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Reply [ ✔ ] Getting Started Guide ⇨ The Guild Rules & Systems
The Stat System

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MiTaurus
Captain

Wrathful Mage

11,450 Points
  • Battle: Mage 100
  • Demonic Associate 100
  • Ultimate Player 200
PostPosted: Tue Aug 06, 2013 7:19 pm


The SYSTEM

Start Here
First the Mods and myself would like to start off by welcoming you to or back to Forgotten Prophecies and also congratulate you on choosing a guild that is built to eliminate Goding and Powerplaying characters. We also support character development and respect those who put in the time and effort to go through it. That is why we have created this system to make the guild run smoother for everyone. We have created this detailed leveling system to help you track the evolution of your character, and for you to have rewards for actually rping, as well as improve your character. Though this might most likely be confusing at first, our stat system should be fairly easy to pick up on. It requires very basic math skills, and actually reading the systems. We recommend that you actually read everything here before moving onward to creating your character. For once you understand how the stats work you will understand how to build your character.
PostPosted: Tue Aug 06, 2013 7:20 pm


The Stat System

Your stats determine how fast, strong, durable, and even how high you can jump. To raise your stats, you must obtain skill points to add onto your character. Skill points can be obtained by posting in the rp by either: training, sparing, fighting enemies, or defeating hollows during hollow invasions. For every 200 word post you will obtain 1 skill point which you can use for a single parameter or multiple depending on your method of upgrading your parameters or skills. The more words or post you make will increase the number of skill points you obtain to upgrade your characters skills and make them into a stronger warrior.

Now there are two different types of stats that can be increased. First we have the Parameters, which are the basic and main stats of a character that tell us the physical limits of your character in terms of spiritual energy your character has in order to release Reiatsu based skills (ex. Shikai, Bankai, Kido, Fullbringers, Ginto, etc.) as well as basic skills such as their intelligence level, physical strength, and physical speed. These Parameter stats are maxed out at 100 points for each stat; giving your parameters a max total of 600 points.

Next we have Skills. Skills tell us your mastery level within different elements of your character which as an example one can look at two kido spells being used against one another and one completely destroys the other due to the higher level in skill in kido by one of the users compared to another. The stats in your skills also can have a negative outlook on characters as well, due to some skills cannot be achieved without mastering another or obtaining a certain skill level within two or more skills.

Once you start building your character you will notice a section called Traits on your profile skeleton. You will have to select one or two, depending on your character race. You will not be able to change this after your character has been approved so be sure to think this choice over and read through the advantages and disadvantages. These traits can have a battle advantage to your character stats.




The Parameters

Physical Strength: This stat is basically your character’s physical fitness. It determines all the basic skills needed for anyone to fight as well as their physical raw power in terms of strength.

Defense: Perhaps better described as durability, defense is an individual’s ability to resist damage and various effects. One’s ability to AVOID damage is based on a myriad of factors which don’t really have anything to do with Defense (mostly being a mixture of roleplay, skills, and technical tactical choices.) The chart below displays the general level of damage one takes based on the opponent’s damage stat (that being registered under the stats under their skills) compared to the recipient’s defense.

Mobility: This is the physical speed of your character without the use of any spiritual energy (ex. Flash Step). This would be the ability to dodge, chase, or track down an opponent attacks accordingly to the strength, size, and speed of the opponent. The number here can either help your character dodge an attack completely or help an opponent remove a body part from your character. Although there are other factors that can increase the speed of a character such as Hoho and Shunpo as well as other races version of these skills. During battle this stat decreases, in a way it works as the stamina of your character. So when your character uses skills that increase their speed or cause them to dodge, this stat will decrease. This stat tells us how many post your character can battle before they have to take a break and recover. With each post your character moves or attacks this stat will decrease by one unless they use a skill or technique that states otherwise.

