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1,500 years after the Quincy Blood War...have we really forgotten about the Prophecy? 

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Reply [ ✔ ] Getting Started Guide [ ✔ ] Character Creation ⇨ Human
Getting Started Guide : : Human : : Object Affinity Type

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MiTaurus
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PostPosted: Wed Aug 21, 2013 12:00 pm


Object Affinity

By developing an affinity for a particular object, a Fullbringer can alter its form, granting powers that vary greatly among individuals. This affinity can be defined by one’s love for the object in question, or simply by an overall fondness for it. As such, this power is usually awakened through a strong emotion associated with the object, such as pride. Using this affinity, Fullbringers pull out the object’s soul and boost it with their own, transforming it in the process. For example, a Fullbringer can change a saltire pendant they wear around their neck into a large claymore. While Fullbringers typically have an affinity with one such object it is possible to have many. While all Fullbringers are unique, they can defined by different types. For example, Fullbrings that shroud their users with their power are called Clad-Type (Raiment-Type) Fullbrings.

Once a Fullbringer has fully realized this power, its abilities cannot and do not change through growth. However, Fullbringers must progress to a certain level before they can use their unique abilities to their fullest. As such, a Fullbring’s various developmental stages can look radically different from its final form, and can thus be considered “incomplete”. When the Fullbring’s potential is fully realized and it progresses to its final form, it releases a violent burst of energy that can potentially damage its user’s body. Because of this, another Fullbringer is typically required to oversee the process, and to prevent the recently completed Fullbring from injuring its user by suppressing the explosion. In addition, a Fullbring’s growth can be promoted by exposure to the atmosphere of Hueco Mundo, as a result of its Hollow nature.

A Fullbring’s unique power largely depends on the object that is used as a focus. In addition to souls, material objects also possess memories. As its holder experiences various events, the object experiences them as well; the memories are engraved onto its soul each time it is touched. Because of this Fullbringers who had a considerable amount of battle experience prior to awakening their power have stronger Fullbrings.

Below are the different types of Affinity, you may select only one from below.


Select only 1 of the following Types
PostPosted: Wed Aug 21, 2013 12:05 pm


██████████████████████████████Clad-Type Fullbring:

Description: A fullbring that wraps the user in their own power, it’s the only type of fullbring that is a full-body. By selecting this type of Fullbring your Fullbring should utilize your whole body. These Fullbrings are completely offensive and usually based around combat experience, they learn extremely quickly and remember everything. These Fullbrings are most suited for change in form from something harmless to something deadly.

Advantages:

[x] Offense & Defense stats gain 20 points
[x] Clad-Type Fullbrings have a natural advantage in battle against Somatic-Type Fullbrings. When in battle with a Somatic-Type, the opponent who is a Somatic-Type is unable to use Bringer Light during the battle.

Disadvantages:

[x] Techniques used by Clad-Type Fullbring take 5 Reiatsu each post used.

MiTaurus
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Wrathful Mage

11,450 Points
  • Battle: Mage 100
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MiTaurus
Captain

Wrathful Mage

11,450 Points
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  • Demonic Associate 100
  • Ultimate Player 200
PostPosted: Wed Aug 21, 2013 12:06 pm


██████████████████████████████Somatic-Type Fullbring:

Description: A Fullbring that Enhances physical attributes such as speed, strength, or other abilities. It is a limp Fullbring. They are also thought of as Melee-types. Abilities under this class are designed for many forms of armed melee combat rather than magic-based abilities. Abilities like this are meant to overpower your opponent with sheer strength with little or no effects.

Advantages:

[x] Offense & Physical Strength stats gain 20 Points
[x] Somatic Type Fullbrings have a natural advantage in battle against Caster-Type Fullbrings. When in battle with a Caster Type, the opponent who is a Caster-Type is only allowed to use their Fullbring Ability for 10 Post before the effects suddenly stop and won’t take effect again for 4 posts.

Disadvantages:

[x] Techniques used by Somatic-Type Fullbring take 4 Reiatsu each post used.
PostPosted: Wed Aug 21, 2013 12:07 pm


██████████████████████████████Paraphernalia-Type Fullbring:

Description: A Fullbring that uses the item as user is attached to and turns it into a weapon or gives it otherwise special effects, making it similar to a Zanpakuto. These types of Fullbrings are also named Psyedo-Zanpakuto although they are far from Zanpakuto due to the fact they don’t have a sealed form or a release form. These items possess a specialized skill which allow them to perform acts that only Zanpakuto are seen to perform such as replacing the memories of people cut by the user’s weapon in order to place themselves in their opponent’s past and learn about all their secrets.

Advantages:

[x] Reiatsu & Offense stats gain 20 Points
[x] Paraphernalia-Type Fullbrings have a natural advantage in battle against Clad Type Fullbrings. When in battle with a Clad Type, the opponent who is a Clad Type is only allowed to use half of their Mobility Points.

Disadvantages:

[x] Techniques used by Paraphernalia-Types Fullbrings take 10 Reiatsu each post used.

MiTaurus
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Wrathful Mage

11,450 Points
  • Battle: Mage 100
  • Demonic Associate 100
  • Ultimate Player 200

MiTaurus
Captain

Wrathful Mage

11,450 Points
  • Battle: Mage 100
  • Demonic Associate 100
  • Ultimate Player 200
PostPosted: Wed Aug 21, 2013 12:08 pm


██████████████████████████████Caster-Type Fullbring:

Description: A Fullbring that expels spiritual power from the users body, allowing them to use a host of special abilities. Users of this type of Fullbring usually don’t have weapons, relying on their given abilities and their own bodies. The Caster-Types are also known as Magic-Types in which abilities of this class revolve more around magic of some sort or performing skills that would be seen as sorcery within the world of the living. Skills such as bending water to the users will or being able to hear another person’s thoughts, mainly powers of the extraordinary are under this class.

Advantages:

[x] Spiritual Awareness & Reiatsu stats gain 25 points
[x] Caster-Type Fullbrings have a natural advantage in battle against Holder-Type Fullbrings. When in battle with a Holder-Type, the opponent who is a Holder-Type is unable to regain Mobility or Reiatsu during battle.

Disadvantages:

[x] Techniques used by Caster-Type Fullbrings take 5 Reiatsu each post used.
PostPosted: Wed Aug 21, 2013 12:09 pm


██████████████████████████████Holder-Type Fullbring:

Description: A Fullbring, uses external sources of spiritual power, in a similar way to a Quincy, to form their special abilities. Users of this type usually have a weapon of some sort. Holder-Type Fullbrings are known as Self Defense Fullbrings or Defense Types. They usually consist of abilities that are more suited to protect the user rather than to attack others. They sometimes are unique and have the ability to heal the users and other around the user. But that’s a rare ability altogether.

Advantages:

[x] Defense & Mobility stats gain 20 points
[x] Holder-Type Fullbrings have a natural advantage in battle against Paraphernalia-Type Fullbrings. When in battle with a Paraphernalia-Type, the opponent who is a Paraphernalia-Type techniques use double the normal amount of Reiatsu during battle.

Disadvantages:

[x] Techniques used by Holder-Type Fullbrings take 5 Reiatsu each post used.

MiTaurus
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Wrathful Mage

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  • Battle: Mage 100
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[ ✔ ] Getting Started Guide [ ✔ ] Character Creation ⇨ Human

 
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