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Gaia's world martial artist tournament that pits the best fighters against one another for the title of Gaia's Best! 

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Reply GTB VI [Concluded]
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Midus Sonners
Vice Captain

PostPosted: Tue Mar 19, 2013 10:56 am


Level Up Thread

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This applies to all who have moved on to the semi finals.

I am going to allow the participants still in the tournament to show their characters progressing by allowing them to LEVEL UP! That means you get a +3 to all your stats, a few additional increases to your HP and MP, and you may learn a new ability if you're the right level. How awesome is that?!

Actually, it doesn't work quite like that. What happens here is that each person is allowed to add one of the following to their character: a new item, a new ability, enhancing a present item, enhancing a present ability, or enhancing some physical aspect of the character.

A New Item - Your character can bring in another piece of equipment for their character. Be it a new sword, rubber gloves for fighting those electrical characters, or anything else that your character will like to bring into these later rounds. However, new items usually are not POWERFUL in magic if you give it a magical enhancement, which is the downside of bringing in new items instead of using current items. However, the upside is that you can add more versatility or specialization to your character's arsenal. Realize that this new item must also keep to the rules of the tournament, meaning no guns, explosives, etc. In addition, if you want to bring in a piece of armor for your character, make sure it covers only one major part of the body (torso, legs, arms, or head or a variant of this), and that your character does not already have two pieces of armor on their body already. You can still add armor regardless, just know that your character can only walk into a fight with up to two pieces of armor.

A New Ability - This option allows your character to learn a new ability, such as a mage finally learning how to cast Blizzard after reaching a certain level. However, unlike in an rpg where the mage is instantly a master with it, having a new ability means that the character isn't "a master" of it, and will mainly mean they'll be using it on its most basic level. Or, it's powerful, but it's very very hard to control, which can backfire on the character themselves. For example, if that mage learned the Blizzard spell here, they can use it as an ice spell, but they won't be able to use it in more creative, freeforming ways such as allowing it to create a star-shape out of ice (unless that's its basic description already). The rule of thumb here is: the new ability adds to the character's arsenal of skills.

However, do not take this as having a new ability that is simply a new use of an already pre-existing power. For example, if you are a psychic user who finds a new way to use their psychic power to do something different, it'll be best if you use the "Enhance Current Ability" option instead.

Enhancing Current Item - This is for those who want to take a present item of theirs, such as a sword or anything else, and give it an enhancement. This could be from making it magical, to giving it a new ability, or a variant of this. Making it physically stronger, giving it a shape change, it's your choice. Now, when it comes to "allowing a sword to spawn fire along its blade," this isn't an excuse to use fire as your main weapon. It allows you to put a burning edge on your slashes, but it doesn't mean you can now throw fireballs. In addition, this power up usually isn't directly manipulative, such as a fire user using that fire as a source. Though that is applicable, he shouldn't be pooling fire from the sword infinitely nor at a fast rate.

In summary, if you're going to make your weapon magical, know that it isn't the same as giving a "new ability."

Enhancing Current Ability - This option will allow a character to take one ability that their character possesses, and give it some upgrade, be it power upgrade, speed upgrade, a new special effect, whatever you wish to do. This doesn't mean that your fireball can now become a "SUPER KAMEHAMEHA FIREBALL", but you can make it close to that. However, remember that with upgrades like this, it usually comes with an increase in cost if it does scale up in power. As long as the upgrade is "reasonable," it will be accepted.

Direct Character Upgrade - This is an option that will be better for those people with no powers. Mainly, it allows a person to add either a physical or mental increase to their character, such as an increase in muscle, increase in leg speed, increase in reflexes, or whatever you believe will help show the character's enhancement. Even an "overall" body increase performance can work, though the benefits will be distributed across the body. However, know that if you're trying to add a magical or technological enhancement, such as a new robotic eye, this goes under the "New Item" option instead.

Additional Details

If you give your character an upgrade, make sure you supply a brief explanation to "why" the character is getting this upgrade, either intentional or if it was developed throughout their experience in the tournament thus far. This will add to the story part of both your character and this tournament instead of giving the impression that your character was just magically given this new feature.

Your upgrade will be proposed in this thread. If there's something that won't be liked about it, you will be informed of what you need to change in order to make it a reasonable upgrade for balance reasons.

Anyone who wants this upgrade has until Saturday 23rd, 11:59 PM Central to get their proposals in this thread. If you miss this deadline, you will not be able to upgrade your character until after the next round, assuming you make it past the next round. For everyone else, this is your only upgrade period for the time being, and there won't be another. We will negotiate the terms until we come to an agreement.
PostPosted: Tue Mar 19, 2013 12:13 pm


Marx New Equipment

Ive noticed throughout the fights, a few things could have gone a lot easier for Marx if only he had another weapon. Techpriest also talked with me a bit, and said that a second weapon would be a good idea for rounding the character out.
So, I supposed that Marc would see it in the way I did. Things would be easier if only he had a side weapon. So, he purchases a katar, modifies it with the help of the black smith, and he had a nice weapon.
I suppose that he would only be so skilled with the weapon. Over the small break in between the rounds, he would do some light training with the weapon, and come to the skill level of being able to parry and block with it. Attacking with the weapon would be sort of a gamble, as he would not yet have the knowledge to lock his wrist with the punching attacks, and would likewise not be used to the solidity in the wrist when slashing.

Since Marx has been stated as being dominantly left handed, his original blade would still be allocated in his left hand and this weapon is his non dominant right hand.



Katar : Foraz Saika [ Arabic lit. Flowing Flash Sword/blade/dagger ] :: Image Link - Refer to middle blade
Foraz Saika is a katar, or a sort of punch dagger that originates from southern India, which spread to the Middle East over time. It is made up of a triangular, double edged blade with an H-shaped handle that allows the user to hold the middle portion, and have the blade lie just above the user's knuckles. Tis is what gave it the name a push dagger, as most attacks form from punches. While this is the main use of the blade, it can also be used for slashes and various other attacks.
Foraz Saika is an alternative version of the traditional katar, in that is has both a black blade, a non-traditional hand cup, and the blade itself is forged in a wavy fashion. It is durable enough to be used for blocking, parrying, and even slashing or thrusting through armor. The entire blade is nine inches in length, and the cup covers the area up to the user's wrist.
Like it's blade counterpart, it is able to throw prana through it's body. It will usually create a small, yet dense slash of prana.

YummyBiscuits

Powerhouse

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Vintrict
Captain

Omnipresent Poster

PostPosted: Tue Mar 19, 2013 1:44 pm


YummyBiscuits

Accepted.
PostPosted: Fri Mar 22, 2013 12:48 pm


James Eredas: Direct Character Upgrade

James has noticed through the fights in GTB, especially from the slew of fatalities in the starter rounds. As a result, he has mentally prepared himself to fight harder, and be ready to respond with the appropriate force if his opponent chooses to honor the spirit of the bloody battlefield over the spirit of the honorable tournament.

Minor Boost to Character Reflexes, Strength, and Speed

Fierach

Dangerous Sex Symbol

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Midus Sonners
Vice Captain

PostPosted: Tue Mar 26, 2013 11:02 am


Fierach
James Eredas: Direct Character Upgrade

James has noticed through the fights in GTB, especially from the slew of fatalities in the starter rounds. As a result, he has mentally prepared himself to fight harder, and be ready to respond with the appropriate force if his opponent chooses to honor the spirit of the bloody battlefield over the spirit of the honorable tournament.

Minor Boost to Character Reflexes, Strength, and Speed

Accepted.
Reply
GTB VI [Concluded]

 
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