These are the techs for the south Island. To learn a tech from a teacher please read the following:
1. You must be in the same island as the teacher to learn the technique(s).
2. To learn a technique from a teacher, do an NPC chat with the teacher for the recommended post count about the technique in question. After which you update providing a link to the post and pay the cost of stat points.
If you have any questions about how to learn a technique, please pm a mod!
1. You must be in the same island as the teacher to learn the technique(s).
2. To learn a technique from a teacher, do an NPC chat with the teacher for the recommended post count about the technique in question. After which you update providing a link to the post and pay the cost of stat points.
If you have any questions about how to learn a technique, please pm a mod!
Blackbeard Pirates
Quote:
Blackbeard

Technique Name: Black Beard's Will
Description: The user increases their stamina so that attacks do not hurt them as much as others. +15 stamina for 5 posts.
Requirements: You must be the captain of a crew
Point Cost: 5 points
Technique Name: Rum Bash
Description: The user dances around, drunk, and bashes their opponent's head with the user's hands.
Requirements: You must be drunk and have Rum.
Point Cost: 5 points
Technique Name: Merry Rum Crusher
Description: The user takes an empty bottle, or a small object, and bashes it on the opponent's head, then deals a blow to the opponent's stomach.
Requirements: You must know Rum Bash
Point Cost: 5 points
Technique Name: Rum of the Blues
Description: The user jumps into the air and comes down kicking the opponent, making them fall. Then, for each of the 4 Blues, the user kicks the opponent.
Requirements: You must know Merry Rum Crusher
Point Cost: 5 points
Technique Name: Black Beard's Signature 3 Move Combo
Description: The user bashes the opponent's head with 3 bottles. Then, the user deals 3 blows to the opponent's stomach and knocks them down. Last, the user jumps on their opponent's body 3 times.
Requirements: You must know Rum of the Blues
Point Cost: 10 points
Quote:
Van Auge

Technique Name: Dead on Mark
Description: The user takes a full post to observe their target without attacking or defending to mentally lock onto them increasing their accuracy by +20 for 2 posts. Can be used once a fight.
Requirements: Must be a Marksman
Point Cost: 5 points
Technique Name: Scope Shot
Description: The user looks through the scope on their rifle and shoots an opponent's arm or leg, disabling that body part for 3 posts.
Requirements: User must be a marksmen and have a rifle.
Point Cost: 5 points
Post Cost: 3 posts
Technique Name: 36 Shot Combo
Description: The user shoots 36 random bullets at an opponent.
Requirements: User must have a gun.
Point Cost: 5 points
Technique Name: Piercing Bullet
Description: One precise shot through a limb of the opponent. The wound that it leaves is much more painful and harder to treat. This is very difficult to dodge.
Requirements: User must be a marksmen and have a gun.
Point Cost: 5 points
Technique Name: Silent Scope Piercing Barrage
Description: A barrage of 32 piercing bullets. These bullets cut right through a limb of the opponent if hit. The user looks through the scope on their rifle for a more precise shot.
Requirements: User must be a marksmen, have a rifle, and know Piercing Bullet.
Point Cost: 10 points
Quote:
Doc Q

Technique Name: Healing Remedy
Description: The user uses herbs and other medical items to heal one person very quickly. Although quick this is only a temporary solution and the healed wound resurfaces 3 posts later. This technique can only be used 3 times in battle.
Requirements: The user must be a doctor and have a herb, a medicine bowl and a smasher.
Point Cost: 1 points
Technique Name: Healing Hand
Description: After smashing herbs in the medicine bowl. The user slaps some of the herb, not a liquid onto their hand. They then press their against a wound. They can only heal a wound as large as their hands. This technique can only be used 2 times per battle.
Requirements: The user must be a doctor and have two herb, a medicine bowl and a smasher
Point Cost: 5 points
Technique Name: Crew Heal
Description: This allows the user to heal a whole crew of people, depending on how much medicine they have. This technique does not heal the user when in use. The heal itself takes 3 posts. If an enemy attack hits the doctor in the process the attack becomes null and void and cannot be used again.This technique can only be used 1 time per battle.
Requirements: The user must be a doctor and must have 3 herbs for each member of their crew, a medicine bowl and a smasher.
Point Cost: 5 points
Technique Name: Exploding Apple
Description: The user learns the art of the exploding apple. A tricky weapon.
Requirements: Must have exploding apples
Point Cost: 1 points
Technique Name: Doctor-Knife Slash
Description: A slash to a vital part of a person's body with a knife or scalpel.
Requirements: User must be a Doctor and have a dagger or scalpel.
Point Cost: 5 points
Technique Name: Doctor-Piercing Incision
Description: The user continuously stabs the opponent in one of their vital organs with a scalpel or dagger. This attack is very short ranged but without a Doctor, the victim will most likely die. This technique can only be used 1 time per battle. Some Cursed Fruits are immune to this attack.
Requirements: User must be a Doctor, know Doctor-Knife Slash and have a dagger or scalpel.
Point Cost: 5 points
Quote:
Jesus Burgess

