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Listing of Aspect(s)

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Whats your Aspect?
  Time/Blood
  Space
  Void
  Light/Breath
  Mind
  Heart
  Rage
  Hope/Life
  Doom
  Life
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Dad Egderp

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PostPosted: Sat Jun 08, 2013 1:47 pm


Here we Go:
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Time:
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Time is one of the basic fabrics of paradox space, the other being its counterpart, Space itself. It is associated with the Timetables, time travel and exploits, and timeline maintenance in general. The Hero of Time also has a feature installed in their personal world in the Incipisphere: a large structure that will obliterate the game session and reboot it by rewinding everything to long before the game starts. It is a last resort, and would (ideally) result in better starting conditions.
The Time aspect appears to have some sort of connection with death, as seen with the Heroes of Time. For example, Aradia had an interest in archeology, was dead prior to playing Sgrub, and is interested in death and guarding the afterlife.
They are also all associated with the color red. All known Heroes of Time are Derse dreamers, fitting in the theme of destruction. It might be significant to note that although all Space players are female, the Time players are evenly split between male and female.
PostPosted: Sat Jun 08, 2013 1:51 pm


Space:
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Space is the other basic fabric of paradox space, along with Time. From Jade's display of powers, it seems that Space has to do with the size of things and their velocity, or basically their position in existence with regards to physics.
It is unclear how many of these parallels directly relate to the Space aspect. The symbol for Space is very similar to the Borjgali and is symbolic of concepts relating to the roles of heroes of Space. It also resembles a spiral galaxy. It could be possible that the Space aspect has ties to creation, beginning and life (in contrast to Time's association with death). Each Space hero thus far has been in charge of creating the Genesis Frog, a new universe. Moreover, Kanaya held the matriorb, of which she would use to recreate and heal the Troll race, by starting it anew.
It is also interesting to note that all of the Heroes of Space seen so far are associated with the color green (which parallels Time players, who are all associated with red). All Space players so far have been Prospit dreamers, probably because of the connection to Skaia. In addition, all of them are female.
 

Dad Egderp

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PostPosted: Sat Jun 08, 2013 1:57 pm


Void:
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Void is associated with "the essence of lacking, or nothingness" and "the obfuscation of knowledge, or its outright destruction". It has been almost stated outright by Calliope to be the antithesis of Light, and actually was stated to be so by Aranea.
Void players may potentially also have the ability to become invisible in some sense, as it is seen that the B2 Draconian Dignitary becomes invisible with the "Ring of Void" as well as Roxy reportedly becoming both invisible and intangible while wearing it
It may also be worth noting that Equius's blood is used by Gamzee to void out information on Lrd English and himself in the copy of Rose's book possessed by Calliope. Horuss Zahhak also stated that he used his Void abilities to draw out qualities in himself he did not know he had.
PostPosted: Sat Jun 08, 2013 2:01 pm


Light
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The Light aspect is equivalent to "fortune", and involves power over luck and fortuitous outcomes. Two heroes of Light have been able to see into Magic Cue Balls. This may also mean that Light could mean "knowledge", in the way that it contrasts with the Void aspect, although it has been stated that Vriska's ability is due to her vision eightfold, and Rose's power may be related to her role as a Seer.
Alternatively, Light players may possess some degree of control over light itself, or at the very least, an enhanced detection of bouncing light rays.
Another possible interpretation is that Light's aspect embodies fate or destiny. Robbing fortune can be seen as stealing away a favorable fate, while a seer mapping favorable outcomes is essentially charting destiny.
The Light aspect is equivalent to "fortune", and involves power over luck and fortuitous outcomes. Two heroes of Light have been able to see into Magic Cue Balls. This may also mean that Light could mean "knowledge", in the way that it contrasts with the Void aspect, although it has been stated that Vriska's ability is due to her vision eightfold, and Rose's power may be related to her role as a Seer.
Alternatively, Light players may possess some degree of control over light itself, or at the very least, an enhanced detection of bouncing light rays.
Another possible interpretation is that Light's aspect embodies fate or destiny. Robbing fortune can be seen as stealing away a favorable fate, while a seer mapping favorable outcomes is essentially charting destiny.

