Saruyama Alliance
Montblanc Cricket


Technique Name: Disarming Strike
Description: The user gets into a defensive state and awaits an oncoming, close-combat, weapon-based attack. During their opponent's attack, the user strikes the opponent's wrist with a punch or kick and disarms them of their weapon. Roll a 4-sided dice. If the outcome is even, the technique works. This techniques can only be performed 3 times in battle.
Requirements: None
Post Length: 3 posts
Point Cost: 2
Technique Name: Deep Dive
Description: The user learns how to be able to dive at great depths and withstand great pressures underwater. This technique lasts for 3 turns and can only be used 2 times in battle. Cursed Fruit users are not able to learn this technique. People who know this can dive for treasure 5 times a day instead of the normal 3.
Requirements: Must be able to swim
Post Length: 5 posts
Point cost: 2
Masira


Technique Name: Monkey Punch
Description: The user winds up their arm and slings their fist forward with enough power to fend off against a giant eel.
Requirements: Must be a Brawler & +100 Strength
Post Length: 4 posts
Point cost: 2
Technique Name: Selfless Guardian
Description: The user performs a selfless act by protecting something dear to them at all costs - even if it means taking damage themselves. It is advised that this technique not be used excessively, to avoid taking too much damage.
Requirements: Must be a Brawler
Post Length: 6 posts
Point cost: 3
Shoujou


Technique Name: Screech
Description: A annoying sound comes from the microphones, this affects the user as well so it is not useful.
Requirements: The user must have Shoujou's Microphone.
Post Length: 6 posts
Point cost: 3
Technique Name: Sonar Radar
Description: The user can excrete a special noise into Shoujou's Microphone that they themselves are in tune with. By listening for disruptions in the sound waves, the user is able to detect where their opponents are - as the sound waves pass through their body, even while underground.
Requirements: The user must be a musician and have Shoujou's Microphone.
Post Length: 6 posts
Point cost: 3
Technique Name: Havoc Sonar
Description: The user excretes a very special bass-type noise into Shoujou's Microphone. The bass-powered amplifications causes the ground to vibrate, crack, and split open. The noise is also very unpleasant to the ear.
Requirements: The user must be a musician, have Shoujou's Microphone and know Sonar Radar.
Post Length: 7 posts
Point cost: 3
Bellamy Pirates
Sarquiss


Technique Name: Big Chop
Description: The user goes into a vertical spin and uses their "Big Knife" weapon to turn themself into a human buzz-saw. If successful, this technique can cause considerable damage.
Requirements: The user must have a Big Knife.
Post Length: 4 posts
Point cost: 2
Technique Name: Chop Rotation
Description: The user performs three consecutive Big Chop techniques, each with equal power and speed. The user is able to change the direction of their attack in between each single Big Chop. This technique can only be used 2 times a match.
Requirements: The user must have a Big Knife and know Big Chop.
Post Length: 5 posts
Point cost: 2
Eddy


Technique Name: Keen Observation
Description: The user takes note of small details during a fight noting the opponents movements.
Requirements: +150 Accuracy
Post Length: 5 posts
Point cost: 2
Technique Name: Calculated Kick
Description: A kick thrown at a calculated angle to make it so it is difficult to dodge but it is not that strong.
Requirements: Intelligence +90
Post Length: 4 posts
Point cost: 2
Technique Name: Storm Front Prediction
Description: The user rolls a 10 sided dice. The result of the roll is how many posts until the rapid storm comes bay and when it does, it strikes the opponent with lightning. Can be used twice a fight.
Requirements: Must be a Navigator
Post Length: 6 posts
Point cost: 3
Quote:
Hewitt

