
Kido Class: Hado
Kido Name: Buster Blast
Kido Chant: Separating souls, binding new ones. The path becomes clear.
Appearance: The Kido is completely invisible however when cast the user must have their palm on an object or person. The Kido only requires one hand to cast.
Effects The Kido releases a huge pulse of energy that displaces objects and can be used to smash down non reinforced walls. It is intended for use by Shinigami on objects that might impede their progress such as walls. It can however be used on people too and is sure to break bones and do damage. It is considerably weaker against Arrancar however due to their Hierro.
Flavour Text: The Kido is credited to the 10th division though in reality it's the creation of a Squad 2 member who went on to become a Squad 10 member. Although a successful assassin their face was well known as their method of assassination involved barging through the wall and then announcing their presence. To say the least they weren't quite assassin material.
Credited to: Pad Chief
Kido Number: 8
Kido Class: Hado
Kido Name: Octablade
Kido Chant: Lost fingers, lost toes, where do they all go?
Appearance: The Octablade appears as a greenish yellowy hue of purple eight sided disc. This disc then is chucked by the Shinigami who has created it by clapping their hands together. The Octablade then flies off and homes onto a target.
Effects Once Cast the user appears with a eight sided disc in their hands. The user then throws the disc which will change its' direction once so it is more likely to hit an enemy at the start of its' flight. If the disc hits it will cause cutting damage and against seriously weaker opponents it can cut them clean in half.
Flavour Text: Nobody is quite sure who created the Octablade only that a lot of people who use it have come to hate the creator. The Kido is extremely sharp even against the caster and if one throws it incorrectly they can very easily cut their fingers off or give themselves deep cuts. Though not an advanced Kido the Kido Corps advise extreme caution while using it.
Credited to: Pad Chief
Kido Number: 9
Kido Class: Hado
Kido Name: Hail Strike
Kido Chant: Flows like water and crash like the skies.
Appearance: When this Kido is cast the user puts their palm to the sky and then sweeps down with their hand which causes sharp icy crystals to descend from the sky in a line of about six meters.
Effects The Kido causes sharp ice to fall from the sky in a line which will cause bleeding damage and freezing wounds to anyone caught in that line. The Kido is however useless against opponents surrounded by great heat and will be turned into far less dangerous water or steam.
Flavour Text: Hail Strike is a Kido made for the 2nd Division. It is used in assassination missions when there is heavy rain or hail as an experienced caster can go undetected while using it. It is not always useful for close up battle as most Shinigami know to roll out of the way of it.
Credited to: Pad Chief
Kido Number: #10
Kido Class: Hado
Kido Name: Rapid Fire Sho
Kido Chant: Crush their ribs, break their skulls, snap their spines.
Appearance: The Kido is virtually invisible except for a rapid flash of white emerging from the caster's hand as well as the obvious force it hits the opponent with.
Effects Extremely quickly after casting the first Sho impacts the enemy. After this nine more travel in the same direction with about a tenth of a second worth of time to move between them. Each hit should have around the force necessary to break the guard of an enemy but the real issue is that as it fires so rapidly that is can easily eliminate an enemy's guard before they can regain it and allow an enemy to home in on the enemy and attack with their sword. Casting this Kido however requires that the arm be extended for around five seconds and after casting it is impossible to cancel. For this reason it can backfire in close quarters combat.
Flavour Text: This Kido in an adaptation of the skills of a certain Shinigami who was famous for his talent as using the Sho Kido. He could fire Sho so fast that he could effectively get enemy fighters into a stunned situation. This combined with his ambidextrous fighting style meant he could constantly keep enemies on a defensive. The Kido Corps wanting to copy this technique were able to create a standard and easy to use Kido which could effectively stun enemies. Unfortunately it didn't have the same versatility and so it could be said the Kido Corps failed this time.
Credited to: Pad Chief
Kido Number: #11
Kido Class: Hado
Kido Name: Tsuzuri Raiden
Kido Chant: Unknown
Effects Tsuzuri Raiden is primarily used for offense. The practitioner generates an electric current through any object he/she touches and that electricity damages anything or anyone that is in contact with the object the current runs through.
Kido Number: #12
Kido Class: Hado
Kido Name: Fushibi
Kido Chant: Unknown
EffectsMomo Hinamori uses this spell in conjunction with Shakkahō and a Kidō net that has entangled her opponents resulting in a large explosion around them all.