Reiatsu: This is a character’s inner power, their ability to channel energy and cast ‘magical’ type effects. Reiatsu determines the amount of times or level of Kido, Ginto, Cero, etc. one can use. This stat decreases during battle, the more one uses their energy to perform energy based skills; this skills are not limited to offensive based magic but is not limited to them either. Skills such as Flash Step or using the Mask of a Vizard are also included in this (read the information on your race during your character creation to understand more on this)

Intelligence: This is obvious, but also includes how well you can handle situations, deal with problems, work out plans, create strategies, and find opponent weak points in their fighting patterns.




200 Words = 1 Stat Point --------------------------- 400 Words = 2 Stat Points

600 Words = 4 Stat Points --------------------------- 800 Words = 6 Stat Points

1,000 Words = 8 Stat Points --------------------------- 1,200 Words = 10 Stat Points

1,400 Words = 12 Stat Points --------------------------- 1,600 Words = 14 Stat Points

1,800 Words = 16 Stat Points --------------------------- 2,000 Words = 18 Stat Points

2,200 Words = 20 Stat Points --------------------------- 2,400 Words = 22 Stat Points

2,600 Words = 24 Stat Points --------------------------- 2,800 Words = 26 Stat Points

3,000 Words = 28 Stat Points --------------------------- 3,200 Words = 30 Stat Points

3,400 Words = 32 Stat Points --------------------------- 3,600 Words = 34 Stat Points

3,800 Words = 36 Stat Points ---------------------------4,000 Words = 38 Stat Points

4,200 Words = 40 Stat Points --------------------------- 4,400 Words = 42 Stat Points

MiTaurus
Captain

Wrathful Mage

11,450 Points
  • Battle: Mage 100
  • Demonic Associate 100
  • Ultimate Player 200

MiTaurus
Captain

Wrathful Mage

11,450 Points
  • Battle: Mage 100
  • Demonic Associate 100
  • Ultimate Player 200
PostPosted: Tue Aug 06, 2013 7:22 pm


Comparison Tiers
These tiers are used to give a general guideline of how your stat will interact with an opponent’s stat is combat. Furthermore, they are quite valuable for technique design for effect-based techniques, and for designating what tiers of comparisons create which effects.

Tier: Equivalent
Stat Difference: – 19 <-----------------> + 19
Description: The two parties are within 20 stat points of each other, and for practical purposes may as well be the same. Meaning the skill level is not too different which makes them practically equal.

Tier: Advantage
Stat Difference: + 20 <-----------------> + 49
Description: The higher stat individual has an ‘Advantage’, with a decent edge over his adversary. Superior tactics and skillful technique usage are even more important to the underdog here. Facing this difference head-on is foolish, though there is a small chance of success.

Tier: Superiority
Stat Difference: + 50 <-----------------> + 99
Description: The higher individual has ‘Superiority’, with a large edge over his adversary. Superior tactics and skillful technique usage are crucial to the underdog here, who for practical purposes, is basically climbing a cliff. Facing this difference or higher head-on is virtually suicide.

Tier: Dominance
Stat Difference: + 100 <-----------------> Up
Description: The higher individual has ‘Dominance’, and in most cases will utterly destroy his opponent unless the underdog is able to exploit a major weakness in his opponent’s abilities. To continue the climbing analogy, this is like climbing an inverted cliff (in which the climber is partly upside down.) Theoretically possible to overcome, but borderline impossible.




Speed vs. Speed (Hoho, Flash Step, Hirenkyaku, Sonido, and Bringer Light)

To start, let’s understand which Hoho is the basics to the Flash Step and Flash Step is a skill of Hoho, those who are able to use the ability of Flash Step as their selected trait, they will technically be faster than those who are just Hoho users, unless their Hoho level is maxed. Those who have a Hoho of 500 speed is equal to that of a Flash Step user. In terms of the other races speed is even depending on the value in place in the various of slots (Hoho, Hirenkyaku, Sonido, and Bringer Light)

Tier: Dominant Attacker
Stat Difference: The Speed Stat of the Race (Hoho, Hirenkyaku, Sonido, and Bringer Light) of your character is 100 or more points higher than opponent’s speed
Description: To you, the opponent seems to be standing still as you run circles around them. Tracking your movements is extremely difficult. To the opponent’s eyes, it’s as if you are flickering in and out of existence. What gives them an advantage is skill in Reiatsu perception and battle prowess to use other means to predict your movements.

