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PlayBones
Captain

Shadowy Hunter

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PostPosted: Sun Nov 03, 2013 10:46 pm


Hello Young and Noble Maiden or Sire.

You have been selected to participate in the challenging task to Claim victory over this Haunted land for your Kingdom.

To do this you require to travel throughout the lands picking up Spell Cards, Killing Monsters and Deciding between Good and Evil.

The Place we are sending you to is called Lyra. It's the start to your adventure and quest. You Choose your path, You choose your story, You choose your death!

There are Areas where you will have no control. These areas are run by the Shadow master. Once the shadow master turns Dice Roll Power on. You will have to role your dice, this is the most likely moment of death.

Warning: This Roleplay will have strong violent themes, and anyone who doesnt have the stomach should leave. Lots of guts and gore!

Second Warning: Your character can die and you will have to let go, You can make a new character but level's will reset.

Good Luck Brave Hero.

Signed: The King.
 
PostPosted: Sun Nov 03, 2013 10:52 pm


How To Roleplay!

You make your own character.

You Advance levels dependant or your characters Battles.

You Loot monsters, and every so often there is a Loot for your character to buy Better weapons.

Dice roles determine Damage and other events that may Happen, these are selected to be on or off by the shadow master. and he will tell you what the numbers would determine for your character.

Once dead you can create a new character, Unless you carry a card which may or may not be given to you In the Roleplay.

Hp is listed in your character post.

If needed any more questions below, please post below.

PlayBones
Captain

Shadowy Hunter

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PlayBones
Captain

Shadowy Hunter

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PostPosted: Sun Nov 03, 2013 11:02 pm


Skillers:

Mage - Learns Magic spells from a Book, It's level depends what spell it can use. Mages can heal their members as well as fail and inflict curses which may or may not be reversable.

Knight - Uses Melee to deal Damage, focusing on Strength and Brawn is helpful into combat. Knights cant run fast dependent on their armor they choose to run in but if hit their armor prevents less damage.

Range- Uses Range to deal more damage and accuracy, Rangers are very agile but once hit arent very protected

Rogue- Uses Daggers to make damage, although very quick and agile, arent well protected but help get more loot for the team to upgrade armor/weapons.

Cleric- Uses Prayer and Hidden magic to defeat enemies, They cannot attack through spells but use follower summoning to defeat. They are the best healers but got to be careful of their magic usage. otherwise leave themselves Open to attack.
PostPosted: Sun Nov 03, 2013 11:06 pm


Mage

Armor:

Level 1 - Old Robes - Old brown discarded Robes
Level 2 - Apprentice cap - Once per day add 3 extra points to the damage your spell does

Spells:

Level 1 - Air Strike - 1MP

Weapons:

Level 1 - Un-enchanted Wand
Level 2 - Spark wand

Equipment:

Level 1 - Basic Magic Book

PlayBones
Captain

Shadowy Hunter

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PlayBones
Captain

Shadowy Hunter

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PostPosted: Sun Nov 03, 2013 11:11 pm


Knight

Armor:

Level 1 - None
Level 3 - Studded Leather armor - subtract 3 points from damage taken

Weapons:

Level 1 - Wooden Sword - Made from Oak Tree.
Level 1 - Wooden Shield - Made from Oak Tree.
Level 2 - Bronze Sword - Brown/redish coloured sword.
Level 3 - Iron Sword - Made from Iron
Level 3 - Bronze Shield - Brown/redish coloured Shield

Equipment:

Level 1 - Sword Sleeve
PostPosted: Sun Nov 03, 2013 11:15 pm


Range

Armor:

Level 1 - None

Weapons:

Level 1 - Basic Bow - Made from an ordinary tree
Level 1 - Basic Arrows - Made from an ordinary tree, fitted with bronze tips
Level 2 - Short Bow
Level 2 - Hunting Arrows - Do 3 more points of damage against 'animal' creatures.
Equipment:

Level 1 - Quiver - To store your arrows

PlayBones
Captain

Shadowy Hunter

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PlayBones
Captain

Shadowy Hunter

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PostPosted: Sun Nov 03, 2013 11:20 pm


Rogue

Armor:

Level 1 - None
Level 2 - Thief boots (get 2x the loot)

Weapons:

Level 1 - Basic Knife

Equipment

Level 1 - Poison
PostPosted: Sun Nov 03, 2013 11:24 pm


Cleric

Armor:

Level 1 - None
Level 3 - Padded Armor - subtract 1 point from damage you take

Weapons:

Level 1 - Un-enchanted Staff
Level 2 - Air Staff
Level 3 - Earth staff - does 3 extra damage against undead (ex. ghosts, zombies, etc.)
Spells:

Level 1 - Small Creature Summoning - 2MP
Level 1 - Basic Healing - 2MP

Equipment:

Level 1 - Basic God Magic Book

PlayBones
Captain

Shadowy Hunter

10,950 Points
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PlayBones
Captain

Shadowy Hunter

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PostPosted: Sun Nov 03, 2013 11:26 pm


Note: Above will be Updated so you can use the newer spells for your character.
PostPosted: Mon Nov 04, 2013 3:02 pm


Races


- Elves
- Werewolf
- Human
- Draenei ( blue alien creature with tail)
- Fairies
- Goblin
-Demon/Devil
- Angel

Pm me if you would like to add to this list and I'll think about it.

PlayBones
Captain

Shadowy Hunter

10,950 Points
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PlayBones
Captain

Shadowy Hunter

10,950 Points
  • Seasoned Warrior 250
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PostPosted: Fri Nov 08, 2013 6:26 pm


*Updates*


- The Mage and Cleric has been updated to show how much Magic Energy they are suing when making an attack or spell.
PostPosted: Sun Nov 24, 2013 5:40 am


*Updates*

Weapons, armor and equipment for those who made their next levels.

There maybe spell updates later as well...

Kharn Wolfson
Vice Captain

Lupine Knight

11,550 Points
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Reply
The Half Moon Roleplay

 
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