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Pad Chief
Vice Captain

Winner

PostPosted: Thu Jul 19, 2012 2:56 pm


-Bakudo-


1-20
21-40
41-60
61-80
81-99
PostPosted: Thu Jul 19, 2012 2:57 pm


Bakudo 1-20: Entry Level


Kido Number:
#1
Kido Class: Bakudo
Kido Name: Sai
Kido Chant: Unknown
Effects This is a restraining spell that contains the limbs to immobilize the enemy. The practitioner points using his/her index and middle fingers at the intended target(s), causing the target's arms to lock behind their back. The spell is usable on a single target or a significantly large group of people.



Kido Number: #2
Kido Class: Bakudo
Kido Name: Crashing Gale
Kido Chant: The gale yet small, bids the tower fall. Look upon devastation wrought. Is this truly what I sought?
Appearance: This Kido manifests in the form of an invisible gust of wind. Though it cannot be detected using the eyes it can be felt by those who are hit by it as a wind which binds round their legs and pushes against them.
Effects Crashing Gale is cast by holding the index finger to the wind and reciting the chant or using the activating energy for it. Once Crashing Gale is cast a wind picks up coming from the back of the enemy and heading rapidly towards their legs. When it comes into contact the wind wraps around their legs weakening their balance and throwing the target to the floor. However if an enemy is moving at super sonic speeds it is probable they can out run this Kido. Furthermore the Kido's short lasting nature makes it useful only as a surprise attack for which reason the chant is essentially not usable as it eliminates the element of surprise. The Kido cannot be used on parts of the body higher than the shins.
Flavour Text: One of the earlier Kido. When used in battle between two Shinigami who cannot outrun the spell or do not possess the balance to resist it battles can become extremely slow. The Kido was accidentally created when another wind based Kido was accidentally used upsidedown.
Credited to: Pad Chief


Kido Number:
3
Kido Class: Bakudo
Kido Name: Disruptor Pulse
Kido Chant: Cast aside the bounties of the sea and see only rage.
Appearance: The Kido takes the form of a small orb in the colour of the user's reiatsu. This orb pulses periodically releasing a small quantity of reiatsu from itself which cannot be detected with ordinary senses.
Effects When the Kido is cast it creates a small orb of light the colour of the user's reiatsu. This orb pulses periodically releasing a small quantity of reiatsu into the surrounding area which can be easily detected. This pulse can be programmed by the user to pulse in a half hour long pattern but if unchanged simply pulses once every three minutes. The Kido lasts for twenty four hours unless it is destroyed.
Flavour Text: This Kido was created by the Third Division. In the current times it is used for distraction but when used by the Third Division they used it outside an enemy base to trick them into thinking they had forces with them large enough to crush it. In reality there were only two Squad 3 members and it was not until they had successfully dismantled the enemy that they found out.
Credited to: Pad Chief


Kido Number:
#4
Kido Class: Bakudo
Kido Name: Hainawa
Kido Chant: Unknown
Effects Binds enemies with a Reishi rope to stop their movement. The practitioner generates crackling yellow energy rope within his/her hand(s) and releases toward the opponent. The energy entangles itself around the opponents arms and body immobilizing them.



Kido Number:
5
Kido Class: Bakudo
Kido Name: Thorned Hainawa
Kido Chant: Lustful serpent of the east. Heed the call and devour.
Appearance: This Kido looks identical to Hainawa except for two small changes. First and foremost the Hainawa cast is red in colour rather than yellow. Second once the Kido has successfully wrapped itself around an enemy tiny thorns emerge which are too small to be visible.
Effects Thorned Hainawa interacts exactly like a usual Hainawa apart from its' thorns. This changes the Hainawa as the thorns cause harm to an enemy who attempts to move while being held by them. Although the pain is not great it will slow attempts to escape. As it holds no serious attack power however it is not considered a Hado.
Flavour Text: (Who used the Kido? When and what for? Any interesting stories about it here.)
Credited to: Pad Chief


