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Posted: Thu Sep 27, 2012 8:30 am
The kingdom of Erostocia was forged by the hands of five supremely powerful beings known as the Avatars of the Elements. With the recent return of demon Malberith (the Avatar of Darkness), the other seals have grown weak enough for the other Avatars to once again roam free.
King Rusty, King of Erostocia, has requested your aid. The Avatar of Wind has made itself known and mindlessly terrorizes the countryside. Hardly alone, your aid comes in the way of the royal knights. The mission is to either capture or kill the Avatar of Earth.
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Posted: Thu Sep 27, 2012 8:31 am
Rules 1 ) Each combatant starts out with 500 health points and 500 special points (700 HP and 700 SP if participated in the water event) 2) The Royal Knights starts out with 700 health points and 900 special points 3) The Avatar of Earth begins with 1700 health points and 1700 special points 4) Everyone rolls a single 100-sided die 5) The difference between the rolls determines the damage to the losing combatant 6) When a combatant’s health points reach 0, they are eliminated from the event Miscellaneous - Combatants can attack each other if they so desire... - The Avatar of Earth can only be harmed by Cannon Fire and Explosive Force - Combatants can climb the Avatar of Wind (see special abilities for more details)
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Posted: Thu Sep 27, 2012 8:33 am
Conditions Victory Conditions: The Water Wind's health reaches 0 or if the Water Avatar's sphere is seized Defeat Conditions: Five combatants and the Royal Knights are defeated
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Posted: Thu Sep 27, 2012 8:34 am
Special Abilities Combatant Abilities - Double Attack: At the cost of 150 SP, a combatant can roll 2 100-sided die - First Aid II: At the cost of 250 SP, a combatant can heal 175 HP - Breather II: At the cost of not rolling a die, a combatant can regain 175 SP (not rolling die means enduring all of a die's attack) - Explosive Force II: At the cost of 100 SP, the Avatar of Wind receives 150 points of damage - Cannon Fire: At the cost of 400 SP, the Avatar of Earth receives 375 points of damage (Can only be used once every three posts). If an odd number is rolled, cannon fire does absolutely nothing to the Avatar of Wind. - Riding the Wind: At the cost of 400 SP, a combatant can attempt to climb the Avatar of Wind. The combatant must roll higher than 50 for six of their posts after their initial post (or otherwise fall back down and lose half of their HP). If they last for six posts, the combatant can claim victory by seizing or destroying the glowing sphere atop of the Avatar of Wind's head. The Avatar of Wind's Abilities - Queen of the Sky: Can only be damaged by Explosive Force or Cannon Fire (passive ability that is always active) - Whirlwind: Die targets everyone (passive ability that is always active) - Gentle Breeze: Receives 195 HP & 195 SP every three posts (passive ability that is always active) - Piercing Wind: At the cost of 300 SP, the Avatar of Wind can automatically knock off anyone climbing its body
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Posted: Fri Sep 28, 2012 8:37 am
Elemental Abilities  HP: 1000 SP: 1000 - Summon: Sedina can be summoned by Brian and she will remain in the battle until defeated (cost is free, but can only be summoned once per event) - Rage of the Sea: At the cost of 200 SP, a target receives 175 points of damage (by passes elemental protection) - Healing Waters: Receives 75 HP & 75 SP every three posts (passive ability that is always active) - Rain of Mercy: At the cost of 300 SP, a single target receives 250 HP and SP 250 - The Siren's Song: ??? HP: 1000 SP: 1000 - Summon: Terrus can be summoned by Brian and she will remain in the battle until defeated (cost is free, but can only be summoned once per event) - Earth Armor: At the cost of 400 SP, Brian or an ally of his choice becomes impervious to harm for three posts (even negates fall damage) - Earthquake: At the cost of 400 SP, a target receives 375 points of damage (by passes elemental protection), but there is a three post cool-down Miscellaneous - Only ONE Avatar can be summoned per event - Sedina is fickle. She will only attack if her die roll is even. If the roll is odd, she will loaf around (filing her nails, brushing her hair, ect) and do nothing. - Terrus is a bit dull-witted and will only do damage if his roll is odd.
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Incorrigible King Rusty rolled 1 100-sided dice:
94
Total: 94 (1-100)
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Posted: Sat Sep 29, 2012 6:51 am
It was a windy hell! Tornadoes uprooted trees, laid waste to crops, and strew everything asunder. These winds originated from a titanic, roc-like beast that soared through the air, squawking its dominance. HP: 1700 SP: 1700 -----Special Ability----- Queen of the Sky: Can only be damaged by Explosive Force or Cannon Fire (passive ability that is always active) Whirlwind: Die targets everyone (passive ability that is always active) Gentle Breeze: Receives 195 HP & 195 SP every three posts (passive ability that is always active)
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Incorrigible King Rusty rolled 1 100-sided dice:
48
Total: 48 (1-100)
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Posted: Sat Sep 29, 2012 7:14 am
 Seeing the giant creature, the mobilized knights quickly sprung into action. Armed with cannons and a variety of explosives, their only intention was to kill the creature before it could cause any further harm. In unison, the knights on the front lines threw bombs and sticks of dynamite. HP: 654 SP: 800 -----Special Ability----- Explosive Force II: At the cost of 100 SP, the Avatar of Wind receives 150 points of damage
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Visher Leonidas Wulfgar rolled 1 100-sided dice:
62
Total: 62 (1-100)
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Posted: Sat Sep 29, 2012 8:14 am
Visher held his ground against the fierce wind as he watched the Roc soar past. "...Great, It's a giant bird of all things... How the hell am I gonna cl-" His own voice was cut off by another strong volley of wind as the Roc flew past once more, he quickly grabbed a stick of dynamite to throw as it did.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ HP: 568 SP: 500
Explosive Force II
((I would have 600/600 since I wasn't in the Water Event, but in the Earth right? Just a small question.))