Technique Name: Fried Chumplings
Description: The user makes fried dumplings very quickly using their Deep Fryer. The dumplings will give the eater +12 speed. After 9 posts, they will lose -12 speed.
Requirements: Must be a Chef have Deep Fryer & 4 Cooking Ingredients
Post Length: 8 posts
Point cost: 4
Technique Name: Fried Chocolate
Description: The user makes fried chocolate, an odd dish with a lot of sugar. The chocolate will give the eater +12 strength. After 8 posts, they will lose -16 strength.
Requirements: Must be a Chef have Deep Fryer & 3 Cooking Ingredients
Post Length: 8 posts
Point cost: 4
Technique Name: Pork Fried Rice
Description: User makes a nice helping of pork fried rice. The rice will give the eater +12 defense. After 9 posts they will lose -10 defense.
Requirements: Must be a Chef have Portable Grill & 2 Cooking Ingredients
Post Length: 10 posts
Point cost: 5
Technique Name: Grilled Shrimp
Description: The user makes grilled shrimp, a tasty snack with some nutrition in it. The shrimp will give the eater +8 accuracy.
Requirements: Must be a Chef have Portable Grill & 2 Cooking Ingredients
Post Length: 5 posts
Point cost:2
Quote:
Lilly

Technique Name: Taunting Laugh
Description: The user taunts the opponent laughing at them and making them angrier. This increases their strength +10 but decreases their intelligence -10 for 5 posts.
Requirements: Must be cruel
Post Length: 4 post
Point cost: 2
Quote:
Mani

Technique Name: Crunch Punch
Description: A full power punch that has the full strength of the user +8. Can be used twice a fight.
Requirements: Must be a Brawler
Post Length: 6 post
Point cost: 3
Technique Name: Elbow Crunch
Description: The user swings their elbow at the opponents body part. Roll a 6 sided dice. If the result is 4,5, or 6, that body part cannot be used for 2 full posts. Can be used twice a fight.
Requirements: Must be a Brawler
Post Length: 6 post
Point cost: 3
Quote:
Myure

Technique Name: Unsympathetic Treatment
Description: The doctor learns how to care less about their patients and casualties allowing them to perform slightly better in combat and medical treatments.
Requirements: Must be a Doctor and not care about people
Post Length: 5 post
Point cost: 2
]Technique Name: Bandage Wound
Description: A simple treatment where the user bandages up simple injuries such as bruises or minor cuts solving the condition immediately. This can be used on more severe conditions but there is no guarantee that it will help.
Requirements: Must be a Doctor & have Bandages
Post Length: 4 post
Point cost: 2
Quote:
Rivers

Technique Name: Warning Shot
Description: The user fires a shot at the opponent that prevents them from running away or escaping the fight. Can be used twice a fight.
Requirements: Must be a Marksman & have a gun
Post Length: 3 post
Point cost: 2
Quote:
Ross

Technique Name: Grounding Arm
Description: The user grabs the opponent and slams them into a nearby wall or the ground hard.
Requirements: Strength +120
Post Length: 4 post
Point cost: 2
Terry


Technique Name: Cherry Bomb Pie
Description: A deep dish cherry pie with thick cream on top. Grants +16 Strength for 5 posts. Afterward, -16 speed for 5 posts.
Requirements: Must be a Chef, have a grill and 3 cooking ingredients.
Post Length: 5 posts
Point cost: 2
Technique Name: Stirred Soda
Description: A simple bottle of soda, stirred and not shaken. Grants +10 Stamina for 5 posts.
Requirements: Must be a chef and have A Bottle of Cola
Post Length: 2 posts
Point cost: 1
Angel Island Residence
Quote:
Amazon

Technique Name: Easy Direction
Description: The users sense of direction becomes better on the sea as they pay more attention to the currents to predict what lies ahead.
Requirements: Must be a navigator
Point Cost: 3 points
Point cost: 2
Technique Name: Photographic Memory
Description: The user uses a vision dial to take a picture of something. They can then show the pictures of the object to others letting them know where and what it's like.
Requirements: Must have a vision dial
Point Cost: 3 points
Point cost: 2
Quote:
Gan Fall