Tier: Superior Attacker
Stat Difference: The Speed Stat of the Race (Hoho, Hirenkyaku, Sonido, and Bringer Light) of your character is 50 - 99 points higher than opponent’s speed.
Description: You are a blur. You are able to move at such great speed that your features and body are merely a smudge against the landscape of reality. Tracking your movements is extremely difficult. Sure, they can probably see where you are, but precise movements are masked by this level of speed.

Tier: Advantaged Attacker
Stat Difference: The Speed Stat of the Race (Hoho, Hirenkyaku, Sonido, and Bringer Light) of your character is 20 – 49 points higher than opponent’s speed.
Description: Following your movements is slightly difficult. You are not quite a blur, but you are moving quicker than your adversary is probably used to. Following your movements alone would take complete focus to accomplish. Distraction could prove disastrous.

Tier: Equivalent Combatants
Stat Difference: The Speed Stat of the Race (Hoho, Hirenkyaku, Sonido, and Bringer Light) of your character is within 20 points of the opponent’s speed.
Description: When a target is roughly as fast as their opponent, they will find themselves easily able to track their adversary’s movements. Their ability to act and react is based entirely upon skill and finesse as neither has an advantage over the other. One might find that, from time to time, the movements are quick enough to catch you off guard, but one who is undistracted will find themselves capable of following their opponents with ease. In other words, fighting someone with equivalent speed is like fighting in real life without any supernatural benefits.

Tier: Advantaged Defender
Stat Difference: The Speed Stat of the Race (Hoho, Hirenkyaku, Sonido, and Bringer Light) of your opponent character is 20 - 49 points lower than your speed
Description: Following your opponent’s movements is incredibly easy. With a bit of logic and battle prowess, you can react at your leisure.

Tier: Superior Defender
Stat Difference: The Speed Stat of the Race (Hoho, Hirenkyaku, Sonido, and Bringer Light) of your opponent character is 50 – 99 points lower than your speed.
Description: Why in the world are they moving so slow? When your opponent is this much slower than you, it seems as if they are moving in slow motion. You could probably stand in the same place and simply shift your footing to avoid them.

Tier: Dominant Defender
Stat Difference: The Speed Stat of the Race (Hoho, Hirenkyaku, Sonido, and Bringer Light) of your opponent character is 100 or more points lower than your speed
Description: Are they moving at all? When an attack or individual is this much slower than you, you can analyze every aspect of its movements and predict precisely, what they will do. Using basic attacks against you proves to be rather futile as it requires little effort for you to avoid them entirely. Really they should just give up…or change tactics.





Note:
Keep in mind that these are general guidelines, and not hard rules. The level of ‘advantage’ or ‘superiority’ will fluctuate depending where one is within their range. If you feel that someone has overstepped their bounds ask a MOD to review it for you, ad if they agree with you, the moderator will step in. Try not to get too hung up on the specifics, and just use these tiers as a guide for your combat roleplaying.
PostPosted: Tue Aug 06, 2013 8:30 pm


Skills and Traits

The Skill System is a tool for further character customization and for expressing one’s strengths and weaknesses. On the chart for stat comparisons, one’s capability in combat with their skills functions in a similar manner. When two equivalent skills clash, each difference in rank is treated as one more notch up the chart. This sort of comparison is used for clashes of skill/power, attack and ripostes, etc.

Some skills and traits (such as Hierro) do not compare against a skill for purposes of modifying the ‘advantage’, but instead provides situation stat bonuses or bonus techniques. When building your character you will be able to select a certain number of traits depending on your character race but in terms of skills each races has a certain number of skills that they can choose to master or just leave alone once they’ve reached their limit in which they are happy with.

Skills, which are described in more detail in each respected race subforum explain more in detailed what they are for and how they are used. Skills are like Parameters which means they have to be upgraded to insure your character’s strength within certain subjects. The skills of each race is what makes them supernatural while if we eliminated the supernatural function of Bleach and left only Parameters, we would be left with the fact everyone would be ordinary humans without any magical skills just as they are in reality. So updating your skills are just as important as updating your Parameters.

