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Posted: Sun Jan 19, 2014 3:05 pm
Guys I need a little help. I'm currently working on a fanfiction (mostly to keep my mind occupied) and I can't figure out how to get my characters into a situation where they are caught. I know that it's going to because of one of the characters' inability to be stealthy, but beyond that I keep drawing a blank.
The fic is set in the Mass Effect universe and takes place slightly before the second game. If you have any suggestions, please post them. I am having a helluva time trying to visualize this and I'll be stuck here until I can figure it out.
emotion_drool
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Posted: Wed Jan 22, 2014 8:55 am
I find the map and draw a straight line
Well who are your characters? Where are they? What are their short term goals at this point in the story? I could give just random ideas, but knowing the answers to those questions will help offer more reasonable solutions for you.
over rivers, farms, and state lines
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Posted: Wed Jan 22, 2014 1:15 pm
Brophet I find the map and draw a straight line
Well who are your characters? Where are they? What are their short term goals at this point in the story? I could give just random ideas, but knowing the answers to those questions will help offer more reasonable solutions for you.
over rivers, farms, and state lines Currently the characters are a four person team (three men, one female) and they are on a search and rescue mission within a Cerberus science base. The short term goal is to get the team captured; slightly longer term is for the female to kill the team leader. Both of them will be mutated with Yahg DNA. The problem I'm having is that I can't seem to figure out how to get the team caught. I'm thinking maybe a silent alarm in one of the labs or something similar; but this also seems a tad bit too cliche.
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Posted: Wed Jan 22, 2014 9:10 pm
I find the map and draw a straight line
Perhaps the team leader is an operative of Cerberus and Cerberus wants the crew, so the team leader is leading them on a "search and rescue mission" to have the team captured. Which would give motivation for the female to kill the team leader as well.
over rivers, farms, and state lines
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Posted: Sun Feb 16, 2014 9:27 pm
Some kind of incapacitating weapon such as gas or a something like a flash-bang, overwhelming numbers or a serious injury forcing them to surrender or die, a traitor in their midst that incapacitates the team leader at an inopportune time, honestly this could go a number of ways. Of course I'm thinking of this in how the games are that there are always a bunch of guys you have to fight on a mission. If the team members aren't armed enough for a big confrontation and are trying to be stealthy, then tripping an alarm or running into someone who sets off an alert of some kind should be enough to get the place on lock down and trap the main characters in with a bunch of guards, forcing a surrender.
(I realize I'm late to this thread. If you've found a way around this problem already, then never mind! sweatdrop )
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Posted: Sun Feb 16, 2014 9:53 pm
Kairi Nightingale Some kind of incapacitating weapon such as gas or a something like a flash-bang, overwhelming numbers or a serious injury forcing them to surrender or die, a traitor in their midst that incapacitates the team leader at an inopportune time, honestly this could go a number of ways. Of course I'm thinking of this in how the games are that there are always a bunch of guys you have to fight on a mission. If the team members aren't armed enough for a big confrontation and are trying to be stealthy, then tripping an alarm or running into someone who sets off an alert of some kind should be enough to get the place on lock down and trap the main characters in with a bunch of guards, forcing a surrender. (I realize I'm late to this thread. If you've found a way around this problem already, then never mind! sweatdrop ) Hey no you're awesome! I've still been stuck on this and your opinion helps. I'm replaying the games to get the feel of the action again and you're right; large numbers of enemies and overwhelming numbers are the name of the game (so to speak). I was thinking of something along the lines of the alert; I just have to figure out how to manipulate the team into the room to trip it.... Thanks bunches!! emotion_bigheart
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Posted: Sun Feb 16, 2014 10:00 pm
luffylover Kairi Nightingale Some kind of incapacitating weapon such as gas or a something like a flash-bang, overwhelming numbers or a serious injury forcing them to surrender or die, a traitor in their midst that incapacitates the team leader at an inopportune time, honestly this could go a number of ways. Of course I'm thinking of this in how the games are that there are always a bunch of guys you have to fight on a mission. If the team members aren't armed enough for a big confrontation and are trying to be stealthy, then tripping an alarm or running into someone who sets off an alert of some kind should be enough to get the place on lock down and trap the main characters in with a bunch of guards, forcing a surrender. (I realize I'm late to this thread. If you've found a way around this problem already, then never mind! sweatdrop ) Hey no you're awesome! I've still been stuck on this and your opinion helps. I'm replaying the games to get the feel of the action again and you're right; large numbers of enemies and overwhelming numbers are the name of the game (so to speak). I was thinking of something along the lines of the alert; I just have to figure out how to manipulate the team into the room to trip it.... Thanks bunches!! emotion_bigheart Oh, great! I'm glad I'm still in time to try and help. ^.^ I know I don't post in this guild as much as I should as it is... Anyway! They're on a search and rescue mission, right? Is there a reason why they wouldn't search the room you need them to go in to see if their objective is in there?