Technique Name: Sky Step
Description: A technique like Soft Step. The user doesn't vanish or become the slightest invisible while using this move but they do move slightly faster and while moving, their feet don't make direct contact with the ground or as speculated, stepping on air though there's only a few millimeters between their feet and the ground.
Requirements: The user must be Skypiean
Point Cost: 4 points
Point cost: 2
Technique Name: Defensive Jousting
Description: The user learns how to joust defensively.
Requirements: The user must have a lengthy weapon that can be used for jousting. A sword, staff, spear, etc.
Point Cost: 4 points
Point cost: 2
Techniques Name: King's Decent
Description: The user can direct themselves in air better. Not to the point of doing superhuman things but they are able to far marginally slower or faster than usual.
Requirements: None
Point Cost: 4 points
Point cost: 2
Technique Name: Sky Lance
Description: The user comes out of the sky down towards the opponent wielding a lengthy weapon and attempts to strike them while descending making rapid attacks.
Requirements: The user must have a lengthy weapon that can be used for jousting & know Defensive Jousting, Offensive Jousting, and King's Decent.
Point Cost: 6 points
Point cost: 3
Technique Name: Sky Poneglyph
Description: The user reads the Poneglyph in the Upper Yard Ruins learning a fraction of what happened in the "Void Century".
Requirements: Must be an Archeologist & have read 'Reading the Poneglyphs'
Point Cost: 10 points
Point cost: 5
Quote:
Pierre

Technique Name: Loyalty
Description: They learn to be more loyal to their nakama/master/owner/etc... so mind altering effects that would turn them against that person probably won't work.
Requirements:
Point Cost: 4 points
Point cost: 2
Technique Name: Half Horse
Description: The user can transform into a half-horse increasing their stamina, strength, and speed by +5 while in this form.
Requirements: Uma Uma no Mi
Point Cost: 4 points
Point cost: 2
Quote:
Pagaya

Technique Name: Dial Physics
Description: The user learns how to operate and use dials and the best types of situations to use them in.
Requirements: Must have at least 2 Dials
Point Cost: 4 points
Point cost: 2
Technique Name: Sky-Fish Lunch
Description: The user makes a decorative boxed lunch made of fresh raw fish meat of high grade giving +8 defense for 10 posts. They must then rest for 2 posts to get over eating the raw meat.
Requirements: Must be a chef & have 2 Cooking Ingredients
Point Cost: 3 points
Point cost: 2
Technique Name: Fried Heaven Meal
Description: The user fries an assortment of sky-fish into a delicious fried meal that grants +7 Speed and Strength for 5 posts. After wards, they lose -5 speed for 5 posts.
Requirements: Must be a chef, have a deep fryer & 2 Cooking Ingredients
Point Cost: 4 points
Point cost: 2
Technique Name: Waver Rider
Description: The user learns how to operate and ride a Waver.
Requirements: Must have a Waver
Point Cost: 8 points
Point cost: 4
Quote:
Conis

Technique Name: Harmonious Melody
Description: The user plays a soft melody on an instrument that calms the mood and makes anyone who hears it settle down a little. Anyone hearing this songs strength goes down by -2 until the song stops.
Requirements: Must be a musician & have an instrument
Point Cost: 3 points
Point cost: 3
Technique Name: Attract
Description: The user charms the opponent, which causes the opponent to cease all attack for two posts. This works on Bi or Gay Females and Strait Men. Can be used once a fight.
Requirements: The user must be a female.
Point Cost: 4 points
Point cost: 2
Technique Name: Weapon Amnesia
Description: This technique causes both the user and the opponent(s) to forget how to use weapons for 3 posts. This forces both the user and the opponent to use hand-to-hand combat.
Requirements: The user and opponent must have a weapon.
Point Cost: 6 points
Point cost: 3
Quote:
Captain McKinley