Technique Name: Sunlight Punch
Description: An uppercut punch that is thrown at a wicked speed to strike first.
Requirements: None
Point Cost: 1 points
Technique Name: Moonlight Kick
Description: A fast kick delivered from a rapid spin.
Requirements: None
Point Cost: 5 points
Technique Name: Power Throw
Description: The user throws an extremely heavy object at the opponent like a large boulder or a small building.
Requirements: Must be a Brawler & +10 Strength
Point Cost: 5 points
Technique Name: Dynamic Punch
Description: A strong punch thrown with incredible power.
Requirements: User must know Sunlight Punch.
Point Cost: 5 points
Technique Name: Megaton Kick
Description: An extremely powerful kick with intense force.
Requirements: User must know Moonlight Kick.
Point Cost: 5 points
Technique Name: Submission
Description: A strong grapple which may knock your opponent out if the users strength is double the users defense.
Requirements: Must be a Brawler
Point Cost: 5 points
Technique Name: Final Eclipse Rush
Description: A combination off all of Jesus' attacks ending with a powerful submission slamming the opponent head first into the ground with a high chance of knocking them out if the users strength is equal to or higher than the opponents defense.
Requirements: Must be a Brawler & know Dynamic Punch, Megaton Kick, and Submission.
Point Cost: 5 points
Quote:
Laffite

Technique Name: Soft Step
Description: The user moves at high speeds, not quite matching that of the CP9 soru. The difference between this and Stealth Walk is that this techniques offers more control. The user can zigzag, turn etc but stealth walk and soru are faster. This move can only be used twice per battle.
Requirements: +20 Stamina.
Point Cost: 1 points
Technique Name: Advanced Soft Step
Description: The user is not only able to move at the same speeds as Soft Step and control themselves while doing it but they move very quietly. Due to the lack of noise they are impossible for an opponent to track unless the opponent moves at a faster speed than this technique. Can only be used twice per battle.
Requirements: Must know Soft Step & +40 Stamina
Point Cost: 5 points
Ganzack Pirates
Quote:
Ganzack

Technique Name: Crab Vice
Description: The user takes two swords and holds them against each other like a crab claw and clamps at something to grab and cut into it.
Requirements: Must have 2 swords
Point Cost: 1 points
Technique Name: Lobster Slicer
Description: The user holds two swords outwards and slashes at the target multiple times but this isn't very accurate.
Requirements: Must have 2 swords
Point Cost: 5 points
Technique Name: King Crab Guillotine
Description: The user swings two swords across each other to catch someone in a slicing guillotine.
Requirements: Must know Crab Vice
Point Cost: 5 points
Local Villagers
Quote:
Medeka

Technique Name: Charge
Description: The user charges at the opponent head on with a type of bladed weapon such as a sword or spear.
Requirements: Must have a balded weapon
Point Cost: 1 point
Technique Name: Come On!
Description: The user tries harder when doing a task in a fight increasing their strength and speed by +25 for 2 posts. Can be used once a fight.
Requirements: None
Point Cost: 5 points
Quote:
Zap

Technique Name: Spark Scratch
Description: A swift swipe with a sharp weapon that is difficult to see.
Requirements: Must have a sharp weapon and +12 speed
Point Cost: 5 points
Technique Name: Volt Cutter
Description: A fast slash with a blade that leaves a zig-zag injury.
Requirements: Must have a sharp weapon and know Spark Scratch
Point Cost: 5 points
Technique Name: Zap Cannon
Description: The user rushes a target throwing a barrage of Volt Cutters at the target.
Requirements: Must have a sharp weapon and know Volt Cutter
Point Cost: 5 points
Quote:
Golass

