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This guild is for fans of the manga/anime: D.Gray-man 

Tags: anime, manga, D.Gray-man, Allen Walker, Exorcist 

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-Livverz-
Captain

PostPosted: Wed Aug 15, 2012 9:00 pm


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★ ☆ ★ Character Form ★ ☆ ★
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Below is the Character Form for the Training Games. If you would like to participate in the mini-RP, please fill out the form below. You may submit the form as a post in this thread.

If you have any questions about the form or the mini-RP itself, please feel free to PM -Livverz- at any time.


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☆ ★ ☆ The Form ☆ ★ ☆
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Please copy and paste the code for the form, and then fill it out completely.


[color=darkblue][size=10]
[u]Name:[/u]

[u]Basic Skills:[/u]

[u]Special Talents:[/u]

[u]Weaknesses:[/u]

[u]Fears:[/u]

[u]BRIEF Summary of Innocence (if applicable. If not, list powers or weaponry in this space):[/u]

[u]Personal Statistics (out of 10):[/u]

Education:
Strength:
Speed:
Battle Stamina:
Mental Stability:
Flexibility:
Instinct:
[/color][/size]
PostPosted: Thu Aug 16, 2012 8:52 am


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☆ ★ ☆ Sample Form ☆ ★ ☆
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Name: Lenalee Lee

Basic Skills: Close-quarters combat, acrobatics, basic first-aid.

Special Talents: Extremely flexible and especially powerful with legwork.

Weaknesses: Moderate to low stamina. Crystal-type Innocence causes extra fatigue and increased need for nourishment (food, water, etc.). Vulnerable to psychological attacks.

Fears: Losing loved ones, not being good enough, not being able to help others.

BRIEF Summary of Innocence:

Dark Boots - Crystal Type

Lenalee's boots are modified to enhance her abilities. When released, Lenalee gains more weight, power and speed. Because her boots are crystal-type, her Innocence reacts merely to her thoughts (unlike Equipment-type, in which the user must more actively control the Innocence).

Her boots aren't actually 'crystals' at all; They are actually an unidentified metal made from merging Lenalee's blood with the Innocence. Because of this (theoretically speaking), as long as Lenalee has blood in her body, she should be able to regenerate her Dark Boots by using more of her blood, even if the boots she's wearing at the time were to break.

Personal Statistics (out of 10): (Note from Sil: YOUR CHARACTER IS NOT AWESOME AT EVERYTHING AND I WILL STAB YOU IN THE FACE IF YOU TRY THAT s**t. Looove yoooou. :3c)

Education: 7 (Intelligence)
Speed: 7 (How fast can they move?)
Strength: 7 (How strong are they?)
Battle Stamina: 5 (How long can they keep fighting?)
Mental Stability: 4 (Are they susceptible to emotional/mental/psychological attack?)
Flexibility: 8 (Can your char barely touch their toes or contort like they have no spine?)
Instinct: 8 (Overall awareness of surroundings and gut feelings.)



** I got most of this s**t from the DGM Wiki so yeah. If anyone is playing a Canon, feel free to use the stuff from Wiki. You have no idea how hard it was to make s**t up for this because it's not my own character. **

-Livverz-
Captain


The Sleepy Dragon
Vice Captain

Slumbering Dragon

PostPosted: Wed Aug 22, 2012 8:25 am



Name: Lavi

Basic Skills: First aid, martial arts, general survival knowledge

Special Talents: Photographic memory, deception (acting skills)

Weaknesses: Emotional attachment, intellectual arrogance, moderately slow and inflexible

Fears: Failing as a Bookman, losing people he's come to care for

BRIEF Summary of Innocence:

Tettsui (Iron Hammer) - Equipment Type

Lavi's Innocence is a size-shifting hammer. When deactivated, it's small and rests in a holster on his leg. When activated, he can lengthen and enlarge it at will, without any added weight for him no matter its size. With the use of 'seals', it allows him to manipulate the elements.

Personal Statistics (out of 10):

Education: 10
Strength: 8
Speed: 6
Battle Stamina: 9
Mental Stability: 6
Flexibility: 4
Instinct: 7
PostPosted: Wed Aug 22, 2012 12:55 pm



Name: Chaoe Yuuka

Basic Skills: Basic first aid, close quarters combat, basic cooking skills

Special Talents: Strong determination and heals a bit faster than normal

Weaknesses: Gets riled up easily, tends to get hurt a lot by either accident or from her fighting style, can't run as fast as the older exorcists since she is a child and has shorter legs.

Fears: Being a burden or a nuisence, being thought of as weak, Mr. Rolf and the North American Branch.

BRIEF Summary of Innocence:

Cerberus - Equipment Type

Chaoe's innocence, Cerberus, takes the form of a black spiked club which she uses to tear and crush her enemies, to gain extra weight into her hits she tends to jump and hit downward with it but because of the way she weilds it (two handed) it leaves her stomach exposed to enemy attacks when she's falling.

In second form, Jigoku no Mon (literally Gates of Hell), her club takes on the form of large spiked pillars that surround the enemy, herself, and whomever else is in the circle at the time. The pillars then move in fast to impale and crush from all sides whomever is left, leaving almost no time to get out of the way. Because of this Chaoe tends to not use its second form, considering it 'too dangerous' and will only use it when faced with no other possible option.

When she is not using Cerberus she keeps it in a black bag which she carries around.

Personal Statistics (out of 10):

Education: 5
Strength: 9
Speed: 5
Battle Stamina: 8
Mental Stability: 4
Flexibility: 6
Instinct: 6

Cerberus_Chaos
Crew

Timid Admirer


Michiyo Saruwatari
Crew

PostPosted: Thu Aug 30, 2012 10:44 am



Name: Michiyo Saruwatari

Basic Skills: Long range combat, basic first aid.

Special Talents: Alter ego Shiori (unknown to her and those around her).

Weaknesses: Little to no self-esteem, especially when it comes to fighting; prone to indecision.

Fears: Getting injured or dying; causing the injury or death of someone around her;

BRIEF Summary of Innocence (if applicable. If not, list powers or weaponry in this space):

Kusari - Equipment Type Innocence

Kusari is an Equipment Type Innocence in the shape of a metal chain, worn around Michiyo's waist when not in use. With seemingly unlimited length, it can be used both offensively (as a restraining devise, full-on attack by the sharpened arrow-shaped link on the end, or by constricting the enemy, if needed with the added searing harm of warming up until red hot) and defensively (curled up on itself in the shape of a small metal igloo around or wall in front of its user). Michiyo isn't very skilled in controlling Kusari yet. This results in diminished speed and accuracy, and increased fatigue when wielding her Innocence.

Personal Statistics (out of 10):

Education: 7
Strength: 6
Speed: 7
Battle Stamina: 6
Mental Stability: 4
Flexibility: 6
Instinct: 5
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