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Posted: Tue Oct 09, 2012 6:56 pm
 The bedroom is your starting point. Sketch will be located in the chair, laying sideways. The bedroom has a bathroom within it near the bed, which will act as a secondary room.
There's a door with what seems to be a painted red '4' on it, along with a keycard device to the right side. It will not open for you.
And just as you think you're safe, you're gonna notice an even bigger problem. The ventilation shaft on the wall is now making a weird sound. As though it's blowing something in the room. Thinking it's fresh air, you move directly to the vent. But alas, a mechanism goes off right beside the vent. It begins to buzz. And the number on it begins to soar higher.
It's not fresh air. That's a carbon monoxide reader.
Realizing (eventually; or not) that the only exit is locked, you have to make a decision, and a decision NOW. Get out. Or you're going to die. As the numbers of the CO meter rises...
Better get to work.
The bedroom has:
-A chest with a keyhole on the other side of the bed. It will not open unless you find a key. Might be a good idea to open it. -A dresser with a combination lock in the corner of the room, beside the door. There doesn't seem to be a combination nearby. Goes up from 0-39. -Barred down windows on the opposite side of the door-wall, revealing the night sky. You can see you're on the second floor from here. Not getting out that way. -Lamps on both sides of the bed. They are nice lamps. -A letter on the table where the lamp is. It's addressed to 'Sketch'. The only address seems to be the lone number '0' on it. It might be for the best to open this later. -Comfy chairs. Ahhhh...relaxing! Not the brightest idea to be relaxing now. -Carpets. They look expensive. -A chandelier. Maybe you can swing on it like a monkey, and kick the door open? Hopefully, there's someone who will laugh at that...
The bathroom has:
-A mirror with what looks like two backwards numbers, what looks like a 36, and a 3. Could this be the locker combination for the dresser in the other room? But...don't most combinations have three numbers? -The toilet. Maybe you can crawl through sewage to get out. Still hoping on a partner, huh? Oh well. Nothing to see here. ...wait a sec... is that a key? It doesn't seem to go in anything nearby. Might as well take it. Who knows what it could lead to? -The toilet paper holder. There seems to be something in the hole of the paper roll. Maybe you should check it out? -A shower. You don't necessarily smell. Sides, even turning faucets isn't doing anything. No water. -The ceiling lights. Bright.
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Posted: Fri Oct 19, 2012 8:59 am
 [ S K E T C H ] What the s**t?? "Hmm..." a smaller gentleman moaned. His head felt like he had be hit pretty hard, though... everywhere. What caused that? He wasn't sure, but it hurt. Stirring more he picked his head up. Aside from the slight headache, he was actually quite comfortable. To his right, the back of a very nice chair, to his left, a beautiful room. "Good to know that if I was violated in this suspected drug-induced coma, I was at least on a nice bed. And somehow ended up here. And am not nude. So maybe it's not all bad." Sketch thought as he spun in the chair, now sitting upright. He was in his street clothes, though the last thing he could remember was being at work, and therefore, in uniform. WHICH MEANT SOMEONE CHANGED HIM.
"Ow..." he uttered before holding his head for a moment. The lights were bright, though he didn't feel he was any more sensitive to them, which was technically a good sign. Taking another glance around he noted the bed, the nightstands, the little table, the dresser, the chest, and the window. Moving toward the window, he carefully moved the curtains so he didn't get blasted in the face with sun should it be out. It was not... But the windows were barred. That was a bad sign now. "This s**t's straight out of a horror movie." He could already tell this much.
Bzzt
Slowly turning, he glanced at the nearby wall. There was a vent there, and next to it, a CO detector. It seemed a little more advanced as it actually had a readout rather than just a 'GET OUT' warning. Reading it, Sketch realized that it didn't say zero, and it was in fact RISING. That was bad. Very bad. And it explained the headache as there was way too much in the room already for it to not have kicked on just that second. This really was a horror movie. "Damn it," he though, furrowing his brow.
Digging through his pockets he walked over to the door. "There is no way it would be this easy... Nope," he thought as he tried the door. And he was right. It was locked. Making a face he turned and stripped the bed down. He needed the thin parts, so he went for the cover sheet first. He started fiddling with a corner of sheet while approaching the vent that was now apparently billowing CO gas, slowing his breathing so he wouldn't be affected too much. He then stuffed the corner as far as he could get it into the vent, pushing until he couldn't feed anymore through, and then draping it over as much of the vent as possible. He even took a lower corner and stuffed it into the bottom most slit to limit as much gas as possible from entering. He could only hope he bought himself more time than he had spent doing this.
After that venture, he checked the chest and the dresser more closely. They were also locked, but his chances of getting into the dresser were better than getting into the chest or opening the door without tools. It would be better to keep looking around though. He couldn't dally, but if he started to zoom all over the place he would only use up his air.
He went into the bathroom then, giving the place a quick once over. Thankfully, when he entered he a nice view of the toilet paper holder. He would have never noticed it was weird otherwise. Immediately he ignored everything else at the moment and went straight to it, fiddling around and grabbing at whatever object lay inside. It should be mentioned that he looked for crazy SAW traps and whatnot before shoving his fingers inside.
 
