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Bleach: Forgotten Prophecies [ Under Construction ]

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1,500 years after the Quincy Blood War...have we really forgotten about the Prophecy? 

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Reply [ ✔ ] Getting Started Guide [ ✔ ] Character Creation ⇨ Human
Getting Started Guide : : Human : : Skills

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MiTaurus
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Wrathful Mage

11,450 Points
  • Battle: Mage 100
  • Demonic Associate 100
  • Ultimate Player 200
PostPosted: Sun Aug 04, 2013 4:14 pm


For the sake of the guild in order for us to keep the number of attempts of power play to a minimum and to state things such as: who is faster at Shunpo, better in Kido, etc. This page will explain to you about all the skills a Soul Reaper possess from their training at the Academy. As stated in the system, skills are found within each of the different races. Each one have a maximum level of 500 points. Once your character is approved and your character Statistic information has been added to the guild, you will be able to track your character process. Your skill will be listed under this information along with your parameters. The more skill you have in a subject, the more abilities, or techniques you will gain. Unlike most Bleach Guilds that allow you to select the number of Kido your character knows or how skilled you are, in this guild we require you to earn that right. By adding points to your skills in Kido the more Kido spells you will unlock the same with Zanjutsu, Hakuda, and Hoho. Below you can view all these different skills and how many skill points you need in each category in order to gain the ability to perform a new technique or even to gain Shikai and Bankai. The same principle is followed for each of the other races.
PostPosted: Thu Aug 08, 2013 11:48 pm


██████████████████████████████ Bringer Light:

Description: The Fullbringers just like other races have a form of High-Speed Movement. Fullbringers can induce states of high-speed movement through Fullbring. Such movements are accompanied by the flickering of a green luminescence called Bringer Light (Full Manifestation Light), which is the preliminary for each high-speed movement. This speed is achieved through a variety of different uses of Fullbring. By pulling on the soul of the ground beneath their feet, Fullbringers can increase its elasticity, greatly enhancing their jumping ability as a result. In addition, by Fullbringing the air around them, they can accelerate their movements. Doing so can consequentially strengthen the force of their blows. The ability to use this technique signifies that one is beginning to master Fullbring.

Advantages:

[x] Bringer Light is the physical speed of a character, it can keep up with Shunpo and other races variation if it's at its maximum potential of 500 points. Other than that this is just pure physical efforts of speed which can effect ones fighting speed as well. Such as sword drawing speed.

MiTaurus
Captain

Wrathful Mage

11,450 Points
  • Battle: Mage 100
  • Demonic Associate 100
  • Ultimate Player 200

MiTaurus
Captain

Wrathful Mage

11,450 Points
  • Battle: Mage 100
  • Demonic Associate 100
  • Ultimate Player 200
PostPosted: Thu Aug 08, 2013 11:48 pm


██████████████████████████████ Spiritual Awareness:

Description: As a spiritual being, the Fullbringers can sense Hollows and other spiritual beings at a significant distance, and tell in what direction they are in. Fullbringers have an acute perception of Reiatsu.

Advantages:

[x] Like Quincy's Fullbrings possess this heighten sense of energy, unlike Shinigami and Arrancar the Fullbringers can track and sense the flow of spiritual energy of beings. Allowing them to dodge more efficiently even if they are slower than their opponents.

Disadvantages:

[x] Due to the fact Fullbringers have this skill to track down energy they tend to lack the physical strength or reaction speed to perfectly dodge or strike down an target.
PostPosted: Thu Aug 08, 2013 11:49 pm


██████████████████████████████ Fullbring Mastery:

Description: Their ability, called Fullbring, enables them to manipulate the souls contained within matter. Everything, even rudimentary objects such as lampposts and chairs possess a soul, however small. By using their power to “pull” on this soul, Fullbringers can manipulate the object’s movement or even alter its physical characteristics. While one master's their Fullbring, they gain the skill to protect themselves against other Fullbring users. This defense is very important to have when a Fullbring user faces another of their kind. Some of these users have the ability to steal other Fullbrings, and with a higher mastery the user can protect themselves from this absorption and save their power from being stolen from them.

Advantages:

[x] The higher this skill is the higher one's chance in protecting their Fullbring from being absorbed by another will be.
[x] This stat also controls how skilled one is within their Fullbring, allowing them to show extreme skill and potential to evolve.

Disadvantages:

[x] If one never masters their Fullbring, they will lose the chance of advancing their powers further.
[x] If one doesn't master their Fullbring they will have a higher chance in having their Fullbring stolen and used against them.

MiTaurus
Captain

Wrathful Mage

11,450 Points
  • Battle: Mage 100
  • Demonic Associate 100
  • Ultimate Player 200
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[ ✔ ] Getting Started Guide [ ✔ ] Character Creation ⇨ Human

 
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