Dad Egderp

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PostPosted: Sat Jun 08, 2013 2:13 pm


Mind:
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The Mind aspect seems to be related to thoughts and decisions of individuals and the consequences of those decisions. Terezi was able to see what decisions will be made, and the outcomes of such decisions with her Seer of Mind powers.
Heroes of the Mind aspect also seem to be able to communicate with the otherwise-undetectable "dream splinters" that dreaming players create in dream bubbles. Mind seems to be the antithesis of Heart, given that it is associated with logic and reasoning. It may also be an antithesis of Heart given that it is associated with action and decision-making, in contrast with Heart's association with motivation.
Latula, as the Knight of Mind, states that karma makes some sort of intuitive sense to her.
The denizen associated with the Mind aspect is unknown.
PostPosted: Sat Jun 08, 2013 10:48 pm


Heart:
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The Heart aspect is comparable to "Soul", or essence of being. The Heros of Heart walk the path of self. This aspect may cause splintering in the Hero's personality. Given that Heart is associated with emotions and intuition, it can be speculated to be the antithesis of Mind. Heart may also be associated with motivations and inclinations to do things, in contrast with Mind's association with action. Furthering this, Heart may also have something to do with feelings, including feelings of attraction. In a sense, Heart could be considered to deal with "personality", everything that makes a person uniquely what they are, including primarily their likes and dislikes which lend themselves towards an individual's motivations.

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PostPosted: Sat Jun 08, 2013 11:03 pm


Rage:
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The Rage aspect is most likely tied to the emotion of anger. Rage may also mean belief, specifically believing in only one possibility, or simply blinding the player to all others. Another speculation is that the Rage aspect deals in sanity or madness, evidenced by Gamzee drawing on ancestral powers to make a whole crew of jokers get to being kinda mentally unstable. There has been at least one clown posse in Homestuck known to be given willingly to insanity, the likes of which bear tangential relation to the Heroes of Rage. Another possibility is that Rage is the antithesis to Heart. Whereas Heart is both positive emotion and essence or "soul", Rage may represent both negative emotion and physical form or "body". Among the pre-scratch trolls, Kurloz, the Prince of Rage, is stated to deal with shipping in the the black quadrants while Meulin, the Mage of Heart, deals with shipping in the red quardants.  It should also be noted that due to the "berserker nature" exhibited in Heroes of Rage, Rage players also "splinter" much like Heart players as shown by Gamzee's dual personalities. 
PostPosted: Sat Jun 08, 2013 11:12 pm


Hope
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As Light is associated with fortune, Hope seems to embody both its literal meaning and certain holy powers. An alternative theory is that Hope is the power of belief. For example, Eridan believes in the power of science, which would explain how a mundanely alchemized wand that he thinks is science-powered could be immensely more powerful than the actual "god-weapon", Ahab's Crosshairs. In a conversation with Caliborn Jake states that he thinks Hope is "all about believing in stuff" and that if you believe in something hard enough it just may come true. It would also make sense of the claim that a Page of Hope is such a potent role – massive potential combined with an ability to affect reality through belief could hypothetically approach omnipotence. Continuing this, Hope may mean believing in many possibilities. This is in contrast to Rage's connotation of belief in only one possibility.

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Dad Egderp

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PostPosted: Mon Jun 17, 2013 9:38 am


Doom:
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Doom could be related to death, an antithesis of Life.
Continuing its connotation of death, Doom may also mean sacrifice, since Sollux sacrificed himself to get the trolls to the Green Sun, and Mituna sacrificed his mental well-being to save his friends from an unknown threat.
Another likely interpretation could be that it is Hope's antithesis, as it could symbolize the absence of hope as in refering to something as 'doomed', as the original definition of doom equates it to "fate" or "destiny", which is something that cannot be changed. This may be backed up by Sollux's visions and voices in his head foretelling him of imminent doom and death, as well as soon after his introduction referring to the result of the game as "hopeless"
Both Heroes of Doom seen so far have had two dream selves. Whether this is simply an effect of the Captors' duality theme or a provision by Sburb to players whose aspect deals heavily with death and sacrifice remains to be seen.
PostPosted: Mon Jun 17, 2013 9:40 am