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Posted: Fri Oct 19, 2012 1:59 pm
Sketch manages to stop some of the flow of CO, only for the power of the vents to multiply. Whatever he did wasn't working. In the bathroom, he checks the toilet roll, and finds...
...a key! Looks like it goes to something in the living room...
It might be wise to take the key that is actually IN the toilet too. It'll come in handy...
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Posted: Fri Oct 26, 2012 9:35 am
 [ S K E T C H ] ... That's totally skeeving nasty. "Key in the paper roll? I must have been kidnapped by a child..." Sketch thought, pocketing the item. Turning, he noticed the lid to the toilet was up. At least his captor kept it clean, though leaving the lid up was heresy. As Sketch went to close it, he noticed there was yet another key inside. ... He wasn't sure he wanted it. But, there was to much risk in not having it right now. So he swiped it, attempting to dry it on the blankets of the bed after putting the lid down.
He reentered the bathroom, having noticed there was something on the mirror on his way through to clean the second key. This bathroom was an apparent treasure trove of totally awesome life saving stuff. He could hear the buzz of the vent get louder while he read the numbers aloud: "Thirty six... and three."
He sighed as he waltzed out of the bathroom, swiping a letter off the nightstand on his way through. There were so many things just lying about... A few more minutes and he figured he would start notice effects from the gas flooding the room. Even at a higher power, his sheet was thankfully blocking a bit still, but if it was blown off he would have issues. But if it hadn't done it by now, it had probably pinned itself somehow. He couldn't tell if the power was increased because of the sheet or it would have anyway, in either case, he was happy he had the sheet up.
"Now, let's try that chest." Sketch thought, kneeling down and trying the keys. He had pocketed the letter. He would read it later, when he wasn't in danger of dying immediately. If one of the keys went to the door, he wouldn't have to worry about getting it open then. If not, he would just waste time, so the chest was first.
 
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Posted: Fri Oct 26, 2012 10:55 am
Key in the slot, the chest magically opens to reveal...
...a whole bunch of nothing!
Not nothing, no...but...three red key cards with a 4, 5, and 8. Not exactly what was needed. And a paper with a bloody 6 on it. Not sure if that looks familiar...check the bathroom again?
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Posted: Wed Oct 31, 2012 9:50 am
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Posted: Wed Oct 31, 2012 11:07 am
Alas, Sketch's first combo was the right combo, and the dresser swung open, revealing...
...a file, and 3 more yellow keybards, 1, 7, and 9
Sketch is at the home stretch. What will he do? :3
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Posted: Mon Nov 05, 2012 9:27 am
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Posted: Tue Nov 06, 2012 9:45 pm

Just enter the keycards, and this room will be complete. Then presume to the Ballroom!
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