Technique Name: Head-On Tackle
Description: The user charges towards the opponent with full force, trying to tackle them into the ground.
Requirements: None
Point Cost: 3 points
Point cost: 2
Technique Name: Slam Tackle
Description: The user charges even harder at the opponent with all their weight to tackle them to the ground hard.
Requirements: Must be a Brawler & know Head-On Tackle
Point Cost: 3 points
Point cost: 2
Technique Name: Camouflage
Description: The user blends in with their environment, making it harder for them to be hit. This technique lasts for 2 posts and can only be used 2 times a day.
Requirements: None
Point Cost: 5 points
Point cost: 3
Shandian Tribe
Quote:
Wiper

Technique Name: Guerrilla Warfare
Description: The user becomes stealthier in forest or mountain type terrain.
Requirements: None
Point Cost: 3 points
Point cost: 2
Technique Name: Leg Lock
Description: The user jumps onto the opponent wrapping their legs around their body preventing them from escaping.
Requirements: None
Point Cost: 3 points
Point cost: 2
Technique Name: Reject
Description: The user learns how to use a Reject Dial. Roll a 6 sided die. If the result is 1-3, the user loses Half their Stamina. If it's 4 or 5, they must rest for 3 posts to recover without doing any strenuous moves. If it's a 6, they will be unable to fight anymore. Can be used once a day.
Requirements: The user must have a Reject Dial.
Point Cost: 4 points
Point cost: 2
Technique Name: Burn Bazooka Tactics
Description: The user learns how to use a Burn Bazooka to its fullest extent.
Requirements: The user must have a Burn Bazooka and know Guerrilla Warfare.
Point Cost: 5 points
Point cost: 3
Technique Name: Sky History
Description: The user learns how to read the ancient text of the Shdanians allowing them to put themselves in the mindset of what they went through back in the past. Learning moves taught by Shadanians require -1 post.
Requirements: Must be an Archeologist
Point Cost: 6 points
Point cost: 3
Technique Name: Warrior's Will
Description: The user can completely ignore minor pains such as cuts, stabs, bullets, etc. for three complete turns. Though next turn, the pain will come back with any additional ones acquired in those three turns.
Requirements: None
Point Cost: 7 points
Point cost: 4
Technique Name: Shadanian Poneglyph
Description: The user reads the Poneglyph in the Shandorian Golden Belfry Bell learning a fraction of what happened in the "Void Century".
Requirements: Must be an Archeologist & have read 'Reading the Poneglyphs'
Point Cost: 10 points
Point cost: 5
Quote:
Kamakiri

Technique Name: Burn Blade Tactics
Description: The user learns how to use a Burn Blade to its fullest extent.
Requirements: The user must have a Burn Blade and know Guerilla Warfare.
Point Cost: 4 points
Point cost: 2
Technique Name: Never Surrender!
Description: A desperation move meant to be a sneak attack where the user plays dead then takes a type of sharp weapon and thrusts at the opponent while their guard is down.
Requirements: Must have a type of sharp weapon & know Playing Dead
Point Cost: 5 points
Point cost: 3
Technique Name: Jet Board Construction
Description: The user constructs a way to travel around on sea cloud and/or on the blue sea using simple materials and a breath dial. The item breaks after 4 posts of using it but the dial will be fine.
Requirements: Must be a Shipwright & have 2 pieces of wood and a breath dial
Point Cost: 5 points
Point cost: 3
Technique Name: Jet Board Riding
Description: The user learns how to ride a Jet Board properly.
Requirements: The user must have a Jet Board.
Point Cost: 4 points
Point cost: 2
Quote:
Laki

Technique Name: Moving Target
Description: A series of quick shots while moving to the side to avoid the opponents attacks.
Requirements: Must have a Firearm
Point Cost: 3 points
Point cost: 2
Technique Name: Airial Spiral
Description: After jumping into the air, the user goes into a spin while shooting down at the opponent with a rain of shots.
Requirements: Must be a Marksman & have a Firearm
Point Cost: 5 points
Point cost: 3
Quote:
Braham

