Bakudo 1-20: Entry Level
Kido Number: #1
Kido Class: Bakudo
Kido Name: Sai
Kido Chant: Unknown
Effects This is a restraining spell that contains the limbs to immobilize the enemy. The practitioner points using his/her index and middle fingers at the intended target(s), causing the target's arms to lock behind their back. The spell is usable on a single target or a significantly large group of people.Kido Number: #2
Kido Class: Bakudo
Kido Name: Crashing Gale
Kido Chant: The gale yet small, bids the tower fall. Look upon devastation wrought. Is this truly what I sought?
Appearance: This Kido manifests in the form of an invisible gust of wind. Though it cannot be detected using the eyes it can be felt by those who are hit by it as a wind which binds round their legs and pushes against them.
Effects Crashing Gale is cast by holding the index finger to the wind and reciting the chant or using the activating energy for it. Once Crashing Gale is cast a wind picks up coming from the back of the enemy and heading rapidly towards their legs. When it comes into contact the wind wraps around their legs weakening their balance and throwing the target to the floor. However if an enemy is moving at super sonic speeds it is probable they can out run this Kido. Furthermore the Kido's short lasting nature makes it useful only as a surprise attack for which reason the chant is essentially not usable as it eliminates the element of surprise. The Kido cannot be used on parts of the body higher than the shins.
Flavour Text: One of the earlier Kido. When used in battle between two Shinigami who cannot outrun the spell or do not possess the balance to resist it battles can become extremely slow. The Kido was accidentally created when another wind based Kido was accidentally used upsidedown.
Credited to: Pad Chief
Kido Number: 3
Kido Class: Bakudo
Kido Name: Disruptor Pulse
Kido Chant: Cast aside the bounties of the sea and see only rage.
Appearance: The Kido takes the form of a small orb in the colour of the user's reiatsu. This orb pulses periodically releasing a small quantity of reiatsu from itself which cannot be detected with ordinary senses.
Effects When the Kido is cast it creates a small orb of light the colour of the user's reiatsu. This orb pulses periodically releasing a small quantity of reiatsu into the surrounding area which can be easily detected. This pulse can be programmed by the user to pulse in a half hour long pattern but if unchanged simply pulses once every three minutes. The Kido lasts for twenty four hours unless it is destroyed.
Flavour Text: This Kido was created by the Third Division. In the current times it is used for distraction but when used by the Third Division they used it outside an enemy base to trick them into thinking they had forces with them large enough to crush it. In reality there were only two Squad 3 members and it was not until they had successfully dismantled the enemy that they found out.
Credited to: Pad Chief
Kido Number: #4
Kido Class: Bakudo
Kido Name: Hainawa
Kido Chant: Unknown
Effects Binds enemies with a Reishi rope to stop their movement. The practitioner generates crackling yellow energy rope within his/her hand(s) and releases toward the opponent. The energy entangles itself around the opponents arms and body immobilizing them.
Kido Number: 5
Kido Class: Bakudo
Kido Name: Thorned Hainawa
Kido Chant: Lustful serpent of the east. Heed the call and devour.
Appearance: This Kido looks identical to Hainawa except for two small changes. First and foremost the Hainawa cast is red in colour rather than yellow. Second once the Kido has successfully wrapped itself around an enemy tiny thorns emerge which are too small to be visible.
Effects Thorned Hainawa interacts exactly like a usual Hainawa apart from its' thorns. This changes the Hainawa as the thorns cause harm to an enemy who attempts to move while being held by them. Although the pain is not great it will slow attempts to escape. As it holds no serious attack power however it is not considered a Hado.
Flavour Text: (Who used the Kido? When and what for? Any interesting stories about it here.)
Credited to: Pad Chief
Kido Number: 6
Kido Class: Bakudo
Kido Name: Magnagrip
Kido Chant: Ten thousand invisible hands, bind the unbinded and unbine the binded.
Appearance: This Kido appears at a small blast of electrical energy being channelled into the weapon of the Shinigami before becoming entirely invisible.
Effects Once cast is causes an electrical magnetic charge to exist in the selected weapon of the user for a short period of time. This causes the weapon to magnetically attract any other metal weapon it comes into contact with. This is supposed to be used for a disarming technique in which the user secretly casts the Kido and then uses it in a sudden clash of swords to rip the sword out of the enemy's hands unexpectedly.
Flavour Text: (Who used the Kido? When and what for? Any interesting stories about it here.)
Credited to: Pad Chief
Kido Number: 7
Kido Class: Bakudo
Kido Name: Moisture Aura
Kido Chant: Fall upon your face and climb fruitlessly. The pigs stand high above you.
Appearance: The Kido is completely undetectable apart from a moist feeling in the air.
Effects The Kido causes the exerted Reiatsu of the caster to manifest as water vapour. This allows them to quickly make surfaces moist and so they can make soil into mud very easily. This can make fighters who sneak or rely heavily on grip fail at key moments and slip in mud or adverse weather conditions.
