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[ GENERAL BREEDING INFORMATION ]
  • As Sentinels and Familiars reproduce through physical means, only male/female couplings may apply for breeding slots. It is possible for pairs to adopt and parent abandoned/found hatchlings, but only heterosexual couplings can produce children.

  • Sentinels have 2 - 3 children typically, whereas Familiars have 1 - 2 children. You can earn additional children through:
        1. Naming a newbie (owns 1 or less Sentinels) whom you wish to give a Sentinel/Familiar.
        2. Completed roleplay(s) between the two parents will add the chance for an additional offspring.

  • Each parent may keep 1 child for themselves. If there are more than two children, the extras must be given away for free or given to the shop to sell. Owners may not turn a profit by attempting to sell extra offspring.

  • If a Sentinel/Familiar wins a breeding slot, the Sentinel may not enter into another breeding slot for 3 months.


[ BREEDING SLOTS & ADDITIONS ]
  • Breeding slots open approximately once a month. It is up to the individual colourist how they decide to pick slots, although there is at least one raffle every two months.

  • Edit Information: Genetic edits such as mutations, horns, teeth, etc, may be inherited in both Regular and Edited breedings. Non-genetic edits such as jewellery and battle scars will not be inherited regardless of breeding slot. Pack symbols such as paint or tribal markings can only be inherited through an additional fee (see below). Be aware that as edits pass through the generations, random mutations and morphs will occur.

  • There are two types of breeding slots, Regular & Edited. If you wish for at least one offspring to have guaranteed edits, you must apply for an Edited Breeding Slot as opposed to a Regular Breeding Slot. Please check the individual colourist's rules to make sure they do edits!
        1. Regular Slots - 20k: Body edits are not guaranteed to pass down through children. Clothing, wounds, and non-genetic edits will not be passed down. Children will not inherit paint, tribal markings, and other pack-oriented edits unless additional charge (below) is provided.
        2. Edited Slots - 50k: At least one offspring is guaranteed to have at least one genetic edit from either or both of the parents. Children will not inherit paint, tribal markings, and other pack-oriented edits unless additional charge (below) is provided.
        3. Familiar Slots - 10k: Be aware there is only one stage for familiars! Body edits are not guaranteed to pass down. Clothing, wounds, and non-genetic edits will not be passed down.
        4. Edited Familiar Slots - 20k: Be aware there is only one stage for familiars! At least one offspring is guaranteed to have at least one genetic edit from either or both of the parents. Children will not inherit paint, tribal markings, and other pack-oriented edits unless additional charge (below) is provided.

  • ADDITIONAL CHARGES:
        Pack Markings - +15k: Adding this charge will have all offspring inherit paint, tribal markings, ritual scarring, or other pack-oriented edits. To claim this charge, at least one of the parents must have the edit in question and you must provide evidence (i.e. the pack information thread, roleplay threads, or the original edit request) that the edit is pack-related.