Technique Name: Dual Light Guns
Description: The user learns to effectively duel-wield Light Guns in combat.
Requirements: Must have 2 Light Guns
Point Cost: 3 points
Point cost: 2
Technique Name: Jet Skates Riding
Description: The user learns how to use Jet Skates properly.
Requirements: The user must have Jet Skates.
Point Cost: 4 points
Point cost: 2
Technique Name: Stealth Shot
Description: The user moves around silently then sneaks up on the target shooting at them as a sneak attack.
Requirements: Must have a Firearm & know Guerrilla Warfare
Point Cost: 4 points
Point cost: 4
Technique Name: Heaven's Burst
Description: A barrage of shots from light guns making it impossible for the opponent to see where they are or where their shooting from.
Requirements: have 2 Light Guns & know Dual Light Guns
Point Cost: 5 points
Point cost: 3
Quote:
Genbou

Technique Name: Bazooka Proficiency
Description: The user learns to wield a bazooka or weapons like a bazooka better.
Requirements: Must have a bazooka or bazooka type weapon
Point Cost: 4 points
Point cost: 2
Technique Name: Bazooka Barrage
Description: The user fires of three rapid fire shots with a bazooka.
Requirements: Must have a Bazooka
Point Cost: 3 points
Point cost: 2
Quote:
Aisa

Technique Name: Spiritual Focus
Description: The user can concentrate their spiritual power to locate their opponents presence into a general area such as a building or a section of forest. Can be used twice a day.
Requirements: +20 Spirit
Point Cost: 4 points
Point cost: 2
Technique Name: Mental Block
Description: The user temporarily erases an opponent's mind for two turns, which prevents the opponent from using techniques known by the user. Can only be used once per battle.
Requirements: The user must know Spiritual Focus and know at least 3 techniques.
Point Cost: 6 points
Point cost: 3
Skypiea's Priests
Quote:
Satori

Technique Name: Orb Summon
Description: The user learns how to use an Orb Dial, thus allowing them to generate several orbs containing miscellaneous items such as explosives, pointed weapons, etc.
Requirements: The user must have an Orb Dial.
Point Cost: 4 points
Point cost: 2
Technique Name: Impact
Description: The user learns how to use an Impact Dial, thus allowing them to use their Impact Dial to absorb a powerful blow from an opponent. They also learn how to release it back at the source by striking the opponent. Roll a 6 sided die. If the outcome is a 3 or 4, this attack does not work.
Requirements: The user must have an Impact Dial.
Point Cost: 5 points
Point cost: 3
Technique Name: Ordeal of Orbs
Description: The user creates multiple orbs containing a variety of items, such as explosives, gunpowder, sharp weapons, etc. If the orb makes contact with anything, the orb explodes and releases whatever it was containing.
Requirements: The user must have an Orb Dial, know Orb Summon and be Skypiean
Point Cost: 8 points
Point cost: 4
Technique Name: Orb Dragon
Description: The user generates several orbs and connects them into the shape of an Eastern Dragon. The first orb always has a dragon mask on it, and the other orbs following it contain explosives and sharp weapons. One of the orbs is a fire orb, and when activated, will set off a massive chain reaction and cause a huge explosion. The dragon is controlled by a rope attached to the front orb.
Requirements: The user must have an Orb Dial and know Ordeal of Orbs.
Point Cost: 9 points
Point cost: 5
Quote:
Shura

Technique Name: Heat Dial Installment
Description: The user learns how to install a Heat Dial into weapons and other objects.
Requirements: The user must have a Heat Dial and some item that can have a Heat Dial attached to it. A sword, spear, dagger, etc.
Point Cost: 2 points
Point cost: 1
Technique Name: Offensive Jousting
Description: The user learns how to joust offensively.
Requirements: The user must have a lengthy weapon that can be used for jousting. A sword, staff, spear, etc.
Point Cost: 4 points
Point cost: 2
Technique Name: Heat Dial Blast
Description: After using the Ordeal of String, the user attaches a Heat Dial to the end of one of the strings. The flame follows the string and burns your opponent.
Requirements: The user must have a String Dial and a Heat Dial, and know Ordeal of String and Heat Dial Installment.
Point Cost: 5 points
Point cost: 3
Technique Name: Ordeal of String
Description: The user traps their opponent in invisible, unbreakable string, making them vulnerable to other attacks for 1 post. Roll a 6 sided die. If the outcome is a 1 or 6, this attack does not work. This technique can only be used once a battle.
Requirements: The user must have String Dial and be Skypiean
Point Cost: 7 points
Point cost: 4
Quote:
Fuza