Flavour Text: Credited to: Pad Chief
Kido Number: #8
Kido Class: Bakudo
Kido Name: Seki
Kido Chant: Unknown
Effects Seki is primarily used for deflection. The practitioner generates an orb of light blue energy that rebounds an attack when said attack makes contact with it. The effect not only blocks the attack, but repels whatever strikes it.
Kido Number: #9
Kido Class: Bakudo
Kido Name: Geki
Kido Chant: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"
EffectsGeki is primarily used for disabling. The practitioner draws the symbols of the spell in the air which causes his/her entire body to permeate a red energy. The same red energy engulfs the body of the target and causes complete paralysis.
Kido Number: #9
Kido Class: Bakudo
Kido Name: Hōrin
Kido Chant: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"
Effects Hōrin is primarily used to disable. The practioner uses the index and middle fingers and generates an orange hued tendril with spiraling yellow patterns to ensnare the opponent as the tendril wraps around their body immobilizing them. The end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.
Kido Number: 10
Kido Class: Bakudo
Kido Name: Speed Barrier
Kido Chant: Staring in fascination, watch closely and count the clouds.
Appearance: The speed barriers manifests as a barrier of blue reiyoku charged wind in front of the caster. This barrier follows the caster but always remains in the same position in relation to the caster by where it was originally cast.
Effects This Kido creates a barrier which slows down momentum directed through it. This is done by the application of a wind powered with extra reiyoku. This Kido cannot interrupt a Shunpo or Sonido but it is useful as it can lower the force of momentum based attacks or be used to weaken surprise attacks. Only one can be cast at a time and it follows the caster always taking the same position as where it was originally cast from in relation to the caster. More than stopping blows it softens them.
Flavour Text: (Who used the Kido? When and what for? Any interesting stories about it here.)
Credited to: Pad Chief
Kido Number: 11
Kido Class: Bakudo
Kido Name: Neiru (Nail or Pin)
Kido Chant: (I'm guessing that low level Kido don't need a chant, but if it needs one I'll think of one.)
Appearance: Not visible
Effects When used the user must point both their index fingers at the intended target. The target is then nailed or pinned (hence the name) to whatever is behind them at the points the user pointed at (say if the user pointed at the targets chest and left shoulder. Those would be where he would be pinned). When pinned it feels as if a heavy object is keeping the opponent down at the two points. This can also be used on objects to make them into projectiles until they hit a surface, but the object must be light enough to move through the air. Higher level shinigami can use this technique on heavier objects. The technique is released when the user points at the same spots or if the target can break out of it through a stronger flow of reiatsu. Higher version of this Bakudo is Bakudo #30.
Flavour Text: This Bakudo was created in the early stages of the Hado System and was used to hold and interrogate enemies before being killed. It is also said that this was used during the Quincy Extermination to learn about their abilities more. Since then the Bakudo has not been used since it has not been needed as of lately. A Hado version of this Bakudo was once experimented on. The Hado was meant to pin the target as well, but this version was used to pin and bleed out the target which makes people think it was meant for hunting, but this was discarded due to its ineffectiveness against Hollows.
Credited to: Angel of Death112
Kido Number: 12
Kido Class: Bakudo
Kido Name: Interrupter Signal
Kido Chant: A horn blows, at the centre of all, undo yourself.
Appearance: The Kido has little physical appearance save for the fact that the caster must remain in a position in which they hold one hand to the air.
Effects This Kido lets out a blast of reiyoku which disrupts the flow of any other type of spiritual energy in the area. What this means is that in can easily cause difficult techniques or precise techniques to backfire and will usually somewhat weaken reiyoku based attacks. Of course in trade off the user will become very open for attack.
Flavour Text: (Who used the Kido? When and what for? Any interesting stories about it here.)
Credited to: Pad Chief
Kido Number: 13
Kido Class: Bakudo
Kido Name: Sword of Midnight
Kido Chant: Flames flash and then vanish. Your reign ends. The world begins anew.
Appearance: The Kido takes the appearance of a thick black fog surrounding everyone in the vicinity's Zanpakto. This fog also slowly trails off the sword of whoever it clashes with onto other Zanpakto.
Effects It submerges the weapon of the wielder and those surrounding in a twenty metre radius in a thick impenetrable fog that can only be dispersed with heavy bursts of reiatsu, for example switching to Shikai form, it can be used either to confuse an opponent or to switch the playing field to one that better suits Shinigami with the skills required for fighting in the dark.
Flavour Text: (Who used the Kido? When and what for? Any interesting stories about it here.)
Credited to: Pad Chief
Kido Number: 14
Kido Class: Bakudo
Kido Name: Burst Flash
Kido Chant: Stream and glass sing of your downfall. Look upon it and be consumed.
