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Posted: Wed Jan 09, 2013 1:53 am
Just going to use this to get to know the system better and practice with people that want or need it.
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Posted: Wed Jan 09, 2013 2:01 am
Makoto Lung LV. 9 Experience: (128/500) Hp: 108 Cp: 99 MHp: 108 Dodge:14+2=16 Resting posts must be 4 lines long +1 hp/cp/mhpVS...
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Posted: Wed Jan 09, 2013 2:12 am
LV. 10 Experience: 000 Hp: [10 + 2] * 10 = 120 Cp: [10 + 10] * 10 = 200 MHp: [10 + 0] * 10 = 100
The gang member walked out infront of the boy that he had seen approaching the base and laughed at the boy. The gangmember really doubted that the boy would be able to even pass him but, even if the boy did it wouldn't matter much because there was quite a bit more of them inside the base and on the outside of the base. The gang member pulled out his Nodachi and smiled at the boy with a somewhat evil grin. Showing his intents to the boy.
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Lord_Titus2012 rolled 2 20-sided dice:
17, 16
Total: 33 (2-40)
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Posted: Wed Jan 09, 2013 2:22 am
Makoto Lung LV. 9 Experience: (128/500) Hp: 108 Cp: 99 MHp: 108 Dodge:14+2=16 Resting posts must be 4 lines long +1 hp/cp/mhpMakoto pulled off his hood as he reached back and started to slide his own Nodachi out, this was the one that would put his to shame. The returner, one that he had crafted with his bare hands… titled for a good reason. He was here to return the damage that was done to him back, in spades. Makoto finally placed both hands on his nodachi and dashed forward to attack. Swinging his nodachi as hard as he could before backing it up with another strike from behind, He was going to drop this person good. Attacks: d20 + MAB (12) = 29 + 9 = 38 VS ?? d20 + MAB (7) = 23 + 4 = 27 VS ??
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Lord_Titus2012 generated a random number between
18 and 36 ...
21!
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Posted: Wed Jan 09, 2013 2:53 am
Hit: 5 - 16 + 1.5x 4=6= 11-22 + 7-14 = 18-36
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Lord_Titus2012 generated a random number between
18 and 36 ...
28!
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Posted: Wed Jan 09, 2013 2:54 am
Hit: 5 - 16 + 1.5x 4=6= 11-22 + 7-14 = 18-36
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hedpefan rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Wed Jan 09, 2013 3:05 am
LV. 10 Experience: 000 Hp: [10 + 2] * 10 = 120-49=71 Cp: [10 + 10] * 10 = 200-6=194 MHp: [10 + 0] * 10 = 100 The gang member spat out some blood after getting hit and he looked at the boy. He smiled a little at the boy and with his left hand he made a series of handseals and 6 clones appeared next to him. The gang member smiled as he wasn't finished. He then started to make more handseals as he put his attention off of the boy and on the new jutsu. The clones followed his movements by making the handseals as well. During this whole time the Gang member hadn't said anything. To see through clones: 15 + 30 vs 1d20 + opponent's Intelligence mod. + opponent's Awareness skill. Justu used Bunshin no Jutsu (Clone Technique) This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent. Cp cost: 1 pt. per clone. Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the academy. Training: 1 stage Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart. Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit. To See Through Clones: 1d20 + user's Chakra Control skill vs 1d20 + opponent's Intelligence mod. + opponent's Awareness skill. Opponent will target the real ninja among the clones.
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Lord_Titus2012 rolled 2 20-sided dice:
8, 20
Total: 28 (2-40)
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Posted: Wed Jan 09, 2013 3:12 am
Makoto Lung LV. 9 Experience: (128/500) Hp: 108 Cp: 99 MHp: 108 Dodge:14+2=16 Resting posts must be 4 lines long +1 hp/cp/mhpMakoto just grinned as he ran forward at the clones and swung at the one he thought he knew was him, He was wrong yet again. This time he found himself in the same place as when he was fighting his team mate, his second attack did connect… but that too was a clone. This was bad, His turns were up and now it was the gang members turn… With a clear shot at makoto with whatever the jutsu was going to be, he was suckered again, And now he was going to pay the price for stupidity. Attack: d20 + MAB (12) = 20 + 9 +2 = 31 VS ?? d20 + MAB (7) = 27 + 4 + 2 = 33 VS ??