MiTaurus
Captain

Wrathful Mage

11,450 Points
  • Battle: Mage 100
  • Demonic Associate 100
  • Ultimate Player 200

MiTaurus
Captain

Wrathful Mage

11,450 Points
  • Battle: Mage 100
  • Demonic Associate 100
  • Ultimate Player 200
PostPosted: Tue Aug 06, 2013 8:49 pm


Recovering Reiatsu & Mobility
When we attack using specialized skills that use Reiatsu even if its something as simple as using your spiritual pressure to create a barrier it takes energy away from you. Recovering from using your energy in combat is extremely easy and you can regain points in mobility at the same time. Regaining your stamina or better known as Mobility here, is extremely simple yet it can take a bit of time because you can’t attack when you are recovering for mobility. But depending on the Realm you are in the faster your recovery time is as well as for the race of your character. Below is a chart that does not include any abilities of races that may make regaining Reiatsu faster. This is just a list in which states how long it would take per post without the help of any skills or traits.


The World of the Living
Human are able to recover 12 Reiatsu and 11 Mobility Point during battles when they are not in motion, attacking, or defending.
Quincy are able to recover 13 Reiatsu and 13 Mobility Point during battles when they are not in motion, attacking, or defending.
Soul Reaper are able to recover 14 Reiatsu and 13 Mobility Point during battles when they are not in motion, attacking, or defending.
Hollows are able to recover 14 Reiatsu and 13 Mobility Point during battles when they are not in motion, attacking, or defending.
Togabito are able to recover 14 Reiatsu and 13 Mobility Point during battles when they are not in motion, attacking, or defending.


The Soul Society
Human are able to recover 13 Reiatsu and 20 Mobility Point during battles when they are not in motion, attacking, or defending.
Quincy are able to recover 15 Reiatsu and 15 Mobility Point during battles when they are not in motion, attacking, or defending.
Soul Reaper are able to recover 15 Reiatsu and 15 Mobility Point during battles when they are not in motion, attacking, or defending.
Hollows are able to recover 15 Reiatsu and 15 Mobility Point during battles when they are not in motion, attacking, or defending.
Togabito are able to recover 13 Reiatsu and 13 Mobility Point during battles when they are not in motion, attacking, or defending.



Hell
Human are able to recover 0 Reiatsu and 0 Mobility Point during battles when they are not in motion, attacking, or defending.
Quincy are able to recover 13 Reiatsu and 13 Mobility Point during battles when they are not in motion, attacking, or defending.
Soul Reaper are able to recover 12 Reiatsu and 13 Mobility Point during battles when they are not in motion, attacking, or defending.
Soul Reaper (VIZARD TRAIT) are able to recover 15 Reiatsu and 15 Mobility Point during battles when they are not in motion, attacking, or defending.
Hollows are able to recover 14 Reiatsu and 14 Mobility Point during battles when they are not in motion, attacking, or defending.
Togabito are able to recover 15 Reiatsu and 15 Mobility Point during battles when they are not in motion, attacking, or defending.



Hueco Mundo
Human are able to recover 15 Reiatsu and 15 Mobility Point during battles when they are not in motion, attacking, or defending.
Quincy are able to recover 15 Reiatsu and 15 Mobility Point during battles when they are not in motion, attacking, or defending.
Soul Reaper are able to recover 14 Reiatsu and 13 Mobility Point during battles when they are not in motion, attacking, or defending.
Soul Reaper (VIZARD TRAIT) are able to recover 15 Reiatsu and 15 Mobility Point during battles when they are not in motion, attacking, or defending.
Hollows are able to recover 15 Reiatsu and 15 Mobility Point during battles when they are not in motion, attacking, or defending.
Togabito are able to recover 14 Reiatsu and 14 Mobility Point during battles when they are not in motion, attacking, or defending.
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[ ✔ ] Getting Started Guide ⇨ The Guild Rules & Systems

 
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