Kido Number:
6
Kido Class: Bakudo
Kido Name: Magnagrip
Kido Chant: Ten thousand invisible hands, bind the unbinded and unbine the binded.
Appearance: This Kido appears at a small blast of electrical energy being channelled into the weapon of the Shinigami before becoming entirely invisible.
Effects Once cast is causes an electrical magnetic charge to exist in the selected weapon of the user for a short period of time. This causes the weapon to magnetically attract any other metal weapon it comes into contact with. This is supposed to be used for a disarming technique in which the user secretly casts the Kido and then uses it in a sudden clash of swords to rip the sword out of the enemy's hands unexpectedly.
Flavour Text: (Who used the Kido? When and what for? Any interesting stories about it here.)
Credited to: Pad Chief


Kido Number:
7
Kido Class: Bakudo
Kido Name: Moisture Aura
Kido Chant: Fall upon your face and climb fruitlessly. The pigs stand high above you.
Appearance: The Kido is completely undetectable apart from a moist feeling in the air.
Effects The Kido causes the exerted Reiatsu of the caster to manifest as water vapour. This allows them to quickly make surfaces moist and so they can make soil into mud very easily. This can make fighters who sneak or rely heavily on grip fail at key moments and slip in mud or adverse weather conditions.
Flavour Text:
Credited to: Pad Chief


Kido Number:
#8
Kido Class: Bakudo
Kido Name: Seki
Kido Chant: Unknown
Effects Seki is primarily used for deflection. The practitioner generates an orb of light blue energy that rebounds an attack when said attack makes contact with it. The effect not only blocks the attack, but repels whatever strikes it.



Kido Number:
#9
Kido Class: Bakudo
Kido Name: Geki
Kido Chant: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"
EffectsGeki is primarily used for disabling. The practitioner draws the symbols of the spell in the air which causes his/her entire body to permeate a red energy. The same red energy engulfs the body of the target and causes complete paralysis.



Kido Number:
#9
Kido Class: Bakudo
Kido Name: Hōrin
Kido Chant: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"
Effects Hōrin is primarily used to disable. The practioner uses the index and middle fingers and generates an orange hued tendril with spiraling yellow patterns to ensnare the opponent as the tendril wraps around their body immobilizing them. The end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.



Kido Number:
10
Kido Class: Bakudo
Kido Name: Speed Barrier
Kido Chant: Staring in fascination, watch closely and count the clouds.
Appearance: The speed barriers manifests as a barrier of blue reiyoku charged wind in front of the caster. This barrier follows the caster but always remains in the same position in relation to the caster by where it was originally cast.
Effects This Kido creates a barrier which slows down momentum directed through it. This is done by the application of a wind powered with extra reiyoku. This Kido cannot interrupt a Shunpo or Sonido but it is useful as it can lower the force of momentum based attacks or be used to weaken surprise attacks. Only one can be cast at a time and it follows the caster always taking the same position as where it was originally cast from in relation to the caster. More than stopping blows it softens them.
Flavour Text: (Who used the Kido? When and what for? Any interesting stories about it here.)
Credited to: Pad Chief

Kido Number: 11
Kido Class: Bakudo
Kido Name: Neiru (Nail or Pin)
Kido Chant: (I'm guessing that low level Kido don't need a chant, but if it needs one I'll think of one.)
Appearance: Not visible
Effects When used the user must point both their index fingers at the intended target. The target is then nailed or pinned (hence the name) to whatever is behind them at the points the user pointed at (say if the user pointed at the targets chest and left shoulder. Those would be where he would be pinned). When pinned it feels as if a heavy object is keeping the opponent down at the two points. This can also be used on objects to make them into projectiles until they hit a surface, but the object must be light enough to move through the air. Higher level shinigami can use this technique on heavier objects. The technique is released when the user points at the same spots or if the target can break out of it through a stronger flow of reiatsu. Higher version of this Bakudo is Bakudo #30.
Flavour Text: This Bakudo was created in the early stages of the Hado System and was used to hold and interrogate enemies before being killed. It is also said that this was used during the Quincy Extermination to learn about their abilities more. Since then the Bakudo has not been used since it has not been needed as of lately. A Hado version of this Bakudo was once experimented on. The Hado was meant to pin the target as well, but this version was used to pin and bleed out the target which makes people think it was meant for hunting, but this was discarded due to its ineffectiveness against Hollows.
Credited to: Angel of Death112