Life
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The Life aspect is some kind of innate "life force" of living beings, necessary and sufficient for life to exist. Life players displayed the ability to heal teammates by repairing grievous wounds and have even been shown to be capable of resurrecting themselves. The Condesce was able to extend lifespans, and it is shown that her pre-Scratch self, Meenah, is a Thief of Life. If Doom is associated with death, then it may very well be the antithesis of Life.
An alternative theory for Life is similar to the theory that Doom is associated with system rules and structure. As Doom may be associated with understanding the rules, Life may be associated with testing and subverting them. Biological life is known for its resilience – one need only consider organisms that live next to volcanic vents at the bottom of the ocean to appreciate this. Life adapts to find a way to survive, and in the process, probes the extremes of possibility. If both theories are correct, Life would remain opposed to Doom as expected.
Possible supporting evidence for this theory includes the spontaneous revival of Jane's dream self (not normally possible) and the extension of the Helmsman's lifespan by the Condesce. Meenah demonstrates a very experimental mindset with regards to the way things work (speculating on concepts such as whether it's possible to "double die", as well as wanting to stab Roxy just to see what happens), and as the queen of Derse, the Condesce is perfectly happy to bend the rules by endorsing "tactical shortcuts" in the war against Prospit.


Dad Egderp

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PostPosted: Mon Jun 17, 2013 9:43 am


Blood:
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The Blood aspect, like some others, has not yet been shown to have a literal or clear-cut meaning. Common theories include affinity, affection and unity in general, such as the word is used in "blood brothers". Karkat, the Knight of Blood, had a reputation among his friends for sympathy, and he was the only one of the trolls in Homestuck to never be on either side of a murder in the alpha timeline (not counting when Jack kills his dream self).
Additional evidence for affection is its use in the form of moirallegiance with Gamzee in order to protect the other surviving trolls. Karkat's obtainment of "cahoots" with his session's Jack Noir may also be a form of this. It should also be noted that Karkat was able to unite the trolls despite their differences (including blood color) in order to reach their common goal: win Sgrub.
If this is the case, it can be speculated that Breath is the antithesis of Blood, since Breath is associated with direction rather than unity. Alternatively, Heart may be the antithesis of Blood, as a hero of Heart walks the path of self rather than unity. Contrast Karkat's leadership and constant communication with Dirk's tendency to orchestrate plans on his own, without the help of his teammates.
Another possibility exists that the aspect refers to strong emotion. Some of the evidence supporting this is the fact that Karkat, as a Knight of Blood, is fighting with and getting upset with John. A Knight weaponizes their aspect. Kankri, the Seer of Blood, frequently attaches triggers to everything he says, which "benefits others with [his] knowledge" of emotional responses.
It was stated that both Karkat and Kankri never fully realized their potential as Blood players, however, the Sufferer did begin to realize his powers as the former Seer of Blood. These allowed him to see his alternate reality self living on Beforus which triggered his attempt to reunite trollkind, implying that Blood powers may have to do with alternate selves or, as previously mentioned, unity.
It should be noted that both Blood players were trolls with bright red blood that is considered a mutation. This trait only occurs in trolls as a mutation, but Sburb considered the color to be normal, as proven by the Blood symbol and the blood of the carapacians
 
PostPosted: Mon Jun 17, 2013 9:46 am


Breath:
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The Breath aspect seems to have some relationship to John's power over The Breeze (such as The Windy Thing). It was never revealed whether Tavros has or could have had equivalent powers, but since he spent most of his time in the game asleep or otherwise passive, it seems unlikely that he was able to complete whatever makes those powers available. However, as shown here, Tavros' breath appears as blue lines similar to the Breath symbol. The significance of this is currently unknown. Tavros also shows a great enjoyment of flight (moving through the air), mainly through a rocket chair and his dream self on Prospit. He is not capable, however, of unaided flight, which could be linked to his class, which is said to be closely related to potential (which he was never shown to fully realize).
It is possible that, like Light has associations with both luck and knowledge, Breath may also have multiple facets, making the various combinations with classes more viable, as the Windy Thing and its effects do not lend themselves too much for classes like the Seer or Thief. It may have connections to Life or living, since Tavros might have been accessing this power before attempting to revive Vriska. It could have some connection to motion, as wind, or by combining these facets, animation, the motion of living or life-like things. It may also have connections to direction, since John is very seldom at a loss of what to do next. If this is the case, it can be speculated that Blood is the antithesis of Breath, since Blood is associated with unity rather than direction. It may also be associated with rising up, including flight, confidence, and rebellion.


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