Rates Per Lesson:
Beginner Courses: $100 and 100 words
Intermediate Courses: $150 and 200 words
Advanced Courses: $200 and 300 words
We reserve the right to change our prices and policies at any time.
Beginner Courses:
Quote:
Fire:
Name: Spark
Level: Beginner
Element: Fire
Instructions: As sure as a spark becomes a flame, this is precisely the point of this ability. It is the cornerstone of all fire based abilities. If you cannot do spark, you really cannot control your fire abilities. How you use this is up to you, ultimately.
Name: Flash
Level: Beginner
Element: Fire
Instructions: Flash requires Spark to learn. Cup your hand and focus the same effort you use to cause spark but with more effort. Flash can be used to cause a visual distraction or even inflict a burn at close quarters. If you can land a blow with flash, it will reduce their defense by 10%. Costs 10% END.
Name: Spark
Level: Beginner
Element: Fire
Instructions: As sure as a spark becomes a flame, this is precisely the point of this ability. It is the cornerstone of all fire based abilities. If you cannot do spark, you really cannot control your fire abilities. How you use this is up to you, ultimately.
Name: Flash
Level: Beginner
Element: Fire
Instructions: Flash requires Spark to learn. Cup your hand and focus the same effort you use to cause spark but with more effort. Flash can be used to cause a visual distraction or even inflict a burn at close quarters. If you can land a blow with flash, it will reduce their defense by 10%. Costs 10% END.
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Wind
Name: Breeze
Level: Beginner
Element: Wind
Instructions: A breeze is a stirring of winds. Knowing this is vital to your wind based abilities. Air will stir, but lightly. How you use this is up to you in the end.
Name: Breeze
Level: Beginner
Element: Wind
Instructions: A breeze is a stirring of winds. Knowing this is vital to your wind based abilities. Air will stir, but lightly. How you use this is up to you in the end.
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Earth
Name: Pebble Shift
Level: Beginner
Element: Earth
Instructions: Controlling the movements of pebbles may not seem that impressive, but it is the foundation of earth abilities. You can come up with a use for something like this, we're sure.
Name: Stone Shift
Level: Beginner [Must know Pebble Shift]
Element: Earth
Instructions: While Pebble Shift allows you to levitate pebbles and use them as you see fit, this is stronger and allows you to launch stones offensively. The power of attack is equal to your mana, and the speed is matched by your natural speed if you are standing still - add 10% increase if you are moving at your max speed.
Name: Quake
Level: Beginner [Must know Stone Shift]
Element: Earth
Instructions: This ability allows you to cause earthquakes in your immediate area to the entire topic, depending on level. This ability can be leveled up to 10, but it must be done in 10 separate sessions. Levels 1-5 cover only a 40 foot radius around you; Levels 6-10 will cover the entire topic. As long as you have more than 15 mana, you can be immune to your own attacks. If your opponent has an equally matched level of Quake, then you, too, are at the mercy of their attacks and fall prey to the risks. At this point it will be Mana vs Mana, AGL vs AGL, and tactics vs tactics. Level 1 = The ground shakes mildly, those with less than 5 AGL will find themselves loosing their balance; Level 2 = The ground shakes noticeably, those with less than 10 AGL will loose their balance and those with less than 5 will find themselves loosing their footing; Level 3 = The ground shakes strongly and objects will fall off of anything that they aren't nailed or glued to, any with less than 10 AGL will find it hard to stand; Level 4 = Along with very strong earth quakes, the ground will begin to crack and move, Any with less than 15 AGL will be unable to stand; Level 5 = Powerful Earthquakes that cause the ground to rise and drop at random, Anybody with less than 20 AGL will surely be struck by the force of the stones - a hard 15% cut to their defense. Level 6 = The Powerful earthquakes continue and the very stones will aim themselves at your target. Level 7 = Your mastery of this ability has gotten so good that you are able to now target up to three others with your earth shifting abilities. Level 8 = You can actually avoid most collateral damage, as long as your opponent is not within 5 feet of somebody else. Level 9 = Your ability to target them is so improved that as long as your target is still doing ground based attacks, you can attack them more precisely than before without hurting somebody else, even if they are pretty much touching somebody else [Except if they are actually carrying or holding them]. Level 10 = You can affect even those who fly or swim, the earthquake is so strong. As long as they are within a range equal to your hit points in yards, you can reach them with this earth attack.
Name: Pebble Shift
Level: Beginner
Element: Earth
Instructions: Controlling the movements of pebbles may not seem that impressive, but it is the foundation of earth abilities. You can come up with a use for something like this, we're sure.
Name: Stone Shift
Level: Beginner [Must know Pebble Shift]
Element: Earth
Instructions: While Pebble Shift allows you to levitate pebbles and use them as you see fit, this is stronger and allows you to launch stones offensively. The power of attack is equal to your mana, and the speed is matched by your natural speed if you are standing still - add 10% increase if you are moving at your max speed.