Technique Name: Blazing Roar
Description: The user let's out a flaming roar to intimidate weaker opponents.
Requirements: Must have a Fire Dial and know Fire Dial Installment
Point Cost: 3 points
Point cost: 2
Technique Name: Dragon Breath
Description: They learn to breath fire over a long distance like they were a dragon.
Requirements: Must have a Fire Dial and know Fire Dial Installment
Point Cost: 4 points
Point cost: 2
Quote:
Gedatsu

Technique Name: Carelessness
Description: The user makes careless mistakes in a fight on purpose to make their opponent think that their dumber than they actually are.
Requirements: None
Point Cost: 2 points
Point cost: 1
Technique Name: Dial Hover
Description: The user learns how to use a Milky Dial, thus enabling them to hover long distances above the ground.
Requirements: The user must have a Milky Dial.
Point Cost: 4 points
Point cost: 2
Technique Name: Jet Strike
Description: The user learns how to use a Jet Dial, thus enabling them to almost double the strength of physical attacks.
Requirements: The user must have a Jet Dial.
Point Cost: 6 points
Point cost: 3
Technique Name: Ordeal of Swamp
Description: The user learns how to use a Swamp Dial, as well as a technique. The user creates a dense swamp cloud that opponents may drown in. Roll a 6 sided die. If the outcome is a 2 or 5, this attack does not work. This attack can only be used 3 times a day, and 1 time per fight.
Requirements: The user must have a Swamp Dial and be Skypiean.
Point Cost: 7 points
Point cost: 4
Quote:
Ohm

Technique Name: Expert Animal Training
Description: The user Tames an animal in the immediate area and can make them perform acts that they normally wouldn't be able to do within their ability for 2 posts.
Requirements: Must know Animal Tame and have +30 intelligence and stamina
Point Cost: 5 points
Point cost: 3
Technique Name: Iron Cloud Weaponry
Description: The user learns how to create a variety of weapons, such as swords, whips, walls, axes, and hammers with the use of an Eison Dial. They also begin basic training of the Eison Weapons.
Requirements: The user must have a close-ranged weapon: sword, dagger, staff, etc. and must have an Eison Dial and +20 intelligence.
Point Cost: 5 points
Point cost: 3
Technique Name: Iron Cloud Mastery
Description: The user furthers their knowledge and use of Eison weapons. They learn to use the weapons more efficiently.
Requirements: The user must be Skypiean, have a close-ranged weapon: sword, dagger, staff, etc., they must have an Eison Dial, and they must know Iron Cloud Weaponry.
Point Cost: 7 points
Point cost: 4
Technique Name: Calm Wind's Prediction
Description: The user stands completely still waiting for their opponent to make an attack. After they make an attack, the user is then able to make an accurate prediction of where they are and can keep track of them for 2 posts. Can be used once a fight.
Requirements: Must be Skypiean and a swordsman and have +30 Spirit
Point Cost: 7 points
Point cost: 4
Technique Name: Ordeal of Iron
Description: The user takes the time to set up a large amount of iron cloud, fashioned into the form of barbed wire. Once this is done, the user sends the barbed wire into ground that can be manipulated to shoot out and pierce the opponent. The barbed wire is able to stay in the ground for 2 turns.
Requirements: The user must be Skypiean and know Iron Cloud Mastery.
Point Cost: 8 points
Point cost: 4
Quote:
Yama

