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Posted: Thu Nov 29, 2012 4:24 pm
R U RDY TO RUMBLE?!~Gram RUMBLE runs from Dec 21 12:01AM to Jan 1 11:59PM EST. First of all, you need to have received a Poketoy gram from this year! They all have green keys on their backs. Please don't use grams from previous years, or we will disqualify you from prizes.
When you battle, you will get Victory Points! You can use these points to buy custom Poketoys, extra Poketoys, or even a REAL POGEYMANZ!
WHAT IS THIS CUSTOM POKEMON?! Whoever has accumulated the most Victory Points at the end of the event will receive a custom Pokemon, which can be any coloration except full color variation, and markings are up to you. The runner up will receive a semi-custom, which can be up to normal with color variation recessive coloration, and the markings will be colorists' choice. The species has to be one of the grams' species, AND you must own this species' poketoy gram.
HOW ABOUT OTHER POKEMON? You can buy premade Pokemon from our Battle Shop with your Victory Points , but you are only allowed to win one Pokemon from this event, which means you will be ineligible for the custom at the end of the event. You must own the Poketoy gram form to win the real Pokemon.

HOW DO I BATTLE?
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Posted: Thu Nov 29, 2012 4:47 pm
Gram RUMBLE formatSETTING UP - Make a new thread in this subforum! - First post example (The grams are an example, DO NOT USE THESE AS YOUR GRAMS.)
Quote: Title: Username vs. other Username  (( Put your gram image and description of any bonus gears you own here ))  DEFENSE Gear: Subtracts 10 points from your opponent's dice roll - you can only use this in one out of the three rounds of a match. This item is reusable - you can reuse it in as many matches as you want. VS.
 (( Put your opponent's gram image and description of any bonus gears they own here ))
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Posted: Thu Nov 29, 2012 5:01 pm
Gram RUMBLE battling
1. The person who made the thread always goes first by rolling a 100-sided dice. You can post whatever battle move description you want, or nothing at all. 2. If you are using a gear, post the image of the gear and let your opponent know you are using a gear for that post. NOTE: If you are using a defense gear and are going first, you can choose to wait until after your opponent rolls to make a separate post saying that you are using it. 3. Your opponent does the same thing and also rolls a 100-sided dice and uses any gear(s) he/she wants if he/she has any. 4. The higher number out of the two wins. That was round 1. 5. Battles last for 3 rounds. Whoever wins 2/3 rounds is the winner. 6. If you win the first two round, YES YOU MUST ROLL THE THIRD ROUND AS WELL.
Victory Points
- If you win 2/3 rounds, you are the winner and you get 2 Victory Points! - If you lose 2/3 rounds, you still get 1 Victory Point! - If you win one round, your opponent wins one round, and you both tie for one round, you both win 2 Victory Points!
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