Name: Quake
Level: Beginner [Must know Stone Shift]
Element: Earth
Instructions: This ability allows you to cause earthquakes in your immediate area to the entire topic, depending on level. This ability can be leveled up to 10, but it must be done in 10 separate sessions. Levels 1-5 cover only a 40 foot radius around you; Levels 6-10 will cover the entire topic. As long as you have more than 15 mana, you can be immune to your own attacks. If your opponent has an equally matched level of Quake, then you, too, are at the mercy of their attacks and fall prey to the risks. At this point it will be Mana vs Mana, AGL vs AGL, and tactics vs tactics. Level 1 = The ground shakes mildly, those with less than 5 AGL will find themselves loosing their balance; Level 2 = The ground shakes noticeably, those with less than 10 AGL will loose their balance and those with less than 5 will find themselves loosing their footing; Level 3 = The ground shakes strongly and objects will fall off of anything that they aren't nailed or glued to, any with less than 10 AGL will find it hard to stand; Level 4 = Along with very strong earth quakes, the ground will begin to crack and move, Any with less than 15 AGL will be unable to stand; Level 5 = Powerful Earthquakes that cause the ground to rise and drop at random, Anybody with less than 20 AGL will surely be struck by the force of the stones - a hard 15% cut to their defense. Level 6 = The Powerful earthquakes continue and the very stones will aim themselves at your target. Level 7 = Your mastery of this ability has gotten so good that you are able to now target up to three others with your earth shifting abilities. Level 8 = You can actually avoid most collateral damage, as long as your opponent is not within 5 feet of somebody else. Level 9 = Your ability to target them is so improved that as long as your target is still doing ground based attacks, you can attack them more precisely than before without hurting somebody else, even if they are pretty much touching somebody else [Except if they are actually carrying or holding them]. Level 10 = You can affect even those who fly or swim, the earthquake is so strong. As long as they are within a range equal to your hit points in yards, you can reach them with this earth attack.
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Water
Name: Squirt
Level: Beginner
Element: Water
Instructions: Spitting water from your mouth at whatever you please. It is the weakest of water moves, but it is foundational. Even infants can master this. Imagine what you can do with it once you are strong.
Name: Squirt
Level: Beginner
Element: Water
Instructions: Spitting water from your mouth at whatever you please. It is the weakest of water moves, but it is foundational. Even infants can master this. Imagine what you can do with it once you are strong.
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Mana
Name: Energize
Level: Beginner
Element: Mana
Instructions: This is about as basic as Mana abilities can get. It helps you to restore your mana, but only if you don't use other mana abilities. Using other elements is ok. This is passive and will restore your mana by 10% every post you use it.
Name: Quick Heal
Level: Beginner
Element: Mana
Instructions: Quick heal is a light first aid technique for beginners. It will help heal the following: minor wounds [full heal], mild wounds [healed to minor], and overrides Daze if your mana is higher than their Endurance. Costs 10% END.
Name: Daze
Level: Beginner
Element: Mana
Instructions: Focus your mana into your hand and push your palm out towards your target. As long as your attack is quicker than their Speed and Agility, it will cause them to be dazed for three turns. This is expressed by a 10% drop in Agility. Costs 10% MANA.
Name: Phase Shift
Level: Beginner
Element: Mana
Instructions: Channel your mana into one of your other elements. It will increase that element by 10% and cost your mana 10%.
Name: Energize
Level: Beginner
Element: Mana
Instructions: This is about as basic as Mana abilities can get. It helps you to restore your mana, but only if you don't use other mana abilities. Using other elements is ok. This is passive and will restore your mana by 10% every post you use it.
Name: Quick Heal
Level: Beginner
Element: Mana
Instructions: Quick heal is a light first aid technique for beginners. It will help heal the following: minor wounds [full heal], mild wounds [healed to minor], and overrides Daze if your mana is higher than their Endurance. Costs 10% END.
Name: Daze
Level: Beginner
Element: Mana
Instructions: Focus your mana into your hand and push your palm out towards your target. As long as your attack is quicker than their Speed and Agility, it will cause them to be dazed for three turns. This is expressed by a 10% drop in Agility. Costs 10% MANA.
Name: Phase Shift
Level: Beginner
Element: Mana
Instructions: Channel your mana into one of your other elements. It will increase that element by 10% and cost your mana 10%.
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Other
Name: Fighting Level 1
Level: Beginner
Element: N/A
Instructions: Non-elemental combat skills are just as essential to being able to protect yourself in this wild world. Every level after this requires 500 skill points to level up. Skill Points come from each word used to train up your skills.
Name: Level Up
Level: Any
Element: N/A
Instructions: Learning and growing are a part of life, so it shouldn't be surprising that you will also become stronger by doing so. 500 words per stat point gained. If trained at Dal Rashaan, you can cut the word requirement down by half by paying for lessons.
Name: Stealth Mode Level 1
Level: Beginner
Element: N/A
Instructions: Camouflage, stealthy moves, and using one's environment are all very important. Using this when trolling dungeons or other environments where monsters and enemies dwell will help you get the drop on low level monsters resulting in a 10% bonus to any money reward.
Name: Fighting Level 1
Level: Beginner
Element: N/A
Instructions: Non-elemental combat skills are just as essential to being able to protect yourself in this wild world. Every level after this requires 500 skill points to level up. Skill Points come from each word used to train up your skills.
Name: Level Up
Level: Any
Element: N/A
Instructions: Learning and growing are a part of life, so it shouldn't be surprising that you will also become stronger by doing so. 500 words per stat point gained. If trained at Dal Rashaan, you can cut the word requirement down by half by paying for lessons.
Name: Stealth Mode Level 1
Level: Beginner
Element: N/A
Instructions: Camouflage, stealthy moves, and using one's environment are all very important. Using this when trolling dungeons or other environments where monsters and enemies dwell will help you get the drop on low level monsters resulting in a 10% bonus to any money reward.
Intermediate Courses:
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Advanced Courses:
-coming soon-
Updated: 5/21/16
