In this guild in order to win the overall game TGS you must abide by these rules. Both Teams have to battle at the end of each week for territory and the teams will be decided ahead of time.


- The guild admins will choose a random number of 1-40
Numbers 1-10 = Short Fuse
11-20= Heat Rim
21-30= Full Vertigo
31-40= Cold Shoulder

- If a number is chosen from a team's number set that team will compete, another team will be chosen from the next random set. The remaining 2 teams will be set to race against each other.

- 3 people from each team are expected to volunteer to race for the territory or race each other for the rep position to race for territory.

- After reps for the teams are chosen the races will be scheduled and a rally room will be opened. The races will begin at 8:00 PM GST

-All 4 teams must be present by the set GST
-If one team member is missing from a matched team a member from the opposite team will be dropped to make the teams even.

- Each team will have best 2/3 game
1 - Player 2/3 Player - 1
2 - Player 2/3 Player - 2
3 - Player 2/3 Player - 3

- If a player disconnects from a race the match will count as a loss.

- Player wins will be tallied the team with the most tallies will win and choose the territory they would want.
- Large states such as Montana, California, and Texas will be split in half.