Appearance: This Kido emits itself as a massive burst of light in the colour of the users reiatsu emitting from any part of their body they decide to cast it from.
Effects This Kido emits a light so blinding that it will cause anyone who looks at it to go blind temporarily unless they have eye protection or close their eyes. As it only requires a single burst of Reiyoku it is extremely easy to cast.
Flavour Text: (Who used the Kido? When and what for? Any interesting stories about it here.)
Credited to: Pad Chief
Kido Number: 15
Kido Class: Bakudo
Kido Name: Tracker Shot
Kido Chant: A flight of crows watches. Each step lies in folly.
Appearance: The Kido appears as an orange beam of energy shot from the practitioner's finger. This orange beam disguises an orange splodge of reiyoku which attaches itself to the first surface it hits and then becomes invisible.
Effects The Kido generates a small quantity of Reiyoku which can be easily detected but is difficult to remove entirely. This Reiyoku can be fired at a target so that it can be easily tracked over long distances as it will hold the same Reiatsu signals as the caster.
Flavour Text: (Who used the Kido? When and what for? Any interesting stories about it here.)
Credited to: Pad Chief
Kido Number: 16
Kido Class: Bakudo
Kido Name: Blaster Net
Kido Chant: Crawl slowly along sea and sky. Look discontently at those below and smile arrogantly.
Appearance: This Kido manifests as a greenish yellow net extending around just large enough to capture three persons at a time. It hums with a slightly damaging current of Reiyoku.
Effects This Bakudo is made with the express purpose of throwing people to the floor forcefully. It involves a large folded net being thrown at a person then accelerating at high speed in a sudden burst and exploding open after which provided the target has stood still they will find themselves in a net. This net gives slightly shocks when those in it attempt to move but is for the most part harmless.
Flavour Text: (Who used the Kido? When and what for? Any interesting stories about it here.)
Credited to: Pad Chief
Kido Number: 17
Kido Class: Bakudo
Kido Name: Buster Net
Kido Chant: Crippling, fall down and look upon the ground in fury.
Appearance: This Kido initially takes the form of a small dark blue orb which can be placed underground. When it receives adequate pressure to activate a large dark blue net jumps from the ground engulfing the one who stepped on it.
Effects This Kido at first creates a dark blue sphere of Reiyoku which can be hidden underground. When adequate pressure (for example walking over it) is applied to the sphere it will jump out from the ground and erupt into a dark blue net that will engulf an enemy trapping them.
Flavour Text: Credited to: Pad Chief
Kido Number: 18
Kido Class: Bakudo
Kido Name: Sanick Tracker
Kido Chant: Over green, over emerald, over fungi. Tell me mine location oh expedient one.
Appearance: This Kido causes a blue and green shot of flame to be fired into the air. This blue and green flame them immediately disperses and collapses upon itself before once again descending to the ground in the form of an electric blue lump of physical reiyoku.
Effects This Kido causes a blue and green flash of flame to fly into the air. This flare immediately upon reaching maximum height analyses the surroundings generating a temporary set of images of the general area from that height. It then stores this in its' core and falls down to the ground where it must be eaten by the Shinigami who cast it or any other. Once this is done the Shinigami will over the next half hour gain knowledge of the area from a higher view allowing them to better plan.
Flavour Text:Credited to: Pad Chief
Kido Number: 19
Kido Class: Bakudo
Kido Name: Accelerator Plane
Kido Chant: By the crashing waves and the silence of the wind I command the deliverance of mine enemies unto me.
Appearance: The Kido appears as a yellow strip across about three meters of ground. As soon as someone finishes running across it the Kido shatters and disappears.
Effects Once cast a yellow strip of light appears along the ground running for around three meters. Running, walking or falling across this strip will accelerate whoever walks over it first's movement by about three times allowing them to reach previously impossible speeds for a short time. It takes some time to get used to as it causes the runner to move at speeds otherwise impossible.
Flavour Text: Credited to: Pad Chief
Kido Number: 20
Kido Class: Bakudo
Kido Name: Ooze Gun
Kido Chant: In all things moderation. The sun, the wind, the moon all frown upon the Earth.
Appearance: This Kido manifests as a small construct on the arm of the caster at first enveloping the arm in an orange light with three prongs extending from it to the hand. This causes the user to become capable of firing shots of an orange slimey substance that sticks to solid surfaces.
Effects Once the construct on the arm is activated the Kido can be cast. The Kido can be cast a maximum of eight times once the construct is completed before it has to be cast again. Each shot with the Kido that hits will cause it to tear the object that it hits from the ground before dragging it along to hit the nearest solid object and causing it to stick there. Physical resistance against this Kido is useless and it must be dispelled using a burst of reiatsu rather than a physical effort unless the person doing so is extremely strong compared to their opponent.
Flavour Text:Credited to: Pad Chief