~~~~~~~~~~~~Harthwin Kenmasutā~~~~~~~~~~~~
Personal Stuff
Name: Harthwin Kenmasutā
Age: 18
Gender: Boy
Height: 5'7
Weight: 133
Eye Color: Blue
Hair Color: Brown
Extras: tattoo on the middle of his chest and two scars on his face.
About Me
Favorite Color: Samurai gold
Weapon of Choice:
Muramasa:
A simple yet unique sword that can be used in a number of situations. This katana/submachine gun has a hidden manriki built in and shoots out from the weapon's buttcap; allowing Harthwin to change the weapon's forms depending on what he thinks is need at the moment. Muramasa also has a circular slot in the center, near the base of the blade, where the wielder may insert dust to enhance the weapons attack and add an effect, ie burn on impact or shock on impact.
Auras:
Aura misdirection:
Effect: With this power Harthwin is able to keep his exact location undiscoverable by releasing spurts of aura which will keep in place and throw off any "aura tracking" both human and grimm. Anyone trying to pin point aura, like grimms, will be fooled into thinking Harthwin is someone else. He may also place up to five aura points so to either lead a path for his friends or intimidate enemies into thinking an ambush is approaching (when it's really not lol).
Drawback: The aura spurts last about eight minutes and there can only be a max of five different aura points out at a time. If Harthwin tries to make more than five then the first aura point will disappear to make room for the newest one. If someone is clever enough they can be able to get an idea of where Hartwin could be if he tries to hide in the area by triangulating the aura points.
Arena of combat:
Effect: Harthwin is able to create a dome shield that defends against elemental and dust attacks. Harthwin is able to freely move when this aura has been activated.
Drawback: Does not defend against physical attacks or dust/elemental attacks within the dome. anyone can freely move in or out of the aura shield. The dome of coverage does not move with Harthwin and stays in one place until it goes away. disappears after a few seconds.
Likes: Being outdoors (nature watching,camping,hunting,farming), Overcoming obstacles (physical or otherwise), A good fight, Music, Learning new things, Thunder, Helping people and Fireworks.
Dislikes: Getting too close to people, Talking too much, Being told what to do, Sharing, Bullies, Being poor/broke, Losing, Backtracking/waiting and Being alone.
Bio
Born into the renown hunter clan of the Kenmasutā meant a lifetime of training both with the sword and with himself to evently hunt "the grimm". From a young age Harthwin didn't show much talent nor power in being a hunter since he had a very carefree and peaceful nature. Because of this Harthwin always got a hard time from his father who was a very successful and felt his son was a failure. Harthwin was good in one thing though and that was making friends. He was a very social person and very kind, always helping around the town whenever he could. Even though his father recommended he not Harthwin joined his towns school of fighting and grimm hunting and that was where he began to finally bloom. He wasn't the smartest student nor the most powerful but what had set him apart from the others was his quick thinking and unstoppable will to fight and even in the heat of battle Harthwin was able to formulate plans for an attack three moves away. He and his sister, Iris Kenmasutā, quickly climbed the ranks until they graduated and were sent on small missions for the town to help further their development with Harthwin assigned as the team leader. Along the way many things had happen on their journeys which turned Harthwin into the closed off kind of guy he is today.
Personal Stuff
Name: Harthwin Kenmasutā
Age: 18
Gender: Boy
Height: 5'7
Weight: 133
Eye Color: Blue
Hair Color: Brown
Extras: tattoo on the middle of his chest and two scars on his face.
About Me
Favorite Color: Samurai gold
Weapon of Choice:
Muramasa:
A simple yet unique sword that can be used in a number of situations. This katana/submachine gun has a hidden manriki built in and shoots out from the weapon's buttcap; allowing Harthwin to change the weapon's forms depending on what he thinks is need at the moment. Muramasa also has a circular slot in the center, near the base of the blade, where the wielder may insert dust to enhance the weapons attack and add an effect, ie burn on impact or shock on impact.
Auras:
Aura misdirection:
Effect: With this power Harthwin is able to keep his exact location undiscoverable by releasing spurts of aura which will keep in place and throw off any "aura tracking" both human and grimm. Anyone trying to pin point aura, like grimms, will be fooled into thinking Harthwin is someone else. He may also place up to five aura points so to either lead a path for his friends or intimidate enemies into thinking an ambush is approaching (when it's really not lol).
Drawback: The aura spurts last about eight minutes and there can only be a max of five different aura points out at a time. If Harthwin tries to make more than five then the first aura point will disappear to make room for the newest one. If someone is clever enough they can be able to get an idea of where Hartwin could be if he tries to hide in the area by triangulating the aura points.
Arena of combat:
Effect: Harthwin is able to create a dome shield that defends against elemental and dust attacks. Harthwin is able to freely move when this aura has been activated.
Drawback: Does not defend against physical attacks or dust/elemental attacks within the dome. anyone can freely move in or out of the aura shield. The dome of coverage does not move with Harthwin and stays in one place until it goes away. disappears after a few seconds.
Likes: Being outdoors (nature watching,camping,hunting,farming), Overcoming obstacles (physical or otherwise), A good fight, Music, Learning new things, Thunder, Helping people and Fireworks.
Dislikes: Getting too close to people, Talking too much, Being told what to do, Sharing, Bullies, Being poor/broke, Losing, Backtracking/waiting and Being alone.
Bio
Born into the renown hunter clan of the Kenmasutā meant a lifetime of training both with the sword and with himself to evently hunt "the grimm". From a young age Harthwin didn't show much talent nor power in being a hunter since he had a very carefree and peaceful nature. Because of this Harthwin always got a hard time from his father who was a very successful and felt his son was a failure. Harthwin was good in one thing though and that was making friends. He was a very social person and very kind, always helping around the town whenever he could. Even though his father recommended he not Harthwin joined his towns school of fighting and grimm hunting and that was where he began to finally bloom. He wasn't the smartest student nor the most powerful but what had set him apart from the others was his quick thinking and unstoppable will to fight and even in the heat of battle Harthwin was able to formulate plans for an attack three moves away. He and his sister, Iris Kenmasutā, quickly climbed the ranks until they graduated and were sent on small missions for the town to help further their development with Harthwin assigned as the team leader. Along the way many things had happen on their journeys which turned Harthwin into the closed off kind of guy he is today.