Technique Name: Avalanche Tackle
Description: A move similar to the Head-on Tackle but the user keeps running strait ahead breaking through almost anything that gets in their way.
Requirements: +25 Strength
Point Cost: 2 points
Point cost: 1
Technique Name: Death Mountain
Description: The user jumps at the opponent and lands on them with a belly flop crushing them under the users weight.
Requirements: Must be Heavy
Point Cost: 3 points
Point cost: 2
Technique Name: Drop Mountain
Description: The user leaps into the air, flips several times, and delivers a flying drop kick to the enemy.
Requirements: None
Point Cost: 3 points
Point cost: 2
Technique Name: Ordeal of Axe
Description: The user learns how to properly use the Axe dial.
Requirements: The user must have an Axe Dial and be Skypiean
Point Cost: 3 points
Point cost: 2
Technique name: Axe Mountain
Description: A technique using two or more axe dials. The user can make the axe dial longer range by firing one into another and creating a ricochet effect. The power of the axe dial will be drastically weakened for this increase in range.
Requirements: User must know Ordeal of Axe and have Ten-Fold Axe
Point Cost: 5 points
Point cost: 3
Technique Name: Punch Mountain
Description: A simple punch that can be quite powerful due to the users strength and weight
Requirements: Must be Heavy & +20 Strength
Point Cost: 3 points
Point cost: 2
Quote:
Kotori & Hotori

Technique Name: Dial Mix-up
Description: The user takes a group of either 3 or 4 dials and mixes them up confusing the opponent about which dial does what making for a good fake-out.
Requirements: Must have at least 3 different types of dials
Point Cost: 4 points
Point cost: 2
Technique Name: Dial Gas Bomb
Description: The user Releases a bad smell from a flavor dial that is also flammable then ignites it with a flam dial making a moderate sized explosion.
Requirements: Must have a Flavor dial and a Flame Dial
Point Cost: 4 points
Point cost: 2
Weatheria
Quote:
Haredas

Technique Name: Breeze Knot
Description: They learn how to summon a light breeze using the Wind Knot.
Requirements: Must have a Wind Knot
Point Cost: 2 points
Point cost: 1
Technique Name: Gale Knot
Description: They learn how to summon a strong wind using the Wind Knot.
Requirements: Must have a Wind Knot and know Breeze Knot
Point Cost: 3 points
Point cost: 2
Technique Name: Squall Knot
Description: They learn how to summon a Squall of wind using the Wind Knot.
Requirements: Must have a Wind Knot and know Gale Knot
Point Cost: 5 points
Point cost: 3
Technique Name: Repeat Hypothesis
Description: The user takes closer observations to things around them as well as opponents moves and techniques. Moves used against the user become a little easier to dodge or defend against each time used. Moves that require a roll used against them more than once now require twice as many rolls, all with successful outcome to be successful. This is only usable against people with less intelligence.
Requirements: +30 Intelligence
Point Cost: 12 points
Point cost: 6
Technique Name: Clima-Shield
Description: The user quickly invents a type of bubble shield taking an entire post that protects them from most of the elements of weather such as rain or hail so they will not be harmed and their stats will not be affected by them either (if it applies). The shield can last for 8 posts before breaking.
Requirements: Must be a Mechanical Scientist and have a Tool Kit
Point Cost: 10 points
Point cost: 5
Technique Name: Weather Bomb
Description: The user combines special chemicals creating a shoddy weatherball and throws it like a bomb. The result of the bomb alters depending on a roll. Roll a 6 sided dice.
1: Sunny/ -1 Stamina and No damage
2: Cloudy/ -2 Accuracy and No Damage
3: Rain/ -4 Speed and No Damage
4: Sleet/ -4 Speed and Defense and Little Damage
5: Lighting/ Shocks for a good amount of damage
6: Extreme Heat/ -5 Stamina and Decent Damage
Requirements: Must be a Chemical Scientist and have a Chemistry Set and Sky Chemicals
Point Cost: 10 points
Point cost: 5