Kido Number: 13
Kido Class: Hado
Kido Name: Grey Quake
Kido Chant: I have decimated over a thousand bugs, unknown to death, nor known to life.
Appearance: The Kido has little visible appearance although it causes a faintly visible wave of grey reiyoku to blast out in a circle. This is done by stomping one's foot on the floor.
Effects Once one stomps their foot on the floor while casting the Kido a blast of grey energy explodes in a circle around their feet. This grey circle is likely to blast opponents off their feet and becomes more and more powerful the closer it is used to an enemy. If used to attack a specific body part on a floored opponent it is likely to squash it completely.
Flavour Text: A Squad 1 and 11 Kido mostly. Some of the Squad 11 members like to cast it continuously as they charge at enemy bases on foot as it makes it impossible for enemies to even stand. Potentially it could be even stronger if it was used during a dropkick from an aerial assault and a Kido has been researched to create this effect.
Credited to: Pad Chief
Kido Number: 14
Kido Class: Hado
Kido Name: Dark Stone Shard Blaster
Kido Chant: Shatter and smash. A black rain descends.
Appearance: The caster creates a small black orb in their hand which brings mud and earth towards it for around a second to form a second core orb on the inside. Once this is done it is solidified and dark blue homing shots of reiyoku mixed in with solid material are fired at an enemy.
Effects Once cast the Kido draws solid material to itself. (usually mud or soil though anything is possible) After this the material is consumed for spiritual energy to imbue homing properties. This takes about a second in total. The Kido is then fired which causes around five light homing shots in the direction of an opponent. Each hit does light damage but combined they can be devastating.
Flavour Text: This Kido is a creation of the 7th squad above all. It is used often to create heavy cover fire while another team storms an area. Though it is not very strong against weaker enemies it provides for fantastic cover.
Credited to: Pad Chief
Kido Number: 15
Kido Class: Hado
Kido Name: Digger Bomb
Kido Chant: Lords of steel and mud, guide my shot and cast down my foes.
Appearance: The Kido manifests as a faint green shot of energy which quickly travels into the earth once casts. After this it cannot be seen until a greenish explosion occurs underneath the feet of an intended target.
Effects Digger Bomb is a fast travelling bomb which only operates underground. It is cast by placing one's palm to the ground and then going through the usual motions. After this the Kido will travel from underground towards an unwitting enemy where after a short time it will explode from underneath them bringing the ground crumbling down and doing decent damage to their lower body.
Flavour Text: The Kido was created by a strange union between the 2nd and 10th division. Though their styles are different the 2nd Squad saw that their mines were extremely effective. They asked the 10th Squad if they could together design a Kido that would be good for assassination as well as explosions. At first the test lead to failure but after a Squad 10 member had the idea to make the bomb travel underground the Digger Bomb Kido was born. The only issue with this Kido is that it means the enemy can be certain that the assassination was as a result of a Shinigami.
Credited to: Pad Chief
Kido Number: #16
Kido Class: Hado
Kido Name: Crash Sphere
Kido Chant: Slam! Smash! Crack! Pow! Everything's gotta break!
Appearance: A small red orb around the size of a basketball which wobbles slightly when touched
Effects The Crash Sphere immediately shoots off the hand of the caster and then hits the nearest surface. After hitting a surface the Crash Ball rebounds but with greater speed and force. As time goes on the Crash Sphere gains velocity up to a maximum of around 200 M/ph and explodes into harmless red dust though presumably after having killed everyone in the room. Although the Crash Sphere technically has mass it doesn't destroy buildings but only harms spiritual beings.
Flavour Text: A fairly new Kido created by the Raid Division. This Kido is used often in hostage situations as if a group fire these into a room though the hostage may be bewildered and even end up with a few broken bones the Raid Division may storm the room while the enemy is caught up with their own broken bones and the red dust covering their eyes. The Crash Sphere has only one confirmed kill against the Goldfish of a leader of a crime syndicate in Rukongai.
Credited to: Pad Chief
Kido Number: #17
Kido Class: Hado
Kido Name: Ashen Sheath
Kido Chant: Brightly dancing in the night. Both man and beast must see this sight.
Appearance: The blade of the Shinigami casting becomes covered in thick black ash. With the swing of the sword a trail of flames (the colour of which depend on the practitioner) and a crackling sound emerge from the blade. This Kido can be used on any weapon regardless of shape.