Kido Number: 12
Kido Class: Bakudo
Kido Name: Interrupter Signal
Kido Chant: A horn blows, at the centre of all, undo yourself.
Appearance: The Kido has little physical appearance save for the fact that the caster must remain in a position in which they hold one hand to the air.
Effects This Kido lets out a blast of reiyoku which disrupts the flow of any other type of spiritual energy in the area. What this means is that in can easily cause difficult techniques or precise techniques to backfire and will usually somewhat weaken reiyoku based attacks. Of course in trade off the user will become very open for attack.
Flavour Text: (Who used the Kido? When and what for? Any interesting stories about it here.)
Credited to: Pad Chief


Kido Number:
13
Kido Class: Bakudo
Kido Name: Sword of Midnight
Kido Chant: Flames flash and then vanish. Your reign ends. The world begins anew.
Appearance: The Kido takes the appearance of a thick black fog surrounding everyone in the vicinity's Zanpakto. This fog also slowly trails off the sword of whoever it clashes with onto other Zanpakto.
Effects It submerges the weapon of the wielder and those surrounding in a twenty metre radius in a thick impenetrable fog that can only be dispersed with heavy bursts of reiatsu, for example switching to Shikai form, it can be used either to confuse an opponent or to switch the playing field to one that better suits Shinigami with the skills required for fighting in the dark.
Flavour Text: (Who used the Kido? When and what for? Any interesting stories about it here.)
Credited to: Pad Chief

Kido Number: 14
Kido Class: Bakudo
Kido Name: Burst Flash
Kido Chant: Stream and glass sing of your downfall. Look upon it and be consumed.
Appearance: This Kido emits itself as a massive burst of light in the colour of the users reiatsu emitting from any part of their body they decide to cast it from.
Effects This Kido emits a light so blinding that it will cause anyone who looks at it to go blind temporarily unless they have eye protection or close their eyes. As it only requires a single burst of Reiyoku it is extremely easy to cast.
Flavour Text: (Who used the Kido? When and what for? Any interesting stories about it here.)
Credited to: Pad Chief


Kido Number:
15
Kido Class: Bakudo
Kido Name: Tracker Shot
Kido Chant: A flight of crows watches. Each step lies in folly.
Appearance: The Kido appears as an orange beam of energy shot from the practitioner's finger. This orange beam disguises an orange splodge of reiyoku which attaches itself to the first surface it hits and then becomes invisible.
Effects The Kido generates a small quantity of Reiyoku which can be easily detected but is difficult to remove entirely. This Reiyoku can be fired at a target so that it can be easily tracked over long distances as it will hold the same Reiatsu signals as the caster.
Flavour Text: (Who used the Kido? When and what for? Any interesting stories about it here.)
Credited to: Pad Chief


Kido Number:
16
Kido Class: Bakudo
Kido Name: Blaster Net
Kido Chant: Crawl slowly along sea and sky. Look discontently at those below and smile arrogantly.
Appearance: This Kido manifests as a greenish yellow net extending around just large enough to capture three persons at a time. It hums with a slightly damaging current of Reiyoku.
Effects This Bakudo is made with the express purpose of throwing people to the floor forcefully. It involves a large folded net being thrown at a person then accelerating at high speed in a sudden burst and exploding open after which provided the target has stood still they will find themselves in a net. This net gives slightly shocks when those in it attempt to move but is for the most part harmless.
Flavour Text: (Who used the Kido? When and what for? Any interesting stories about it here.)
Credited to: Pad Chief