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Posted: Sun Feb 16, 2014 10:04 pm
Kairi Nightingale luffylover Kairi Nightingale Some kind of incapacitating weapon such as gas or a something like a flash-bang, overwhelming numbers or a serious injury forcing them to surrender or die, a traitor in their midst that incapacitates the team leader at an inopportune time, honestly this could go a number of ways. Of course I'm thinking of this in how the games are that there are always a bunch of guys you have to fight on a mission. If the team members aren't armed enough for a big confrontation and are trying to be stealthy, then tripping an alarm or running into someone who sets off an alert of some kind should be enough to get the place on lock down and trap the main characters in with a bunch of guards, forcing a surrender. (I realize I'm late to this thread. If you've found a way around this problem already, then never mind! sweatdrop ) Hey no you're awesome! I've still been stuck on this and your opinion helps. I'm replaying the games to get the feel of the action again and you're right; large numbers of enemies and overwhelming numbers are the name of the game (so to speak). I was thinking of something along the lines of the alert; I just have to figure out how to manipulate the team into the room to trip it.... Thanks bunches!! emotion_bigheart Oh, great! I'm glad I'm still in time to try and help. ^.^ I know I don't post in this guild as much as I should as it is... Anyway! They're on a search and rescue mission, right? Is there a reason why they wouldn't search the room you need them to go in to see if their objective is in there? No. It's more of the placement I'm having trouble with. Like where they're at is a repository and one member is hacking the large computer while two are are watching everything. The last one (my main character) is looking around and kinda wandering off a tad. I want her to trigger it, but I'm not sure if it sure be a silent alarm or one with a strobe light and sirens. There's the whole how she's gonna trigger it....
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Posted: Sun Feb 16, 2014 10:35 pm
luffylover No. It's more of the placement I'm having trouble with. Like where they're at is a repository and one member is hacking the large computer while two are are watching everything. The last one (my main character) is looking around and kinda wandering off a tad. I want her to trigger it, but I'm not sure if it sure be a silent alarm or one with a strobe light and sirens. There's the whole how she's gonna trigger it.... Well, in that case, it could depend on the purpose of that specific alarm. Loud alarms are generally meant to alert employees of something immediately dangerous so they can evacuate, such as a fire (and possibly intruders but that could depend). Meanwhile, silent alarms are better for specifically alerting guards to a security breach without alerting the enemy that an alarm has been sent (or to avoid stirring the other workers and visitors into a panic in a situation where it would do more harm than good). A silent alarm could be hooked to something that they weren't supposed to touch without authorization. Or maybe she wondered into the view of a hidden security camera or bot that computer guy hadn't managed to override yet. Although I have to wonder why the other guys watching everything don't notice the main character wondering off and say something about it. You could have the computer guy accidentally trigger an alert while failing to access information or something instead. I think that might be more likely than a trained officer wandering off and triggering an alarm by accident, but if you can feel free to disregard that train of thought if there's a reason you needed her to be the one to trigger it. ^.^ If you just need the type of alarm, I would go for a silent alarm since that would give the enemy an extra advantage against the protags. But if you want the characters to be immediately alerted to their mistake and attempt a mistake only to get captured anyway, then a loud alarm could work better for immediate action and suspense. How she's going to trigger it would be tough, as simply wandering around wouldn't usually trigger an alarm unless there's security cameras. Usually room security alarms are tied to the lock on the door and items would have other deterrents to keep from accidental alarm trips, such as a locked case or warning signs, that would tip her off to not touch it. I think one option to consider would be to have someone see her when she wandered off a little and send an alert through a communicator or otherwise have a device that would set off an alarm with a button press before she was able to take them out.
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Posted: Mon Feb 17, 2014 9:12 pm
Kairi Nightingale luffylover No. It's more of the placement I'm having trouble with. Like where they're at is a repository and one member is hacking the large computer while two are are watching everything. The last one (my main character) is looking around and kinda wandering off a tad. I want her to trigger it, but I'm not sure if it sure be a silent alarm or one with a strobe light and sirens. There's the whole how she's gonna trigger it.... Well, in that case, it could depend on the purpose of that specific alarm. Loud alarms are generally meant to alert employees of something immediately dangerous so they can evacuate, such as a fire (and possibly intruders but that could depend). Meanwhile, silent alarms are better for specifically alerting guards to a security breach without alerting the enemy that an alarm has been sent (or to avoid stirring the other workers and visitors into a panic in a situation where it would do more harm than good). A silent alarm could be hooked to something that they weren't supposed to touch without authorization. Or maybe she wondered into the view of a hidden security camera or bot that computer guy hadn't managed to override yet. Although I have to wonder why the other guys watching everything don't notice the main character wondering off and say something about it. You could have the computer guy accidentally trigger an alert while failing to access information or something instead. I think that might be more likely than a trained officer wandering off and triggering an alarm by accident, but if you can feel free to disregard that train of thought if there's a reason you needed her to be the one to trigger it. ^.^ If you just need the type of alarm, I would go for a silent alarm since that would give the enemy an extra advantage against the protags. But if you want the characters to be immediately alerted to their mistake and attempt a mistake only to get captured anyway, then a loud alarm could work better for immediate action and suspense. How she's going to trigger it would be tough, as simply wandering around wouldn't usually trigger an alarm unless there's security cameras. Usually room security alarms are tied to the lock on the door and items would have other deterrents to keep from accidental alarm trips, such as a locked case or warning signs, that would tip her off to not touch it. I think one option to consider would be to have someone see her when she wandered off a little and send an alert through a communicator or otherwise have a device that would set off an alarm with a button press before she was able to take them out. The silent alarm is what I'm leaning toward. It would work well to surprise the protags and get them captured quickly. I've finally figured out the timeline; that was a huge hang up that I didn't really notice until my brother pointed it out. I only have a week's worth of time to make her the only one of her team left alive and a silent alarm would help immensely.
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