Effects As the trail of flames suggests this adds a fire attack element to the blade of the wielder for a limited time period. The fire damage may serve as a deterrent against risky attacks or may be better for holding off enemies weak to fire. When the Kido runs exhausts its' run time period a five minute break must be given to the Zanpakto it was used on as else the sword will weaken greatly and may snap.
Flavour Text: The Kido was inspired by the Tsuzuri Raiden Kido out of the jealousy of electrical Zanpakto users as it essentially meant anyone could hit for electrical damage. As a result of this the Lightning Users Association was briefly founded and they created a total of three Kido. The Ashen Sheath, Blade of the Phoenix and the Bound Miasma Kido. Shortly after they broke up deciding the whole affair had been silly and childish.
Credited to: Pad Chief
Kido Number: 18
Kido Class: Hado
Kido Name: Twister Game
Kido Chant: With the blessing of the ever dexterous older brother may my soul be as a twister.
Appearance: The Kido can't truly be said to have any visible appearance although it is immediately obvious if someone casts it as it causes them to rotate extremely rapidly in three hundred and sixty degree spins for around a minute.
Effects This Kido first creates a barrier of wind around the user. It then causes the user to begin rotating in place extremely rapidly until they obtain a final maximum speed which tends to vary based on the build of the user. This Kido intends that the user either extremely rapidly fire Kido while rotating or use their Zanpakto and try to smash into enemies. The Kido can be cancelled by the user at any time but using it too often will probably cause sickness.
Flavour Text: Possibly the last Kido to ever be created by the 11th Division. It was created by a Captain who couldn't be bothered to fully seal his sword and so kept it at a gigantic size. So that he could hit lots of people extremely fast he created this Kido. He is one of the few Squad 11 Captains to not technically have died in battle as he died shortly after from excess vomiting and not obtaining enough nutrients.
Credited to: Pad Chief
Kido Number: 19
Kido Class: Hado
Kido Name: Air Smasher
Kido Chant: Come down, you haughty false king. Come down, and receive your right.
Appearance: The Kido manifests as a grey spear of reiyoku that when approaching an enemy splits into three aiming to hit at the feet, gut and chest. The Kido then dissipates just before hitting and causes three small explosions in those areas.
Effects Once cast the Kido creates a spear which quickly travels towards the enemy before splitting into three parts. When these three parts get close enough to hit they explode. As this happens it weakens the foundation of any airwalking going on in a large surrounding area which should in theory knock enemies out of the sky. It is used to crush air supremacy. It is however fairly easy to dodge as provided it doesn't come into contact or close to spiritual material it will not activate. Thus while near dodges are impossible if one manages to dodge it entirely they will be fine. Thus early, safe dodges are recommended. The Kido does actually do some damage (which is why it is a Hado) and if caught in the explosions the opponent will take some damage.
Flavour Text: This Kido is actually an adaption of an ability once seen in an Arrancar who was particularly dangerous for being able to knock Shinigami out of the sky with their Resurrecion. This meant she sent many Shinigami to their deaths purely by causing them to fly too high and then fall. The Shinigami then saw that this could be useful and so adopted it after they had killed her as a more difficult to perform and less effective Kido.
Credited to: Pad Chief
Kido Number: #20
Kido Class: Hado
Kido Name: Byakurai Orb
Kido Chant: Lightning bend and lightning twist. Your form complete let none resist.
Appearance: Five branches of the byakurai are cast from each finger which blast out as lightning. These five points are then immediately drawn towards the other hand of the caster and begin to coalesce into an orb of lightning. This orb then begins to slowly float towards a directed target. The orb is pale blue and crackles with electricity.
Effects The Kido in the form of an orb begins to float slowly towards a target. Its' speed is relatively slow and this makes it easy to dodge however due to its' advanced binding it is difficult to dispel and until it hits its' target it is unlikely the spell will break apart unless hit with excessive reiatsu. When it it broken apart it hits with around thirty two lightning branches extending each about three metres in a spherical area surrounding it. Though it is easy to dodge getting hit will do heavy damage. The Kido homes in on a selected reiatsu signature and so it cannot be stopped mid battle. The kido may explode if the reiatsu signature is lost also.
Flavour Text: Hado 20 is a Kido that was created intentionally to be used for sneak attacks and battle control. The Kido Corps found that they lacked an easy to use Hado which could be used effectively for battlefield control. This Kido is commonly used by Squad 1 to make the ground inhospitable for the enemy and keep their enemies on the run.
Credited to: Pad Chief