Kido Number:
17
Kido Class: Bakudo
Kido Name: Buster Net
Kido Chant: Crippling, fall down and look upon the ground in fury.
Appearance: This Kido initially takes the form of a small dark blue orb which can be placed underground. When it receives adequate pressure to activate a large dark blue net jumps from the ground engulfing the one who stepped on it.
Effects This Kido at first creates a dark blue sphere of Reiyoku which can be hidden underground. When adequate pressure (for example walking over it) is applied to the sphere it will jump out from the ground and erupt into a dark blue net that will engulf an enemy trapping them.
Flavour Text:
Credited to: Pad Chief


Kido Number:
18
Kido Class: Bakudo
Kido Name: Sanick Tracker
Kido Chant: Over green, over emerald, over fungi. Tell me mine location oh expedient one.
Appearance: This Kido causes a blue and green shot of flame to be fired into the air. This blue and green flame them immediately disperses and collapses upon itself before once again descending to the ground in the form of an electric blue lump of physical reiyoku.
Effects This Kido causes a blue and green flash of flame to fly into the air. This flare immediately upon reaching maximum height analyses the surroundings generating a temporary set of images of the general area from that height. It then stores this in its' core and falls down to the ground where it must be eaten by the Shinigami who cast it or any other. Once this is done the Shinigami will over the next half hour gain knowledge of the area from a higher view allowing them to better plan.
Flavour Text:
Credited to: Pad Chief


Kido Number: 19
Kido Class: Bakudo
Kido Name: Accelerator Plane
Kido Chant: By the crashing waves and the silence of the wind I command the deliverance of mine enemies unto me.
Appearance: The Kido appears as a yellow strip across about three meters of ground. As soon as someone finishes running across it the Kido shatters and disappears.
Effects Once cast a yellow strip of light appears along the ground running for around three meters. Running, walking or falling across this strip will accelerate whoever walks over it first's movement by about three times allowing them to reach previously impossible speeds for a short time. It takes some time to get used to as it causes the runner to move at speeds otherwise impossible.
Flavour Text:
Credited to: Pad Chief


Kido Number:
20
Kido Class: Bakudo
Kido Name: Ooze Gun
Kido Chant: In all things moderation. The sun, the wind, the moon all frown upon the Earth.
Appearance: This Kido manifests as a small construct on the arm of the caster at first enveloping the arm in an orange light with three prongs extending from it to the hand. This causes the user to become capable of firing shots of an orange slimey substance that sticks to solid surfaces.
Effects Once the construct on the arm is activated the Kido can be cast. The Kido can be cast a maximum of eight times once the construct is completed before it has to be cast again. Each shot with the Kido that hits will cause it to tear the object that it hits from the ground before dragging it along to hit the nearest solid object and causing it to stick there. Physical resistance against this Kido is useless and it must be dispelled using a burst of reiatsu rather than a physical effort unless the person doing so is extremely strong compared to their opponent.
Flavour Text:
Credited to: Pad Chief

Pad Chief
Vice Captain

Winner


Pad Chief
Vice Captain

Winner

PostPosted: Thu Jul 19, 2012 2:58 pm


Bakudo 21-40: Beginner Level



Kido Number:
22
Kido Class: Bakudo
Kido Name: Red Pressure Smoke
Kido Chant: Ten swords, cast in fear. Look upon yourself and fall down in fear.
Appearance: The Kido initially appears as a small red oval that glows. This can then be placed into the ground without having to dig. The Kido sinks down into the ground and flashes red three more times before disappearing. At this point onwards anyway who steps onto the Kido will surely be engulfed in a thick red smoke as well as anything which places itself upon the Kido.
Effects When the Red Pressure Smoke is activated a huge red blast of smoke arises from the ground and extends out in a perimeter of about six metres spherically (the smoke moves in uneven patterns however) in each direction engulfing anyone in the way in the smoke completely. After about ten seconds the smoke dissipates and disappears leaving anyone caught in it unharmed and untouched.
Flavour Text: An adaption of the Kido #21. It was designed first by Squad 2 who found that they had few ways to use Kido to spring traps and so collaborated on a series of Kido which could entrap enemies. The Kido is now mainly used by Squad 10 and 2. In a minefield for example Squad 10 might use this Kido to confuse enemy movement leading them into other more deadly mines without their knowing.
Credited to: Pad Chief