Technique Name: Down Payment
Description: If the user is paid by another party member to do a task, they recieve +2 strength per 1,000 beli they are paid for the task. A person can gain up to +10 strength in this way.
Requirements: Must be a Bounty Hunter
Point Cost: 1 points
Technique Name: Pure Kill
Description: The user takes no concern for life in the least while attacking restoring their stats to normal for that attack ignoring any impairing condition. Can be used once a fight.
Requirements: Must be an Assassin
Point Cost: 5 points
Technique Name: Leaf Slicing Mountain
Description: A single slash of a sword with double the users strength behind it. After use, they must rest for one post. Can be used twice a fight.
Requirements: Must be a Swordsman
Point Cost: 5 points
Karate Island Techniques
Technique Name: Flicker Jab
Description: A punch thrown at rapid almost blinding speeds.
Requirements: None
Point Cost: 5 points
Technique Name: Aura Flicker Jab
Description: A barrage of punches thrown so fast, it appears as if the user has many arms.
Requirements: None
Point Cost: 5 points
Technique Name: Yoga Training
Description: Basic training in flexability allowing the user to bend in unique ways. This can come in handy when in cramped spaces. The user gains a permanent boost of +10 speed.
Requirements: None
Point Cost: 5 points
Technique Name: Screw Drop Kick
Description: A simple spinning drop kick. Can be quite effective.
Requirements: None
Point Cost: 5 points
Technique Name: Super Screw Dragon Drop Kick
Description: A spinning drop kick with more of a spin on it making it even harder to block successfully.
Requirements: Must know Screw Drop Kick
Point Cost: 5 points
Technique Name: Flying Kick
Description: After jumping into the air, they deliver a kick.
Requirements: Must Be a Brawler
Point Cost: 5 points
Technique Name: Reverse Punch
Description: After spinning counter-clockwise, they hit the opponent with the back of their fist.
Requirements: Must Be a Brawler
Point Cost: 5 points
Technique Name: Heel Kick
Description: A kick lead by the heel of the foot.
Requirements: Must Be a Brawler
Point Cost: 5 points
Technique Name: Elbow Drop
Description: They bring down their elbow on the opponets head.
Requirements: Must Be a Brawler
Point Cost: 5 points
Technique Name: Spinning Kick
Description: A basic kick after spinning.
Requirements: Must Be a Brawler
Point Cost: 5 points
Technique Name: Strait Punch
Description: A powerful strait punch.
Requirements: Must Be a Brawler
Point Cost: 5 points
Technique Name: Counterattack
Description: After the opponent has made a physical attack, the user can then try to counter it and make an attack of their own, the chances of this are more successful if the user has more speed than the opponent, and at least 50 intelligence. Can be used three times a fight.
Requirements: Must Be a Brawler
Point Cost: 10 points
Technique Name: Body Slam
Description: A body slam with all the users weight behind it.
Requirements: Must Be a Brawler
Point Cost: 5 points
Technique Name: Flip Evasion
Description: The user flips into the air rapidly doing multiple flips. This is usually used to evade attacks or to increase the power of aerial kicks.
Requirements: Must be a Brawler
Point Cost: 5 points
Technique Name: Bear Crush
Description: The user grabs the opponent and gives them a powerful bear-hug squeezing the air out of them and dropping their stamina by -15 for 3 posts.
Requirements: Must Be a Brawler
Point Cost: 5 points
Technique Name: Meteor Fist
Description: A powerful punch capable of breaking stone.
Requirements: Must Be a Brawler & know Reverse Punch and Strait Punch
Point Cost: 5 points
Technique Name: Tornado Kick
Description: A powerful kick that creates a powerful wind in it's path.
Requirements: Must Be a Brawler& know Spinning Kick and Heel Kick
Point Cost: 5 points
Technique Name: Fighter's Soul
Description: The user realizes their true potential as a fighter increasing their Strength, Defense, Speed, and Stamina by +15 for 5 Posts. Can be used once a fight.
Requirements: Must Be a Brawler & know at least 10 other moves taught by the Karate Island Masters
Point Cost: 10 points
Technique Name: Fire Punch
Description: The user throws an extremely fast punch that is so fast, it heats up while being thrown making the arm redden giving a slight burning sensation to the target when hit.
Requirements: Must Be a Brawler & know Meteor Fist
Point Cost: 5 points
Technique Name: Arctic Kick
Description: A kick thrown at an extremely fast speed. While being thrown, the leg is chilled by the strong winds going by it creating a thin layer of frost on it before making contact.
Requirements: Must Be a Brawler
Point Cost: 5 points
Technique Name: Hundred Arm Strike
Description: One of the island masters greatest moves. The user pushes their body to it's limits and releases a fury of punches and kicks at blinding speeds almost un-seeable to the human eye. After the barrage, the attack ends with a final full power punch that sends the opponent flying. The can be used once a fight.
Requirements: Must Be a Brawler & know at least 12 other moves taught by the Karate Island Masters
Point Cost: 10 points