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Lord_Titus2012 generated a random number between
1 and 7 ...
5!
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Posted: Wed Jan 09, 2013 3:23 am
1. 2. 3. 4. Gang member 5. 6. 7.
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Lord_Titus2012 generated a random number between
1 and 6 ...
6!
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Posted: Wed Jan 09, 2013 3:24 am
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Posted: Wed Jan 09, 2013 3:55 am
LV. 10 Experience: 000 Hp: [10 + 2] * 10 = 120-49=71 Cp: [10 + 10] * 10 = 200-86=114 MHp: [10 + 0] * 10 = 100 The gangmember focused hard on making the handseals and didn't even look at the boy as he made the handseals. Out of the corner of his eye though he saw two of the clones disappear and he got a little nervous at that. If he didn't complete the jutsu soon he would be killed. The clones followed his every movement and made the handseals as well, except for the two that disappeared of course. After a long while of doing the handseals, well it felt for a long time for him, he brought up his hand and hit it against the ground, shooting lightning out all around him. Reflex DC: 12 + 10 + 6 = 28 Fortitude DC: 12 + 10 + 6 = 28 Jutsu used Raiton: Raishindou (Lightning Release: Lightning Surge) The user slams his hand onto the ground and causes lightning to spread from his hand to underneath all opponents. Cp Cost: 80 Cp Dice Rolls: 3 Damage: 55 – 80 + chk mod + 2 per 10 ranks in Ninjutsu Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Fortitude DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu Requirements: Lightning Affinity, Chakra Control 25, Ninjutsu 20, Chakra 26 Training: 3 stages Stage I: Chakra Control DC 35 Convert your chakra to pure lightning. Stage II: Chakra DC 18 {d20 + chk mod} Forcing your electric chakra into the ground with as much force as possible. Stage III: Ninjutsu DC 30 Ensuring a uniform spread around yourself inside the ground. Special: All opponents and allies must succeed a Reflex save or take full damage from the technique and then have to roll a Fortitude check. If victim fails Fortitude check, he suffers -5 to all movement rolls in his next turn.
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Lord_Titus2012 rolled 2 0-sided dice:
,
Total: 0 (2-0)
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Posted: Wed Jan 09, 2013 5:29 pm
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Lord_Titus2012 rolled 2 20-sided dice:
19, 4
Total: 23 (2-40)
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Posted: Wed Jan 09, 2013 7:02 pm
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hedpefan generated a random number between
71 and 96 ...
86!
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Posted: Wed Jan 09, 2013 7:17 pm
Damage: 55 - 80 + 10 + 6 = 71 - 96
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Lord_Titus2012 rolled 2 20-sided dice:
2, 15
Total: 17 (2-40)
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Posted: Wed Jan 09, 2013 7:44 pm
Makoto Lung LV. 9 Experience: (128/500) Hp: 108 Cp: 99 MHp: 108 Dodge:14+2=16 Resting posts must be 4 lines long +1 hp/cp/mhpThe energy of the justu show out and makoto screamed in pain and torment, the energy coursed threw his body and veins. Screaming in pain and torment after a while, makoto gritted his teeth as he tried to ignore the pain. It was only getting worse so makoto was blinded by the jutsus for a bit, he tried to locate and attack the man. Swinging is nodachi to miss, makoto gave a long and smoky cough from all that energy… he needed to get out of there, quickly. Attack: d20 + MAB (12) = 20 + 9 +2 = 31 VS ?? See Through:
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