Kido Number: 33
Kido Class: Bakudo
Kido Name: Ookii Omoku Sa Re Ta Tejou (Great Weighted Shackles)
Kido Chant: "You who has soared high above the world spreading filth. Now come crashing down into the gates of hell!"
Appearance: The user slashes their hand or weapon through the air and creates a massive arc of energy (12 ft in length). This arc speeds towards the enemy.
Effects If it touches the enemy, it wraps around them and binds them from the neck down for up to five minutes, getting weaker the longer its up. Exceptionally strong victims can break out with ease. The victim is dragged to the ground by a massive weight, taking the damage of the fall. The caster must maintain concentration on the victim, and can only move closer towards the victim while keeping the kido cast.
Flavour Text: Created by a former fifth seat of squad nine to help detain criminals.
Credited to: PupSage

((Available to all members October 21st))

Kido Number: 40
Kido Class: Bakudo
Kido Name: Mummification Gauze
Kido Chant: Ancient webbing's spiral, glisten in the moon. Mummify your victim, drag them to their tomb.
Appearance: Tight knit projectile webs shoot from the caster's palm in long strides, mummifying the victim in spirals. This web is platinum colored, and the pattern within it, although always thick varies from user to user.
Effects From the inside faces of the gauze radiates pressure that shoots into the victim to bind them and leave them unable to move, the pressure is more intense in patches of the web that are more dense, than loose, this can be controlled by squeezing the palm while ejecting the gauze. The gauze will tightly stick to the victim and be pushed inwards from the pressure to tighter strangulate them. To stop the webs prematurely (and not cover the entire body) the caster can cut the webs from their palms with the use of their forefingers.
Flavour Text: A combative adaptation of the Chiyudo 14 Kido. Pioneered by the Kido Corps shortly after the creation of Chiyudo 14 as, in their own words "It wasn't very effective at holding things down nor was it very good for killing." Famously used against the millipede Arrancar, Adagio Snoillizag to tie all of his legs together and deliver a swift defeat against such a menace to Shinigami.
Credited to: Felicity roze
PostPosted: Thu Jul 19, 2012 2:59 pm


Bakudo 41-60: Intermediate Level


Kido Number: 41
Kido Class: Bakudo
Kido Name: Satetsu (砂鉄; Iron Sand)
Kido Chant: Thy journey is done, thy night and day are one. Old King, old soles, thou shall bind thee!
Appearance: Spiritual energy forms as small particles of sand which eventually accumulate around the victim’s legs, first from their feet then up to their thighs.
Effects: The sand immobilises the victim’s legs by strongly binding them onto any surface with an iron grasp. It is simply a mass of spiritual energy and thus will not require any terrestrial ground for the sand to bind onto. It can therefore also form whilst the victim is in the air.
Satetsu can be used on multiple targets at once though its power diminishes with numbers greater than 10. Targets must lie within a radius of 20 meters (approximately 66 feet) from the caster.
Flavour Text: Displaced on a troublesome mission to eliminate a gathering of Hollows, or “small fries” as he had called them, a 8th Seat Shinigami decided to immobilise all his enemies in one swift go so that he could enjoy his Sake for the rest of the day.
Credited to: SilentSerenata

Pad Chief
Vice Captain

Winner


Pad Chief
Vice Captain

Winner

PostPosted: Thu Jul 19, 2012 3:00 pm


Bakudo 61-80: High Level



Kido Number: 76
Kido Class: Bakudo
Kido Name: Kokuou no Tate (The King's Shield)
Kido Chant: "Mother, sweet mother, your love never yields. Father, brave leader, raise up your shield!"
Appearance: When activated, this spell creates a massive wall of rock and earth, that rises up from the ground quickly The spells takes one to two seconds to activate, and the rumbling of the earth as the wall raises is enough to knock nearby opponents off their feet. Each wall size is 9x9ft.
Effects If used strategically, it can create a room of four walls. The special properties of this wall makes it resistant to Kido/Cero/Hollow spells, but can be destroyed by blunt force attacks or Zanpakuto releases.
Flavour Text: Created by a former Squad 13 Lt
Credited to: PupSage
PostPosted: Thu Jul 19, 2012 3:01 pm