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Lord Discord rolled 1 100-sided dice:
11
Total: 11 (1-100)
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Posted: Sat Sep 29, 2012 9:06 am
"Another one," Discord said as he made his appearance. The lich seethed, his putrid aura visibly enraged. With murderous intent, the necromantic mage unleashed a wave of undeath that exploded on contact with the Avatar of Wind. HP: 617 SP: 600 -----Special Ability----- Explosive Force II: At the cost of 100 SP, the Avatar of Wind receives 150 points of damage
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Brian_The_Elementalist rolled 1 100-sided dice:
17
Total: 17 (1-100)
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Posted: Sat Sep 29, 2012 12:48 pm
Brian was thrown straight into a tornado formed by the avatar of wind after getting Spartan kicked through a portal. He cursed in annoyance in pain when he slammed into the ground besides Visher. Grunting, Brian brought himself back up to his feet and brushed himself off. There was a new addition to his chest plate. Immediately below the azure sphere of the water avatar, a second slot was filled with the gleaming mahogany shaded orb of the earth avatar.
Brian deciding that dealing with a giant bird of doom was probably more difficult than a turtle figured he should call Sedina out this time. He grabbed the orb and removed it from his chestplate before holding it up high. "I summon thee! Lady of the Waves and Mistress of the Tides. Come forth Sedina!" The cerulean sphere glowed brightly as the avatar reacted to the young elementalist's calling.
HP: 700-77=623 SP: 700 Summoning Sedina
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Incorrigible King Rusty rolled 1 100-sided dice:
73
Total: 73 (1-100)
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Posted: Sun Sep 30, 2012 9:07 am
"Couldn't help but to summon me, hmmm?"
Sedina eyed the giant bird before her and smirked, knowing exactly who it was. Shrugging, Sedina simply pulled out a file and began to file her nails, disregarding the battle for the moment.(Odd Roll: Sedina is loafing around) HP: 979 SP: 1000 -----Special Ability----- Healing Waters: Receives 75 HP & 75 SP every three posts (passive ability that is always active)
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Incorrigible King Rusty rolled 1 100-sided dice:
96
Total: 96 (1-100)
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Posted: Sun Sep 30, 2012 9:12 am
The titanic creature unleashed its windy might.HP: 1400 SP: 1700 -----Special Ability----- Queen of the Sky: Can only be damaged by Explosive Force or Cannon Fire (passive ability that is always active) Whirlwind: Die targets everyone (passive ability that is always active) Gentle Breeze: Receives 195 HP & 195 SP every three posts (passive ability that is always active)
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Visher Leonidas Wulfgar rolled 1 100-sided dice:
42
Total: 42 (1-100)
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Posted: Sun Sep 30, 2012 10:38 am
Weathering the winds once again Visher turned to see a friendly face. "Brian? Ah, right..." He said turning to see the Avatar of Water... Doing nothing. "Oh, So you're the Avatar of the Sea eh? A mermaid, Interesting." He laughed, even in Battle.
"Well, if you're not going to help, Let me." Visher said as he flipped another stick around in his hand, lit it and whipped it right at the Roc. Soon after that he launched himself forward and he began sprinting after the Giant bird...
Gotta get there before Discord, we need these beings... Brian can handle himself but...
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ HP: 514 SP: 400
Explosive Force II
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Brian_The_Elementalist rolled 1 100-sided dice:
17
Total: 17 (1-100)
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Posted: Sun Sep 30, 2012 11:15 am
Brian buried his face in the palm of his hand when he saw Sedina just filing her nails instead of actually helping. He was tempted to say something but refrained in case he accidentally incurred the water avatar's wrath. That's when he got bitched slapped by a spontaneously formed mini tornado courtesy of the rampaging wind avatar.
Getting back to his feet with a disgruntled grunt, Brian cracked his neck and peered at the giant eagle like bird. He took a deep breath as he began running towards the bird. Summoning his powers of dominion under the earth he began building a series of ever heightening pillars, like a set of stairs to get him some height. With a loud cry the final pillar shot him into the air like a cannon sending him towards the raging wind avatar.
HP:623-79= 544 SP:700-400=300 Riding the Wind
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Incorrigible King Rusty rolled 1 100-sided dice:
85
Total: 85 (1-100)
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Posted: Mon Oct 01, 2012 8:17 am
 "No mercy!" one of the knights said, with the other chanting in agreement. They through several sticks of dynamite at the giant roc with surprising accuracy. HP: 643 SP: 700 -----Special Ability----- Explosive Force II: At the cost of 100 SP, the Avatar of Wind receives 150 points of damage
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