Bakudo 81-99: Masterful Level


Kido Number: 88
Kido Class: Bakudo
Kido Name: Kouchinomaru (Circle of Confinement)
Kido Chant: "Three Circles Broken. Three Circles Bound. Serpents King. Devils Crown. Once your gone. I will have found you."
Appearance: Basically, this spell erects a spherical barrier of immense strength around the target, preventing the victim trapped inside from leaving it and even dissipating most attacks. Can be broken by Hado over #60 or by any physical attack that could break through iron. Noting that physical attacks will take longer to break out.
Effects The barrier acts like a sheer protected iron casing that is invisible, and hard to break, but still breakable nonetheless.
Flavour Text: Created by a former Squad 5 Captain
Credited to: PupSage

Kidō Number: 90
Kidō Class: Bakudō
Kidō Name: Reality Distortion
Kidō Chant: "The divine cloth be my shield; the heavenly shard become mine to yield. When the supreme bane is in flight, protect me from the withering blight. Hide me from their perception and free my allies from rejection. Forty-seven blades. Twenty-three oxen. Thirteen wings. Seventy-seven red candles. Fifty-four white pages. Ninety-nine virtues. Reality is bending according to my bidding."
Appearance: The conjurer of the Bakudō will then write inscriptions on both of their arms (similar to the Bakudō #77 Tenteikūra) and then a circular emblem, inscribe within are smaller circles rotating in both clockwise and counterclockwise directions, appears before him/her. When the incantation is said, four pillars will appear all at once. These pillars will appear square-like on their positions. This will immediately conjure a massive sphere barrier around those within its confinements. The barrier is essentially transparent and the pillars seem like ancient stones from a long, lost land.
Effects Upon conjuration of the pillars and the sphere, the shield is basically acted. Any type of energy (whether those of Reiryoku, Cero, or Fullbring) will simply "vanish" upon contact of the surface of the shield. This is actually a reality bending caused by the barrier. The shield functions such that the thin layer of energy, which surrounds the pillars and those within it, makes a cut in parallel universes such that the energy-based attacks are shifted to a universe where the original targets are not there; basically, the shield absorbs the energy and transports it into another plane of reality. Strong as may this barrier be, it is ridiculously brittle such that even a knife could shatter it, considering that it is not energy-coated. All physical attacks are vulnerable to the shield, as the force exerted by the attack is not capable of being absorbed.
Flavour Text: It was developed long ago by a former Fourth Division captain Kei Aoi. It was modeled long ago from his Zanpakutō, Falhannah, who was a defense-based spirit. Originally, it was designed to be a Hadō, such power that it actually made a small dent in reality; however, disliking of developing a Hadō of pure power, he instead incorporated it to Bakudō, one that absorbs all strong energy-based attacks and "shoots them through the dent", basically protecting those around the shield.
Credited to: keichaos

Kido Number: 98
Kido Class: Bakudo
Kido Name: Kurokusari (Black Chains)
Kido Chant: "Ye who treads the path of decay and death. Open now your thrashing maw and receive this vessel. Tremble in anticipation. Now and forever. Bind their soul to this realm and end its misery."
Appearance: Summons an array of black chains with a total of four weighted shackles at the ends. Once summoned, the caster must stay in total focus or the chains vanish. The chains will swiftly seek out and and attempt to attach themselves to the target.
Effects Once they grasp onto the target in any way, the chains give off a black aura, which blocks all of the opponent's powers, releases, and contact with their Zanpakuto Spirit for about forty fiver seconds to two minutes, depending on the spiritual strength of the victim. This spell can only be used once in a single battle.
Flavour Text: Created by an older captain of Squad 5
Credited to: PupSage

Pad Chief
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Winner

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